Acolyte's Staff: Difference between revisions

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[[File:Acolyte'sStaff.jpg|300px|thumb|Acolyte's Staff]]
{{Quote|A foreboding staff bearing engravings of Hive runes and bound with mystical charms|Artifact Description}}
{{Quote|A foreboding staff bearing engravings of Hive runes and bound with mystical charms|Artifact Description}}
The '''Acolyte's Staff''' is the [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for [[Season of the Witch]].
The '''Acolyte's Staff''' is the [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for [[Season of the Witch]].
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==Seasonal Artifact Mods==
==Seasonal Artifact Mods==
===Column 1===
===Column 1===
*'''Anti-Barrier Auto Rifle''' Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
*'''Anti-Barrier Auto Rifle''' Your equipped [[Auto Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Auto Rifles are always overcharged when the modifier is active.
*'''Piercing Bowstring''' Bows gain shield-piercing arrows, which bypass combatant defences. Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
*'''Piercing Bowstring''' [[Combat Bow|Bow]]s gain shield-piercing arrows, which bypass combatant defences. Strong against {{Icon|Barrier}} Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
*'''Unstoppable Scout Rifle''' Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
*'''Unstoppable Scout Rifle''' Aiming down the sights of a [[Scout Rifle]] for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
*'''Overload Hand Cannon''' Landing consecutive hits with any Hand Cannon you are wielded disrupts combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions
*'''Overload Hand Cannon''' Landing consecutive hits with any [[Hand Cannon]] you are wielded disrupts combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions
*'''Unstoppable Fusion''' Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
*'''Unstoppable Fusion''' Aiming down sights for a brief period with any [[Fusion Rifle]] you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.


===Column 2===
===Column 2===
*'''Arc/Strand Siphon Combo''' Combines the Arc and Strand Siphon mods into one.
*'''Arc/Strand Siphon Combo''' Combines the [[Arc]] and [[Strand]] Siphon mods into one.
*'''Solar/Strand Siphon Combo''' Combines the Solar and Strand Siphon mods into one.
*'''Solar/Strand Siphon Combo''' Combines the [[Solar]] and Strand Siphon mods into one.
*'''Void/Strand Siphon Combo''' Combines the Void and Strand Siphon mods into one.
*'''Void/Strand Siphon Combo''' Combines the [[Void]] and Strand Siphon mods into one.
*'''Origin Perk Specialization I''' Greatly improves the benefits provided by Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits
*'''Origin Perk Specialization I''' Greatly improves the benefits provided by Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits
*'''Diviner's Discount''' All Scavenger mods are discounted
*'''Diviner's Discount''' All Scavenger mods are discounted


===Column 3===
===Column 3===
*'''Thanatotic Tangles''' Strand weapons Final blows have a chance to generate a Tangle.
*'''Thanatotic Tangles''' Strand weapons final blows have a chance to generate a '''Tangle'''.
*'''Origin Perk Specialization II''' Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origins traits are always overcharged when that modifier is active.
*'''Origin Perk Specialization II''' Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origins traits are always overcharged when that modifier is active.
*'''Elemental Orbs:Void''' While using a Void subclass, Void weapon Final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
*'''Elemental Orbs:Void''' While using a Void subclass, Void weapon Final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages '''volatile'''.
*'''Elemental Orbs:Arc''' While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
*'''Elemental Orbs:Arc''' While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that '''jolts''' targets it damages.
*'''Elemental Orbs:Solar''' While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
*'''Elemental Orbs:Solar''' While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that '''scorches''' targets it damages.


===Column 4===
===Column 4===
*'''Overload Machine Guns''' Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output.
*'''Overload Machine Guns''' Uninterrupted fire from your equipped [[Machine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
*'''Elemental Fury''' While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
*'''Elemental Fury''' While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
*'''Communal Pickups''' When an ally destroys or picks up your Tangle or Elemental Orb. The Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.
*'''Communal Pickups''' When an ally destroys or picks up your '''Tangle''' or Elemental Orb. The '''Tangle''' cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.
*'''Refreshing Pickups''' Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
*'''Refreshing Pickups''' Picking up a '''Tangle''' or Elemental Orb grants energy to your least-powered ability.
*'''Semi-Auto Striker''' If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
*'''Semi-Auto Striker''' If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, [[Sniper Rifle|Snipers]], and Scout Rifles generate an Armor Charge.


===Column 5===
===Column 5===
*'''Monochromatic Maestro''' Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
*'''Monochromatic Maestro''' Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
*'''Rapid-Fire Ranger''' Rapid precision hits against distant combatants weaken them for a short duration.
*'''Rapid-Fire Ranger''' Rapid precision hits against distant combatants '''weaken''' them for a short duration.
*'''Elemental Embrace''' Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
*'''Elemental Embrace''' Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
*'''Elemental Munitions''' Combatants final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo
*'''Elemental Munitions''' Combatants final blows with '''Tangles''' or Elemental Orbs have a chance to drop Special or Heavy ammo
*'''Frenzied Stacks''' Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
*'''Frenzied Stacks''' Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown '''Tangles''' or Elemental Orbs. Your Armor Charge now decays over time.


==Lore==
==Lore==
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