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[[File:Acolyte'sStaff.jpg|300px|thumb|Acolyte's Staff]] | |||
{{Quote|A foreboding staff bearing engravings of Hive runes and bound with mystical charms|Artifact Description}} | {{Quote|A foreboding staff bearing engravings of Hive runes and bound with mystical charms|Artifact Description}} | ||
The '''Acolyte's Staff''' is the [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for [[Season of the Witch]]. | The '''Acolyte's Staff''' is the [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] for [[Season of the Witch]]. | ||
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==Seasonal Artifact Mods== | ==Seasonal Artifact Mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Auto Rifle''' Your equipped Auto | *'''Anti-Barrier Auto Rifle''' Your equipped [[Auto Rifle]]s fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier [[Champion]]s. Additionally, Auto Rifles are always overcharged when the modifier is active. | ||
*'''Piercing Bowstring''' | *'''Piercing Bowstring''' [[Combat Bow|Bow]]s gain shield-piercing arrows, which bypass combatant defences. Strong against {{Icon|Barrier}} Barrier Champions. Additionally, Bows are always overcharged when that modifier is active. | ||
*'''Unstoppable Scout Rifle''' Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when the modifier is active. | *'''Unstoppable Scout Rifle''' Aiming down the sights of a [[Scout Rifle]] for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Scout Rifles are always overcharged when the modifier is active. | ||
*'''Overload Hand Cannon''' Landing consecutive hits with any Hand Cannon you are wielded disrupts combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions | *'''Overload Hand Cannon''' Landing consecutive hits with any [[Hand Cannon]] you are wielded disrupts combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions | ||
*'''Unstoppable Fusion''' Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active. | *'''Unstoppable Fusion''' Aiming down sights for a brief period with any [[Fusion Rifle]] you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active. | ||
===Column 2=== | ===Column 2=== | ||
*'''Arc/Strand Siphon Combo''' Combines the Arc and Strand Siphon mods into one. | *'''Arc/Strand Siphon Combo''' Combines the [[Arc]] and [[Strand]] Siphon mods into one. | ||
*'''Solar/Strand Siphon Combo''' Combines the Solar and Strand Siphon mods into one. | *'''Solar/Strand Siphon Combo''' Combines the [[Solar]] and Strand Siphon mods into one. | ||
*'''Void/Strand Siphon Combo''' Combines the Void and Strand Siphon mods into one. | *'''Void/Strand Siphon Combo''' Combines the [[Void]] and Strand Siphon mods into one. | ||
*'''Origin Perk Specialization I''' Greatly improves the benefits provided by Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits | *'''Origin Perk Specialization I''' Greatly improves the benefits provided by Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits | ||
*'''Diviner's Discount''' All Scavenger mods are discounted | *'''Diviner's Discount''' All Scavenger mods are discounted | ||
===Column 3=== | ===Column 3=== | ||
*'''Thanatotic Tangles''' Strand weapons | *'''Thanatotic Tangles''' Strand weapons final blows have a chance to generate a '''Tangle'''. | ||
*'''Origin Perk Specialization II''' Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origins traits are always overcharged when that modifier is active. | *'''Origin Perk Specialization II''' Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origins traits are always overcharged when that modifier is active. | ||
*'''Elemental Orbs:Void''' While using a Void subclass, Void weapon Final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile. | *'''Elemental Orbs:Void''' While using a Void subclass, Void weapon Final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages '''volatile'''. | ||
*'''Elemental Orbs:Arc''' While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages. | *'''Elemental Orbs:Arc''' While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that '''jolts''' targets it damages. | ||
*'''Elemental Orbs:Solar''' While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages. | *'''Elemental Orbs:Solar''' While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that '''scorches''' targets it damages. | ||
===Column 4=== | ===Column 4=== | ||
*'''Overload Machine Guns''' Uninterrupted fire from your equipped Machine | *'''Overload Machine Guns''' Uninterrupted fire from your equipped [[Machine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
*'''Elemental Fury''' While stunned, Champions take bonus damage from your abilities and Elemental Orb damage. | *'''Elemental Fury''' While stunned, Champions take bonus damage from your abilities and Elemental Orb damage. | ||
*'''Communal Pickups''' When an ally destroys or picks up your Tangle or Elemental Orb. The Tangle | *'''Communal Pickups''' When an ally destroys or picks up your '''Tangle''' or Elemental Orb. The '''Tangle''' cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds. | ||
*'''Refreshing Pickups''' Picking up a Tangle or Elemental Orb grants energy to your least-powered ability. | *'''Refreshing Pickups''' Picking up a '''Tangle''' or Elemental Orb grants energy to your least-powered ability. | ||
*'''Semi-Auto Striker''' If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge. | *'''Semi-Auto Striker''' If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, [[Sniper Rifle|Snipers]], and Scout Rifles generate an Armor Charge. | ||
===Column 5=== | ===Column 5=== | ||
*'''Monochromatic Maestro''' Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds. | *'''Monochromatic Maestro''' Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds. | ||
*'''Rapid-Fire Ranger''' Rapid precision hits against distant combatants weaken them for a short duration. | *'''Rapid-Fire Ranger''' Rapid precision hits against distant combatants '''weaken''' them for a short duration. | ||
*'''Elemental Embrace''' Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type. | *'''Elemental Embrace''' Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type. | ||
*'''Elemental Munitions''' Combatants final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo | *'''Elemental Munitions''' Combatants final blows with '''Tangles''' or Elemental Orbs have a chance to drop Special or Heavy ammo | ||
*'''Frenzied Stacks''' Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time. | *'''Frenzied Stacks''' Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown '''Tangles''' or Elemental Orbs. Your Armor Charge now decays over time. | ||
==Lore== | ==Lore== |
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