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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Overload Bow (Arms):''' Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload [[Champions]]. | *'''Overload [[Bow]] (Arms):''' Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down [[Pulse Rifle]] sights loads a high-impact burst that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Scout Rifles (Arms):''' Scout | *'''Anti-Barrier Scout Rifles (Arms):''' [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Auto Rifle (Arms):''' Auto | *'''Anti-Barrier Auto Rifle (Arms):''' [[Auto Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Shotgun (Arms):''' | *'''Unstoppable Shotgun (Arms):''' [[Shotgun]]s you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
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*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | *'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Sword Scavenger (Legs):''' | *'''Sword Scavenger (Legs):''' [[Sword]]s get larger bonus reserves when you pick up ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Machine Gun Holster (Legs):''' Gradually reloads your stowed Machine | *'''Machine Gun Holster (Legs):''' Gradually reloads your stowed [[Machine Gun]]s over time. Multiple copies of this perk stack to reduce the time taken to fully reload. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Scout and Sniper Rifle Targeting (Helmet):''' Improves targeting for Scout Rifles and Sniper | *'''Scout and Sniper Rifle Targeting (Helmet):''' Improves targeting for Scout Rifles and [[Sniper Rifle]]s. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Bottomless Bounty I (Helmet):''' Improves the effect of the Right Hook and Runneth Over weapon Origin perks. | *'''Bottomless Bounty I (Helmet):''' Improves the effect of the Right Hook and Runneth Over weapon Origin perks. | ||
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===Column 3=== | ===Column 3=== | ||
*'''Glaive Loader (Arms):''' Increases reload speed of | *'''Glaive Loader (Arms):''' Increases reload speed of [[Glaive]]s. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Focusing Strike (Arms):''' Grants class ability energy when you cause damage with a melee attack. | *'''Focusing Strike (Arms):''' Grants class ability energy when you cause damage with a melee attack. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Thermoshock Plating (Chest):''' Reduces incoming Arc and Solar damage from combatants. | *'''Thermoshock Plating (Chest):''' Reduces incoming [[Arc]] and [[Solar]] damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Machine Gun Scavenger (Legs):''' Machine Guns get bonus reserves when you pick up ammo. | *'''Machine Gun Scavenger (Legs):''' Machine Guns get bonus reserves when you pick up ammo. | ||
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===Column 4=== | ===Column 4=== | ||
*'''Overload Machine Guns (Arms):''' Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Machine Guns (Arms):''' Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Anti-Barrier Sniper Rifles (Arms):''' Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Sniper Rifles deal bonus damage against Barrier Champions. | *'''Anti-Barrier Sniper Rifles (Arms):''' Sniper Rifles you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Sniper Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Bad Amplitude (Class Item):''' Damaging a Champion with an Arc ability causes the Champion to become jolted. | *'''Bad Amplitude (Class Item):''' Damaging a Champion with an Arc ability causes the Champion to become '''jolted'''. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Surge Detonators (Class Item):''' Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Surge Detonators (Class Item):''' Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Inferno Whip (Helmet):''' Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. | *'''Inferno Whip (Helmet):''' Solar melee abilities stun unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
===Column 5=== | ===Column 5=== | ||
*'''Thunderous Retort (Class Item):''' Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation. | *'''Thunderous Retort (Class Item):''' Grants bonus Arc Super damage if cast while critically wounded or while '''amplified'''. Lasts until the end of the Super activation. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Amped Up (Class Item):''' Stay amplified longer. | *'''Amped Up (Class Item):''' Stay '''amplified''' longer. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Trace Evidence (Class Item):''' Defeating combatants affected by Arc debuffs spawns an Ionic Trace. | *'''Trace Evidence (Class Item):''' Defeating combatants affected by Arc debuffs spawns an '''Ionic Trace'''. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Lightning Strikes Twice (Class Item):''' After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit. | *'''Lightning Strikes Twice (Class Item):''' After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit. | ||
:''Requires 7 Energy'' | :''Requires 7 Energy'' | ||
*'''Sundering Glare (Class Item):''' Rapid precision hits against distant combatants weaken them for a short duration. | *'''Sundering Glare (Class Item):''' Rapid precision hits against distant combatants '''weaken''' them for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
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Commander, | Commander, | ||
[The [[Cryptarch | [The [[Cryptarch]]y's requested report follows, as well as a regrettable addendum.] | ||
The | The Skeleton Key is a relatively sophisticated piece of [[Eliksni]] technology from the period immediately preceding the [[Whirlwind]]. The Key was built to interface with a surprising array of tech (via an adaptable resonance-matching behavior reminiscent of some known [[Golden Age]] systems), making it invaluable to Eliksni pirates and other spacefaring ne'er-do-wells. With some optimization, it could even be used to enhance certain pieces of armor and weapons of Eliksni manufacture. | ||
In all, an intriguing item indeed. | In all, an intriguing item indeed. | ||
Now I would be remiss if I did not mention that this report would have been completed sooner had there not been repeated interference from a certain individual to whom I shall refer only as "[[ | Now I would be remiss if I did not mention that this report would have been completed sooner had there not been repeated interference from a certain individual to whom I shall refer only as "[[Drifter|Mr. D—.]]" | ||
The item in question was repeatedly removed from secure [[Vanguard]] premises by Mr. D—, who was later witnessed using the Skeleton Key to interface with several mechanisms in the Annex, including a discontinued power generator, a deciphering core, and several appliances used in the preparation of food. | The item in question was repeatedly removed from secure [[Vanguard]] premises by Mr. D—, who was later witnessed using the Skeleton Key to interface with several mechanisms in the Annex, including a discontinued power generator, a deciphering core, and several appliances used in the preparation of food. |
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