Absorption Shield: Difference between revisions

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'''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref>  
'''Absorption Shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref>
[[File:Red Centurion.jpg|thumb|right|300px|A Cabal Centurion with its shield engaged]]
 


==Overview==
==Overview==
In battle, it manifests as a transparent bubble that surrounds the wielder.<ref name="E3 2013 Trailer">[http://www.youtube.com/watch?v=y2Jx5__c1lY '''E3 2013 Destiny Gameplay Trailer''']</ref> [[Elemental damage]] does inflict damage against certain types of Absorption Shields. The most obvious way to tell if a shield is weakened by a certain damage type is to see what color it is; for example, Fallen [[Captain]]s with blue shields are susceptible to Arc attacks. Likewise a Vex [[Minotaur]] is susceptible to Void damage, and [[Wizard]]s and [[Centurion]]s respectively are vulnerable to Solar damage.
An Absorption Shield manifests as a translucent bubble that surrounds the wielder.<ref name="E3 2013 Trailer">[http://www.youtube.com/watch?v=y2Jx5__c1lY '''E3 2013 Destiny Gameplay Trailer''']</ref> Damaging the shield will make it deteriorate, until it is removed. [[Elemental damage]] of the appropriate type, identifiable by the shield's color, drains it faster. If a shielded enemy doesn't receive damage for some time, its barrier will recharge quickly. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain [[public event]]s). <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>


==Gameplay==
==Gameplay==
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===''Destiny 2''===
===''Destiny 2''===
Shields gain a new appearance that varies between the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted." Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now.
Shields gain a new appearance that varies between the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted". Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now.


== Enemy shield types ==
== Enemy shield types ==
=== Fallen ===
{| class="wikitable"
* [[Captain]]—Arc
|-
** [[Dark Council Guard]]—Void
! Race !! Solar Shield !! Arc Shield !! Void Shield
* [[Shank]] (Noble and higher)—Solar
|-
* [[Heavy Shank]]—Solar (Only in [[Destiny 2]])
| Fallen || [[Shank]]¥, [[Heavy Shank]]¥, [[Scorch Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Captain]], [[Shock Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Splicer Captain]], [[Servitor]]¥ (Only in [[Destiny 2]]), [[Null Captain]], [[Brutal Shank, Kell's Scourge]]†, [[Dark Council Guard]]
* [[Servitor]]—Void (Only in [[Destiny 2]])
|-
 
| Hive || [[Wizard]] || [[Knight]]¥ || [[Savathûn's Handmaiden]]
=== Hive ===
|-
* [[Knight]] (Anointed and higher)—Arc
| Vex || || [[Harpy]]¥ || [[Minotaur]]
* [[Wizard]]—Solar
|-
**Savathun's Handmaiden—Void
| Cabal || [[Centurion]]|| [[Blood Guard Legionary]], [[Colossus]]¥ (Only in [[Destiny 2]])|| [[Blood Guard Incendior]], [[Interceptor Pilot]]¥, [[Incendior]]¥
**[[Omnigul, Will of Crota]]—Arc
|-
 
| Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥
=== Vex ===
|-
* [[Harpy]] (Zealot and higher)—Arc
| Scorn|| [[Chieftain]]† || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥
* [[Minotaur]]—Void
|-
* [[Hobgoblin]]—Solar
| Bosses || [[Kolar, Psion Flayer]], [[Navôta, Eir Spawn]], [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]† || [[Omnigul, Will of Crota]], [[Skiffiks, Privateer]]†, [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† || [[Numoc, Psion Flayer]], [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]
* [[Hydra]]—Arc
|}


=== Cabal ===
† Indicates enemies that alternate between different shield types.
* [[Centurion]]—Solar
* [[Bloodguard Legionary]]—Arc
* [[Bloodguard Incendior]]—Void
* [[Bloodguard Centurion]]—Solar
* Elite Psion—Void (Only in [[Destiny]])
* [[Psion Flayer]]—Arc; Solar; Void
* [[Incendior]]—Void
* [[Colossus]]—Arc (Only in [[Destiny 2]])


=== Taken ===
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances.
* [[Taken Acolyte]]—Void (on higher difficulty in Strike playlists)
* [[Taken Captain]]—Solar
* [[Taken Centurion]]—Arc
* [[Taken Knight]]—Solar (on higher difficulty in Strike playlists)
* [[Taken Wizard]]—Void


=== Scorn ===
In addition to this list, [[Nightmare Hunts]] will also frequently spawn large groups of enemies (typically the lowest classes associated with the Nightmare's original race) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
* [[Chieftain]]—Any one of Arc, Solar or Void
* [[Raider]]— Void (on higher difficulty in Strike playlists)


== List of appearances ==
== List of appearances ==
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