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m (Grenade Abilities entry updated with all 18/18 titles) |
m (All movement modes updated) |
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===Double Jump=== | ===Double Jump=== | ||
Bend momentum to jump again in mid-air. Leap to even greater heights, or make a quick adjustment while airborne to disorient your foes. | Bend momentum to jump again in mid-air. Leap to even greater heights, or make a quick adjustment while airborne to disorient your foes. | ||
===Glide=== | |||
Break the bonds of gravity and convert your jump into a long, smooth glide. Cross dangerous terrain and float from perch to perch to keep the high ground. | |||
===Lift=== | |||
Leap into a powered jump. The long, slow arc makes you a target, but used carefully, it's a superb way to break contact, gain control of the high ground, or set up devastating ambushes. | |||
===Blink=== | ===Blink=== |
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