Taken Knight: Difference between revisions

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==Gameplay==
==Gameplay==
Taken Knights have lost the ability to create a Darkness Wall, but have gained a fiery [[Solar]] breath, which travels in and arc for a surprisingly long range and leaves flaming pools of fire on impact. They have also gained the ability to teleport short distances, which they use to evade attacks. They are commonly armed with a [[Void]] damage Boomer, which, unlike the Hive version, does not suffer from gravitational drop and its projectiles travel much faster, making it harder to evade long-range fire. However, their arsenal is much less varied, only rarely using [[Arc]] [[Shredder]]s, and with only specific variants using [[Cleaver]]s. Knight remain formidable foes that require high damage to be taken down.
Taken Knights have lost the ability to create a Darkness Wall, but have gained a fiery [[Solar]] breath, which travels in an arc for a surprisingly long range and leaves flaming pools of fire on impact. They have also gained the ability to teleport short distances, which they use to evade attacks. They are commonly armed with a [[Void]] damage Boomer, which, unlike the Hive version, does not suffer from gravitational drop and its projectiles travel much faster, making it harder to evade long-range fire. However, their arsenal is much less varied, only rarely using [[Arc]] [[Shredder]]s, and with only specific variants using [[Cleaver]]s. Knight remain formidable foes that require high damage to be taken down.


==Known Taken Knights==
==Known Taken Knights==
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