King's Fall: Difference between revisions

added some enemies, corrected some terms
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===Basilica===
===Basilica===
After leaving the Portico, you will enter a room with several Acolytes and Adept Acolytes. Assign roles to your team if you have not already. When everyone is ready, have the two in the middle kill the Acolytes and Adepts, while two on the left and right pick up the brands—Brand of the Weaving and Brand of the Unweaving respectively.  
After leaving the Portico, you will enter a room with several Acolytes and Adept Acolytes. Assign roles to your team if you have not already. When everyone is ready, have the two in the middle kill the Acolytes and Adepts, while two on the left and right pick up the brands—Brand of the Weaver and Brand of the Unraveler respectively.  


The people who were not dealing with Acolytes and Adepts '''must''' get on their respective [[Annihilator Totem]]s. Once every Acolyte and Adept is dead in the middle, have the two central Guardians go to left or right, one to each. The players with the Brands will get a buff called ''Deathsinger's Power x10'' after 30 seconds, and the Brand will pass to a random player within it's safety bubble. If nobody is within to accept the Brand, it will pass to nobody and respawn at its initial location after a short time, likely killing anyone under the Totem and eventually causing a wipe.
The people who were not dealing with Acolytes and Adepts '''must''' get on their respective [[Annihilator Totem]]s. Once every Acolyte and Adept is dead in the middle, have the two central Guardians go to left or right, one to each. The players with the Brands will get a buff called ''Deathsinger's Power x10'' after 30 seconds, and the Brand will pass to a random player within it's safety bubble. If nobody is within to accept the Brand, it will pass to nobody and respawn at its initial location after a short time, likely killing anyone under the Totem and eventually causing a wipe.
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'''Destiny 2''': There are some changes to this fight.  
'''Destiny 2''': There are some changes to this fight.  


You will need to split up into two teams of three again, per side. Picking up the Brand of Unweaving and the Brand of Weaving must still occur, but the transfer of this buff is different.
You will need to split up into two teams of three again, per side. Picking up the Brand of the Unraveler and the Brand of the Weaver must still occur, but the transfer of this buff is different.


Now, to transfer the Brand from the player holding it, a player must pick up a Brand Claimer buff, spawned by defeating a Hive [[Wizard]] and then a [[Blightguard]] Taken Knight, on the balconies to the sides of the doorway to the Warpriest. Once picked up, they will have a 30 second timer to return to the person holding a Brand to be able to interact with them to "claim" it, and take it upon themselves. The person holding the Brand will die if their timer for holding it runs out, losing all stacks of Deathsinger's Power, so you need to transfer it before it expires.
Now, to transfer the Brand from the player holding it, a player must pick up a Brand Claimer buff, spawned by defeating a Hive [[Wizard]] and then a [[Blightguard]] Taken Knight, on the balconies to the sides of the doorway to the Warpriest. Once picked up, they will have a 30 second timer to return to the person holding a Brand to be able to interact with them to "steal" it, and take it upon themselves. The person holding the Brand will die if their timer for holding it runs out, losing all stacks of Deathsinger's Power, so you need to transfer it before it expires.


While under the influence of a Brand, any enemy killed will provide stacks of Deathsinger's Power. Minors provide 1, Elites provide 2. Depositing Deathsinger's Power works the same way, on the central plate in front of the door. Be aware that you can't pick up Brand Claimer if you have any stacks of Deathsinger's Power, so make sure to get rid of them all before you try to do so. You'll be told "Brand Denied" if you hold any Deathsinger's Power when trying to pick up Brand Claimer.
While under the influence of a Brand, any enemy killed will provide stacks of Deathsinger's Power. Minors provide 1, Elites provide 2. Depositing Deathsinger's Power works the same way, on the central plate in front of the door. Be aware that you can't pick up Brand Claimer if you have any stacks of Deathsinger's Power, so make sure to get rid of them all before you try to do so. You'll be told "Brand Denied" if you hold any Deathsinger's Power when trying to pick up Brand Claimer.
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To begin with, assign your teams per plate, two to each. Three people should take it upon themselves to be people who will always stand on the plates for the glyph reading sequence, which leaves three players left to pick up the other role of the fight, which is Brand Claimer. Two players will need to take this role, as extension of the Brand timer is no longer a feature through simply killing an enemy. Instead, you will need to kill a Blightguard during the damage phase to get a Brand Claimer buff to drop. Once picked up, the person holding it can interact with the Branded person to claim their Brand, thus extending the fight timer. This can be done twice before the Warpriest summons their Oculus, of which you still need to hide from.
To begin with, assign your teams per plate, two to each. Three people should take it upon themselves to be people who will always stand on the plates for the glyph reading sequence, which leaves three players left to pick up the other role of the fight, which is Brand Claimer. Two players will need to take this role, as extension of the Brand timer is no longer a feature through simply killing an enemy. Instead, you will need to kill a Blightguard during the damage phase to get a Brand Claimer buff to drop. Once picked up, the person holding it can interact with the Branded person to claim their Brand, thus extending the fight timer. This can be done twice before the Warpriest summons their Oculus, of which you still need to hide from.


Glyph reading is also committed differently. Instead of having a player stand somewhere with the backs of all three of the monoliths visible to tell which is which, this time it is the plate standees who do this job. [[Blistered Wizard]]s will spawn alongside the waves of enemies, and their death signals the arrival of [[Revenant Knight]]s with [[Cleaver]]s. These Knights will have the ability to fire a damaging wave of [[Arc]] energy with their sword swings, much like a Wave Frame [[Grenade Launcher]]. Once the Warpriest reaches half health, the Hive will be exchanged with Taken, with [[Servile Minotaur]]s taking the place of Wizards, and [[Ravenous Taken Knight]]s with Boomers taking the place of Revenant Knights, though they will appear right on a plate.
Glyph reading is also committed differently. Instead of having a player stand somewhere with the backs of all three of the monoliths visible to tell which is which, this time it is the plate standees who do this job. [[Blistered Wizard]]s will spawn alongside the waves of enemies, and their death signals the arrival of [[Revenant Knight]]s with [[Cleaver]]s. These Knights will have the ability to fire a damaging wave of [[Arc]] energy with their sword swings, much like a Wave Frame [[Grenade Launcher]]. Once the Warpriest reaches half health, the Hive will be exchanged with Taken, with [[Servile Minotaur]]s and [[Servile Knight]]s taking the place of Wizards, and [[Ravenous Taken Knight]]s with Boomers taking the place of Revenant Knights, though they will appear right on a plate.


Once the Knights are dead, a message will appear stating the glyph reading sequence has begun. The person who has middle plate duty should stand on theirs and check the left and right monolith for a glowing white back, visible from their position. If they can see this, then it will be the job of that side to stand on their plate when they need to. If there is no glowing white back on either, it will be the middle plate first. Once identification has been completed, middle will step off their plate until the Hive symbology on it disappears. Then, whoever is first will step on their plate and look for the same white glow on the other monoliths and call that out. That side will then get on their plate, and whoever is left out of the trio of plate steppers will need to get on their plate. This will then provide the Brand of the Initiate to the last plate stepper. Be aware that if a monolith has been destroyed in a previous glyph reading sequence, the white glow indicator is replaced with a pillar of flame indicator instead.
Once the Knights are dead, a message will appear stating the glyph reading sequence has begun. The person who has middle plate duty should stand on theirs and check the left and right monolith for a glowing white back, visible from their position. If they can see this, then it will be the job of that side to stand on their plate when they need to. If there is no glowing white back on either, it will be the middle plate first. Once identification has been completed, middle will step off their plate until the Hive symbology on it disappears. Then, whoever is first will step on their plate and look for the same white glow on the other monoliths and call that out. That side will then get on their plate, and whoever is left out of the trio of plate steppers will need to get on their plate. This will then provide the Brand of the Initiate to the last plate stepper. Be aware that if a monolith has been destroyed in a previous glyph reading sequence, the white glow indicator is replaced with a pillar of flame indicator instead.
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*[[Blightguard]] (Major [[Taken Knight]])
*[[Blightguard]] (Major [[Taken Knight]])
*[[Blistered Wizard]] (Major [[Wizard]])
*[[Blistered Wizard]] (Major [[Wizard]])
*[[Servile Knight]] (Major [[Taken Knight]])
*[[Servile Minotaur]] (Major [[Taken Minotaur]])
*[[Servile Minotaur]] (Major [[Taken Minotaur]])
*[[Servile Wizard]] (Major [[Taken Wizard]])
*[[Servile Wizard]] (Major [[Taken Wizard]])
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