Divinity: Difference between revisions

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{{Quote|Calibrate reality. Seek inevitability. Embody divinity.|Weapon description}}
{{Quote|Calibrate reality. Seek inevitability. Embody divinity.|Weapon description}}
'''Divinity''' is an [[Exotic]] [[Trace Rifle]] in ''[[Destiny 2]]''. It is available via exotic quest in ''[[Destiny 2]]'':''[[Shadowkeep]]''. Divinity is able to project a steady beam that can be focused down upon targets which weakens enemies.
'''Divinity''' is an [[Exotic]] [[Trace Rifle]] in ''[[Destiny 2]]''. It is available via an exotic quest in ''[[Shadowkeep]]''. Divinity is able to project a steady beam that can be focused down upon targets which weakens enemies.


==Perks==
==Traits==
*'''Sky/Perdition''' - Equip this [[Weapon Ornament]] to change the appearance of Divinity.
*'''Sky/Perdition''' - Equip this [[Weapon Ornament]] to change the appearance of Divinity.
*'''Atropos''' - Equip this [[Weapon Ornament]] to change the appearance of Divinity.
*'''Atropos''' - Equip this [[Weapon Ornament]] to change the appearance of Divinity.
*'''Judgment''' - Sustained damage with this weapon envelops the target in a field that weakens and disrupts them.<br/>
*'''Judgment''' - Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against [Disruption] Overload Champions.<br/>
*'''Polygonal rifling''' - Barrel optimized for recoil reduction.<br/>
*'''Polygonal rifling''' - Barrel optimized for recoil reduction.<br/>
**Increases stability
**Increases stability
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**Slightly increases stability
**Slightly increases stability
**Slightly increases handling speed<ref>[https://destinytracker.com/destiny-2/db/items/4103414242-divinity/ Destiny DB - Divinity]</ref>
**Slightly increases handling speed<ref>[https://destinytracker.com/destiny-2/db/items/4103414242-divinity/ Destiny DB - Divinity]</ref>
==Gameplay==
Divinity is an incredibly unique weapon that has been prized for its presence ever since its introduction to Destiny 2. The weapon, when fired upon an enemy for at least 0.65 seconds, creates a cage of energy around them as long as Divinity is still fired at them. Any damage inflicted on this cage that is capable of producing a crit is automatically translated to one. This means Divinity can help accrue hugely boosted easy damage for fireteams if a player is assigned to use it, and it can also assist solo players in landing high damage as a quick swap to another weapon can allow the player to hit the cage before it disappears, capitalising on the extra damage. On top of the crit conversion, an extra 30% damage buff is applied to attacks made to the enemy currently caged. This has meant that Divinity has become an almost required weapon for clears of 6 player content at low/capped Power levels, such as day one raiding, Master content and more. Using Divinity in 3 player scenarios is not as advised, as the damage gained is often less than can be done by the third fireteam member if they were to use a meta weapon. However, with 5 other fireteam members using high damage precision weapons such as Linear Fusion Rifles, the loss of damage from Divinity's relatively low damage can be more than made up for.
Due to being a constant stream of damage and the built-in Overload capacity of the weapon, Divinity sometimes has the effect of triggering many stuns at once to Overload Champions when they are struck. This can be amusing as the action feed will fill up with many messages regarding this effect, and can also help quickly clear any bounties, quests or challenges requiring Champion stuns.
To conserve ammo for the weapon, players should learn to tap fire Divinity once the cage has been applied to the enemy. By repeatedly firing the weapon, as if it were semi-automatic, the player can spend less ammo on maintaining the cage around the enemy. This can be crucial in endgame content, as the weapon may run dry during some lengthy damage phases, or ammo drops may be hard to come by between phases. Tap firing quickly enough is much easier to accomplish on a mouse compared to a controller, simply due to the mechanical ease of action of clicking compared to analog trigger pulling.


==Lore==
==Lore==