Duality (dungeon): Difference between revisions

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To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell.
To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell.


Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the normal realm, then back to the Nightmare realm, to collect more. Killing a Standard Bearer will provide you with extra time within the Nightmare realm.
Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the Waking realm, then back to the Nightmare realm, to collect more. Killing a Standard Bearer will provide you with extra time within the Nightmare realm.


Once you have shifted back to the normal realm, find the deposit point for the Standard you carry and deposit it. Doing this will open up the room behind the deposit point, containing a Cabal Colossus and some War Beasts. Kill them to clear out the room, ensure the Bellkeepers have been dealt with, and while standing inside the newly-opened room, shoot the bell to shift to the Nightmare realm.
Once you have shifted back to the Waking realm, find the deposit point for the Standard you carry and deposit it. Doing this will open up the room behind the deposit point, containing a Cabal Colossus and some War Beasts. Kill them to clear out the room, ensure the Bellkeepers have been dealt with, and while standing inside the newly-opened room, shoot the bell to shift to the Nightmare realm.


Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. Alternatively, You could jump and lead him off of the ledge and use the [[Strand]] [[Grapple]] to pull yourself back up.  Keep a close eye on how much time you have left in the Nightmare realm before it collapses. Once you're low on time, use the bell to shift back to the normal realm and repeat the process to allow damage to be possible again. Take note that Nightmare Bellkeepers still exist, so taking care of them before Gahlran is prudent.
Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. Alternatively, You could jump and lead him off of the ledge and use the [[Strand]] [[Grapple]] to pull yourself back up.  Keep a close eye on how much time you have left in the Nightmare realm before it collapses. Once you're low on time, use the bell to shift back to the normal realm and repeat the process to allow damage to be possible again. Take note that Nightmare Bellkeepers still exist, so taking care of them before Gahlran is prudent.
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Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell.
Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell.


This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the normal realm. One statue is already correctly rotated, and the other three incorrectly. Two of them require two turns to align, and one requires three. Take note of which statues need to be rotated, assign placements for your fireteam, and begin the turning after shifting realm. Once done, shift back to the normal realm. If successful, the floor beneath the bell will begin to unlock, revealing the way forward.
This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the Waking realm. One statue is already correctly rotated, and the other three incorrectly. Two of them require two turns to align, and one requires three. Take note of which statues need to be rotated, assign placements for your fireteam, and begin the turning after shifting realms. Once done, shift back to the normal realm. If successful, the floor beneath the bell will begin to unlock, revealing the way forward.


The Dungeon's first secret chest can be found here, located in an alcove behind a door in the normal realm that is slightly ajar.   
The Dungeon's first secret chest can be found here, located in an alcove behind a door in the normal realm that is slightly ajar.   
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