Dares of Eternity: Difference between revisions

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{{Stub}}
{{references}}
{{Images}}
{{Level infobox
{{Level infobox
|nameBG=#17364b
|nameBG=#17364b
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|game = [[Destiny 2]]
|game = [[Destiny 2]]
|campaign = [[30th Anniversary Pack]]
|campaign = [[30th Anniversary Pack]]
|image =[[File:Dares 6 Player.jpg|300px]]
|image =[[File:Dares Infobox.jpg|300px]]
|player = 6
|player = 6
|light = Unknown
|light = 1600 <br> 1830 (Legend)
|place = [[Eternity (Dares of Eternity)|Eternity (Destination)]], [[Unknown Space]]
|place = [[Eternity (Nine)|Eternity]], [[Unknown Space]]
|objective =  
|objective =  
|nowalk = 1
}}
}}


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'''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders.
'''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders.


'''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s. [[Resilient Vandal]]s that drop [[Scorch Cannon]]s will also appear. When enough mines are defused, multiple will spawn where the wheel initially appears, alongside a large [[Servitor]]. Defeating this Servitor will complete the event, or players can choose to defuse enough mines.
'''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s. [[Resilient Vandal]]s that drop [[Scorch Cannon]]s will also appear. When enough mines are defused, multiple will spawn where the wheel initially appears, alongside a large [[Servitor]]. Defeating this Servitor will complete the event, or players can choose to defuse enough mines. On Legend, you have to defuse all mines, as any missed mines will wipe you.


'''[[Hive]]''': [[Xûr's Wellkeeper|Wellkeeper]] [[Knight]]s will spawn around the arena, glowing to indicate their importance. When defeated, they will drop a pool of Hive magic. Passing through this will grant the Ruinous Resonance buff. Within the 10 seconds of this buff existing on the Guardian, they will be able to damage the crystals spawned around the area. Destroying these crystals will grant progress towards completion. Other assorted Hive units will spawn to support the Wellkeepers and deter Guardians from completion.
'''[[Hive]]''': [[Xûr's Wellkeeper|Wellkeeper]] [[Knight]]s will spawn around the arena, glowing to indicate their importance. When defeated, they will drop a pool of Hive magic. Passing through this will grant the Ruinous Resonance buff. Within the 10 seconds of this buff existing on the Guardian, they will be able to damage the crystals spawned around the area. Destroying these crystals will grant progress towards completion. Other assorted Hive units will spawn to support the Wellkeepers and deter Guardians from completion.
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'''Fallen''': A gigantic Brig will spawn at the far end of the room. This Brig functions the same as any other Brig, only with increased size and lethality. Pile damage on until its weak point is exposed on its face, and finish it off.
'''Fallen''': A gigantic Brig will spawn at the far end of the room. This Brig functions the same as any other Brig, only with increased size and lethality. Pile damage on until its weak point is exposed on its face, and finish it off.


'''Hive''': A large shielded Knight will spawn at the far end of the room. Wellkeeper Knights will spawn nearby, and the same as before, provide a pool of Hive energy that grant Ruinous Resonance upon touch. Use this buff to remove the shield from the large Knight, and kill it to progress.
'''Hive''': A large shielded Ogre will spawn at the far end of the room. Wellkeeper Knights will spawn nearby, and the same as before, provide a pool of Hive energy that grant Ruinous Resonance upon touch. Use this buff to remove the shield from the large Knight, and kill it to progress.


'''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[Xûr's Blightmonger|Blightmonger]] Taken Minotaurs enemies will begin spawning, which upon death will drop orbs. Throwing these orbs at the Taken Knight will strip its shield, exposing it to regular damage. Defeat the Knight to advance.
'''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[Xûr's Blightmonger|Blightmonger]] Taken Minotaurs enemies will begin spawning, which upon death will drop orbs. Throwing these orbs at the Taken Knight will strip its shield, exposing it to regular damage. Defeat the Knight to advance.
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'''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue.
'''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue.


'''Bonus round''': Lucky Guardians may encounter a [[Kashh'n Pryzus, Starhorse's Treasurer]] during this phase. Upon defeat, this [[Taken Ogre]] will drop extra prizes, such as [[Strange Coin]]s, Treasure Packs and more.
'''Bonus round''': Lucky Guardians may encounter [[Kashh'n Pryzus, Starhorse's Treasurer]] during this phase. Upon defeat, this [[Taken Ogre]] will drop extra prizes, such as [[Strange Coin]]s, Treasure Packs and more.


Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and Xur will urge Guardians to make their choice by standing upon a plate. When time expires, Guardians guessing correctly will be granted Starhorse's Favor for the final stage of the gameshow. Guardians should then proceed through the opened door, through a small platforming section.
Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and Xur will urge Guardians to make their choice by standing upon a plate. When time expires, Guardians guessing correctly will be granted Starhorse's Favor for the final stage of the gameshow. Guardians should then proceed through the opened door, through a small platforming section.
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*The modifiers for Dares of Eternity are references to other Bungie games.
*The modifiers for Dares of Eternity are references to other Bungie games.


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[30th Anniversary Pack]]'' {{1st}}
**''[[Season of the Lost]]'' {{1st}}


==References==
==References==
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