Paracausality: Difference between revisions

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'''Paracausality''' is a category used to refer to abilities, events or entities which seem to violate causality (i.e. the principle that all effects must have a preceding cause). It is also commonly referred to as "magic".
'''Paracausality''' is a term used to refer to forces, beings and abilities that defy the conventional laws of physics.
 
==Overview==
Paracausality is described as "an intervention in reality from outside, parallel to causality." <ref name="Hidden Dossier>[[Hidden Dossier]]</ref> Golden Age science defined paracausality as "a correlation...between events with no plausible causal relationship under closed monist physics, but a plausible relationship under another conceivable system of cause and effect." <ref name="K1 Codes and Procedures Handbook>https://imgur.com/a/LwZwi8K</ref>
==History==
==History==
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}}
{{Quote|Once upon a time,* a gardener and a winnower lived** together in a garden.***<br>* It was once before a time, because time had not yet begun.<br>** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.<br>*** It was the field of possibility that prefigured existence.|[[Lore:Unveiling#Gardener_and_Winnower|Unveiling: Gardener and Winnower]]}}
According to the Lore Book "Unveiling," which is seemingly narrated by the [[Darkness]] itself, both the Light and the Darkness have existed since before the start of time, and thus before the universe came into existence. Being unbound by the laws of causality, neither the Light or Darkness can be said to have a beginning. Rather, they are emergent properties of even more fundamental "mathematical structures" that in turn underlay reality itself. <ref name = 'Unveiling'>https://www.ishtar-collective.net/entries/gardener-and-winnower#book-unveiling</ref>
According to the Lore Book "Unveiling," which is seemingly narrated by the [[Darkness]] itself, both the Light and the Darkness have existed since before the start of time, and thus before the universe came into existence. Being unbound by the laws of causality, neither the Light or Darkness can be said to have a beginning. Rather, they are emergent properties of even more fundamental "mathematical structures" that in turn underlay reality itself. <ref name = 'Gardener and Winnower'>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Unveiling]], [[Lore:Unveiling#Gardener_and_Winnower|Gardener and Winnower]]''</ref>


In the allegorical story recounted in the Lore Book, the Darkness and Light occupied themselves by engaging one another in a game, analogous to a vastly more complex version of the "Game of Life" devised by Earth mathematician John Conway. This game would consistently arrive at an end-state dominated by a single, self-perpetuating pattern, which subsumed all others in the game. The Darkness found this to be a pleasing outcome, but the Light felt the pattern to be boring, and desired that the game endlessly produce novel patterns instead. In order to promote this novelty, the Light transformed itself into a new "rule" within the game; the Darkness did the same, to counteract the Light's efforts. These new rules were "set aside" from the other rules of the game, so that they could not be limited or influenced by them, but could manipulate the other rules to bring about their intended outcomes.
In the allegorical story recounted in the Lore Book, the Darkness and Light occupied themselves by engaging one another in a game, analogous to a vastly more complex version of the "Game of Life" devised by Earth mathematician John Conway. This game would consistently arrive at an end-state dominated by a single, self-perpetuating pattern, which subsumed all others in the game. The Darkness found this to be a pleasing outcome, but the Light felt the pattern to be boring, and desired that the game endlessly produce novel patterns instead. In order to promote this novelty, the Light transformed itself into a new "rule" within the game; the Darkness did the same, to counteract the Light's efforts. These new rules were "set aside" from the other rules of the game, so that they could not be limited or influenced by them, but could manipulate the other rules to bring about their intended outcomes.
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==Examples==
==Examples==
*[[Light]]
*'''[[Light]]'''
**[[Traveler]]
**[[Arc]]
***[[Ghost]]
**[[Solar]]
***[[Guardian]]s
**[[The Traveler]]
*[[Darkness]]
***[[Ghost]]s
**[[Black Heart]]
****[[Lightbearer]]s
**[[Pyramids]]
*****[[Guardian]]s
***[[Nightmare]]s
*****[[Lucent Brood]]
**[[Worm]]
**[[Void]]
**[[Hive]]
*'''[[Darkness]]'''
***[[The Sword Logic]]
**[[Deepsight]]
***[[Taken]]
**[[Stasis]]
***[[Necromancy]]
**[[Strand]]
**[[The Veil]]
***[[The Witness]]
****[[Disciples of the Witness]]
****[[Black Fleet]]
*****[[Nightmare]]s
****[[Worm]]
*****[[Hive]]
****[[Taken]]
****[[Tormentor]]
****[[Subjugator]]
'''Other races'''
*[[Ahamkara]]
**[[Scorn]]
**[[Scorn]]
*[[Ahamkara]]
**[[Anthem Anatheme]]
*[[Awoken]]
*[[Awoken]]
'''Miscellaneous'''
*[[Sword Logic]]
*[[Final Shape]]
*[[Necromancy]]
*[[Anthem Anatheme]]
*[[Black Heart]]
*[[Tree of Silver Wings]]


==Trivia==
==Trivia==
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[[Acausality|Acausal]]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional cause-and-effect systems.
*Throughout the game, there has been an established difference between ''Paracausal'' and ''[https://en.wikipedia.org/wiki/Acausal Acausal]''. Para- is a prefix meaning "beside; adjacent to", while causal refers to the physics of cause and effect. Paracausal is not the same as acausal, which is the opposite of causality with the Greek prefix a- ("not, without"). Paracausal thus means the Light and the Darkness obey physics which ignore or sidestep conventional [https://en.wikipedia.org/wiki/Causal_closure cause-and-effect systems].
 
*Before its use in Destiny, the word 'paracausal' was coined at least twice, once in a [https://pubmed.ncbi.nlm.nih.gov/5286792/ 1970 study of belief systems in Aboriginal children] and once in Christopher Bennet's 2011 Star Trek novel [https://christopherlbennett.wordpress.com/home-page/star-trek-fiction/dti-watching-the-clock/watching-the-clock-annotations-p-1/ Watching the Clock]. It has since appeared in the roleplaying game [https://massif-press.itch.io/corebook-pdf-free Lancer] and other science fiction media as shorthand for a system of non-physical causality.


==List of appearances==
==List of appearances==
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<references/>
<references/>


[[Category:Science]]
[[Category:Paracausal entities|*]]