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**'''Field Choke''' - More range and impact. Increased recoil. | **'''Field Choke''' - More range and impact. Increased recoil. | ||
**'''Aggressive Ballistics''' - More predictable recoil. Enhanced impact. Shorter range and more recoil. | **'''Aggressive Ballistics''' - More predictable recoil. Enhanced impact. Shorter range and more recoil. | ||
*'''Final Round''' - The last round in a magazine deals bonus damage. | |||
*'''Stat modifiers:''' | *'''Stat modifiers:''' | ||
**'''Snapshot''' - Aiming this weapon is incredibly fast. | **'''Snapshot''' - Aiming this weapon is incredibly fast. | ||
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===Gameplay=== | ===Gameplay=== | ||
====Perks==== | ====Perks==== | ||
*Intrinsic Perk: '''Mark of the Devourer''' | *Intrinsic Perk: '''Mark of the Devourer''' - Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants. | ||
*'''Corkscrew Rifling:''' Balanced barrel. | |||
*'''Corkscrew Rifling:''' Balanced barrel. Slightly increases range and stability. Slightly increases handling speed. | **Slightly increases range and stability. | ||
*'''Accurized Rounds:''' This weapon can fire longer distances. Increases range. | **Slightly increases handling speed. | ||
*'''Accurized Rounds:''' This weapon can fire longer distances. | |||
**Increases range. | |||
*'''Soul Devourer:''' Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine. | *'''Soul Devourer:''' Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine. | ||
*'''Textured Grip:''' The friction on this weapon's grip is particularly strong. Greatly increases handling speed. Slightly decreases stability. | *'''Textured Grip:''' The friction on this weapon's grip is particularly strong. | ||
**Greatly increases handling speed. | |||
**Slightly decreases stability. | |||
===Catalyst=== | ===Catalyst=== | ||
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*'''+5 Stability''' | *'''+5 Stability''' | ||
*'''+5 Airborne Effectiveness''' | *'''+5 Airborne Effectiveness''' | ||
*'''Refined Soul | *'''Refined Soul''' - Grants bonus range and stability. Dealing a final blow or absorbing a Remnant grants additional increased weapon range, as well as increased mobility and handling for a short time. | ||
===Lore=== | ===Lore=== |
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