Gunslinger: Difference between revisions

 
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[[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]]
[[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]]
{{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|[[Lord Shaxx]]}}
{{Article quote|A lone wolf who lives for the perfect shot.|Class Description}}
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.


==Lore==
==Lore==
{{verbatim}}
===Grimoire===
In the end, doesn't it all come down to you and your gun?
Don't see much else to say about it. That's just truth.<ref name="Grimoire">'''Bungie (2014/9/9)''', ''[[Destiny]], Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Gunslinger|Gunslinger]]''</ref>
===Destiny 2===
===Destiny 2===
The Kell is screaming three inches from my face and its breath smells like two corpses in summer and I have to blink my eyes against the spit. One of the less obvious perks of being able to pull a flaming gun out of the air is enjoying moments like this—alien fist around my neck, feet kicking in the air, not two seconds from death—but ready to laugh at the expression on that Kell's four-eyed face as its mandibles click for the last time and its body turns into fire.
The Kell is screaming three inches from my face and its breath smells like two corpses in summer and I have to blink my eyes against the spit. One of the less obvious perks of being able to pull a flaming gun out of the air is enjoying moments like this—alien fist around my neck, feet kicking in the air, not two seconds from death—but ready to laugh at the expression on that Kell's four-eyed face as its mandibles click for the last time and its body turns into fire.
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==Notable Gunslingers==
==Notable Gunslingers==
*[[Ana Bray]]
*[[Ana Bray]]
*[[Cayde-6]]
*[[Cayde-6]] {{c|Deceased}}
*[[Shin Malphur]]
*[[Shin Malphur]]


==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
{{quote|A lone wolf who lives for the perfect shot.|Class Description}}
===Tier 1—Grenades===
===Tier 1—Grenades===
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
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==Upgrades (Destiny 2)==
==Upgrades (Destiny 2)==
{{quote|A lone wolf who lives for the perfect shot.|Class Description}}
[[File:Gunslinger 2.0.jpg|300px|thumb|Gunslinger 2.0 subclass splash art]]
[[File:D2 Gunslinger.jpg|260px|thumb|A Gunslinger]]
===Super===
*'''[[Golden Gun]]''': Summon a flaming [[Hand Cannon]] which disintegrates enemies with Solar Light.
 
===Grenades===
===Grenades===
*'''Incendiary grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time.
*'''Incendiary Grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time.
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
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*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air.
*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air.
*'''Triple Jump''': Upgrades Double Jump with a third jump.
*'''Triple Jump''': Upgrades Double Jump with a third jump.
===Super===
*'''[[Golden Gun]]''': Summon a flaming pistol which disintegrates enemies with Solar Light
*'''[[Blade Barrage]]''': Spring into the air and throw two barrages of throwing knives, causing massive damage and burning


===Class Abilities===
===Class Abilities===
*'''Marksman Dodge''': Automatically reload your equipped weapon while dodging
*'''Marksman Dodge''': Automatically reload your equipped weapon while dodging.
*'''Gambler's Dodge''': Dodging near enemies generates Melee energy
*'''Gambler's Dodge''': Dodging near enemies generates Melee energy.


===Way Of The Outlaw===
===Way Of The Outlaw===
*'''Proximity Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full.
*'''Proximity Explosive Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full.
*'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies.
*'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies.
*'''Deadshot''': Significantly improves your ability to hit with Golden Gun.
*'''Deadshot''': Significantly improves your ability to hit with Golden Gun.
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===Way of a Thousand Cuts===
===Way of a Thousand Cuts===
*'''Blade Barrage''': A new super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving.
*'''[[Blade Barrage]]''': A new Super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving.
**Replaces Golden Gun as subclass Super.
*'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire.
*'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire.
*'''Playing With Fire''': Killing burning enemies grants melee energy.
*'''Playing With Fire''': Killing burning enemies grants melee energy.
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.


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*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Forsaken]]''
**''[[Season of the Haunted]]''


==References==
==References==
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