1,180
edits
(added Witch info) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 40: | Line 40: | ||
{{Col-3}} | {{Col-3}} | ||
===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Scout Rifle (Arms):''' Scout | *'''Anti-Barrier Scout Rifle (Arms):''' [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any [[Hand Cannon]] you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Piercing Bowstring (Arms):''' | *'''Piercing Bowstring (Arms):''' [[Combat Bow|Bow]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barrier}} Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes Pulse | *'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes [[Pulse Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
{{Col-3}} | {{Col-3}} | ||
===Column 2=== | ===Column 2=== | ||
*'''Glaive Dexterity (Arms):''' Faster ready and stow speed for | *'''Glaive Dexterity (Arms):''' Faster ready and stow speed for [[Glaive]]s. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Rocket Launcher Scavenger (Legs):''' Rocket | *'''Rocket Launcher Scavenger (Legs):''' [[Rocket Launcher]]s get bonus reserves when picking up Heavy ammo. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | *'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | ||
Line 72: | Line 72: | ||
*'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | *'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Thermoshock Plating (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Arc damage from combatants. | *'''Thermoshock Plating (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Arc]] damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | *'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles. | ||
Line 89: | Line 89: | ||
*'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | *'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. | *'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive '''suppresses''' them, preventing them from using abilities for a short time. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Overload Grenades (Class Item):''' Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Grenades (Class Item):''' [[Void]] grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. | *'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
{{Col-2}} | {{Col-2}} | ||
===Column 5=== | ===Column 5=== | ||
*'''Suppression Mastery (Class Item):''' Suppression effects you create have increased duration. | *'''Suppression Mastery (Class Item):''' '''Suppression''' effects you create have increased duration. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super. | *'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from '''Devour''' increases your damage with that Super. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons Volatile | *'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons '''Volatile Rounds'''. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you suppress a target. | *'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you '''suppress''' a target. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Suppressive Darkness (Class Item):''' Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time. | *'''Suppressive Darkness (Class Item):''' Whenever you '''suppress''' a combatant, you also '''weaken''' them, causing them to take additional damage for a short time. | ||
:''Requires 7 Energy'' | :''Requires 7 Energy'' | ||
{{Col-end}} | {{Col-end}} | ||
Line 142: | Line 142: | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Relics]] | [[Category:Relics]] | ||
{{Artifacts}} |
edits