Synaptic Spear: Difference between revisions

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===Column 1===
===Column 1===
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Scout Rifle (Arms):''' [[Scout Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Hand Cannon (Arms):''' Aiming down sights with any [[Hand Cannon]] you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Piercing Bowstring (Arms):''' Bows gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
*'''Piercing Bowstring (Arms):''' [[Combat Bow|Bow]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barrier}} Barrier Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


*'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes Pulse Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Pulse Rifle (Arms):''' Aiming down sights for a short time causes [[Pulse Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


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===Column 2===
===Column 2===
*'''Glaive Dexterity (Arms):''' Faster ready and stow speed for Glaives.
*'''Glaive Dexterity (Arms):''' Faster ready and stow speed for [[Glaive]]s.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when picking up Heavy ammo.
*'''Rocket Launcher Scavenger (Legs):''' [[Rocket Launcher]]s get bonus reserves when picking up Heavy ammo.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait.
*'''Psionic Forging I (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait.
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*'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive.
*'''Glaive Scavenger (Legs):''' Glaives get bonus reserves when picking up ammo used by that Glaive.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Thermoshock Plating (Chest):''' Reduces incoming Solar damage from combatants. Reduces incoming Arc damage from combatants.
*'''Thermoshock Plating (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Arc]] damage from combatants.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles.
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles.
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*'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
*'''Lucent Finisher (Class Item):''' Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies.
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time.
*'''Suppressing Glaive (Class Item):''' Damaging combatants with your Glaive '''suppresses''' them, preventing them from using abilities for a short time.
:''Requires 4 Energy''
:''Requires 4 Energy''
*'''Overload Grenades (Class Item):''' Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Grenades (Class Item):''' [[Void]] grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''
*'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions.
*'''Inferno Whip (Class Item):''' Solar melee abilities stun unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:''Requires 1 Energy''
:''Requires 1 Energy''


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*'''Suppression Mastery (Class Item):''' Suppression effects you create have increased duration.
*'''Suppression Mastery (Class Item):''' '''Suppression''' effects you create have increased duration.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super.
*'''Devouring Depths (Class Item):''' Casting your Void Super while you are critically wounded or benefitting from '''Devour''' increases your damage with that Super.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons Volatile rounds.
*'''Volatile Flow (Elemental Well):''' Picking up a Void elemental well grants your Void weapons '''Volatile Rounds'''.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you suppress a target.
*'''Energy Vampirism (Class Item):''' Gain energy for your least-charged ability when you '''suppress''' a target.
:''Requires 3 Energy''
:''Requires 3 Energy''
*'''Suppressive Darkness (Class Item):''' Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time.
*'''Suppressive Darkness (Class Item):''' Whenever you '''suppress''' a combatant, you also '''weaken''' them, causing them to take additional damage for a short time.
:''Requires 7 Energy''
:''Requires 7 Energy''
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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Relics]]
[[Category:Relics]]
{{Artifacts}}
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