Warlord's Ruin: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Mysterious Challenger===
Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against [[Rathil, First Broken Knight of Fikrul]], who overlooks the Warlord's Ruin.
This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted [[Ether Totem|Ether Totems]] and cleanse them for 30 seconds. After some time, Rathil will activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the taken [[blight]] in the middle disappears, revealing a light blue glow within.
After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase.
After Rathil is eliminated, [[Hefnd's Vengeance, Blighted Chimaera]] will appear and teleport Guardians to a prison cell.
===Imprisoned!===
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise.
Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
===Venture Deeper===
After escaping cells, Guardians will need to continue on throughout the castle to reach the summit, dodging traps and climbing the mountain to reach the top. Guardians will first start by crawling through the structures of the dungeon until they eventually reach a maze filled with spikes and traps. Upon being stepped in front of, spikes will shoot out from the wall, killing Guardians unlucky enough to step in their path. Spiked areas can be identified by the rectangular griddle sticking out from the wall. In addition to this, Guardians will encounter pits, which can be easily jumped over to avoid.
After making their way through the treacherous maze, Guardians will find themselves outside on a dangerous cliffside. They will need to continue up the snowy peak to reach the castle bailey. Guardians should be aware of loose rocks that are of risk of falling and potentially carrying a Guardian with them. Upon reaching the castle bridge, Guardians will need to dodge and evade the hordes of incoming scorn and the attacks of the Blighting Chimaera.
After braving the Chimaera's Attack, Guardians will need to climb through a sewer drain on the side of the mountain to reach the castle bailey, arriving at the next encounter.
===Wailing Tempest===


==Bosses==
==Bosses==
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