The Imbaru Engine (activity): Difference between revisions

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'''The Imbaru Engine''' is a activity introduced in ''[[Season of the Witch]]''.
'''The Imbaru Engine''' is an activity introduced in ''[[Season of the Witch]]''.


==Overview==
==Overview==
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==Gameplay==
==Gameplay==
The Imbaru Engine is a activity, launched from the H.E.L.M. Players will have to complete different types of puzzles. If they make a mistake, they will get the Imbaru buff, killing them in 3 seconds.  
The Imbaru Engine is a puzzle-focused activity, launched from the H.E.L.M. Players will have to complete different types of puzzles. If they make a mistake, they will get the Imbaru debuff, killing them in 3 seconds.  


===The Cunning Test===
===The Cunning Test===
When beginning the test, there will be two chests with arrow plates pointing at them. Each arrow plate has a rune symbol, one shaped like an X, the other shaped like a jellyfish. The X shaped one is the correct symbol. Do not open the chests with the incorrect symbol as this will kill you. Open the chest with the correct rune. This will begin the next encounter spawning four other chests. Open the two chests with the correct symbol. Once this is completed, the final three chests will spawn. These chests can spawn anywhere across the room. Once all the correct chests are open this will complete the test.
After progressing through the ''[[Season of the Witch]]'' narrative, a Minor Arcana card from the [[Deck of Whispers]] will unlock. After revealing it at the Lectern of Divination, it enables them access to the Imbaru Engine activity and subsequently the cunning test. Invoke the Hive magic at the center of the room to begin the cunning test. When beginning the test, there will be two chests with arrow plates pointing at them. Each arrow plate has a rune symbol, one shaped like an X, the other shaped like a jellyfish. The X shaped one is the correct symbol. Do not open the chests with the incorrect symbol as this will kill you. Open the chest with the correct rune. This will begin the next encounter spawning four other chests. Open the two chests with the correct symbol. Once this is completed, the final three chests will spawn. These chests can spawn anywhere across the room. Once all the correct chests are open this will complete the test.


===The Strength Test===
===The Strength Test===
Once you enter the gateway, you will use Hive Magic to begin the test. This will spawn [[Ceded Knight]]s and [[Craven Thrall]]s on arrow plates. Find the Deepsight orb and and interact with it. Once you do this footsteps will appear and will lead you to the enemy you are meant to kill first. If the enemy is a Knight, kill the enemy on the next plate. If the enemy is a Thrall, skip the next plate and kill the enemy ahead. Follow the path until you complete the test.
The strength test can be unlocked after collecting an Opaque Card found in [[Savathûn's Spire]], just before proceeding to the boss encounter and then revealing it at the Lectern of Divination. Once the card is revealed, the player can either engage in the cunning test or skip it by interacting with the door. Regardless of the player's option, they must avoid the traps and ascend on the Hive lift. A Hive portal will cause the player to teleport to the previous level, so do not go through the portal. Once you enter the gateway, you will use Hive magic to begin the test. This will spawn [[Ceded Knight]]s and [[Craven Thrall]]s on arrow plates. Find the [[Deepsight]] orb and and interact with it. Once you do this footsteps will appear and will lead you to the enemy you are meant to kill first. If the enemy is a Knight, kill the enemy on the next plate. If the enemy is a Thrall, skip the next plate and kill the enemy ahead. Follow the path until you complete the test.


===The Navigation Test===
===The Navigation Test===
When you enter the room, you use Hive Magic to begin the test. Around the room are empty portal frames, upon beginning the activity [[Arc]], [[Solar]], and [[Void]] runes will spawn on the top, left, and right of the portal frames. On the door their will be a [[Arc]] rune on the left side of the entrance. Use a Arc Weapon to shoot the portal frame that also has a Arc Rune on the left. Once you shoot the rune this will open a portal at the mirror you shot. Enter the portal to begin the next part of the test. Once you enter the portal this will teleport you back to the entrance. At the top of the door, a Solar rune will spawn. Use a Solar weapon to shoot the portal frame that has also has a Solar rune on the top to open the portal and enter it. This will once again spawn you at the entrance. On the right side of the door will be a Void rune. Fine the portal frame that has a Void rune on the right there will another rune in front of it. Shoot it with a Void weapon and enter the portal to begin the final encounter. In the middle of the room, many Solar runes in different directions will appear. On the side of the door a Solar rune will appear on the right. Shoot the Solar rune that is pointing to the closest portal frame to the entrance on the right. Then enter the portal to complete the test.
The navigation test can be unlocked after collecting an Opaque Card from the Altars of Summoning, located on the [[Altar of Flesh]], where a statue of Sathona is holding a crystal. Destroy the crystal to collect the Opaque Card an then reveal it at the Lectern of Divination. The player can either engage with the previous 2 tesrs or skip them, but this time must interact with the door on the right, after ascending the first Hive lift. Regardless of their choice they must avoid the traps and ascend on the next Hive lift. When you enter the room, you use Hive magic to begin the test. Around the room are empty portal frames. Upon beginning the test, elemental runes will spawn on the top, left, and right of the portal frames. On the door their will be an [[Arc]] rune on the left side of the entrance. Use an Arc weapon to shoot the portal frame that also has a Arc rune on the left. Once you shoot the rune this will open a portal at the mirror you shot. Enter the portal to begin the next part of the test. Once you enter the portal this will teleport you back to the entrance. At the top of the door, a [[Solar]] rune will spawn. Use a Solar weapon to shoot the portal frame that has also has a Solar rune on the top to open the portal and enter it. This will once again spawn you at the entrance. On the right side of the door will be a [[Void]] rune. Find the portal frame that has a Void rune on the right there will another rune in front of it. Shoot it with a Void weapon and enter the portal to begin the final encounter. In the middle of the room, many Solar runes in different directions will appear. On the side of the door a Solar rune will appear on the right. Shoot the Solar rune that is pointing to the closest portal frame to the entrance on the right. Then enter the portal to complete the test.


===The Test of Lies & Truth===
===The Test of Lies & Truth===
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