Wire Rifle: Difference between revisions
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|stability= Perfect | |stability= Perfect | ||
|handling= | |handling= | ||
|magazine= | |magazine= | ||
|feed= [[Shock Core]]s | |feed= [[Shock Core]]s | ||
|ammo= Molten Shards | |ammo= Molten Shards | ||
|mode= Charged | |mode= Charged | ||
|rate= Slow | |rate= Slow | ||
|damage= | |damage= {{Icon|Arc}} Arc | ||
|range= Long | |range= Long | ||
|service= [[Fallen]] | |service= [[Fallen]] | ||
|affiliation= [[Vandal]]s <br> [[Spider's Associate]] | |affiliation= [[Vandal]]s <br> [[Tracer Shank]]s <br> [[Spider's Associate]] <br> Specialized [[Heavy Shank]]s | ||
}} | }} | ||
|title2 = Taken Wire Rifle | |title2 = Taken Wire Rifle | ||
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{{Weapon infobox | {{Weapon infobox | ||
|name= Taken Wire Rifle | |name= Taken Wire Rifle | ||
|image= [[File:Wire Rifle. | |image= [[File:Taken Wire Rifle.png|300px]] | ||
|manufacturer= [[Taken]] (formerly [[Fallen]]) | |manufacturer= [[Taken]] (formerly [[Fallen]]) | ||
|style= | |style= | ||
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|stability= Perfect | |stability= Perfect | ||
|handling= | |handling= | ||
|magazine= | |magazine= | ||
|feed= Solar Cores | |feed= Solar Cores | ||
|ammo= Molten Shards | |ammo= Molten Shards | ||
|mode= Charged | |mode= Charged | ||
|rate= Slow | |rate= Slow | ||
|damage= | |damage= {{Icon|Solar}} Solar | ||
|range= Long | |range= Long | ||
|service= Taken Fallen | |service= Taken Fallen | ||
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==Gameplay== | ==Gameplay== | ||
The Wire Rifle fires a high-velocity [[Arc]] bolt that punches through [[Guardian]] shields at long range, so using cover is advised. The weapon must charge for a second before firing, causing it to emit a recognizable sound and blue flash, which an attentive player can use to predict the attack and dodge it. The weapon is found almost exclusively in the hands of [[Vandal]]s or mounted on the chassis of [[Tracer Shank]]s, though it is also the preferred weapon of some large [[Captain]]s, like the [[Technocrat's Assistant]]s. [[S.A.B.E.R.-2]] | The Wire Rifle fires a high-velocity [[Arc]] bolt that punches through [[Guardian]] shields at long range, so using cover is advised. The weapon must charge for a second before firing, causing it to emit a recognizable sound and blue flash, which an attentive player can use to predict the attack and dodge it. The weapon is found almost exclusively in the hands of [[Vandal]]s or mounted on the chassis of [[Tracer Shank]]s, though it is also the preferred weapon of some large [[Captain]]s, like the [[Technocrat's Assistant]]s. | ||
Some [[Heavy Shank]]s, like [[S.A.B.E.R.-2]], can mount a [[Solar]] variant of this weapon. | |||
[[Taken Vandal]]s with Wire Rifles have their damage type changed to Solar, and can fire the weapon faster, though with lower precision. | [[Taken Vandal]]s with Wire Rifles have their damage type changed to Solar, and can fire the weapon faster, though with lower precision. | ||
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File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|The Queenbreaker's Bow, a usable version of the Wire Rifle. | File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|The Queenbreaker's Bow, a usable version of the Wire Rifle. | ||
File:Soriks Cut Overlook.png|A Wire Rifle with Tex Mechanica ammunition. | File:Soriks Cut Overlook.png|A Wire Rifle with Tex Mechanica ammunition. | ||
File:Wire Rifle.jpg | |||
</gallery> | </gallery> | ||
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*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Season of Arrivals]]'' {{Mo}} | |||
==References== | ==References== |