Darkness Zone: Difference between revisions

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{{Quote|Normally that would just be a minor inconvenience, except that during the [[Collapse]], the [[Darkness]] chewed up large reaches of [[Mars]] so bad that [[Light]] can't burn there, in the same way that fire can't burn in space. So here I am in a Darkness Zone, bleeding out, my [[Ghost]] panicking because he can't do anything to save me, and five angry [[Cabal]] ready to throw down.|Unidentified [[Guardian]] describing the nature of Darkness Zones}}<ref>'''Bungie (2021/2/9)''', ''[[Destiny 2]]: [[Season of the Chosen]] - [[Imperial Needle]]''</ref>
{{Quote|Normally that would just be a minor inconvenience, except that during the [[Collapse]], the [[Darkness]] chewed up large reaches of [[Mars]] so bad that [[Light]] can't burn there, in the same way that fire can't burn in space. So here I am in a Darkness Zone, bleeding out, my [[Ghost]] panicking because he can't do anything to save me, and five angry [[Cabal]] ready to throw down.|Unidentified [[Guardian]] describing the nature of Darkness Zones}}<ref>'''Bungie (2021/2/9)''', ''[[Destiny 2]]: [[Season of the Chosen]] - [[Imperial Needle]]''</ref>
'''Darkness Zones''' are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians starting a [[story]] mission or [[strike]] will begin in a public area, and may encounter other guardians. However, once they enter a darkness zone, which is only accessible during that mission, they will be separated from randomly encountered guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha''</ref>
'''Darkness Zones''' are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians that playing [[story]] missions or [[strike]]s will begin in a public area, and may encounter other Guardians. However, once they enter a Darkness Zone, which is only accessible during that mission, they will be separated from randomly encountered Guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha''</ref>


Entering a Darkness zone is especially hazardous; not only are players separated from anyone outside of their fireteam, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players. In Destiny 2, the same restrictions apply for the most part, except Normal and Prestige difficulty Raids.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta''</ref> In Destiny 2, the Darkness Zones are called ''''Restricted Zones''', but its function remains the same. In Beyond Light onwards, Guardians are .  
Entering a Darkness Zone is especially hazardous; not only are players separated from anyone outside of their fireteam, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players. In Destiny 2, the Darkness Zones are called ''''Restricted Zones''', but its function remains the same as it was in Destiny 1 except for Raids, Dungeons, and activities featuring the Limited Revives modifier.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta''</ref> In Beyond Light onwards, Guardians are able to use powers tied to the Darkness, but they can still fall in a Restricted Zone.  


==Respawn Restrictions==
==Respawn Restrictions==
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