Grenade: Difference between revisions

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Tags: Mobile edit Advanced mobile edit
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*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows.
*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows.
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability.
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability.
*The Osmosis perk changes this a weapon's damage type to match the player's subclass until stowed upon using a grenade.
*The Osmosis perk changes the weapon's damage type to match the player's subclass upon using a grenade, until the weapon is stowed.
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability.
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability.
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill.
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill.
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*The [[Armamentarium]] Exotic Armor gives all grenades a second charge.
*The [[Armamentarium]] Exotic Armor gives all grenades a second charge.
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies.
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies.
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies or grant '''overshields''' to allies.
*The [[Mothkeeper's Wraps]] Exotic Armor changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies.
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks.
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks.


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