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{{Boss infobox | {{Boss infobox | ||
|nameBG=#D8E4E0 | |||
|BG=#D8E4E0 | |||
|sectionBG=#D8E4E0 | |||
|lineBG=#D8E4E0 | |||
|name= The Templar | |name= The Templar | ||
|image= [[File:TheTemplarGrimoireCard.jpg|300px]] | |image= [[File:TheTemplarGrimoireCard.jpg|300px]] | ||
|species= [[Vex]] | |species= [[Vex]] | ||
|faction= | |faction= [[Hezen Protective]] (inferred) <br> [[Precursors]] (inferred) | ||
|rank= [[Ultra]] | |rank= [[Ultra]] | ||
|class= [[Hydra]] | |class= [[Hydra]] | ||
|mission= [[Vault of Glass]] | |mission= [[Vault of Glass (raid)|Vault of Glass]] | ||
|height= 12' | |||
|height=12' | |weapon= {{icon|Void}} [[Aeon Maul]] | ||
| | |ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones <br> Expunged Debuff <br> Summon [[Supplicant]]s <br> Ritual of Negation <br> Summon [[Oracle]]s <br> Teleportation <br> Prophecy of Doom <br> Detainment Bubbles <br> Suppression Field <br> High Durability <br> {{icon|Kinetic}} Temporal Shockwave | ||
| | |||
|ability= Circular Shield <br> Summon [[Conflux]]es <br> Summon Vex <br> Summon [[Fanatic]]s <br> Marked for Negation <br> Timed Death Zones | |||
}} | }} | ||
'''The Templar''' is an extremely powerful [[Vex]] [[Hydra]] found in the [[Vault of Glass (raid)|Vault of Glass]]. Unlike normal Axis Minds, the Templar is unique in it being a creature out of time, and can thus manipulate reality in according to the [[Oracle]]s' design. It, along with the Oracles, guards the way to the deeper sections of the Vault. <ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard''</ref> | |||
==Gameplay== | ==Gameplay== | ||
The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. The boss was re-introduced for the reprised | The Templar is the first boss in the Vault of Glass and has arguably the most complex encounter in that it requires players to multi-task and focus what is happening at several locations simultaneously. The boss was re-introduced for the reprised Vault of Glass in ''[[Destiny 2]]'', with its encounter receiving several changes. | ||
===Part 1: Defend the Confluxes=== | ===Part 1: Defend the Confluxes=== | ||
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===[[Destiny 2]] Changes=== | ===[[Destiny 2]] Changes=== | ||
With the return of the [[Vault of Glass ( | With the return of the [[Vault of Glass (raid)|Vault of Glass]] raid, the encounter gained new mechanics and some minor changes. | ||
The [[Oracle]]s will initially spawn one by one in a random order and cannot be damaged. After doing this twice, the oracles will all spawn at once, requiring your team to destroy the oracles matching the previously-shown order. This will repeat 5 times, with each round of oracles increasing the number spawned (from 3 to 7). This also occurs during the fight with the Templar, with 3 oracles spawning and requiring destruction in a random order (4 during the Templar's enraged phase). When the team gets marked for negation after failure to destroy the proper oracles, the team has to cleanse the debuff at the central pool of Light, as the relic shield will no longer cleanse. Oracles will continue to spawn after a set amount of time even if the Templar's teleports are continually blocked (as with the challenge mode). | The [[Oracle]]s will initially spawn one by one in a random order and cannot be damaged. After doing this twice, the oracles will all spawn at once, requiring your team to destroy the oracles matching the previously-shown order. This will repeat 5 times, with each round of oracles increasing the number spawned (from 3 to 7). This also occurs during the fight with the Templar, with 3 oracles spawning and requiring destruction in a random order (4 during the Templar's enraged phase). When the team gets marked for negation after failure to destroy the proper oracles, the team has to cleanse the debuff at the central pool of Light, as the relic shield will no longer cleanse. Oracles will continue to spawn after a set amount of time even if the Templar's teleports are continually blocked (as with the challenge mode). | ||
===Challenge Mode=== | ===Challenge Mode=== | ||
In the Templar's challenge, the Templar must not be allowed to teleport at all, meaning that encounter must be completed within a single damage phase. In [[Destiny 2]], with the changes to the [[Oracle]]s mechanic and cleansing, the team must either destroy oracles again or risk the negation debuff if damage phase takes too long. | In the Templar's challenge, the Templar must not be allowed to teleport at all, meaning that encounter must be completed within a single damage phase. In [[Destiny 2]], with the changes to the [[Oracle]]s mechanic and cleansing, the team must either destroy oracles again or risk the negation debuff if damage phase takes too long. | ||
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*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Season of the Splicer]]'' | **''[[Season of the Splicer]]'' {{Nc}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{Bosses|D1}} | ||
[[Category:Vex]] | [[Category:Vex]] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Characters]] | [[Category:Characters]] |
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