Weapon: Difference between revisions

416 bytes added ,  10 months ago
→‎Weapon types (Destiny 1): Updated formatting to be instep with other articles
m (Added Image to top of page)
(→‎Weapon types (Destiny 1): Updated formatting to be instep with other articles)
Line 32: Line 32:
Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.
Primary weapons are all-purpose weapons for most combat scenarios. Primary ammo is easy to come by and is stored in large quantities, so players will find themselves relying on these weapons the most.


*[[Auto Rifle]]—fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances.
*[[Auto Rifle]] - fully automatic weapons capable of engaging multiple enemies at close-mid range, but require recoil control to use at longer distances.
*[[Hand Cannon]]—double-action handguns with high impact and stopping power. Rewards a steady hand.
*[[Hand Cannon]] - double-action handguns with high impact and stopping power. Rewards a steady hand.
*[[Pulse Rifle]]—burst fire, mid-range weapons with moderate recoil.
*[[Pulse Rifle]] - burst fire, mid-range weapons with moderate recoil.
*[[Scout Rifle]]—semi auto precision weapons meant for long range engagements.
*[[Scout Rifle]] -semi-auto precision weapons meant for long-range engagements.


===Special weapons===
===Special weapons===
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.
Special weapons are more situational than primary weapons, filling specific niches. They are useful for tackling high-priority targets, or for backup in case a primary runs dry. Special ammo appears less often, and players cannot store as much special ammo.


*[[Fusion Rifle]]—medium range, high impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Fusion Rifle]] - medium-range, high-impact weapons that require the user to charge before firing. Fires bolts in groups of seven.
*[[Shotgun]]—close range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Shotgun]] - close-range firearms that provide immediate conflict resolution. Rewards aggressive play.
*[[Sniper Rifle]]—long range weaponry meant for causing high spikes of damage on their targets.
*[[Sniper Rifle]] - long-range weaponry meant for causing high spikes of damage on their targets.
*[[Sidearm]]—semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.
*[[Sidearm]] - semi-automatic pistols with high ammo reserves. Meant for taking out low-health targets in a pinch.


===Heavy weapons===
===Heavy weapons===
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.
Heavy weapons are the most powerful weapon a player can carry. They are great for dealing lots of damage against powerful targets, or for dispersing large swarms of enemies. Heavy ammo appears the least and players can only carry a limited reserve, so heavy weapon use is generally reserved for more difficult encounters.


*[[Machine Gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Machine Gun]] - heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range.
*[[Rocket Launcher]]—shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Rocket Launcher]] - shoulder-mounted weapon systems that fire an explosive projectile that detonates upon impact.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range.
*[[Sword]] - melee weapons meant for dealing high damage against single targets at close range.


===Melee===
===Melee===
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
Melee weapons and grenades fall under [[Guardian]] abilities, rather than collectible weapons.
*[[Hunter Knife]]—Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]])
*[[Hunter Knife]] - Throwing Knife ([[Gunslinger]]), [[Blink]] Strike ([[Bladedancer]]), Smoke ([[Nightstalker]])
*[[Warlock]] Melee—Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]])
*[[Warlock]] - Melee-Scorch ([[Sunsinger]]), Energy Drain ([[Voidwalker]]), Thunderstrike ([[Stormcaller]])
*[[Titan (class)|Titan]] Melee—Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])
*[[Titan (class)|Titan]] - Melee-Storm Fist ([[Striker]]), Disintegrate ([[Defender]]), Sunstrike ([[Sunbreaker]])


===Relic weapons===
===Relic weapons===
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.
Relic weapons and objects are items that only appear in specific circumstances and have a limited time to use. They provide unique abilities that aid players during high-level encounters. Switching to another weapon will drop the relic weapon.


*[[Ascendant Sword]]—dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]].
*[[Ascendant Sword]] - dropped by [[Swordbearer]]s, [[Gatekeeper (Knight)|Gatekeeper]]s, [[Blade of Crota|Blades of Crota]], and [[Hagrist, Blade's Edge]]. Serve as the only means of damage against [[Crota, Son of Oryx]] and [[Thalnok, Fanatic of Crota]].
*[[Chalice of Light]]—Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode.
*[[Chalice of Light]] - Relic that appears in [[Crota's End]]; serves as the only way to combat the "Presence of Crota" debuff by providing health regeneration. Unavailable in Hard Mode.
*[[Scorch Cannon]]—dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped.
*[[Scorch Cannon]] - dropped by [[Scorch Captain]]s, [[Wolves' Guard]]s, and [[Taniks, the Scarred]]. A [[Solar]]-damage rocket launcher with high velocity, a degree of tracking, and a feature that allows rockets to be converted into sticky-bombs upon holding the trigger; does more damage the longer the trigger is held. Holds ten rounds when equipped.
*[[Shock Cannon]][[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]].
*[[Shock Cannon]] - {{Icon|Arc}} [[Arc]] version of the Scorch Cannon. Used by [[Shock Captain]]s and [[Taniks Perfected]].
*[[Null Cannon]][[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected.
*[[Null Cannon]] - {{Icon|Void}} [[Void]] version of the Scorch Cannon. Used by [[Null Captain]]s and Taniks Perfected.
*[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref>
*[[Saladin]]'s [[Iron Battle Axe]]—Relic weapon in the Rise of Iron. Deals heavy Solar damage, regenerates energy when landing a hit, and can perform a special attack, where a line of fire is launched forward and creates a huge burning spot afterward. Can send enemies flying upwards.<ref name = "EverythingWeKnow">[http://www.polygon.com/2016/6/22/11997170/destiny-rise-of-iron-ps4-xbox-one-bungie-explainer/ ''Destiny: Rise of Iron: Everything We Know'']</ref>
*[[The Aegis]]—Shield Relic in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield
*[[The Aegis]] - Shield Relic in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]] that negates debuffs inflicted by [[Oracle]]s and [[Atheon, Time's Conflux]], and increases damage against the latter. Has a Super attack that serves as the only way of breaking the [[Templar]]'s shield
*[[Tomb Husk]]—Handheld Hive Relic that opens Hive doors.
*[[Tomb Husk]] - Handheld Hive Relic that opens Hive doors.


===Enemy weapons===
===Enemy weapons===
====[[Fallen]]====
====[[Fallen]]====
*[[Shock Pistol]]—handheld [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref>
*[[Shock Pistol]] - handheld {{Icon|Arc}} [[Arc]] pistol wielded by [[Dreg]]s.<ref name = "Grimoire">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, Grimoire Text''</ref>
*[[Shock Dagger]]—Arc one-handed knife wielded by Dregs.
*[[Shock Dagger]] - {{Icon|Arc}} [[Arc]] one-handed knife wielded by Dregs.
*[[Shock Blade]]s—Arc swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs.
*[[Shock Blade]]s - {{Icon|Arc}} [[Arc]] swords wielded by [[Vandal]]s and [[Captain]]s. Used in pairs.
*[[Shock Rifle]]—Arc rifle that fires homing projectiles. Used by Vandals and Captains.
*[[Shock Rifle]] - {{Icon|Arc}} [[Arc]] rifle that fires homing projectiles. Used by Vandals and Captains.
*[[Shrapnel Launcher]][[Solar]] shotguns that deal high damage. Used by Captains and Vandals.
*[[Shrapnel Launcher]] - {{Icon|Solar}} [[Solar]] shotguns that deal high damage. Used by Captains and Vandals.
*[[Trip Mine]][[Solar]] trip-mines that trigger when stepped through and detonate in a focused area.
*[[Trip Mine]] - {{Icon|Solar}} [[Solar]] trip-mines that trigger when stepped through and detonate in a focused area.
*[[Web Mine]]—Arc mines that trigger when stepped on and release a web of energy upon detonation.
*[[Web Mine]] - {{Icon|Arc}} [[Arc]]  mines that trigger when stepped on and release a web of energy upon detonation.
*[[Wire Rifle]]—Arc sniper rifle used by Vandals.
*[[Wire Rifle]] - {{Icon|Arc}} [[Arc]]  sniper rifle used by Vandals.


====[[Hive]]====
====[[Hive]]====
*[[Shredder]][[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/>
*[[Shredder]] - {{Icon|Void}} [[Void]] damage carbine wielded by [[Acolytes]] and [[Knight]]s.<ref name = "Alpha"/>
*[[Boomer]]—Arc damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Boomer]] - {{Icon|Arc}} [[Arc]]  damage siege weapon that fires explosive bolts. Used by Knights and Acolytes.
*[[Cleaver]]—Heavy duty Sword used by Knights.
*[[Cleaver]] - Heavy-duty Sword used by Knights.


====[[Vex]]====
====[[Vex]]====
*[[Slap Rifle]]—Solar damage firearm used by [[Goblin]]s.
*[[Slap Rifle]] - {{Icon|Solar}} [[Solar]] damage firearm used by [[Goblin]]s.
*[[Slap Grenade]]—Void damage grenade used by [[Hobgoblin]]s.
*[[Slap Grenade]] - {{Icon|Void}} [[Void]] damage grenade used by [[Hobgoblin]]s.
*[[Torch Hammer]]—Void damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins.
*[[Torch Hammer]] - {{Icon|Void}} [[Void]]  damage siege weapon that fires explosive bolts. Used by [[Minotaur]]s and Goblins.
*[[Line Rifle]]—Solar damage Sniper Rifle used by Hobgoblins.
*[[Line Rifle]] - {{Icon|Solar}} [[Solar]] damage Sniper Rifle used by Hobgoblins.
*[[Aeon Maul]]—Void damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.
*[[Aeon Maul]] - {{Icon|Void}} [[Void]]  damage siege weapon that fires large energy slugs. Used exclusively by [[Hydra]]s.


====[[Cabal]]====
====[[Cabal]]====
*[[Slug Rifle]]—Solar damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s.
*[[Slug Rifle]] - {{Icon|Solar}} [[Solar]] damage firearm used by [[Legionary|Legionaries]] and [[Psion]]s.
*[[Cabal Shield]]−Shield utilized by [[Phalanx]]es.
*[[Cabal Shield]] - Shield utilized by [[Phalanx]]es.
*[[Projection Rifle]]—Solar damage grenade launcher used by [[Centurion]]s.
*[[Projection Rifle]] - {{Icon|Solar}} [[Solar]] damage grenade launcher used by [[Centurion]]s.
*[[Heavy Slug Thrower]]—Solar damage machine gun used by the [[Colossus]].
*[[Heavy Slug Thrower]] - {{Icon|Solar}} [[Solar]] damage machine gun used by the [[Colossus]].


====[[Taken]]====
====[[Taken]]====
Being Taken changes the element used by the Taken creature's weapons.
Being Taken changes the element used by the Taken creature's weapons.
*[[Acolyte's Eye]]—Arc damage turret deployed by [[Taken Acolyte]]s.
*[[Acolyte's Eye]] - {{Icon|Arc}} [[Arc]] damage turret deployed by [[Taken Acolyte]]s.
*[[Taken Blight]]—Sphere of Darkness that slows down Guardians as well as disabling recovery.
*[[Taken Blight]] - Sphere of Darkness that slows down Guardians as well as disabling recovery.


====Splicer====
====Splicer====
All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking.
All SIVA infused ranged weapons deal Solar damage instead of their original damage, and often have increased rate of fire and more erratic tracking.
*[[SIVA Charge]]—Solar damage grenade used by [[Splicer Dreg]]s.
*[[SIVA Charge]] - {{Icon|Solar}} [[Solar]] damage grenade used by [[Splicer Dreg]]s.
*[[Wretched Gaze]]—Void damage machine cannon used by [[Kovik, Splicer Priest]].
*[[Wretched Gaze]] - {{Icon|Void}} [[Void]] damage machine cannon used by [[Kovik, Splicer Priest]].
*[[SIVA Cannon]]−Solar damage artillery cannon used by [[Aksis, Archon Prime]].
*[[SIVA Cannon]] - {{Icon|Solar}} [[Solar]] damage artillery cannon used by [[Aksis, Archon Prime]].


==Weapon types (Destiny 2)==
==Weapon types (Destiny 2)==
461

edits