Elemental damage: Difference between revisions
→Elemental types: Correcting the color terminology for the subclasses🤓
(→Elemental types: Correcting the color terminology for the subclasses🤓) Tag: Mobile edit |
|||
Line 12: | Line 12: | ||
*'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy. | *'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy. | ||
*'''[[Solar]]''': Orange — causes Solar damage. | *'''[[Solar]]''': Orange — causes Solar damage. | ||
*'''[[Arc]]''': | *'''[[Arc]]''': Blue — causes Arc damage. | ||
*'''[[Void]]''': Purple — causes Void damage. | *'''[[Void]]''': Purple — causes Void damage. | ||
*'''[[Stasis]]''': | *'''[[Stasis]]''': Indigo — causes Stasis damage. | ||
*'''[[Strand]]''': Green — causes Strand damage. | *'''[[Strand]]''': Green — causes Strand damage. | ||