Elemental damage: Difference between revisions

9 bytes removed ,  10 months ago
→‎Elemental types: Correcting the color terminology for the subclasses🤓
(→‎Elemental types: Correcting the color terminology for the subclasses🤓)
Tag: Mobile edit
Line 12: Line 12:
*'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy.
*'''Kinetic''': White — the default damage type on most weapons, causes generic damage to any enemy.
*'''[[Solar]]''': Orange — causes Solar damage.
*'''[[Solar]]''': Orange — causes Solar damage.
*'''[[Arc]]''': Light blue — causes Arc damage.
*'''[[Arc]]''': Blue — causes Arc damage.
*'''[[Void]]''': Purple — causes Void damage.
*'''[[Void]]''': Purple — causes Void damage.
*'''[[Stasis]]''': Dark blue — causes Stasis damage.
*'''[[Stasis]]''': Indigo — causes Stasis damage.
*'''[[Strand]]''': Green — causes Strand damage.
*'''[[Strand]]''': Green — causes Strand damage.


Anonymous user