Taken Phalanx: Difference between revisions

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→‎Gameplay: Taken Phalanx are based off of D1 which doesn’t have a Jump Pack or a weak spot
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m (→‎Gameplay: Taken Phalanx are based off of D1 which doesn’t have a Jump Pack or a weak spot)
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==Gameplay==
==Gameplay==
Taken Phalanxes retain their shield, which they still use to protect themselves. They have however gained the ability to fire [[Arc]] blasts from their shields that can send targets flying. This can be extremely deadly, especially since they are often positioned near cliffs. They behave more offensively than their base counterparts, often charging into battle to use their shield blast. Their main weapon is an Arc [[Slug Rifle]]s with a much faster rate of fire compared to its Solar Cabal counterpart. However, their arsenal is limited, especially compared to the ''[[Destiny 2]]'' incarnation of Phalanxes, which can make them predictable. They also do not have access to their base counterpart's jump packs, though that also means they don't have a weak spot on their backs.
Taken Phalanxes retain their shield, which they still use to protect themselves. They have however gained the ability to fire [[Arc]] blasts from their shields that can send targets flying. This can be extremely deadly, especially since they are often positioned near cliffs. They behave more offensively than their base counterparts, often charging into battle to use their shield blast. Their main weapon is an Arc [[Slug Rifle]]s with a much faster rate of fire compared to its Solar Cabal counterpart. However, their arsenal is limited, especially compared to the ''[[Destiny 2]]'' incarnation of Phalanxes, remaining the same in appearance and abilities, which can make them predictable.


==Known Taken Phalanxes==
==Known Taken Phalanxes==
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