Vex: Difference between revisions
→Machine Worlds and Gate technology
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===Machine Worlds and Gate technology=== | ===Machine Worlds and Gate technology=== | ||
[[File:Vex_hydra_e3.jpg|thumb|right|300px|[[Sekrion, Nexus Mind]]]] | [[File:Vex_hydra_e3.jpg|thumb|right|300px|[[Sekrion, Nexus Mind]]]] | ||
It is thought that the Vex have embedded structures within every known celestial body, linked together in a massive trans-dimensional and trans-temporal [[Corridors of Time|gate network]], which spans thousands of divergent realities all at once. Using this gate network in the present timeline, [[Pyramidion|machinoforming engines]] are utilized by Vex Minds in the conversion of new worlds into massive Vex machines; Mercury was converted into a [[Machine World]] within days of the [[Collapse]] to house the reality-simulating [[Infinite Forest]]. Ostensibly, Vex strive to achieve Convergence by incorporating themselves into the fabric of the current universe itself, either through conventional or paracausal means.<ref name = "Destiny">'''Bungie (2014-9-9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard''</ref> The [[Vault of Glass]], a | It is thought that the Vex have embedded structures within every known celestial body, linked together in a massive trans-dimensional and trans-temporal [[Corridors of Time|gate network]], which spans thousands of divergent realities all at once. Using this gate network in the present timeline, [[Pyramidion|machinoforming engines]] are utilized by Vex Minds in the conversion of new worlds into massive Vex machines; Mercury was converted into a [[Machine World]] within days of the [[Collapse]] to house the reality-simulating [[Infinite Forest]]. Ostensibly, Vex strive to achieve Convergence by incorporating themselves into the fabric of the current universe itself, either through conventional or paracausal means.<ref name = "Destiny">'''Bungie (2014-9-9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard''</ref> The [[Vault of Glass]], a location on [[Venus]] where the Vex can ontologically manipulate reality at will, is potentially a testing ground for this power. This power is limited to the Vault, though [[Ikora]] hypothesizes that the [[Sol Progeny]] were meant to carry this ability into the rest of the universe.<ref>'''Bungie (2014-9-9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex Axis Minds#Sol_Progeny|Sol Progeny]]''</ref> Both the Vault of Glass and the conversion of Venus are both currently undertaken by the [[Hezen Protective]], though the process of the latter was drawn out for centuries for unknown reasons.<ref>'''Bungie (2014-9-9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Hezen_Protective|Hezen Protective]]''</ref> | ||
It also appears that a Vex Network can operate in separate pieces called “subnets”, which can each work independently from one another. If one suffers, it will not affect the rest of the network as a whole. They all function differently, but work toward the same goal of Convergence. The Infinite Forest, and possibly the Vault of Glass, are their own subnets, where the former represents only a fraction of Vex’s overall power. <ref>[https://www.ishtar-collective.net/entries/kairos-function?highlight=%20Compartmentalization]</ref> | It also appears that a Vex Network can operate in separate pieces called “subnets”, which can each work independently from one another. If one suffers, it will not affect the rest of the network as a whole. They all function differently, but work toward the same goal of Convergence. The Infinite Forest, and possibly the Vault of Glass, are their own subnets, where the former represents only a fraction of Vex’s overall power. <ref>[https://www.ishtar-collective.net/entries/kairos-function?highlight=%20Compartmentalization]</ref> | ||