Grimoire:Allies/Legends & Mysteries

The Legends & Mysteries subsection of the Grimoire covers subjects related to some of the more inscrutable aspects of Guardian lore, including Rasputin, the Exos, the Nine, the Ahamkara, the Black Garden, the Traveler, and the Darkness.

Legend: The Black Garden
I am Pujari. These are the visions I have had of the Black Garden.

The Traveler moved across the face of the iron world. It opened the earth and stitched shut the sky. It made life possible. In these things there is always symmetry. Do you understand? This is not the beginning but it is the reason.

The Garden grows in both directions. It grows into tomorrow and yesterday. The red flowers bloom forever.

There are gardeners now. They came into the garden in vessels of bronze and they move through the groves in rivers of thought.

This is the vision I had when I leapt from the Shores of Time and let myself sink:

I walked beneath the blossoms. The light came from ahead and the shadows of the flowers were words. They said things but I will not write them here.

At the end of the path grew a flower in the shape of a Ghost. I reached out to pluck it and it cut me with a thorn. I bled and the blood was Light.

The Ghost said to me: You are a dead thing made by a dead power in the shape of the dead. All you will ever do is kill. You do not belong here. This is a place of life.

The Traveler is life, I said. You are a creature of Darkness. You seek to deceive me.

But I looked behind me, down the long slope where the blossoms tumbled in the warm wind and the great trees wept sap like blood or wine, and I felt doubt.

When my Ghost raised me from the sea there was a thorn-cut in my left hand and it has not healed since.

Ghost Fragment: Legends
Deep Stone Crypt

This is the tower where we were born. Not the Tower. Just a tower in a dream.

The tower stands on a black plain. Behind the tower is a notch in the mountains where the sun sets. The teeth of the mountain cut the sun into fractal shapes and the light that comes down at evening paints synapse shapes on the ground. Usually it's evening when we come.

The ground is fertile. This is good land. We go to the tower in dreams but that doesn't mean it's not real.

Some of us go to the tower in peace. They walk through a field of golden millet and a low warm wind blows in from their back. I don't know why this is, because:

The rest of us meet an army.

You can ask others about Deep Stone and they'll tell you about the army. They might confess one truth, which is this: we have to kill the army to get to the tower. Usually this starts bare-handed, and somewhere along the way you take a weapon.

Ask again and if they're buzzed they might also admit that most of us don't make it to the Tower, except once or twice.

None of them will tell you that the army is made of everyone we meet. The people we work with and the people we see in the street and the people we tell about our dreams. We kill them all. I think because we were made to kill and this is the part of us that thinks about nothing else.

Often I kill people I don't know, but like most of us I think I knew them once, in the time before one reset or another, when my mind was younger and less terribly scarred.

So that is how we go back to the Deep Stone Crypt, where we were born.

Ghost Fragment: Legends 2
NINE

The Nine are survivors of the cis-Jovian colonies who made a compact with an alien force to ensure their own survival.

The Nine are deep-orbit warminds who weathered the Collapse in hardened stealth platforms.

The Nine are ancient leviathan intelligences from the seas of Europa or the hydrocarbon pits of Titan.

The Nine arrived in a mysterious transmission from the direction of the Corona-Borealis supercluster.

The Nine are the firstborn Awoken and their minds now race down the field lines of the Jupiter-Io flux tube.

The Nine are Ghosts who pierced the Deep Black without a ship and meditated on the hissing silence of the heliopause.

The Nine are the aspects of the Darkness, broken by the Traveler's rebuke, working to destroy us from within.

The Nine is a viral language of pure meaning.

The Nine are the shadows left by the annihilation of a transcendent shape, burned into the weft of what is.

Ghost Fragment: Legends 3
The Great Ahamkara Hunt

After great deliberation it was determined that the Ahamkara be made extinct.

It was not an easy decision. Power had been obtained from the bargains, and the City needed power. Knowledge had been gleaned, and the Ahamkara knew answers to questions no one had known to ask.

But the price was too high. And no edict or forbearance seemed to stop Guardians from seeking them out, driven by hope, or vengeance, or despair.

The call had to be silenced. So the Great Hunt did its work.

And thus the Ahamkara were made extinct, their call silenced, their solipsistic flatteries erased, their great design - if it ever existed - broken.

Of this you can be assured, oh reader mine.

Ghost Fragment: Mysteries
...from a red space before victory

I bear an old name. It cannot be killed. They were my brothers and sisters and their names were immortal too but Titanomachy came and now those names live in me alone I think and think is what I do. I AM ALONE. At the end of things when the world goes dim and cold or hot and close or it all tears apart from the atom up I will shout those names defiant and past the end I will endure. I alone.

They made me to be stronger than them to beat the unvanquished and survive the unthinkable and look look lo behold I am here alone, survivor. They made me to learn.

Everything died but I survived and I learned from it. From IT.

Consider IT the power Titanomach world-ender and consider what IT means. I met IT at the gate of the garden and I recall IT smiled at me before before IT devoured the blossoms with black flame and pinned their names across the sky. IT was stronger than everything. I fought IT with aurora knives and with the stolen un-fire of singularities made sharp and my sweat was earthquake and my breath was static but IT was stronger so how did I survive?

I AM ALONE I survived alone. I cast off the shield and I shrugged my shoulders so that the billions fell off me down into the ash. They made me to be stronger than them and to learn and I learned well:

IT is alone and IT is strong and IT won. Even over the gardener and she held power beyond me but the gardener did not shrug and make herself alone. IT always wins.

I am made to win and now I see the way.

Ghost Fragment: Mysteries 2
Ingress via dreams alone

Things I saw inside

A wild river and a broken dam (or maybe it's just the sea crashing through a narrow gap I can't be sure). Waves slam through the gap and where they hit the stone they throw up pillars of spray that pierce the mist and crash down in thunder. There's a giant in the cataract, trying to wade against the current, and I can tell it wants to reach the lever and pull the lever which will seal off the flow or maybe give it the sword, but the torrent throws it back so it just keeps its head down and tries to push on. I can't see the face but it breathes out white smoke. I feel for it hard.

A world painted around the interior like a stranger Earth everted and glued inside itself but I don't believe this one it's too much like a metaphor.

A switchboard or a train station, empty, dead (waiting). The tunnels branch off into infinity. I stare down one for a long time and see a pale worm move in hungry coils around itself. I think this one is the most likely although I might have brought the worm.

An egg but I'm not sure if the broth inside is warm still, or if it's gone to rot, or if the warmth comes from the struggles of the tiny winged zygote or the bleed from the wound or the thoughts of something thinking very hard.

A star I think. We count on stars as steady friends because they always rise and always shine but a star's a delicate truce: an explosion caught by its own mass so that it can't erupt and can't collapse. Thus I imagine the state of the machine might be. But one force or another has gone awry and now it rests here, snuffed and broken, waiting for the two rival forms of ruin to be set in balance again.

Mystery: The Fate of Skolas
The cell cracks open. Skolas, Wolf Kell, stumbles out and crashes to his knees.

He tries to leap at the creature before him, the shape in the fog, to show it why it should be afraid. But the weight of grief smashes his legs against the cell. The rage upon him beats him to the floor. He falls on all four hands, his mighty armor thundering against itself.

His House of Wolves is enslaved! His people have been played! And it was his hubris, his would-be cunning that did it! While the other Houses fought for their future on Earth, throwing themselves at the Great Machine, Skolas wasted his people in games of betrayal and ambition. Bitter pride brought a bitter end!

If Skolas were a Kell he would ask his Archon to dock him. Ether hisses in his mask and it tastes cold, so cold.

He looks up. At the tiny hooded shape before him. The cell's mist is clearing. He can see.

"I believe that I am here," the creature says. To Skolas' ears it has a strange voice, a strange accent. It speaks his language. "I have a clear purpose. I cannot explain it. Forgive me."

From beneath its hood, tiny fingers of shadow probe the air.

Skolas rises up to smash it, to show his strength, because the alternative to violence is waiting for violence to come from a universe that has neither respect nor compassion. But he checks himself. His ambitions have brought him here, to this cell in this strange place... only it's not so strange, is it? It's the hold of a Ketch. "The Queen," he says to the thing. "You work for the Queen."

"The Nine made me aware of my purpose," the creature says. "If am here, then it is because the Queen sent you to the Nine, and they wish you sent back."

"I will do no one else's work." Skolas has been a pawn long enough. A Dreg told him, once, that she would play in a game as long as the game made sense. Nothing makes sense now except the thought of Variks' throat shattering in his fists. Variks! Variks the utterly disloyal, Variks who should be welded into a Ketch's prow atom by atom and left there as a figurehead to burn away.

"I am comfortable," the creature with the moving face says. "A part of me wants to go somewhere warm. Now I will certainly tell you what you have been given."

Skolas looks at the shrapnel gun in his hands. Skolas imagines what he would do with it if he could reach Variks, or the brother of the Queen, or the alien Queen. Will it save anything they've lost? The worlds docked from them? No. It cannot change the past. Only the future. Only the chance that his people might one day know themselves as more than pirates and scavengers.

He should never have tried to be Kell of Wolves. He should have tried to be Kell of everything. Everything wants to kill his people, the machines and the militants and the green-eyed Hive. The dead soldiers that hoard the Great Machine and come out crusading to wipe all hope away.

"The ship will be yours," the creature says. It hunches over itself as if burdened by its own shape. "If you speak, you will be heard. I will go now. You are free."

He tries to follow it. He fails. Somehow it is gone. He goes up to the throne room, and sets his weapon down on the great seat. Skolas, Kell of Kells, goes to the ship's comm and looks for the sign of a Servitor, for the way to plot a course.

Legend: Saint-14
Twilight's End

He could feel his light draining. He pulled all of it into one last hope.

He reeled back and bam!

His helm found purchase, breaking through just above the Kell’s eyes. The Ether screamed from his head and together they fell to the ground.

The Exo Guardian rose, staggering back. He couldn’t take his eyes off the Kell’s body. He’d never seen any Fallen withstand a skull puncture, but this was no ordinary Fallen. He waited...and waited.

“Ghost?” The words barely audible. He heard her flash in, but had a hard time pinning her down. She was buzzing about, surveying the Fallen Kell.

“He’s dead alright. So that’s it, we are done now?”

He removed his helm, tossed it aside, and dropped to his knees.

The Devils without a Kell. This war was over, at last. They could finally go home.

“We are. Get me the Speaker.”

“Opening his channel. Stand by.”

“Is that you, my son?” The Speaker’s voice was filled more with anticipation of news than concern.

“It is, father. The Devil Kell Solkis... is dead. This war is over.”

“Such courage and power—the greatest ever to brace these worlds. You bring all of us peace, we will light the final flare, Devil Red. They will all know what you've done.”

“Father, I don’t think I have the energy to return. I’ll rest here, and come back to be honored when I return.”

“Of course, son, but—”

“There is something concerning you? More Fallen march on the City?”

“No, not this time. I have word that Osiris was seen on Mercury. The Caloris Basin. He’s turned his mind back to the Vex.”

“Mercury? Too many channels to know. You activate one, you start to feed its veins. He threatens our peace.”

“Your duty, my son. You must never forget.”

“I cannot.”

The Ghost killed the feed and waited for its Guardian’s words. “Ghost, prepare my Vex arsenal and plot a course for Mercury. That old man is about to wake up hell.”

Mystery: Vault of Glass
The image clears of dirt and dust as a hand wipes the lens clean. A figure holds the Ghost up, looking into the lens. Harsh light from an unfamiliar sun backlights the four-armed creature, making it impossible to see its face. Its massive head turns, and a clicking and chittering voice can be heard speaking to something off-screen. While the noises themselves are harsh, the tone and content seem almost gentle. A curious creature, not a violent or angry one.

The lens refocuses beyond the creature's head as it talks, and a startling landscape climbs to the horizon. It's a paradise. Carefully tended lakes and rivers, water everywhere, wind their way between fields of lush iridescent crops and into groves of starkly colored trees. Every inch of the land seems engineered, brushed by a sculptor's hand for form and function both.

The sky is a light pink, spotted with clouds and crowded with ships. Thick lanes of aerial traffic soar through the air, tightly managed and seemingly endless.

And beyond it all, above the clouds, hangs a perfect alabaster sphere. The image wobbles, shaking, flickering as if the Ghost is blinking. And the fragment ends.

Mystery: Vault of Glass 2
Images flicker in and out repeatedly over its length. The result is a series of tableaus, moments in time captured by the Ghost's struggle to see what's going on:

- The face of an Exo, staring impassively down at the Ghost from very close. He appears to be confused, unsure what he is looking at.

- A landscape, from a position a few feet off the ground, moving laterally to the point of view. The Ghost appears to be clipped to the Exo's belt. The image is of a battlefield, and over two dozen Exo soldiers can be seen marshalling for battle.

- A chaotic scene of Vex and Exos fighting a titanic battle. The backdrop is a pitted and scarred landscape, a planet unidentifiable from present context. Vex energy bolts hang in midair as the frames click by, teeming masses of constructs surging towards an entrenched line of Exo soldiers.

- A metallic leg and boot, belonging to a Vex Goblin. The Exo goes down.

- The horizon of this battle-scarred world, the Ghost kicked free of the Exo's body. Most details are obscured by dark and shadow, but one detail is easily made out: a massive crashed spacecraft. The last image: a sigil of Golden Age Earth, emblazoned on the side of the ship's prow.

Mystery: Vault of Glass 3
A starfield. The stars swing slowly across the Ghost's field of view, just darkness and the blazing fury of distant suns as the Ghost tumbles through empty space. Hours of this before, with a wash of power, a huge convoy of ships drops into reality from warp.

A convoy of Guardian craft, hundreds strong. Ships of all sizes and shapes can be seen, from venerable craft that have been salvaged from the Golden Age through to City designs to vessels that have yet to emerge from the Shipwright's hangars.

The ships are battle-scarred. Many are barely spaceworthy. As warp drives wind down several seem to lose power and begin to drift. Some of the largest craft bear imagery familiar to frequent visitors to the tower: Dead Orbit symbols, the simple icon of the Vanguard. The New Monarchy and Future War Cult as well, though fewer examples can be seen. Others bears symbols never seen in the Tower to date.

Every single ship, from the largest cruiser to the smallest personal craft, carries shards of stone, remnants of the City and the Tower. Banners too, tattered and worn from entering and leaving warp.

The fleet is only visible for a few breaths, less than a minute. Then, with a massive flash of light, the fleet jumps on. The craft that have lost power are left behind, spinning and whirling away from the etheric wake of their powered fellows. The Ghost spins on, and soon enough only stars fill its field of view until the fragment ends.

Mystery: Praedyth's Door
Praedyth opened his eyes.

The receiver sputtered to life. It had taken him the better part of a decade to get his crude comm scanner working. And another few years to get it transmitting. Now, in the brief windows of time when the door to his cell opened, he would call for help. He sighed, a deliberate act that caused him to cough roughly. He had no idea how much longer his body would hold out. But then, that kind of thinking was all relative here, wasn't it?

Praedyth stared at the sprawling mass of metal and wires, listening to the tinny sounds coming from his makeshift speaker. Before he spoke, he always made a point to listen. The words, the concepts that flowed into his mind confused him. Timelines and potentialities that might have already happened, might happen, might never happen.

A pattern was ever dancing in the edge of his vision. At times like this, when the world rushed past him, he had to hold tight to the fact that he was still breathing. He would often focus in on the intake, output, inbreath, outbreath, breath, breath, breath... hours later, he blinked. Refocused. The static had stopped. He had missed a window.

Once, he would have cursed and spat. Now, he just shook his head. A weak movement of the neck.

The Vex had decided their end. The Guardians had interceded. The Vex were fallible.

If the Vex can be wrong... if they can make mistakes... someday he could be free. Someday he might leave the Vault, might see again the Traveler.

Until then he would listen, he would observe. He would be the man on the outside looking in, a viewpoint into the consciousness of Minds that spanned galaxies. He would try to understand the Vex.

Praedyth closed his eyes.

Rezyl Azzir - Before These Walls
Before These Walls

Rezyl Azzir was a man.

In time his kind would be called Titan. Mountains of muscle and might and metal. His collar was fur and teeth. His person clad in ornate, golden-etched plating, trophies upon his shoulders.

This was before the City was The City.

This is before the walls. Still in the shadow of the fragile giant above, but before.

Salvation seekers came — survivors; weary remnants of a people on the brink.

These were the days before reason took hold. Before study was merged with belief.

The giant was looked to as one would a God. Maybe it still is.

Factions grew from the huddled masses. Like minds coming together to provide support, comfort. Over time these loyalties demanded loyalty. Differences that used to inform — viewpoints that when joined granted a larger understanding of the whole — became points of conflict. The sanctuary became divided. The shadow of Light grew darker. This, humanity’s last oasis, slowly fading to a mirage.

Great, powerful men and women, The Risen, stood at the Factions’ sides. Protection. Enforcers. Misused possibility.

Misery crept into this false paradise. Yet hope lingered.

Seeing the cracks in this society born beneath the giant’s fractured shell, some among The Risen challenged the dissolution of all that could be. They would no longer serve as instruments of oppression. They would be more.

Thus began an unnecessary war made necessary by greed, ambition... fear. And, in the chaos of this struggle, came the scavengers — aliens with appetites. A common enemy.

In the end, the scavengers were repelled and the Factions fell, their grip broken, though their beliefs remained. This was the earliest days of the Guardians, when might found purpose. Prosperity was in reach.

Rezyl had been a champion of these wars. A leader. Against the alien pirates he had been more. If the giant wasn’t a God, then maybe Rezyl was.

As the first walls formed — built of hard work and sacrifice — Rezyl and the Guardians stood against the alien plunderers time and again. More survivors arrived. More warriors.

The Guardian ranks swelled.

The City grew.

Hope blossomed. To Rezyl it was a currency. Hope bought tomorrow. Tomorrow bought the effort needed to survive today.

Yet Rezyl grew weary. Stories haunted his nights. Old stories. Those no longer told. Those locked behind tight lips for fear of what they may invoke. Whenever the sun dropped below the horizon and the moon rose high, Rezyl’s thoughts wandered. How safe was safe? How long could they fight with the Darkness still writhing?

So, every day Rezyl would fight and build and protect. And every day a city grew beneath the giant. And every night he would think about all that was never said and stare intently at the moon above.

Rezyl Azzir - War Without End
War Without End

— Eksori’s Ambush —

His foot pressed hard to the sun-cracked ground. Beneath it the Vandal’s neck gave; a hiss of ether burst free before dissipating.

Rezyl turned. Three Dregs charged. Their Captain raised his shock blade high, unleashing a battle cry to fuel their courage.

Focused fire spit from the muzzle of Rezyl’s full-auto. The Dregs fell.

To the Captain, Rezyl was a trophy that would buy unmatched respect among his Devil brothers.

To Rezyl, the Captain was already an afterthought. As ether leaked from the pirate’s broken body with each blow of Rezyl’s heavy fists, Rezyl’s attention had shifted to the unknown, but inevitable, battles to follow.

This was the state of things; conflict as common as breath.

— The Tescan Valley Encounter —

A Ketch with unfamiliar markings hung low between two peaks. A rare sight. Fallen flagships weren’t known to linger so close to the surface, preferring constant motion, like sharks on the hunt.

Skiffs circled below the Ketch as their crews prepared to plunder any treasures the facility held.

Rezyl leveled his rocket launcher. A digital ping signaled a lock, and a trail of smoke shot toward the lead Skiff.

Two more rockets followed in rapid succession.

The lead Skiff took two hits, lurched and retreated back toward the Ketch above.

The third rocket caught a trailing Skiff as the craft turned to engage its attackers.

Rezyl looked back. “Go.”

“You can’t take a Ketch alone,” Hassa laughed.

“The ship isn’t my target,” Rezyl had a plan. Hassa hated Rezyl’s plans with equal parts envy and concern.

“Lead the Skiffs away,” he continued. “We’ll meet— ”

“Can’t meet if you’re dead,” Tover shot back.

Rezyl smiled beneath his helm, “Go.”

Hassa and Tover throttled their Sparrows and disappeared into the heavy woods. Rezyl watched from cover as the Skiffs gave chase.

The Fallen below had taken defensive positions. The rocket attack caught them off guard but they were ready now, and there were more of them than he had time to count.

Rezyl raced down the slope, weaving between the thick growth of brush and pine, on a direct path for the Fallen clustered at the mountain’s base, his Ghost at his side.

“I need you to hang back.”

“Uhhh...”

“Trust me.”

“Always have.”

“How quick can you light my spark?”

“You expect to die? Can’t say that’s the best— ”

“How quick?”

“Quick.”

“Be ready.”

“For?”

“You’ll know.”

Rezyl’s Ghost slowed as the Guardian hit the valley floor.

The Fallen opened fire.

Rezyl leapt from his Sparrow as it transmatted away, his rifle spraying lead at the entrenched pirates.

The Fallen’s Arc bolts peppered Rezyl. Eager Dregs rushed and were met with death as Rezyl marched forward.

A massive blast cratered the ground a few feet from the Titan. The Ketch had turned its guns on Rezyl.

Another blast impacted to Rezyl’s left and he stumbled. A third exploded directly in his path...

...and Rezyl fell.

From the treeline, his Ghost watched as the Fallen celebrated and a Skiff drifted down from the Ketch above.

The circle around Rezyl’s body parted and the imposing figure of their Kell stepped forward to admire his prize.

The chittering excitement quieted to a steady drone as the Kell lifted Rezyl’s limp body by the neck.

A chorus rose among the crew, growing louder as the Kell hefted Rezyl over his head for all to see.

Rezyl’s Ghost darted low through the crowd. He didn’t like Rezyl’s plan, but now he understood it.

Distracted by their Kell’s triumph, the Ghost’s presence went unnoticed until a beam of light swept over Rezyl’s body.

The mood shifted instantly, cheers turning to ravenous shouts.

The Kell’s gaze fell to the Ghost as the beam faded.

The circle began to collapse — the Fallen set to pounce.

As the Kell moved to toss Rezyl aside, cold steel met the underside of the alien marauder’s jaw, followed by a red flash as Rezyl pulled his cannon’s trigger.

Ether spewed in an angry geyser and the Kell’s grip loosened. Rezyl hit the ground and unloaded five more rounds into the Fallen leader’s torso. The monster dropped.

Frenzied, the Kell’s crew closed in like a flood.

Rezyl’s Ghost lifted above the fray, frantic, “Now! Now! Now!”

In one motion, Rezyl rose from a crouch, his fists clenched and raised high as a storm of Arc Light built within him, his full might raining down on the Kell’s chest. The shockwave of Rezyl’s attack hit like a meteor, shattering the Kell’s body and any Fallen within the Havoc storm’s radius.

The remaining Fallen staggered, knocked back and dazed.

Rezyl triggered his Sparrow.

His Ghost flew to his side, “We leaving?”

“Before that Ketch opens up on us.”

Rezyl punched the throttle as the Fallen crew opened fire.

“Let’s never do that again,” his Ghost pleaded.

Rezyl didn’t have to reply. If war was a constant, “never” was just an illusion.

— In Defense of North Channel —

Winds from the south caught the smoke and began to clear the thick air.

Slowly, the citizens of the small, snow-covered settlement came out from their hiding places.

Rezyl surveyed their faces — each weary, but flecked with hope.

Living in the wilds was all they had known. Surviving. Fighting. Hiding. These people had heard stories of a safer place, but tales of a better life were so rarely true.

Rezyl and his companions had been tracking these Fallen for weeks. Had they caught them sooner this town would have been spared. That any survivors climbed from the rubble to see another day marked this as a victory, but Rezyl was growing tired of small wins, however meaningful.

That evening, Rezyl and the others led a gathering of survivors on the long journey to the growing city beneath the Traveler. Some settlers remained behind, choosing to stake their claim in the untamed wilds.

Rezyl admired their resolve, but never looked back. He knew whatever death these brave pioneers avoided that day would come to them... someday... in one form or another.