Raid

Raid is a game mode of Destiny. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed. They involve specific quests for groups of fireteams.

Raids differ from strikes in a few ways:


 * 6 player fireteams, as opposed to 3.
 * No matchmaking. A player must form a fireteam beforehand.
 * Raid enemies will have abilities not found elsewhere in the game.
 * Raids are significantly longer than strikes.
 * Raids have no objective markers. A player must find out where to go and what to do themselves.
 * Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.
 * Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary.

Lockout
Unlike all other activities, the Raid game mode employs a weekly lockout for earning loot. This means two things:


 * 1) Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
 * 2) Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid for a maximum of three times (for three characters) per weekly lockout.

List of Raids

 * Vault of Glass - Venus, Destiny Base Game
 * Crota's End - The Moon, The Dark Below
 * Unnamed Raid - The Reef, ''House of Wolves (Expansion)