Forum:Menkis Prime

So I noticed that the Devil Splicers have a Ketch named Splicership Menkis-Syn, and since the Fallen name their Ketches after their Prime Servitors, it got me wondering, "Do the Splicers have a second Prime?" Maybe not, but just in case, here's an idea of what it could be like.

SIVA Gatling Rockets
Menkis Prime will have a dramatically faster rate of fire with its eye rockets than other Servitors, approaching the rate of a Gatling gun. They will leave SIVA Swarm clouds upon detonation and will be fired in bursts consisting of 20 rounds each.

Critical SIVA Density
During the first phase of the fight, Menkis will interrupt your damage phase with a critical density of SIVA. It takes ten seconds to charge, and if any Guardian hasn't run to the spark of Light in the center of the arena, they will die. This occurs once every 30 seconds. When this happens, text will appear that says, "Menkis spreads its corruption."

Elemental Shields
When its health reaches 50%, Menkis will buff itself with all types of elemental shields stacked on top of each other in the following order: Arc, Solar, and Void. The player will be notified of this by text that reads, "Menkis activates its shields." These shields are only immune to weapons as well as abilities and thus can only be taken down using Fallen elemental cannons that Splicer Captains will drop when killed, but depending on the shield, Menkis' eye rockets and the SIVA Swarms left by them have their element changed to that of the shield, and the SIVA Swarms have varying effect: Arc SIVA Swarms blind players for 5 seconds, Solar SIVA Swarms inflict a triple-stacked burning debuff, and Void SIVA Swarms temporarily suppress Guardian abilities. Menkis will be vulnerable again after these shields are broken down.

Walker Phase
When its health reaches 25%, Menkis will teleport out of the arena entirely and will call in a Splicer Walker, which will follow the message saying, "Menkis retreats to gather reinforcements." Just take out the Walker to move on to the last phase.

Hacked Phase
After the Walker goes down, Menkis will reappear and all Guardians will get the message that tells them, "Menkis hacks into all Guardians' Light", at which point it will inflict the "Hacked" debuff. This means that your radar will be disabled, it will double the respawn timer, reloading and firing for all weapons will be disabled, and all abilities will be suppressed. This debuff will longer for the rest of the fight. However, your Ghost will use your ship to generate SIVA Charges that the player can use to throw at Menkis. Your ship will be able to drop ten SIVA charges at a time. This will occur once every 15 seconds. Once enough charges are thrown, Menkis will be killed.