HyperNet Current

HyperNet Current is a Destiny 2 Strike introduced in the Lightfall Expansion, located on Neomuna. It follows a Guardian Fireteam, guided by Nimbus and Empress Caiatl, entering the Vex Network to reactivate the city's defenses via the CloudArk. At the same time though, they must listen to a recurring foe speaking to them throughout the strike, as well as cleansing the Taken from the Vex Network due to their recent incursions.

Objectives

 * Reactivate Neomuna's Defenses
 * Defeat the Shadow Legion Forces
 * Enter the Vex Network
 * Investigate the Vex Network
 * Cleanse the Taken Blights
 * Push Farther into the Network
 * Cleanse the Taken Rifts
 * Enter the Central Control Area
 * Defeat the Taken Hydra

Transcript
(Mission Begins) The Fireteam makes their way to Maya's Retreat, while battling through the Shadow Legion and Vex. The fireteam battles the Shadow Legion and an Imprint of Nezarec before defeating them. The Fireteam continues making their way through the Vex Network until they come across a Blight infested area. The Fireteam is successful in clearing out the blights and makes their way outside. The Fireteam uses their Sparrows to cross over the track. The Fireteam continues driving down the track.
 * Caiatl: Guardian, my forces report that Shadow Legion units are shifting their attention to the CloudArk.
 * Nimbus: That's likely why Neomuna's defense systems are reading offline, but I bet those Vex punks are also poking too close to the city's internals.
 * Caiatl: Let us hope that your technology continues to be resilient. This shift likely means Calus is attempting a different approach.
 * Ghost: Is that...a Taken blight? The Shadow Legion are forcing Taken into that Vex pocket!
 * Nimbus: The VexNet uses similar gateways as the CloudArk... which means that they could infiltrate the network and gain access to the The Veil.
 * Ghost: The Taken are relentless, especially under the Witness's control. We need to get in there and stop them.
 * Ghost: The Vex portal is clear. Let's follow those Taken and remove them from the system.
 * Nimbus: Hey, Guardian? I'm not sure if this is because of the Taken, but... I'm starting to get a lot of weird claims from CloudArk citizens.
 * Nimbus: Screams, weird voices, nightmares... you name it.
 * Nimbus: The CloudArk is built on the energy field produced by the Veil. It's resilient, but not impenetrable. A backdoor wouldn't be impossible.
 * Nimbus Hopefully getting rid of whatever is at the center of this will shake all that weirdness out of the system too.
 * Nimbus Hopefully.
 * Ghost There's got to be a way to destroy these blights. We can't let any more of them form.
 * Nimbus Guardian! It looks like you're getting closer to the source of the problem. That track nearby looks like your best bet!
 * Ghost Let's just hope it's stable.
 * Unknown Voice Oh, finally...
 * Ghost What-what was that?
 * Unknown Voice Such a fragile space. This will do.

(Mission Ends)

Enemies

 * Cabal - Shadow Legion
 * Legionary
 * Centurion
 * Honored Centurion
 * War Beast
 * Scorpius
 * Honored Scorpius
 * Incendior
 * Honored Incendior
 * Gladiator
 * Honored Gladiator


 * Vex - Sol Collective
 * Goblin
 * Hobgoblin
 * Minotaur
 * Quantum Minotaur


 * Taken
 * Taken Thrall
 * Taken Phalanx
 * Ravenous Taken Phalanx
 * Taken Psion
 * Taken Centurion
 * Taken Goblin
 * Taken Hobgoblin
 * Taken Captain
 * Taken Acolyte
 * Devoured Ogre

Nightfall Champions
 * Unstoppable
 * Unstoppable Incendior
 * Unstoppable Taken Phalanx
 * Overload
 * Overload Taken Hobgoblin

Bosses
 * Toniq, Imprint of Nezarec
 * Parthenios, Drifting Mind

List of appearances

 * Destiny 2
 * Lightfall