Forum:Anarchy's Children

"Tactical. Militaristic. Unrelenting. Traits I wouldn't usually give any Fallen adversary. Not even those the city faced. To underestimate this pack- no, battalion of Fallen would be a quick road to the grave."

- Zavala

Anarchy's Children is a sub-division and currently splinter faction of the Jackal Syndicate. Headed by Mazivas, foster daughter of Seriviks, the group seeks to finish what the Syndicate started and serves as the main antagonist of the Season of Mayhem.

Structure
"Sis's lot was... colorful to say the least. The base was mostly composed of the bog-standard pirate you often see, the Claws were murderers, the Hyena Pack were psychopaths, the Splicers were fanatical. These guys, however, are hardened, crafty militants that can easily wipe out a small army. That's why I wholeheartedly fear these guys."

- Joskaa

High Commander

 * Mazivas, Baroness of Mayhem - Commander of the Anarchy's Children

Notable Fallen

 * Phoeniks, Inferno Captain
 * Tharvaks, Ironclad Captain
 * Skarvos, Taskmaster Captain
 * Wyvroniks, Fortified Captain
 * Sonziss, Razorback Captain
 * Drinsiks, Inscrutable Captain

Notable Servitors

 * Kardoks Gamma, the Deathbringer
 * Dreksor-24, the Overclocker

Notable Automata

 * Scorpion Walker Prototype
 * Type-17 Humpback Hive
 * Veskos Alpha
 * Laevis Alpha

Other Members

 * Michael Vasari - Old-World Gunsmith kidnapped by Anarchy's Children
 * Codename Birdeater - Mysterious contact and partisan of Anarchy's Children

Command Structure

 * Dreg
 * Elite Dreg
 * Grunt - Higher rung Dregs armed with a more advanced arsenal and more durable armor. They are usually armed with a Shock Rifle, bear a higher form of agility and can launch a Void grenade from their slung over Canister Launcher.
 * Elite Grunt
 * Wretch
 * Elite Wretch
 * Bloodthirst Wretch
 * Vandal
 * Elite Vandal
 * Distortion Vandal
 * Specialist - Elite and tactical sound Vandals armed with an Arc Absorption shield and are, more often than not, armed with a Shrapnel Launcher. Has the unique ability of placing down small, yet pretty powerful Strife Turrets. Always seen as an Elite.
 * Elite Specialist
 * Medic - Medically trained Vandals mainly seen in the rear or middle of Anarchy's Children assault formations. Has the unique ability of reviving their fallen comrades (if they weren't headshot). Can deploy a Reviver Shank with the same ability if there are many dead to revive or if one is farther away.
 * Elite Medic
 * Trapper - Lacks any clear cut difference between them and their base counterpart apart from more clothes and worn "rubber" gloves and boots, as well as a bandolier of grenades. This bandolier allows the Trapper to toss Snare Grenades at their enemies to temporarily lock them in place. The bandolier can be shot to trap or kill the Trapper, as well as stun and imprison any nearby allies.
 * Elite Trapper
 * Gunner - A more heavily armored variation of the Vandal indicated by thicker armor and more tactical equipment covering them. Always armed with a powerful Volt Rifle. Either crouches or enters prone to prepare to deliver a seemingly endless barrage of Arc Bolts at their opponents to either pin them down or tear their health asunder.
 * Elite Gunner
 * Enforcer - A more armored variation of the Vandal also indicated by more armor, but mainly around their right side. They are notably armed with a steel Reinforced Shield to protect themselves from their opponents. The shield can be destroyed with enough gunfire or the Enforcer can be flanked. Usually armed with a Shock Rifle or Shrapnel Rifle.
 * Elite Enforcer
 * Marauder
 * Elite Marauder
 * Protector Marauder
 * Marksman - Special sniper unit mostly seen far from the carnage. As the name implies, this Marauder variant is armed with a Wire Rifle they use to assassinate their opponents. Whenever an opponent gets close to the Marksman, they either attempt to flee or fire their holstered Shock Pistol.
 * Elite Marksman
 * Captain
 * Elite Captain
 * Overload Captain
 * Summoner Captain
 * Unstoppable Captain
 * Incinerator - Slightly more armored Captain variation armed with a kitbashed Flamethrower that fires a long and massive cone of flame. Temporarily burns those caught by the flames but can quickly erase health if the enemy remains in the cone of flame. Incinerators can also launch a fire bomb at an area. Carries a tank of flamethrower fuel that can be cleverly shot to kill both the Incinerator (or damage them), as well as their allies.
 * Elite Incinerator
 * Heavy - A heavily armored and extremely resilient Captain archetype covered from head to toe in thick armor. Always seen as Elites or above. Their armor absorbs all punishment it takes until it breaks from enough damage. They are either armed with a Volt Rifle or a Canister Launcher.
 * Elite Heavy

Weaponry

 * Shock Dagger
 * Shock Blade
 * Arc Spear
 * Shock Grenade
 * Shock Pistol
 * Shock Rifle
 * Wire Rifle
 * Shrapnel Launcher
 * Molten Welder
 * Scorch Cannon
 * Ether Dispenser
 * Reinforced Shield
 * Flamethrower
 * Snare Grenades
 * Volt Rifle
 * Canister Launcher

Automata

 * Strife Turret
 * Factory Strife Turret
 * Security Turret
 * Perimeter Turret
 * Shank
 * Chaotic Shank
 * Deflector Shank
 * Reviver Shank
 * Exploder Shank
 * Chaotic Exploder Shank
 * Tracer Shank
 * Chaotic Tracer Shank
 * Heavy Shank
 * Chaotic Heavy Shank
 * Barrier Heavy Shank
 * Quartermaster Heavy Shank
 * Servitor
 * Aggro Servitor
 * Barrier Servitor
 * Overload Servitor
 * Fallen Walker
 * Type-14 Humpback Hive

Vehicles

 * Pike
 * Heavy Pike
 * Skiff
 * Heavy Skiff
 * Ketch
 * Jackalship Kardoks-Neo