Forum:Dragon's Breath

The Dragon's Breath Order is a secretive, exclusive Fallen organization which prioritizes in developing new weapons and technology (much like the Black Armory). It was started by Vulpis, the Dracobane after making a deal with an Ahamkara just before she killed it. Working with the Thirteenth Battalion, they work in secret in the Rocky Mountain Exclusion Zone under the cover of The Tribals.

Head Leaders

 * Vulpis, the Dracobane-"Kell" and founder of Dragon's Breath


 * Noviks Prime-Prime Servitor of Dragon's Breath


 * Panavis, High Priestess-Archon Priest of Dragon's Breath and eldest daughter of Vulpis

Major Characters

 * Bharad, the Mutualist-Leader of the Splicers of Dragons's Breath and youngest son of Vulpis


 * Kavahn, Head Guardsman-Head of the Dragon's Breath guard and middle son of Vulpis


 * Tuliks, the Emissary-Mercenary Baroness of Dragon's Breath and estranged daughter of Vulpis


 * Zoropith, Slave of Dragon's Breath-Hive Ogre fused with Dragon's Breath tech


 * Drogaison, Slave of Dragon's Breath-Vex Minotaur fused with Dragon's Breath tech

Minor Characters

 * Klendiss, the Demolitionist-Baron of Dragon's Breath


 * Ephiliks, Scourge Hunter-Baron of Dragon's Breath


 * Noviks-2, the Datatap-High Servitor of Dragon's Breath


 * Skoriks, Aspirant of Panavis-Resurrected version of Skoriks, Archon-Slayer


 * Frigoris, Dragon's Chosen-Resurrected version of Frigoris, Exiled Baron


 * Elyksis, Dragon's Chosen-Resurrected version of Elyksis, Wolf Rebel


 * Saviks, Dragon's Chosen-Resurrected version of Saviks, Queenbreaker


 * Veliniks, Dragon's Chosen-Resurrected version of Veliniks, the Ravenous


 * Weksis, Dragon's Chosen-Resurrected version of Weksis, the Meek

Unique Forces

 * Initiate-Former Dregs blessed by Noviks Prime, they seek to become entrusted members of Dragon's Breath. They are extremely agile, can dodge roll, and toss impact Incendiary Grenades.


 * Gunman-Vandals who serve as Dragon's Breath shock-troopers and act as Ringmasters' lieutenants. Can place Cluster Mines which can instantly kill lower power enemies. Can also summon a decoy to throw off enemies.


 * Guardsman-Vandals who serve as guards (big surprise) who protect Ringmasters and Servitors. Can emit a smoke-screen to conceal allies and are only armed with a spear and a grappling hook for movement and closing gaps between rivals.


 * Hunter-Vandals who serve as hitmen, assassins, and mercenaries, earning their profits from those they kill. They are armed with cloaking tech, always armed with a Seeker Rifle and uses a Bolt Revolver for close quarters engagements.


 * Enforcer-Heavily armored Gunman variant doing what they do best, enforce the ideals of Dragon's Breath. They are armed with a Fallen Barrier Wrist Shield and a full arsenal of Dragon's Breath weaponry. Can place down a dome shield which can be fired through only by Dragon's Breath troops. The shield can be diminished by gunfire.


 * Ringmaster-Captains who serve as weapon-smiths, gunrunners, and lieutenants. They are enveloped in a Void Absorption shield, can rapidly teleport, and armed with a gauntlet which can fire off Solar Fireballs, increase allies health and damage, and create an Arc barrier for allies to hide behind.


 * Valkyrie-Elite Captains who've proven themselves to be formidable warriors and weapon-smiths. They are enveloped in a Solar Absorption shield, and can take to the skies with their jetpacks and launch missiles. Most resilient Dragon's Breath enemy variant.

Weapons

 * Bolt Rifle-Arc Assault Rifle which fires fast, powerful bolts in a straight line. Can be used by any enemy variant except for Hunters, Valkyries, Guardsmen, and Enforcers. Enemies will have the weapon's firing mode randomized with either full auto, burst, or semi-auto among the enemies.


 * Scatter Rifle-Solar Shotgun similar to a Shrapnel Launcher, but the rounds will explode and deal knock-back damage. Can be used by any enemy variant except for Hunters, Valkyries, Guardsmen, and Enforcers.


 * Arc Spear-Arc Melee weapon used only by Guardsmen. Has a variety of sweep attacks.


 * Bolt Revolver-Powerful Solar Pistol used only by Hunters if any enemies are attempting to close in on them.


 * Seeker Rifle-Void Sniper Rifle used only by Hunters. Fires a slow moving projectile which locks onto a target and swiftly tracks them once locked. Capable of penetrating thinner surfaces.


 * Bolt Repeater-Void Machine Gun used only by Enforcers. Fires fast, powerful bolts with an extremely rapid rate of fire. Although inaccurate, can quickly sunder shields and health.


 * Prism Rifle-Solar Trace rifle which fires a powerful beam which burns targets if hit. The longer the beam stays, the more lethal the burn is. Used by Valkyries and some Major Dragon's Breath troops, but not Enforcers, Hunters, or Guardsmen.


 * Blast Launcher-Void Rocket Launcher which fires fast explosive flechettes which tracks their targets aggressively. Leaves behind a burning area-of-denial. Can be used by any enemy variants except for Hunters, Valkyries, Guardsmen, and Enforcers.


 * Bolt Cannon-An "Ultra" version of a Bolt Rifle which now fires semi-explosive rounds. Firing modes for this weapon is also randomized.

Automata

 * Shank


 * Servitor


 * Fallen Walker


 * Draco's Claw-Resilient mechs piloted by chosen Initiates and are extremely powerful war-machines. Armed with a thrust-pack, a Void nose-mounted Machine Gun, an Arc Repeating Heavy Cannon, a tracking Solar Missile Pod or Solar Blade for CQC, and a Shock Emitter which can instantly kill any foe. Can be piloted by guardians IF the Claw is a random drop.


 * Noviks' Tank-Large Fallen Walker variant controlled by Noviks Prime, the Warmachine. Only seen in the Dragon's Den Raid


 * Bharad's War Machine-Massive mechanical Enforcer piloted by Bharad, the Mutualist. Also becomes a fast, heavily armored and energy shielded tank. Only seen in the Dragon's Den Raid