Valus Ta'aurc

"The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc."

- Grimoire description

Valus Ta'aurc is a Cabal Colossus boss in Cerberus Vae III strike mission. Ta'aurc is the commander of the Siege Dancers, though he is a member of the Dust Giants, and is infamous for conquering more land on Mars than any other Cabal commander, having occupied the region of Freehold as his stomping ground.

Biography
"Find the source! Rouse the Flayers and find the source!"

- Valus Ta'aurc after Rasputin's orbital bombardment

Ta'aurc led his forces in attempting to secure Meridian Bay against the Vex. During a pitched battle against the machines, both sides suffered heavy casualties when a orbital bombardment directed by the Warmind Rasputin struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the Psion Flayers locate the entity behind the orbital strike.

Resurrection
Years after his death at the hands of the Guardian, Ta'aurc was brought back to life by the power of Xol, Will of the Thousands, who had established himself among the Taken on Io following his own death. Ta'aurc was then Taken, and became Ta'aurc, Aspect of War.

Gameplay
"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."

- Commander Zavala

He is the final boss for the Cerberus Vae III Strike, where the Guardians battle against him within his base of operations, an Imperial Land Tank. He is armed with a Heavy Slug Thrower and Rocket Pods, and is supported by Skyburners Legionaries, Phalanxes and Psions. His Heavy Slug Thrower fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Valus Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.

Trivia

 * Zavala's introduction to the Strike mission where Ta'aurc is fought, "Whether we wanted it or not, we've stepped into a war with the Cabal on Mars," has also become a popular meme.
 * Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed.
 * This was fixed in Rise of Iron, but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed.

List of appearances

 * Destiny
 * The Dark Below
 * Destiny 2
 *  Warmind