Stormcaller

"A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies."

- Ikora Rey

Stormcaller is an Arc-based Warlock subclass. It was introduced in The Taken King.

Upgrades (Destiny 1)
"Harmony within, hurricane without."

- Class Description

Tier 1 - Grenades

 * Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
 * Storm Grenade—a grenade that calls down a focused lightning storm
 * Arcbolt Grenade—a grenade that chains bolts of lightning to nearby enemies.

Tier 2 - Movement

 * Glide—jump and then press again while in the air to activate Glide
 * Focused Control—upgrades Glide for better directional control while in the air
 * Focused Burst—upgrades Glide to provide an initial boost of speed
 * Balanced Glide—upgrades Glide to provide bonuses to both speed and control

Tier 3 - Super

 * Stormtrance—chain Arc Lightning from your hands
 * Landfall—on casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you
 * Superconductor—doubles your Stormtrance lightning's chaining capabilities
 * Ionic Blink—press L3 to teleport during Stormtrance

Tier 4 - Melee

 * Thunderstrike—deliver an electrocuting Arc melee strike at extended range
 * Chain Lighting—your Thunderstrike chains to another nearby enemy
 * Amplitude—your Thunderstrike has greater range
 * Rising Storm—hits with Thunderstrike charge your Super, Ability and melee energy

Tier 5 - Training 1

 * Arcane Wisdom—training focused on battle recovery and speed
 * Arcane Spirit—training focused on battle recovery and toughness
 * Arcane Force—training focused on toughness and speed

Tier 6 - Perks 1

 * Pulsewave—when critically wounded, trigger a Pulsewave that boosts speed for you and your allies
 * Feedback—incoming melee attacks fully recharge and intensify your Thunderstrike
 * Transcendence—when cast with full grenade and melee energy, Stormtrance restores your health to full and drains slower

Tier 7 - Training 2

 * Ancestral Order—training focused on all attributes
 * Chaos Order—training focused on raw speed
 * Divine Order—training focused on toughness at all costs

Tier 8 - Perks 2

 * Electrostatic Mind—Stormtrance charges faster when allies are near. When Stormtrance is active, nearby enemies take damage
 * Arc Web—enemies damaged by your grenades chain deadly lightning to nearby enemies
 * Perpetual Charge—grenade kills recharge your melee. Melee kills recharge your grenade

Grenades

 * Arcbolt Grenade: Chains bolts of lightning to nearby enemies.
 * Pulse Grenade: Continuously damages enemies in its radius.
 * Storm Grenade: Calls forth a focused lightning bolt.

Class Ability

 * Healing Rift: A well of Light that continuously heals those inside it.
 * Empowering Rift: A well of Light that increases the weapon damage of those inside it.

Movement

 * Balanced Glide: Glide gets bonuses to both control and speed.
 * Focused Burst: Glide gets an initial burst of speed.
 * Controlled Glide: Glide gets better directional control.

Super

 * Stormtrance: Chain Arc lightning to nearby enemies from your hands.

Attunement of Conduction

 * Chain Lightning: A longer-ranged melee attack that chains lightning to one other enemy.
 * Transcendence: Stormtrance restores health and lasts longer when cast with full melee and grenade energy.
 * Arc Web: Grenades chain lightning to nearby enemies upon detonation.
 * Ionic Blink: Sprinting during Stormtrance causes the player to Blink.

Attunement of Elements

 * Gale Force: A longer-ranged melee attack that recharges Super, grenade and Melee energy.
 * Landfall: Summons a lightning bolt upon casting Stormtrance, creating a shockwave.
 * Rising Storm: Rifts charge faster when nearby allies.
 * Arc Soul: Rifts now grant an Arc Soul to aid whoever uses it in battle.

Attunement of Control

 * Ionic Trace: Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
 * Ball Lightning: A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
 * Pulsewave: Collecting Ionic Traces while wounded gives you and nearby allies a speed boost.
 * Chaos Reach: A spin on Stormtrance which produces a beam of arc energy which destroys enemies in its path. It can be deactivated to save super energy, but at a percentage penalty.

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2