Forum:Phantasms

Phantasms are the apparitions of foes previously slain by Guardians, reanimated to serve the Shadowkeepers.

Fallen

 * Phantasmal Shank: Armed with a burst-fire Shank Turret. Constantly dodges attacks at close range and flies on all axes. Protected by an Arc shield.


 * Phantasmal Exploder Shank: Releases an energy dome upon self-detonation that shocks and slows their targets. Flies on all axes. Protected by an Arc shield.


 * Phantasmal Tracer Shank: Armed with a precision damage Wire Rifle. Constantly dodges all attacks. Protected by an Arc shield.


 * Phantasmal Heavy Shank: Armed with rapid fires Heavy Shank Turrets. Heals itself for any damage it deals. Protected by an Arc shield.


 * Phantasmal Wretch: Armed with an Arc Spear that can be thrown at distant targets or used as a jabbing weapon at close range. Capable of performing long distance leaps towards their targets. When on low health, they perform a powerful thrusting attack that bypasses shields.


 * Phantasmal Dreg: Armed with a full-auto Shock Pistol that fires homing projectiles. Throws a Shock Grenade that bounces for a short time before releasing pulses that blind their targets. Attacks with a shock-inflicting Shock Dagger at close range. When on low health, they move significantly faster.


 * Phantasmal Rifleman: A Phantasmal Vandal armed with a full-auto Shock Rifle that has greatly increased fire rate, accuracy, range, and projectile velocity. Constantly dodges all attacks. Throws a Shock Grenade that detonates on impact. At close range, they use dual Shock Daggers to inflict extra melee damage and a shocking effect. When on low health, they gain drastically increased movement and dodge speeds.


 * Phantasmal Sniper: A Phantasmal Vandal armed with a precision damage Wire Rifle that has greatly increased charge rate, range, accuracy, and projectile velocity. Constantly dodges all attacks. Throws a Sapping Grenade that will drains shield. At close range, they use dual Shock Daggers to inflict extra melee damage and a shocking effect. When on low health, they gain drastically increased movement and dodge speeds.


 * Phantasmal Marauder: Armed with a full-auto Shrapnel Launcher that has greatly increased fire rate, range, accuracy, pellet count, and projectile velocity. Constantly dodges all attacks and turns invisible at will. Throws a Poison Bomb which rapidly poisons its targets. At close range, they use dual Shock Blades to inflict extra melee damage. When on low health, they gain drastically increased cloak duration.


 * Phantasmal Blademaster: A Phantasmal Captain armed with a pair of Shock Blades that possess increased attack speed, reach, and damage output. Protected by an Arc shield that blocks and deflects all other damage types. Teleports all over the battlefield and constantly regenerates their health when their shield is up. When on low health, they instantly regenerate their shield and gain significantly increased damage resistance and movement speed.


 * Phantasmal Grenadier: A Phantasmal Captain armed with a Scorch Cannon that has greatly increased blast radius, projectiles velocity, range, accuracy, homing properties, and incendiary effects. Protected by an Arc shield that blocks and deflects all other damage types. Teleports all over the battlefield and rapidly regenerates their health when their shield is up. When on low health, they instantly regain their shield and gain significantly increased movement speed and damage resistance.


 * Phantasmal Servitor: Armed with a Servitor Eye directed energy cannon that rapidly fires homing, high-velocity, high-explosive rockets which suppress and slow its targets for an extended period. Protected by an Arc shield that blocks and deflects all other damage types. Teleports all over the battlefield and rapidly regenerates its health. Gives nearby Phantasms immunity and healing and grants itself significant damage resistance. When on low health, it charges and fires a powerful phaser beam.

Vex

 * Phantasmal Goblin: Armed with a Slap Rifle that has greatly increased fire rate, accuracy, range, and projectile velocity. Teleports all over the battlefield. Lacks a critical hit spot. When on low health, it gains significant damage reduction and charges forward to release a lethal Void pulse.


 * Phantasmal Fanatic: Armed with a Slap Rifle that has greatly increased fire rate, accuracy, range, projectile velocity, homing properties, and incendiary effects. Lacks a critical hit spot. When on low health, it gains complete immunity and runs towards its target to self-detonate, leaving behind a deadly fluid that drains health.


 * Phantasmal Hobgoblin: Armed with a Line Rifle that has greatly increased charge rate, accuracy, range, projectile velocity, homing properties, incendiary effects, and precision damage. When struck, it shields itself in a Solar sphere that fully regenerates its health and grants it with a period of high damage resistance. When on low health, it teleports towards its target and will drain health to heal itself.


 * Phantasmal Harpy: Armed with a Harpy Slap Rifle that has greatly increased fire rate, accuracy, range, projectile velocity, homing properties, incendiary effects, and precision damage. Constantly dodges all attacks and flies on all axes. Flies rapidly around the battlefield and teleports when struck. When on low health, it teleports towards its target attempts to self-detonate, inflicting the target with reduced recovery.


 * Phantasmal Minotaur: Armed with a right-handed Torch Hammer that has greatly increased fire rate, accuracy, range, blast radius, projectile velocity, homing properties, and suppression effects; armed with a left-handed Vex Laser Rifle that possesses greatly increased fire rate, accuracy, range, homing properties, suppression effects, and precision damage. Protected by a Void shield that blocks and deflects all other damage types. Teleports all over the place and rapidly regenerates its health when its shield is up. When on low health, it restores its shield.


 * Phantasmal Hydra: Armed with an Aeon Maul that has drastically increased fire rate, accuracy, range, blast radius, homing properties, projectile velocity, blast damage, and suppression effects. Protected by a Void shield that blocks and deflects all other damage types. Surrounded by seven semicircular shields that constantly rotate around it to absorb damage and grant the Hydra with greatly increased damage resistance. When on low health, it gains access to rapid teleportation, damage resistance and deflection, and greatly increased fire rate and damage; it heals itself for any damage dealt.


 * Phantasmal Cyclops: Armed with a Cyclops Blast artillery cannon that has greatly increased charge rate, accuracy, range, projectiles velocity, blast radius, homing properties, blast damage, and suppression effects. Protected by a Void shield that blocks and deflects all other damage types. Its chassis possesses armor that grants it frontal immunity except for its eye. Lacks a critical hit spot and can project a barrier in front of itself to block and deflect incoming damage. Provides nearby Phantasms with a random elemental shield. When on low health, it rapidly spews out lethal Torch Hammer blasts.

Cabal

 * Phantasmal War Beast: Armed with claws that inflict a rapid bleeding effect. Capable of lethal biting attacks that bypass shields. When on low health, they gain drastically increased movement speed and access to dodging and rapid health regeneration.


 * Phantasmal Psion: Armed with a Cabal Headhunter that has greatly increased charge rate, accuracy, range, projectile velocity, homing properties, precision damage, and incendiary properties. Unleashes a Void Psionic Blast that tracks its targets, has increased travel range, leaves behind a line of highly-damaging fire, and unleashes a lethal explosion upon impact. When on low health, they gain access to rapid teleportation.


 * Phantasmal Legionary: Armed with a Cabal Slug Shotgun that has greatly increased fire rate, accuracy, range, projectile velocity, pellet count, homing properties, and blinding effects. Throws a Cabal Frag Detonator that homes in on its target, attaches to it, and unleashes a powerful explosion that bypasses shields. When on low health, they rapidly regenerate their health and charge towards their target to slash them with their vibroblade.


 * Phantasmal Phalanx: Armed with a Projection Rifle that has greatly increased fire rate, accuracy, range, projectile velocity, homing properties, blast radius, blast damage, and incendiary effects. Protects itself with a Cabal Shield that grants it full immunity to all frontal, aerial, and side attacks; the shield also deflects all incoming attacks. When on low health, they gain access to significant damage resistance, rapid health regeneration, and a random elemental shield.


 * Phantasmal Incendior: Armed with a Cabal Magma Launcher that has greatly increased fire rate, accuracy, range, projectile velocity, homing velocity, and burn damage. Lacks a critical hit spot on its fuel tank. When faced at close range, it releases a compression blast that has greater range and knockback force. Fires Magma Missiles from its fuel tank that track their targets, inflict sundering effects, and bypass shields. When on low health, they rapidly regenerate health.


 * Phantasmal Gladiator: Armed with a pair of Cabal Severus cleavers that have greatly increased reach, attack speed, and damage output. Protect themselves with Cabal Shields on their arms that block and deflect incoming damage. When out of melee range, they will charge towards their targets and bash them with their shields. Capable of a powerful overhead slash attack that burns and sunders the target. When on low health, they rapidly regenerate health and gain a random elemental shield.


 * Phantasmal Centurion: Armed with a Cabal Bronto Cannon that has greatly increased fire rate, blast radius, accuracy, range, projectile velocity, homing properties, blast damage, and suppression effects. Protected by a Solar shield that blocks and deflects all other damage types. Throws a Cluster Grenade that leaves behind multiple explosion submunitions that bypass shields. Rapidly regenerates health when their shield is up. When on low health, they gain significant damage resistance.


 * Phantasmal Colossus: Armed with a Cabal Slug Launcher that has drastically increased fire rate, blast radius, accuracy, range, projectile velocity, homing properties, precision damage, and blast damage. Fires Cabal Cluster Missiles that possess drastically increased blast radius, accuracy, range, projectile velocity, homing properties, and blast damage as well as shocking, blindness, and slowness effects. When faced at close range, they will stomp the ground to release a shockwave that knocks the target upward for a short time. When on low health, they gain access to rapid health regeneration and significant damage resistance.