Crota's End

"He waits in the dark below"

- Mission description

Crota's End is the raid in The Dark Below expansion. It is available if players are at a high enough level; completing the expansion's story missions is not necessary.

Unique Enemies

 * Swordbearer
 * Gatekeeper

Bosses

 * Ir Yût, the Deathsinger
 * Crota, son of Oryx

Enter the Abyss
Players will spawn at the top of the Hellmouth; to enter the raid, the players must step on the sync plate to form the bridge; once the bridge is formed, the players enter a lift at the end of the bridge. The fireteam is then dropped all the way to the pitch-black bottom of the Hellmouth and take some fall damage, as well as acquire the debuff "Weight of Darkness." This debuff builds over time and slows down players. To remove the debuff, players need to stand near one of the abyssal lamps. The lamps also help players see any pitfalls in the dark. The lamp will eventually explode after a few seconds, so players need to stick close together and quickly move from one lamp to the next to avoid being weighed down too much. Along the way, large numbers of thralls will attack the players, including a few cursed thralls and a couple of knights.

The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the weight of darkness debuff. Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more thralls and cursed thralls will climb onto the bridge. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section.

Cross the Bridge
This next bridge is a bit more difficult to complete; not only are there sync plates, but also "annihilation totems" that will wipe the team if someone is standing under the sync plate and not the totems. Make sure to always have a teammate standing underneath both, especially if one is turning orange. Furthermore, there are two specific enemies: the Swordbearer, and the Gatekeeper. The only way to cross the bridge is to kill the Swordbearer and take his sword; without it, players cannot cross alive. Killing the swordbearer results in the Gatekeeper spawning on the opposite side of the bridge, who can only be killed by the sword. Be warned, the sword will disappear after 45 seconds, so it's crucial that the bridge is already formed before killing the Swordbearer and taking his sword. It is also crucial that each Gatekeeper is killed before the sword breaks, as each time the swordbearer is killed, another gatekeeper appears.

The first player who crosses the bridge should avoid standing on the sync plate on the opposite side, as that will activate the annihilation totems on their side of the bridge. Once the third player crosses the bridge, the players on the far side can now take over for forming the bridge and keeping the annihilation totems stable. The players on the starting side still need to kill the Swordbearer and the Gatekeeper to cross, but otherwise do not use the sync plates or totems. The fifth crossing will result in ogres starting to spawn on the far side, killing them all will activate the next checkpoint. The doors on the far side will open, unleashing thralls and Shriekers. Killing the second shrieker will cause the doorway on the opposite side of the hallway to close, locking out the fireteam. Only one person needs to make it past the doorway, and can use their ghost to open the doorway from the other side. Beyond the immediate room lies the final section.

Ir Yût, the Deathsinger
The fireteam will need to kill Ir Yût, the Deathsinger before Crota will appear. Once any player fires at any of the enemies in the room, they will have 3 minutes to kill Ir Yut before she wipes the party. On top of that, she locks herself in a chamber and can only be accessed by killing the wizards and shriekers guarding each side of the chamber. First, a player must approach to lure out the wizard. Once the wizard is dead, the shrieker will come out next. Do this for both sides and the chamber will open. Ir Yut must be killed as quickly as possible, so plan ahead what equipment will be needed.

Crota, Son of Oryx
The entire team needs to enter the chamber to activate the next part. The fireteam will be sealed inside as they are surrounded by enemies. Meanwhile, Crota will be summoned on the far side of the room. His arrival casts a debuff called the "Presence of Crota", which prevents players from healing. Once the chamber opens again, players need to eliminate the enemies and locate two items: The Chalice of Light, which appears in the center and allows players to heal, and another Swordbearer. Only one player at a time can carry the chalice, but other players nearby can activate the chalice and heal. Once again, killing the swordbearer will drop a sword, which is the only thing that can do damage to Crota, and once again only lasts 4 seconds. Crota's shields need to be downed before he can be attacked with the sword, so fireteams need to strip Crota's shields quickly to maximize the amount of damage the sword wielder can do. Defeating Crota will successfully end the raid.

If a player is killed during the fight, the Omnisoul (the large green object in the background) will activate. The fireteam needs to damage it quickly before it wipes the party. Furthermore, Ogres will start spawning in the room as well, which prevents a new Swordbearer from appearing. It's best to avoid getting killed altogether, which requires smart use of the Chalice and taking care of the thralls that appear.

Rewards

 * Radiant Shards and Radiant Energy
 * Crota's End Legendary Weapons and Armor
 * DLC Exotic weapons (No Land Beyond, The 4th Horseman, Dragon's Breath)
 * Crux of Crota