Adventure

Adventures are a PvE activity that will be introduced in Destiny 2. They are side-missions that can be dispatched to Guardians by free-roaming NPC's in the world. They will be used as a means to impart lore/story.

Earth

 * European Dead Zone


 * Trostland
 * A Frame Job (20 Power) - Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen.
 * A New Frontier (30 Power) - Explore the European Dead Zone as Devrim provides support from the church.
 * Calling Them Home (20 Power) - Hawthorne is broadcasting a message from the Farm to guide refugees. Help her amplify it to reach the entire region.
 * Supply and Demand (170 Power) - An old friend is looking for Red legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge.


 * Outskirts
 * Poor Reception (20 Power) - The Fallen are trying to black all communications in the EDZ. Find the source of the interference and shut it down.


 * The Sludge
 * Dark Alliance (160 Power) - Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region.
 * Getting Your Hands Dirty (160 Power) - Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control.


 * The Gulch
 * Reversing the Polarity (160 Power) - The Cabal tend to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message.
 * Stop and Go (160 Power) - Power generators in the Red legion base are open to attack - but only for a short time. Speed into the subterranean complex and shut them down.


 * Firebase Hades
 * Anti-Anti-Air (160 Power) - Infiltrate the Red legion base and disable their network of flak turrets.
 * Unsafe At Any Speed (160 Power) - A nasty Fallen Pike gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds.


 * Sunken Isles
 * No Safe Distance (170 Power) - The Red legion base is full of explosives even more dangerous than usual. Find and neutralize them before they can enter the field.
 * Red Legion, Black Oil (170 Power) - Destroy the dark liquid that the Cabal use to power their technology or contaminate it, for a subtler approach.

Titan

 * New Pacific Arcology


 * Siren's Watch
 * Thief of Thieves (60 Power) - Recover the supplies that the Fallen have taken.


 * The Rig
 * Bad Neighbors (60 Power) - Resolve a dangerous conflict between the Fallen and the Hive.
 * Deathless (70 Power) - Clear out the Knight that's keeping Sloane's crews from their work.
 * Siren Song (70 Power) - Disrupt a Hive Ritual to keep the Rig from sinking.

Nessus

 * Arcadian Valley


 * Exodus Black
 * Exodus Siege (90 Power) - The Fallen prepare to attack Failsafe's mainframe aboard the Exodus Black.


 * Hallows
 * Hack the Planet (90 Power) - Ghost has a plan to interface with the Nessus core. But he'll need Failsafe's help.


 * Artifact's Edge
 * Deep Conversation (90 Power) - Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help.
 * Unbreakable (90 Power) - Failsafe has caught wind of Vex tech that could result in unstoppable barriers.


 * The Cistern
 * Invitation from the Emperor (90 Power) - Cayde's worried about a mysterious message drawing the Red Legion to a remote corner of Nessus.


 * The Tangle
 * Lost Crew (90 Power) - Help Failsafe find two long-lost members of her crew.
 * Release (90 Power) - The Vex appear to be capturing the Fallen, and Failsafe wants it stopped.

Io

 * Echo Mesa


 * Lost Oasis
 * Cliffhanger (130 Power) - Asher has information about the Vex's next conversion site, and he wants it stopped.
 * Postmodern Prometheus (130 Power) - Ikora is reluctantly allowing Asher to explore a plan where he'd convert the Traveler's energy into a form of synthetic Light.
 * Unexpected Guests (120 Power) - Ikora's worried about some Taken emanations from beneath the moon's surface.


 * Giant's Scar
 * Road Rage (120 Power) - Asher's worked up about Vex interest in the Io Vault. He's got an unusual suggestion for how to deal with the problem.


 * The Rupture
 * Arecibo (220 Power) - Investigate a mysterious broadcast that only you and your Ghost can hear.

Mercury

 * Infinite Forest


 * TBA
 * TBA

List of appearances

 * Destiny 2