Drifter

"Alright, alright, alright! Let's see what we've got!"

- The Drifter

The Drifter is a Light-bearer who hosts Gambit and acts as a vendor for Gambit related items. He is found in his ship that you spawn at within the beginning of a Gambit match. He is a traveler that has explored the far reaches of the Solar System and beyond, collecting machines, gadgets, and trinkets along the way.

The Dark Age
"Haven't seen shooting like that since an Iron Lady named Efrideet ruined my bar. The Dark Age was wild times."

- The Drifter

During the Dark Age the Drifter owned a bar which got ruined when Lady Efrideet got into a fight and shot it up.

A World of Darkness
"I think I mentioned we're all raving psychos at this point. Well, we did what all measured raving psychos would do. We thought we each had been betrayed by the others. We drew on each other. To this day, I'm not sure how many of those guys drew intending to kill. But I'll tell you this. I was the only one who walked out."

- The Drifter

At the dawn of the City Age, the Drifter and a subset of his crew set out to leave the Sol system, in search of something "greater than Light" due to the conflicts that Light had created on Earth. They traveled for centuries, eventually finding a cold, desolate planet which gave off an energy that seemed to repel Light, much like the legendary weapon Thorn. The Drifter and his crew landed with the intent to study this energy and render it portable, although the Drifter felt that humans were not supposed to be on the world. The extreme cold of the planet took a toll on the Lightbearers and caused them to occasionally freeze to death and require Ghost resurrection, yet the Drifter and his comrades were hopeful they could find something useful and confident in their skills to survive the planet.

The Drifter's crew found a series of abandoned monolith-like structures on the planet, which they discovered contained strange, amorphous shadow-like creatures imprisoned in cryogenic suspension. They determined that these entities were the source of the Light-repressing fields and that they shared some characteristics with the Hive, although the Drifter regretted not having a scientist among his crew who could study them better. They soon discovered that not all of the creatures were imprisoned in the monoliths and that some roamed out in the wild. One night while they slept in the frozen wilderness due to it still being warmer than inside the cryogenic monoliths, a member of the Drifter's crew froze to death but was unable to be revived by his Ghost due to the proximity of one of the creatures. This loss angered them, but also increased the Drifter's determination to find a way to take the creatures off-world as they could change conflicts between Lightbearers forever. However, the crew also started becoming paranoid due to how unlikely it seemed for one of the creatures to be in close enough proximity to prevent resurrection, particularly so soon after they had realized the potential to weaponize the creatures.

Not long after this first death, the Drifter and his crew moved into one of the monolith's to get better protection against the roaming creatures despite the cold. The Drifter continued examining the technology within the monoliths to try and understand the cryotechnology but was unable to figure out how it worked. Tempers began rising, which only worsened when a second member of the crew died due to the proximity of one of the wandering creatures. Some members of the crew began to believe one of the others had lured the creature close, although the Drifter thought the creature itself had deliberately only killed one of them as a warning to leave. When one of the Lightbearers drew his gun, the Drifter warned them all that the next time one of them did that he would kill them all. A little over a year after they arrived, only the Drifter and three others remained and their ship had ceased working due to the cold. The cold had killed them thousands of times and their paranoia had begun turning into insanity. As they settled in for another night in a monolith, they all suddenly lost their connection to the Light due to Dominus Ghaul entrapping the Traveler in a cage. However, they each believed that the others were responsible and drew their weapons. Unsure if they really intended to kill each other, the Drifter still lived up to his promise and murdered all three of his remaining companions. Angry and seeing one of the frozen creatures seemingly watching him, the Drifter flipped it off and contemplated that he was now alone and stranded. Eventually he managed to escape the cold world through unknown means.

Gambit with a Lone Gunman
After escaping the cold world, the Drifter returned to the inner solar system on a new ship dubbed The Derelict with a massive object from the planet in tow and had acquired a small Taken army in a pocket dimension which he could control using Motes of Dark. His goal was to go to the Last City and start a competition he dubbed "Gambit" which would generate Motes of Dark and also lure Guardians into his line of thinking. The Drifter became associated with another group of Lightbearers who leaned toward the Darkness known as the Shadows of Yor until he had a falling out with Callum Sol. Following this the Drifter encountered the rogue Gunslinger Shin Malphur, who had begun tracking the Drifter after learning of his connections with the Shadows, whom Malphur was hunting. During their first chance encounter in a neutral location, the Drifter told Malphur some of his story but left out his name, asking only to be known as the Drifter while Malphur told him to call him "pal". The Drifter bragged about all the places he had travelled outside of the system, claiming he had gone to the Luvial Crux, the Shift Chasms Below Elios, and the Fourth Tomb of Nezarec and seen the Idols of Lower Sul, the Treasure of Exodus Prime, and the Solar Engine of Dead Star-Six, although Malphur was unsure how truthful any of those tales were. He also claimed the object his ship was hauling was an artifact with a mysterious origin that "maybe" powerful. Sensing that Malphur was unsatisfied with the answers he was giving, the Drifter changed the subject by mentioning Callum, knowing that Malphur's obsession with killing the Shadows of Yor would divert his attention.

Return to the City
"Nothin' kills a Guardian faster... than another Guardian. Woo! Get ready to be bad guys!"

- The Drifter

With Shin's approval, the Drifter returned to the Last City and set up shop in an alleyway by the bazaar. Soon after his arrival, he introduced himself to The Young Wolf and explained the rules of Gambit to them.

The Drifter also provides tactical support during the strike against The Mad Warden within the Prison of Elders.

Leveling the Playing Field
After the Young Wolf defeated an Ascendant Primeval Servitor while playing Gambit and recovered its Seething Heart, the Drifter met with them and took the Heart, remarking that they could use it later. Noting the Young Wolf's reliability and skill, he asked them to track down Callum Sol, claiming that the Shadow had stolen something valuable from him. The Drifter suspected that Callum was dead due to not having seen or heard of him in awhile. Callum's ash outline is found in the Dreaming City. A final audio recording from his ghost hints that Shin Malphur killed Callum for joining the Shadows of Yor.

After this revelation The Drifter gave the guardian a quest to earn the infamous Malfeasance hand cannon as a token of thanks and to keep The Guardian's mind off of things.

Personality and Traits
The Drifter is relatively enthusiastic about his role as the host of Gambit and enjoys watching Guardians fight one another. He also appears to have experienced the Darkness, since he makes comments recognizing what the Taken feel comments whenever Guardians invade in matches of Gambit.

Quotes

 * ''"Cayde's dead, and I need more guns, one step forward, one step back."
 * ''"Alright, mavericks. Ready to see what we're fightin' today?"
 * ''"Fallen on the horizon!"
 * ''"Cabal on the field!"
 * ''"Hive! Bring a sword."
 * ''"Vex on the field!"
 * ''"Scorn approaching!"
 * ''"Embrace the Darkness."
 * ''"Why is that idiot always yelling? He should go into the Crucible."
 * ''"I know the Vanguard know about that maintenance frame, so what are they waiting for?"
 * ''"All the tech I use in Gambit I built. Kit-bashed, mostly."
 * ''"Motes go in the bank, got it? And I'll make sure you get paid."
 * ''"How about some Gambit? You're just standing there."
 * ''"Sometimes I forget you've killed a god or two." (Could also be referring to Xol)

Destiny 2
The Drifter serves as both the handler and vendor for Gambit.

Faction Armor

 * Ancient Apocalypse Armor (Hunter)
 * Ancient Apocalypse Armor (Titan)
 * Ancient Apocalypse Armor (Warlock)

Faction Weapons

 * Dreaded Venture
 * Bygones
 * Pillager
 * Bad Omens
 * Trust
 * Distant Relation
 * Hazard of the Cast
 * Parcel of Stardust

Pinnacle Weapon

 * Breakneck – Obtained after completing Before the Storm from The Drifter.

Trivia

 * The Drifter's ship appears in-orbit wherever a Gambit match is set, such as the Emerald Coast.
 * The Drifter is performed and voiced by Todd Haberkorn.
 * The Drifter mentions that he once had Gjallarhorn.
 * According to Shin Malphur's description of The Drifter, he doesn't adhere to traditional descriptions of classes, as per Malphur he "has long since shed any pretensions of class or the limitations therein." Therefor Drifter doesn't belong to any specific class in the game, "not by common understanding anyway."

List of appearances

 * Destiny 2
 * Forsaken
 * Black Armory