Forum:Jackal Splicers

"The Jackals are no novices when it comes to the power and control of SIVA. I thought they would scatter with the Jackals once you killed the source... I guess I was wrong. We have to stem the tide of this pestilence before it gets... in layman's terms, out of hand."

- Skorik on the rise of the Jackal Splicers.

The Jackal Splicers is the Splicer sect of the Jackal Syndicate responsible for the creation of new technologies and the repurposing of SIVA. Briefly encountered during the Crusades of the Jackals, they make a more prominent appearance in the Season of Pestilence.

History
Once a minor part of the Jackal Syndicate, the Jackal Splicers helped to create the armaments and technologies that helped the Syndicate advance to it's technocratic state. Once headed by Krathiks, Rabid Archon, this order had a minimal supply of SIVA to further strengthen the Syndicate, but was quickly neutralized by Lion-backed Guardians before they could have expanded their nanoplague-driven enterprise. With the death of Krathiks, following both Seriviks and Dakiliss, the Syndicate quickly fell apart, with remnants establishing themselves on Io and the minor scavengers stranded on other focal worlds with the House of Dusk. However, some remnants of the Jackal Splicers remained, with one sect remaining vigilant over the Jackal's Solitary Prison while others evaded Lion hunting parties within their hidden blacksites. With the collapse of order in the Jackal's Solitary, there was only those who hoped to avoid their hunters. Among them was a young Captain, named Krovnik, who swore revenge against the Lions and Guardians who brought him to this impoverished state. After a coup, with the support of the House of Onyx, he secured a position as Archon and killed the current Archon Draknis, the Hermit. After months of searching, they finally reawaken SIVA, becoming a new military power that rivaled even the technologically superior Jackal Syndicate. As one, the Splicers and the House of Onyx became a force to be reckoned with, with each and every member attempting to achieve Godhood.

Leadership

 * Krathiks, Rabid Archon-Archon
 * Aliskis, Splicer Savant-Daughter of Krathiks (deserted)
 * Krovnik, Godless Archon-Archon
 * Semkis Perfected-Prime Servitor
 * Volamis, the Archpriestess-High Priest

Notable Fallen

 * Zilviks, High Priest
 * Tygraks, Splicer Priest
 * Ikilas, Splicer Priest
 * Yirivis, Splicer Priestess
 * Dakiliss, Perfected Strategist
 * Hrovin, Pandemic Keeper
 * Psarkus Mahl, the Regicidal
 * Belknis, Splicer Inquisitor
 * Erviliks, Baron of Servitors
 * Chaviks, the Transcendent
 * Shangris, Lion Traitor
 * Thorik, Splicer Scout
 * Povnis, the Cannoneer
 * Foris, Splicer Devotee
 * Olviks, Salvage Collector
 * Cavask, the Seditious
 * Droviks, Ether Corruptor
 * Johzan, Splicer Baroness
 * Falkris, Partisan of the Pattern (formerly)

Notable Servitors

 * Garvaks-1, Reborn Legend
 * Semkis-2, Bombast Idol
 * Reverent Distributor
 * Andax-9, the Enslaved
 * Dreksor-2, Perfected Servitor
 * Semkis-11, Deified Nexus
 * Semkis-15, Splicer Servitor

Notable Automata

 * The Perfected Tarantula
 * Tagros-4, Seething Bastion
 * Kashemos-Gamma, the Perfected
 * Lyrnos-7, Viral Processor
 * The Vector Swarm

Technology

 * Shock Dagger


 * Shock Blade


 * Shock Pistol


 * Shock Rifle


 * Wire Rifle


 * Shrapnel Launcher


 * Molten Welder


 * Shock Grenade

Vehicles

 * Onyxship Garvaks-Fel
 * Splicership Dreksor-Syn
 * Splicer Skiff
 * Pike
 * Heavy Pike

Unique Forces

 * Splicer Dreg - common cannon fodder for the Jackal Splicers enveloped with SIVA, as well as graced with its beneficial abilities. Rather than throwing a Shock Grenade, the Splicer Dreg instead throws an impact SIVA Charge. Headshots may release a tracking ball of volatile SIVA energy.
 * Ascended Splicer Dreg
 * Splicer Wretch - special, lower caste melee troops graced with the energies of SIVA. SIVA tendrils on their arm allows the Wretch to grapple up ledges and lunge at targets. They now can throw their spears, now creating a SIVA barrier for cover. Headshots may release a tracking ball of volatile SIVA energy.
 * Ascended Splicer Wretch
 * Splicer Vandal - common Fallen shocktroops graced with the technological abilities of SIVA. They have a smaller critical spot thanks to SIVA armor and can enter a melee rage that heals the Vandal once entered. Headshots may release a tracking ball of volatile SIVA energy.
 * Ascended Splicer Vandal
 * Splicer Marauder - specialist infiltration units graced with the powers of SIVA. Can throw a SIVA-fied device that cloaks all allies in it's vicinity. It's melee ability can disorient their enemies, as well as suppress their weapons and abilities. Headshots may release a tracking ball of volatile SIVA energy.
 * Ascended Splicer Marauder
 * Splicer Captain - field commanders and taskmasters gifted the powers of SIVA thanks to their leadership roles. They can summon a shield drone to create an immune overshield to protect itself from other assailants. Much like other Captains, they also have the ability to rapidly teleport. Headshots may release a tracking ball of volatile SIVA energy.
 * Ascended Splicer Captain

Automata

 * Splicer Turret - stationary Fallen emplacements improved with SIVA's symbiotic capabilities. The Splicer Turret now has the ability to switch firing modes: from automatic, shotgun for close-quarters, sniper for long-range and rockets for armored targets. Automatically releases 3-5 volatile balls of SIVA energy when killed.
 * Ascended Splicer Turret
 * Splicer Shank - automated cannon fodder and scout drones improved with the symbiotic benefits of SIVA. Increased mobility and a higher rate of fire from its gun makes the Splicer Shank a more lethal threat.
 * Ascended Splicer Shank
 * Splicer Exploder Shank - automated kamikaze drones improved with the volatile, yet beneficial qualities of SIVA. Increased mobility allows the drone to rapidly track their targets before releasing a cloud of SIVA energy to deny their enemy the area and negate their maneuverability.
 * Ascended Splicer Exploder Shank
 * Splicer Tracer Shank - automated sniper and scout drones improved with the symbiotic benefits of SIVA. Increased mobility allows the drone to quickly find a perch and strafe gunfire, while bullets fired from it's roof-mounted Wire Rifle now have the ability to track.
 * Ascended Splicer Tracer Shank
 * Splicer Heavy Shank - automated heavy drones and mobile nexus units improved with the symbiotic benefits of SIVA. Increased mobility allows this Heavy Shank to quickly navigate the battlefield while it also can launch SIVA mortars to negate portions of the arena. Also can put up a barrier shield for allies to shoot through, also increasing their outgoing damage. Critical kills may release a volley of unstable SIVA energies to avenge the fallen warmachine.
 * Ascended Splicer Heavy Shank
 * Splicer Servitor - enforcer and Ether-production units improved with the symbiotic properties of SIVA. Rather than an Ether shield ability, it instead releases a cloud of SIVA nanites that attach themselves to other allied Splicer units, increasing their resilience and damage output while moderately healing any damage done to them. Death triggers a violent explosion capable of killing a Guardian if their health and power are low enough.
 * Ascended Splicer Servitor
 * Splicer Walker - powerful automated artillery batteries and mobile foundries improved with the symbiotic properties of SIVA. The Laser Cannon unleashes a volley of explosive tracking flechettes that can easily kill a Guardian if enough consecutively hit. Dual Missile Pods launches volatile mortar rounds capable of unleashing a cloud of SIVA nanites from above. The rotary cannon fires projectiles that may burn target if enough consecutively hit. And, finally, the foundry on it's abdomen is capable of creating all variants of the Splicer Shank. Can also conjure SIVA Nodes to dot and limit the field of movement.
 * Ascended Splicer Walker

List of Appearances

 * Destiny 2
 * ''Jackal's Labyrinth
 * Penumbra
 * ''Season of Pestilence