Sepiks Prime

"I never believed a machine could know hatred."

- Grimoire description

Sepiks Prime is the Prime Servitor for the House of Devils and served by Riksis, Devil Archon.

It is worshipped by the Devils as their "Machine God" and most notably appears in the Devils' Lair Strike in Old Russia.

In the Rise of Iron expansion, Sepiks returns as Sepiks Perfected enhanced by SIVA technology by the Devil Splicers. It serves as the main boss of remastered version of the Devils Lair strike.

Early History
"Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker."

- Commander Zavala

Following the death of Solkis, Devil Kell, the House of Devils established a stronghold within the Cosmodrome of Russia. Absent of their Kell and political leader, the Devils Prime Servitor, Sepiks, gained prominence within the House and ruled the Devils alongside Riksis, Devil Archon; who served it as a caretaker and arbiter of its will. The lack of political leadership also allowed Craask, Kell of Kings to exert his influence among the techno-worshiping leadership of the Devils and rule them from the shadows.

At some point, Sepiks authority was challenged when the Devil Splicers, a faction of their rank-and-file scientists, splintered away from their House as they sought freedom from subsistence on Ether and evolution by augmenting themselves with technology. Among them was the former disgraced Archon Priest, Aksis who led the Splicers.

The majority of the Devils took residence near an old colony ship, named Devil's Spire, and established The Devils' Lair as a mecca for the zealous worshippers to offer tribute to their machine god in the form of skulls from dead Guardians. Like many other Servitors, Sepiks Prime was born in the image of the Traveler and the Devils went to great lengths to protect their main source of life sustaining Ether. The Prime Servitor also spawned its own line of Sepiks High Servitors, most notably Sepiks-23.

Attack on Devils
"Beneath the ruins of the Cosmodrome... we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell."

- Commander Zavala

For years the whereabouts of Sepiks remained elusive, but rumours hinted towards the Cosmodrome. The Devils dominance was uncontested for centuries until a newly risen Guardian challenged them and slew their Archon, Riksis. This was celebrated as the first major victory against the Devils since Battle of Twilight Gap and the Devils became vulnerable and heightened their security for Sepiks. They rallied their Fallen nobility such as Naksis, Devil Baron and deployed a Noble Devil Walker to deter anyone from attacking Sepiks.

The Vanguard Commander Zavala located the High Servitor's position underneath a colony ship and coordinated a Strike against Sepiks. Upon arrival the Guardians enter a crossfire between the Ascendent Hive and Noble and Reaver ranking Devils. They disable the Devils security mesh layers, dispose their Baron and Walker to reach the Devil's Lair.

The nearby Devils generate a immunity shield to protect Sepiks, only to be dismantled the Guardians. Sepiks enters into battle and continuously blasts them with its Servitor Eye. The Prime Servitor summons more noble reinforcements to fend off the Guardians and teleports around the lair. Despite its tactical abilities, Sepiks is destroyed by the Guardians which cripples the Devils leadership and ends the biggest threat to the Last City.

In the aftermath, the Guardian sought to acquire a stealth drive hidden in the Devil's Spire and happens upon the destroyed haul of Sepiks still in its lair. The Devils also attempt to replace Riksis with a Rising Archon named Karrhis in hopes of reviving Sepiks, but is also slew.

Return of Sepiks
"Why would the Splicers rebuild Sepiks? They already have SIVA." "I can make a guess. Maybe an offer to the other Devils. You know — "In SIVA we trust" and "In SIVA, all things are possible.""

- Ghost and Shiro-4.

Following the demise of the Devils leadership, the outcast Devil Splicers returned to reorganise their House and shifted massive resources to the Plaguelands after they discovered the Golden Age technology of SIVA. The former Devils Archon, Aksis, Archon Prime, ordered his group of bio-engineers to rebuild their old Prime and augment it with SIVA. The Splicers leadership sought to use Sepiks revival as a power play to recruit other Devils to join their movement by bringing SIVA offerings and gain complete influence over the House of Devils by controlling the flow of Ether. Sepiks was reborn and christened Sepiks Perfected.

Later, a group of Devils captured Felwinter Peak and Lord Saladin sent the Guardians to investigate observatory and secure the Iron Temple as it contained secrets of SIVA. To the great shock of Ghost, they encounter Sepiks who tried to establish a foothold on the mountain. It emitted a strange energy signature and began regenerating. Lord Saladin quickly ordered them to kill Sepiks as he believed the Iron Temple doors weren’t strong enough to hold the Prime back.

Sepiks is later found assaulting the Temple's entrance with SIVA enhanced blasts and protected by a SIVA immunity shield. After spotting the Guardians, it teleports to engage them and summons normal Devil reinforcements. The Guardians use the high ground against Sepiks and destroy the Servitor, however, due to its regenerative abilities Sepiks reappears and retreats. Shiro-4 then detects multiple impacts to the Sector 17 section of the Cosmodrome wall and Saladin orders the Guardians to stop Sepiks from escaping as the Devils now know the location of SIVA.

With the Fallen Kells gone, reorganising a military force was deemed almost impossible until the reemergence of Sepiks. Shiro wonders if they could use the sensor grid to see how far their operations stretched, but Saladin replies that the Fallen are irrelevant and finding Sepiks is a priority to understand the SIVA corruption.

A Strike is coordinated by Shiro to the breach past their defences and destroy the resurrected Prime Servitor holed up in the Devils Lair. The Splicers employ a laser grid with added encryption and deploy Dresiks, Splicer Baron and Splicer Walker against the Guardians.

They then reach the lair and find Sepiks protected by a SIVA immunity shield which can only be dismantled by destroying the nearby SIVA Nodes. Sepiks enters battle with Splicer reinforcements and blasts them with its upgraded SIVA Servitor Eye blasts. Throughout the battle, Sepiks teleports to generate different elemental Shields that require the use of Shock, Scorch and Null Cannon to disengage it. Despite its new tactical abilities, Sepiks was unable to fend off the assault and finally destroyed for good.

Sepiks Prime
Sepiks Prime is at first invulnerable but immobile; it will drop its shield and start attacking once all Fallen in the area have been killed. It then attacks in a manner similar to a normal Servitor, firing Void Blasts periodically while teleporting to fixed positions around the area. It may prove to be a hard-to-reach target when at high elevations. If a Guardian is in close enough proximity, Sepiks will continuously wield a deadly health-draining ability called "Servitor Attack" until the Guardian is dead or moves out of range. Sepiks Prime's weak spot is its eye. Killing Sepiks is a Vanguard bounty.

Sepiks Perfected
Sepiks Perfected is encountered twice in the Rise of Iron expansion. It is first encountered in the King of the Mountain Story Mission, where it can be seen leading an assault on Felwinter Peak to destroy the Iron Temple. Lord Saladin orders the Guardian to kill it fast or Felwinter Peak is officially taken over by the Devil Splicers. Upon reaching the top of the mountain, Sepiks Perfected will appear to launch an ambush. It attacks by firing bursts of five Solar Eye Blasts that have high velocity and a tracking ability. In addition, it can fly, levitate, and teleport around the area at will, and can always call upon reinforcements. If faced up close, it will launch a sustained beam that drains Guardians' shields in seconds. Your best bet will be to fight back from afar. When defeated, the mission ends, but Sepiks Perfected isn't officially dead.

Sepiks Perfected makes its last stand at The Devils' Lair Strike. It will have all the aforementioned abilities and will behave like its predecessor, but this time around, it has new capabilities. For one, it plants down SIVA Nodes for area denial, some of which cannot be destroyed; if near one of these, you will be inflicted with the "SIVA Swarm" debuff. It will also be significantly more durable than before purely in terms of health count. However, the main mechanic is an elemental shield that can only be taken down using heavy artillery cannons dropped by certain Splicer Captains: Shock Captains for Arc, Splicer Scorch Captains for Solar, and Null Captains for Void, in that particular order. It will bring up these shields one after another when the previous one goes down. Beware that each cannon only has one round that can be fired. Once all three shields are brought down, it will become permanently vulnerable, allowing Guardians to unleash all their attacks on it, finally laying waste to Sepiks Perfected for good.

Gallery
Sepiks Prime

Trivia

 * Sepiks Prime is the first Prime Servitor to encountered in Destiny.
 * During Cayde's Stash mission, Sepiks' chassis is a scannable object. Despite it being blown to pieces, it is still intact.
 * Sepiks Perfected is the third Prime Servitor to be rebuilt by the Fallen Houses. The first and second being Kaliks Reborn and Orbiks Prime.
 * In Sepiks Perfected strike, the elemental Captain that carry cannons have differing red and yellow health bars.

List of appearances

 * Destiny
 * The Dark Below
 * House of Wolves
 * The Taken King
 * Rise of Iron
 * Destiny 2