Forum:The Void

The Void is a remnant race of entities from the Void Dimension.

Creatures

 * Parasite: A small, oozing sentient puddle that seeks out nearby Guardians, latches onto them, and starts draining their health.
 * Helminth: Moves faster and slows Guardians once attached.
 * Bacterium: Leaves an infectious trail that inflicts a poison effect. Drains health faster when attached.
 * Virus: Capable of lobbing acid balls that leave a corrosive pool. Inflicts a blackness effect when attached.


 * Crawler: Short, spider-like entities armed with venomous fangs.
 * Spiked Crawler: Can unleash a short-range blast of spikes from its abdomen.
 * Venomous Crawler: Can fire a short-range toxic web that ensnares and poisons Guardians.
 * Scorpion: Can fire long-range corrosive webs with its bladed stinger, which doubles as a melee weapon. Uses its claws to grab players.


 * Basilisk: Long, snakelike projections that burrow deep underground to ambush players from below with a venomous bite.
 * Constrictor: Can uses its muscular body to hold Guardians in place and strangle them to death.
 * Black Mamba: Can rapidly slither across the ground before unleashing a flurry of bites that inflict a stacking poison effect with each bite.
 * Cobra: Can fire medium-range venom blobs from its fangs to inflict blurry vision. Has a venom-coated blade on its tail that slows its victims. Uses its hood to release a short-range acid spray.


 * Raptor: Large formations of raptorial birds that pick at their targets from above.
 * Night Owl: Fires a focus beam from its eyes which blinds its target before using their sharp beak to grab Guardians and swallow them whole.
 * Eagle: Can divebomb their victims with their talons to pin them to the ground and use their beaks to pluck at their shields and health.
 * Teratorn: Can use its talons to lift its victim high into the air and drop back down to smash them into the ground before swooping in again to puncture their armor.


 * Panther: Giant, big cat shadows that chase down and attack Guardians with powerful jaws and teeth and sharp claws.
 * Jaguar: Pins its target down with its claws to bite into their heads, instantly killing them. Can be prevented by shooting its mouth.
 * Lion: Can unleash a short-range roar that knocks back Guardians. Uses its claws to inflict a bleeding effect on its victim.
 * Sabertooth: Can use its long canine teeth as external melee weapons that inject a slowness-inducing venom. Swipes its claws much faster than typical Panthers.


 * Canine: Giant, wild dog shadows that hunt in packs and repeatedly bite their prey to death.
 * Wolf: Unleashes a long-range howl to slow down Guardians and rally other Wolves to attack.
 * Hyena: Can eject a medium-range stomach acid spitball. Uses their teeth to tear off Guardians’ health to inject a toxic ooze that disables recovery for a short time.
 * Rabid Dog: Runs incredibly quickly and can teleport short distances. Leaves a poison trail behind them. Inflicts the “Rabid” debuff when biting, which causes Guardians to perform different actions that intended and rapidly drains their health.

Humanoids

 * Ghost: Floating sentient souls that can manipulate their surroundings to confuse Guardians and attack by punching them.
 * Possessor: A bodysnatcher that briefly takes over the mind of one Guardian at random and controls their actions.
 * Ghoul: Can turn invisible for a brief moment to flank their victims from behind.
 * Poltergeist: Can manipulate Guardians themselves by dragging and swinging them around, damaging them upon impact.


 * Butcher: Armed with a small blade and can dash short distances.
 * Spearman: An agile spear-wielding warrior that can either throw their poison-tipped spear for long-ranged combat or unleash a repeated series of jabs up close.
 * Swordsman: Heavily armored. Equipped with a long edged blade that summons forth a small tornado upon stabbing the ground, carrying Guardians towards the Swordsman.
 * Scrake: Large, hulking, high-health psychopaths armed with chainsaws that can tear Guardians to shreds and makes them bleed. Can smash the ground unleash a concussive shockwave. Performs a shoulder ram attack when on low health.


 * Sorcerer: Dark wizards that can unleash rapid-fire darkness blasts with their staffs, which can also summon a barrier around themselves, which provides shielding to other Void forces.
 * Pyromancer: Can fire long-range flame seeker projectiles or unleash a close-range stream of fire to burn Guardians. Summons a barrier that provides Solar shielding to other Void forces.
 * Cryomancer: Can fire long-range ice shards or unleash a close-range ice cone to freeze Guardians. Summons a barrier that provides Arc shielding to other Void forces.
 * Necromancer: Can fire seeking poison bolts or charged acid sprays with their scythes, which is also a melee weapon. Summons a barrier that provides Void shielding to other Void forces.


 * Gunman: Trained soldiers armed with a semi-automatic rifle that fires concussive rounds, slowing their targets for a short time. Carries a tactical knife for close combat.
 * Hitman: Armed with dual pistols with bayonets attached to each of them. Fires bladed rounds, causing their targets to bleed for a short time. Can move incredibly quickly.
 * Watcher: Armed with a marksman rifle that fires high-impact knockout rounds, which heavily blur and distort Guardians’ vision. Can remain invisible while standing in place.
 * Spearhead: Armed with an assault rifle that fires incendiary rounds, which burns away at Guardians’ shields. Capable of throwing a flashbang grenade to blind their targets.


 * Paladin: Heavily-armored, shield-bearing infantry armed with heavy weaponry. Most commonly seen with spiked flails that cause shockwaves and puncture armor.
 * Nullifier: Armed with an energy gauntlet that can slam the ground to create a sphere that briefly suppresses Guardian abilities. Can use their shield as a battering ram.
 * Autogunner: Armed with a one-handed machine gun that fires corrosive rounds, which heavily degrade Guardians’ resilience. Can use their shield as an electric pulse wave emitter.
 * Bombardier: Armed with a one-handed rocket launcher that fires seeking radioactive warheads, which detonate in a gigantic radius and emit high-damaging nuclear poison clouds. Can use its shield as a boomerang and smashing weapon.

Abominations

 * Eidolon: The results of a sickening ritual fusion Warlocks with the corpses of Ancients. Can shoot needles at their enemy and rip open minor rifts.
 * Scorcher: Infused with Sunsinger and Dawnblade inspired Solar abilities, vomiting flames towards their enemies and healing allies.
 * Arcane: Infused with Voidwalker inspired Void abilities, hurling Nova Bombs and rapidly blinking form location to location.
 * Frostborn: Infused with Shadebinder inspired Stasis abilities, can freeze their targets to slow them down or even hold them in place, and cover the floor around them with damage-dealing crystals.

Appearances

 * Destiny 2
 * Paradox
 * The Void Within