The Wretched Eye

The Wretched Eye is a Level 38 Strike that sends Guardians to the depths of a Hive nest located within Bunker Triglav, to stop Kovik, Splicer Priest from infusing a captive Hive Ogre with SIVA.

Objectives

 * Confront the Devil Splicers
 * Destroy SIVA nodes
 * Descend into the Nest
 * Enter the Silos
 * Destroy SIVA nodes
 * Find the Splicer Priest
 * Scan the captive Ogre
 * Defeat the Splicer's High Priest

Transcript
{Loading screen} A trio of Guardian ships fly to Old Russia, dropping the Player off at the Forgotten Pass.
 * Shiro-4: The Splicer's High Priest has crews pushing further underground in the Plaguelands, looks like a large scale mobilization against a Hive nest.
 * Ghost: An army of Hive controlled by the Splicers would be the end of Old Russia.
 * Shiro-4: Could be the end, of everything.
 * Shiro-4: The Devils are evolving, neutralize them before this goes any further Guardian.

{Gameplay} ''The Guardian approaches a bridge where many Hive and Splicer enemies are battling each other. The Guardian kills them and destroys the Hive Traps along the way. On the other side, the Guardian is attacked by more Hive and Fallen who are deployed by a SIVA-infused dropship. They are killed and the Guardian continues to the Silos.'' ''The Guardian reaches a location designated as Bunker Triglav and after eliminating the Splicers and Hive guarding the entrance, destroys the first of four SIVA Nodes. Entering the Silo, the Guardian kills all of the enemies within before finding and destroying two more Nodes.'' Guardian finds final Node and after killing all enemies, destroys it. ''Guardian approaches Silo's inner doors which Ghost now opens. Hoards of Fallen attack.'' Guardian kills enemy hoard and destroys several SIVA Nodes acting as turrets. The Guardian locates one of the SIVA Nodes being guarded by Splicer Vandals, and destroys them both. Guardian explores the area, looking for the next Node. ''The Guardian encounters more Fallen and another SIVA Node. Both are destroyed.'' ''The Guardian discovers the final SIVA Node guarded by more Splicers.  Guardian continues their descent into the Hive nest.'' Guardian kills a group of Splicers and their Servitor. Guardian finds the captive Hive Ogre. Guardian scans Ogre. ''Kovik, Splicer Priest appears, roaring a challenge. The Guardian kills him.''
 * Shiro-4: Alright, there's a series of old missile silos near the bunker. I've got reports of Hive near that location.
 * Ghost: Sounds like the place to be.
 * Shiro-4: For my Glimmer, yeah. And remember, target anything that moves. Every kill gets us one less Splicer or Hive to be warped by SIVA.
 * Ghost: I'm picking up several concentrated SIVA Nodes ahead.
 * Shiro-4: The Splicers are using SIVA to augment the Silo's old defense protocols. They've got the inner doors sealed tight. If you want to get inside, you'll need to find and destroy those SIVA Nodes.
 * Ghost: Picking up one more Node, let's go get it.
 * Ghost: That's the last Node, security protocols are clear and hack-able.
 * Shiro-4: Push forward Guardian.
 * Ghost: The Splicers have fortified the entrance, we've got heavy resistance.
 * Shiro-4: They must have driven the Hive deeper into the Silos. Fight through it.
 * Ghost: I am reading new SIVA energy spikes below us. Multiple Nodes, all powering another barrier. But I can't nail down their locations. The readings are too sporadic.
 * Shiro-4 You know what to do Guardian, find those nodes, unload on them, and keep moving.
 * Ghost: It's hard to get a clean reading down here, keep moving. The closer we get to each Node, the easier they are to unmask.
 * Ghost: Looks like the Splicers have taken this hatch room. The Hive bio-organic architecture is still in tact, but there are micro-bursts of SIVA activity all around us.
 * Shiro-4: Used to be the Fallen would attack for resources, for survival, revenge. To invade a Hive nest like this, SIVA's changed them.
 * Ghost: Alright, still getting strong SIVA readings. There must be another Node.
 * Ghost: That did it. No idea what those nodes were protecting, but the barriers down.
 * Shiro-4: You're all that stands between the Splicer's High Priest, and whatever mad science he is cooking up down there. End this.
 * Ghost: This doesn't look good.
 * Shiro-4: Did you find the High Priest?
 * Ghost: Not exactly.
 * Ghost: Let's get a closer look at that thing.
 * Ghost: Makes you wonder what they're willing to do to us./That Ogre is...well, that's disgusting.
 * Shiro-4: Sounds like you're about to find out. Eyes up, Guardian!/There's more where that came from if the High Priest isn't removed from the field.
 * Ghost: What a mess, the High Priest wasn't looking to build a Hive slave army, he was just removing their body parts to be joined with SIVA.
 * Shiro-4: Bioengineering's become the Splicer's main M.O. We're luck to have dropped their High Priest before he can perfect any of this madness, but, it's gotta make you wonder; what other perversions are they planning?

{Mission ends}

Forgotten Pass
Follow the Pass to a small bridge. There will be multiple Fallen Splicers and Hive Acolytes battling each other, dispatch them and destroy the Hive Traps before continuing. At the end of the bridge, more Hive Traps will spawn, and a SIVA infused Fallen dropship will spawn more Splicers as well, destroy them along with the surrounding Hive and follow the fenced ridge through a miniature canyon. Upon reaching the other side, you will end up at the Triglav Bunker.

Triglav Bunker
Once at the Silo, you will have to dispatch the Hive Knights and Fallen Vandals as well as the first of four SIVA nodes. When all enemies and the first node have successfully been eliminated, the facility's doors will open, and Hive Thrall and Acolytes will attack, so be on your guard. After clearing the room of the Hive foes, follow the left till you reach another room where another SIVA node is being guarded by a host of Hive Knights. Continue to the end of the room where you will descend a flight of stairs where you encounter a Hive Wizard and some Acolytes near the third node which is at the top of ramp. From there, another room contains another flight of steps leading to a large room adjoined to a larger room containing a dead missile. On the other side of the divide, you will come to another room containing Hive Knights at the end of a small hallway which contains the fourth and final node. Destroying it allows Ghost to hack the Silo's old security protocols. Returning to the previous room with the missile, the doors will open and Fallen Splicer Vandals will come swarming out. After dispatching the enemies, there will be several more nodes that must be destroyed in order to shut down another barrier.

Cyclone 141G
After all SIVA nodes have been destroyed, you must descend into a Hive nest, where you will see an Ogre, Kovik's Monster being held captive while struggling to free himself. This gives your team an opportunity to gear up and plan accordingly. After you have fully prepared, use your Ghost to examine the Ogre. This will cause Kovik, Splicer Priest to intervene and start the battle by opening fire in an attempt to get your team to scatter. He is armed with a SIVA-based weapon with the Ogre's Eye infused to it, effectively turning it into a machine gun. This weapon has a blazing rate of fire and high range, as well as pinpoint accuracy and punishing damage, allowing him to suppress Guardians and melt their shields in an instant. If wishing to re-position himself, he can teleport long distances by disappearing for a brief moment and then reappearing a few seconds later at a new location. As lethal as he is from range, if would be even more dangerous to face Kovik in melee combat, for he can unleash a powerful Ultra Smash that inflicts massive damage and tremendous knockback, although in most cases, it is an outright death. However, it is possible to stun him with either high-impact weaponry or sustained fire, allowing the player more time to retaliate and take him down. But beware: Kovik isn't the only enemy in the room to worry about because, while this is all happening, Kovik's Monster will slowly creep up on unaware Guardians and pound them to death with a ground slam, and when Kovik's health reaches a certain damage threshold, his monster will enter a berserker rage, and will begin charging down on the player's position in an attempt to finish them off. Kovik's Monster will be fully immune to all damage in this fight. The keys to success are mobility and situational awareness; think fast and watch your back for any enemies that slip past your radar. You have to focus fire on Kovik while avoiding his monster. It's a risky affair, but once you finally kill Kovik, his monster will die, and your team will have finished the strike. Congratulations!

Enemies
Fallen
 * Splicer Dreg
 * Splicer Vandal
 * Splicer Captain
 * Splicer Servitor

Hive
 * Thrall
 * Acolyte
 * Knight
 * Wizard
 * Ogre

Bosses

 * Kovik, Splicer Priest
 * Kovik's Monster

List of appearances

 * Destiny
 * Rise of Iron