Loot

Loot is the collective term for various items, abilities, and currency that can be found or awarded to Guardians for completing quests. Before being collected, loot appears in the world as glowing polyhedra. Defeating bosses will reward Guardians with rare loot, such as exotic weapons and armor. Loot can also be found in chests hidden around the world; many include glimmer, but some also include a piece of gear. Items and weapons may be traded between player characters under a single account by use of a vault, armor can only be used by the class it is designed for, at this time nothing can be traded between different players within the Tower.

Enemy drops

 * Primary Ammo (white box)
 * Special Ammo (green box)
 * Heavy Ammo (purple box)
 * Glimmer (Dropped by majors and ultras by default. Normal enemies require a glimmer-multiplying consumable to drop glimmer.)
 * Orbs of Light (per enemy killed with a Super, available only to other players)

Weapons
See weapons. Guardians can carry primary weapons, special weapons, and heavy weapons.

Armor
See armor.

Engrams
Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.

Consumables
Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.
 * Ammo Synthesis
 * Auto Rifle Telemetry
 * Axiomatic Beads
 * Black Wax Idol
 * Blue Polyphage
 * Bone Trinkets
 * Campaign Medals
 * Emerald Coil
 * Ether Seeds
 * Flight of Shadows
 * Fusion Rifle Telemetry
 * Hand Cannon Telemetry
 * Heavy Ammo Synthesis
 * House Banners
 * Infusion of Light
 * Machine Gun Telemetry
 * Network Keys
 * Plasma Drive
 * Pulse Rifle Telemetry
 * Resupply Codes
 * Rocket Launcher Telemetry
 * Scout Rifle Telemetry
 * Shotgun Telemetry
 * Silken Codex
 * Sniper Rifle Telemetry
 * Special Ammo Synthesis
 * Spent Displacer
 * Stealth Drive
 * Void Drive
 * Void Shackles

Materials
Materials are used in upgrading equipment, or sold at one of the two Quartermasters' material exchanges for Marks. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry 15 materials.
 * Ascendant Energy
 * Ascendant Shard
 * Hadronic Essence
 * Helium Filaments
 * Mote of Light
 * Plasteel Plating
 * Relic Iron
 * Sapphire Wire
 * Spinmetal
 * Spirit Bloom
 * Strange Coin
 * Weapon Parts

Mission rewards
Mission rewards are items collected from completing missions. These can be turned in to vanguards for rewards. Ten mission rewards can be carried at once.
 * Warping Claws - The Dark Within - Turn in to Vanguard for choice of Uncommon armor
 * Ancient Recording - The Last Array - Turn in to Banshee-44 for choice of Uncommon Heavy Weapon
 * Dead Ghost - The Dark Beyond - Turn in to the Speaker to receive a writ for arms, which in turn is given to Banshee-44 for choice of Uncommon Special Weapon.

Bounties
Current bounties are stored as items in a player's inventory, which then have to be returned upon completion. A player can carry 5 bounties of any type at any one time. These can be abandoned at any time to free up slots and, if they are still available from the bounty vendor, picked up again with all progress reset to zero.