Grimoire:Guardian

The following is a list of Guardian entries for the Grimoire:

Class: Hunter
"Our old worlds have grown feral-rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken."

- Card blurb

Hunters stalk the wilderness beyond the City, harnessing the Light to reclaim the secrets of our lost worlds. They are daring scouts and stealthy killers, expert with knives and precision weapons. Hunters blaze their own trails and write their own laws.

Class: Titan
"Stand. Not only to fight, but to strive. For honor. For hope. We bleed, we die, we defend."

- Card blurb

Titans are warriors-heroic defenders of the Light, channeling the gifts of the Traveler to wage war on the Darkness. Steadfast and sure, Titans face any challenge head-on, serving as living, blunt force instruments of the Traveler’s will.

Class: Warlock
"We have found new ways to weaponize curiosity. Pathways into the darkness."

- Card blurb

Warrior-scholars of the Light, Warlocks devote themselves to understanding the Traveler and its power. A Warlock mind is an arsenal of deadly secrets, balanced between godhood and madness. On the battlefield, those secrets can shatter reality itself.

Guardians
"Guardians are warriors forged in the Traveler's Light, a final hope in a universe that is slowly falling into Darkness."

- Card blurb

Chosen from the dead by the Traveler's Ghosts, Guardians are those rare few able to wield the Light as a weapon. For centuries they have defended the City, but that defense cannot hold forever.

Ghosts
"In its dying breath the Traveler created the Ghosts...to seek out those who can wield its light as a weapon. Guardians that protect us and do what the Traveler no longer can."

- Card blurb

Built from machinery and the Traveler's Light, Ghosts guide their Guardian companions in the quest to reclaim our solar system. Every Ghost seeks out its Guardian among the ancient dead. The Ghost serves as scout, librarian, and mechanic, waking ancient machinery and cracking alien codes. In the right situations, a Ghost can even save a Guardian from death. But Ghosts are not immortal. Every loss is irreplaceable.

Awoken
"The others sing this song of Light and Dark. We, together, have transcended such unimaginative limitations."

- Card blurb

It is said the Awoken were born in the Collapse, descended from those who tried to flee its wrath. Something happened to them out on the edge of the deep Black, and they were forever changed. Today many Awoken live in the distant reef aloof and mysterious, but others returned to Earth, where their descendants now fight for the City. Earthborn awoken sometimes venture out to the Reef, hoping to learn its secrets - but find no special welcome form the reclusive Queen.

Exo
"Ask yourself, what threatened your Golden Age ancestors so much that they built the Exo to defend them."

- Card blurb

Built for a long forgotten war, the Exos are self aware war machines so advanced that nothing short of a Ghost can understand their inner functions. They remain ciphers, even to themselves, their origins and purposes lost to time. Whoever built the Exos fashioned them in humanity's image, gifting them with diversity of mind and body. Many of the City's Exo citizens work and live aside their organic brethren. But others fight again, re-forged in the light of the Traveler to serve as Guardians.

Human
"This was our world, our solar system. We were here first. And no matter what the darkness brings, we will be here at the dawn."

- Card blurb

Humans are survivors, tough and resilient, descended from those who built a Golden Age only to see it ripped away. Now, after an age of retreat and desperate struggle, they fight to take back their solar system and claim a new future. There are those who believe the Traveler chose Earth for a reason. Now it is humanity's obligation to prove itself worthy of the Traveler's faith.