Hunter

"What does it mean to be a Hunter? I say, it’s all about where you belong. The Warlocks have their libraries, the Titans have their walls...But Hunters belong in the wilds."

- Cayde-6

The Hunter is a type of Guardian who uses stealth and long ranged weapons to kill their enemies. Hunters tend to be taciturn, mostly keeping to themselves and using lightweight throwing knives and smoke to disorient their enemies. Hunter Cloaks provide a sense of mystery and excellent camouflage when they are in the wild.

Overview
"Our old worlds have grown feral - rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken."

- Grimoire Description.

Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild, assassinate their prey, and reclaim lost secrets of the Golden Age. They are daring scouts and stealthy killers, experts with knives and precision weapons. Hunters blaze their own trails and write their own laws. Though some fear them as being dangerous, their bravery has saved many lives and led to many discoveries dating back to the Golden Age.

Class Description
"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw – at least not any more – but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever."

- Class description

Abilities
Hunters are focused on damage dealing from short and medium range.

All Guardians have certain abilities, some of which are granted by the Traveler, others which may appear more mundane in nature. All Guardians have a double jump ability and a grenade ability whose effects vary by class. All these abilities can be upgraded over time and can be used in competitive PvP.

Subclasses

 * Gunslinger—"A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single targets with precision shooting.
 * Super—Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light
 * Grenades—Incendiary Grenade, Tripmine Grenade, Swarm Grenade
 * Melee—Throwing knife: Throw a knife from a distance.
 * Jump—Double Jump; Triple Jump


 * Bladedancer—"(Destiny 1) Beautiful lethality, relentless style." An Arc-powered class suited for close-range crowd control. Unlocked at level 15.
 * Super—Arc Blade: Charge your blade with Arc Light and consume your foes with lightning.
 * Grenades—Flux Grenade, Skip Grenade, Arcbolt Grenade
 * Melee—Blink Strike: A powerful melee attack with extended range.
 * Jump—Double Jump; Blink


 * Nightstalker—"Draw from the Void. Light the way." A Void-based support class suited for weakening enemies while strengthening Fireteams. First made available in The Taken King.
 * Super—Shadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
 * Grenades—Spike Grenade, Voidwall Grenade, Vortex Grenade
 * Melee—Smoke: Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wambo combo".
 * Jump—Double Jump; Triple Jump


 * Arcstrider—"Flow like lightning. Strike like thunder." An Arc-based subclass suited for close-combat and dodging. First made available in Destiny 2.
 * Super—Arc Staff: Charge your staff with Arc Light and consume your foes with lightning.
 * Grenades—Skip Grenade, Flux Grenade, Arcbolt Grenade
 * Melee—Pressure-Point Punch: Deliver a precise, Arc-charged punch to enemies.
 * Jump—High Jump; Strafe Jump; Triple Jump

Hunter groups

 * Dead End Cure (D.E.C.)
 * Icarus Drifters
 * Shadowjacks
 * Shadowsmiths

In-Game

 * Cayde-6—Hunter Vanguard representative.
 * Eris Morn—Resident expert on Hive lore and aid for Guardians in the battle with the Hive and the Taken.
 * Lady Efrideet—former Iron Lord who disappeared after the group's initial attempt to claim SIVA. Currently resides in a hidden location among a faction of pacifistic Guardians.
 * Shiro-4—scout, trusted friend, and advisor to Lord Saladin.
 * Tevis Larsen (voice only)—deceased Nghtstalker and close friend to Cayde-6.

Mentioned

 * Ain Suhu-ässä
 * Ana Bray - A descendant of House Bray who fought at the Battle of Twilight Gap,
 * Andal Brask - Former Hunter Vanguard who was murdered by Taniks, the Scarred and was succeeded by his friend Cayde-6.
 * Anahera-3 - A Hunter who thought they might fall in love with their gun if it got smarter.
 * Anna Law - Mentioned by Cayde-6 on the Tower P.A speakers in the Plaza, said to be missing in the Manhattan Nuclear Zone.
 * Dredgen Vale - Member of the infamous Shadows of Yor group.
 * Lord Gheleon - An Iron Lord known for his selflessness, analytical skills, eccentricity, and pessimism. Also known to craft the bones of his foes into armor.
 * Jaren Ward - The original owner of The Last Word. Adoptive father to its second wielder, Shin Malphur.
 * Kit Ali Ameir - A Hunter known for somehow drawing images of Cabal a century before Guardians had first contact with them.
 * Marcus Ren - One of the stars of the SRL and creator of St0mp-EE5.
 * Omar Agah - Member of Eriana-3's fireteam to assassinate Crota. Felled in the attempt by the Heart of Crota.
 * Pahanin - A hunter who was the only survivor of Kabr's raid on the Vault of Glass and creator of the Super Good Advice Machine Gun.
 * Lady Perun - Field Commander of the Iron Lords. Famous for her talent in anticipating enemy actions.
 * Quantis Rhee - A Nightstalker who explored Nessus.
 * Sai Mota - Member of Eriana-3's fireteam to assassinate Crota and almost escaped with Eris but was killed by Omnigul.
 * Shin Malphur - Second wielder of The Last Word who ended the rampage of Dredgen Yor. Adoptive son and protege of Jaren Ward.
 * Uzoma Vale - One of the creators of the Zen Meteor sniper rifle.

Trivia

 * Destiny marks the third time a group of entities in a Bungie game has been named "Hunters", the other two being Marathon and Halo. It also marks the first time that Hunters are not an enemy class.
 * The Hunter's outfit is shown to have a 50:50 fabric to armor ratio. Its visual design is meant to look like they scavenge the wilderness for gear, with torn capes and gear based on HAZMAT material.
 * So far, Hunters are the only Guardians that do not have any orders within the Last City, unlike the Titans and Warlocks. It is possible that due to the "lone wolf" mindset of the Hunters and their desire to explore, the Hunters do not tend to have orders bound to the city.
 * However, some Hunter's organize themselves into Groups, mostly for exploring and assassination missions.

List of appearances

 * The Law Of The Jungle
 * Destiny
 * Destiny 2