Weapon

As a first-person shooter, Destiny features numerous weapons for the player to combat enemies with. Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the Fate of All Fools, Thunderlord, Closing Time, Red Death, and Gjallarhorn, along with Thorn, Pocket Infinity, and Super Good Advice. Scopes and various sights have also been seen. Each Guardian will have 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 12 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns. Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. Purple is the rarest ammo to find, encouraging players to use heavy weapons sparingly.

Many of the weapons in Destiny carry "implied fiction," bearing details of its creator, where it came from and the sort of person who'd wield it.

Rarity of the weapon as well as armor is color coordinated into four tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (gold).

Certain weapons are infused with different energies - thermal damage, arc damage, and void damage.

Weapon upgrades
Weapons in Destiny are capable of being upgraded by players. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of Glimmer along with a pre-determined number of weapon kits and the application of one or more talent points. Additionally, it has been revealed that while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.

Assault Rifles

 * Monte Carlo (exotic)

Auto Rifles

 * Sanctuary No. 2
 * Arcus Regime†
 * Shingen - B
 * Suros Regime
 * Marshal-A
 * Galahad-B
 * Sahara AR-2

Pulse Rifles

 * PSI Umbra I
 * PSI Umbra III
 * Red Death (exotic) †
 * Viper P3
 * Pulsar MSE

Scout Rifles

 * Trax Callum I
 * Trax Callum II-A
 * Valka SR3
 * Pompeii-LR2
 * Monitor S11

Hand cannons

 * Duke MK. 10
 * Searcher MK. 20
 * Maverick Mk. 32
 * Duke MK.44 (superior) †
 * Hawkmoon (exotic)
 * Rambler MK.33
 * Thorn (exotic)

Shotguns

 * Invictive
 * Preacher MK.22
 * Silver Dollar MK.35 †
 * Graviton ESE
 * Suros MKB-21

Sniper rifles

 * Closing Time (exotic) †
 * Calcutta-LR2A
 * Hieracon-LR2
 * Trajan-B
 * Gozen-c

Fusion rifles

 * Pocket Infinity (exotic)
 * Conduit F3 †
 * Prost FR2
 * Tengoku FR2A
 * Nox Cantor II
 * Solas FR3

Machineguns

 * Gravesend MK.28
 * Super Good Advice (exotic)
 * Thunderlord (exotic) †
 * Darius-B

Rail guns

 * TBA

Rocket launchers

 * Gjallarhorn (exotic) †
 * Butcher-SA/3

Grenades

 * Pulse grenade

Melee Weapons

 * Hunter's knife†

Uncategorized weapons

 * Cudgel of Xanthor (Uncategorized weapon)
 * Fate of All Fools (Uncategorized exotic weapon)
 * Hardlight
 * Last Word
 * Red River Mk. 24

† - Shown in the Destiny Drawing Board, and thereby subject to being changed or removed in the final game.

List of appearances

 * The Law Of The Jungle
 * Destiny