Forum:SIVA Subclasses

The ~protocol.SUNRAY strain of SIVA was an experimental line of combat stimulating Nanobots developed by Clovis Bray during the Golden Age. Once developed as a means to enhance military tactics and combat efficiency, after countless failures to contain the nanomachines itself, the project would be canceled following a catastrophic accident at a Clovis Bray research site. Years later, however, with the help of the ancient sub-mind, Odoacer, Guardians would begin to control and wield the SIVA powers for themselves, while also resisting the corrupting effects of the powers themselves. It is the first in a line of Neutral Subclasses, neither Light or Darkness based abilities.

Reaver - Hunter
''Let loose your feral rage. Rend apart matter and flesh in your wake.''

Super - Razors of Contagion

 * Conjure two SIVA-empowered blades from your wrists and enter a feral trance.
 * Use the blades to dash apart your opponents and minimally block any incoming damage.
 * While sprinting, drag your blades on the ground to create damaging SIVA tendrils to minimize your enemies' playing field.
 * Combo your jump and melee to rapidly pounce to any surface. Pounce to the ground to deliver a powerful slam.

Melee - Pathogenic Sting

 * Launch a spike from your wrist at your opponents and let the contagion spread.
 * Melee an opponent to stick a blade into them or hold melee to prepare to launch it. Once it is stuck, press melee again to detonate the blade and create a swarm of SIVA.

Jumps

 * Triple Jump - Upgrades Double Jump with a third jump.
 * Strafe Jump - Upgrades Double Jump with better directional control while in the air.
 * Pounce Jump - Upgrades Double Jump with a powerful, directional pounce.

Class Abilities

 * Marksman's Dodge - Automatically reload your equipped weapon while dodging.
 * Gambler's Dodge - Dodging near enemies generates Melee energy.

Harbinger - Titan
''Your enemies have been judged. Bring down what's due to them.''

Super - Apocalyptic Mace

 * Summon a massive, SIVA empowered mace within your hands and show them no remorse.
 * Swing your mace to bash opponents away or entirely obliterate them.
 * Bring down the mace to send a massive SIVA shockwave hurdling towards your enemies.
 * Hold both triggers again to deliver one final, massive blow to the ground, completely obliterating any of those who were unfortunate enough to be nearby. Preemptively ends Super.

Melee - Devouring Cascade

 * Bring down your corrupted fist and let your foes from afar feel your wrath.
 * Hold melee to slam your fist into the ground to unleash a tracking wave of volatile SIVA energy. Tracks the nearest assailant and violently erupts near them.

Jumps

 * Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
 * High Lift - Jump while airborne to activate Lift and launch into the air to greater heights.
 * Tremor Lift - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air.

Class Abilities

 * Towering Barricade - Create a large barrier that can be used to reinforce a position with cover from enemy fire.
 * Rally Barricade - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.

Plaguecaller - Warlock
''Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.''

Super - Viral Tempest

 * Embrace the swarm and command it upon all life, whether it be friend or foe.
 * Fire off bolts of unstable SIVA energy at your distant opponents.
 * Hurl a rocket of nanites to destroy your opponents and heal any of your wounded comrades.
 * Become the eye of the storm and let your swarm grow. Creates a massive aura of SIVA nanites around yourself empower your allies and debilitate your enemies. Empowerment grows with every enemy caught within the storm.

Melee - Asphyxiating Grasp

 * Conjure forth a tendril of SIVA to either bash away your opponents or to bring them just a little closer...
 * Melee to strike a nearby opponent with the tendril or hold melee to utilize the tendril to bring opponents closer to your or into the field of battle.

Jumps

 * Balanced Glide - Glide jump ability provides bonuses to both speed and control.
 * Controlled Glide - Glide jump ability provides better directional control while in the air.
 * Tendril Grapple - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple.

Class Abilities

 * Healing Rift - Conjure a well of SIVA that continually heals those inside it.
 * Empowering Rift - Conjure a well of SIVA that increases the attack power of those inside it.

Grenades

 * Plague Grenade - A grenade that creates a swarm of SIVA Nanites that slowly damages and weakens enemies caught inside.


 * Taint Grenade - A grenade that creates a surge of SIVA tendrils that severely damages enemies caught by it and also provides serious knockback damage to them.


 * Seeker Grenade - A grenade that creates an orb of volatile SIVA that relentlessly tracks enemies before violently exploding upon impact with them.