Crucible

"You wanna live? You're gonna have to prove it."

- Lord Shaxx

The Crucible is the player vs. player game mode in Destiny and Destiny 2. Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the Crucible Quartermaster as well as Armor and Shaders from Lord Shaxx and Lord Saladin.

The mode returns in Destiny 2, but the player cap has been reduced to 8. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they’ve picked up ammo for their power weapon.

Destiny
All Crucible maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode Combined Arms. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. After Hotfix 2.5.0.2, all players lose their special ammo after dying, and must wait for a crate to spawn. These changes did not affect sidearms, the No Land Beyond or the Universal Remote. Anyone who opens heavy chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once per game, with the exception of Mayhem game modes. Players are also restricted from using ammo syntheses, since it could potentially lead to an unfair advantage for one team over another.

Level advantages are normally disabled in the Crucible in order to have an even playing field. The two exceptions to this are the Iron Banner and the Trials of Osiris, where level advantages are enabled. Private matches can also be set up to have level advantages enabled. This means that having high-level gear matters in those events. Also, Crucible bounties can be completed in Iron Banner matches, whereas Iron Banner bounties must be completed in Iron Banner matches. The Trials of Osiris weekend Elimination tournament also has special bounties that refresh every day of the event. In addition to standard Crucible bounties, every week Lord Shaxx has a set of weekly bounties that are more difficult to complete, with several objectives to complete instead of just one. Completing these weekly bounties will reward a Nightfall-tier reward such as a legendary or exotic piece of gear, as well as various materials.

The "Mercy Rule" was implemented with the release of The Taken King. This allows matches to end early when one team has more than approximately 2/3 more score than the opposing team. When the rule is enacted, no more players may join the match and the game clock is forwarded to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched against that same team. Bungie will update the rule's identification function over time. Players who are successful in forcing a mercy rule will receive a special medal, but no additional rewards.

Destiny 2
In a significant change from Destiny, all Crucible playlists in Destiny 2 are fought by two teams of four players each.

Permanent Playlists

 * Clash: 6 vs. 6 mode. All-out warfare with no special modifiers.
 * Control: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
 * Rift: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
 * Rumble: Free-for-all mode with 6 players. First one to reach the score cap wins.
 * Skirmish: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points.
 * Supremacy: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.

Weekly Playlists

 * Combined Arms: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use Pikes, Heavy Pikes, Interceptors and their own Sparrows. Special medals are awarded for killing enemies with vehicles.
 * Doubles Skirmish: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
 * Elimination: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a Control point wins.
 * Inferno Clash: 6 vs. 6 mode. Identical to regular Clash. Radar is disabled, even with special artifacts and Knucklehead Radar.
 * Inferno Control: 6 vs. 6 mode. Identical to regular Control. Radar is disabled, even with special artifacts and Knucklehead Radar.
 * Inferno Rumble: Identical to regular Rumble. Radar is disabled, even with special artifacts and Knucklehead Radar.
 * Inferno Skirmish: Identical to regular Skirmish. Radar is disabled, even with special artifacts and Knucklehead Radar.
 * Mayhem Clash: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
 * Mayhem Rumble: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
 * Salvage: 3 vs. 3 mode. Players fight over relics similar to Control. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
 * Zone Control: 6 vs. 6 mode. Only captures of zones count towards victory.

Special Events

 * Iron Banner: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special Iron Banner-themed weapons can either be earned through combat or bought via the vendor located in Felwinter Peak social space.
 * Trials of Osiris: Special Elimination-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as The Lighthouse, where they have a chance to get special ToO-themed weapons and armor.
 * Sparrow Racing League: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
 * Doubles: 2 vs 2 mode.The mode rotates every so often and are restricted to small team tactics such as Elimination and Salvage.

Permanent Playlists

 * Countdown: 4 vs. 4 mode. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.