Forum:Neon Wraiths

The Neon Wraiths are a small, powerful Cabal legion created as a means to study enemy tech and develop weapons to counter them. After the death of Ca'uor, the presiding commander, Xaruun, decided to exploit what’s left of the Red Legion’s leadership and became Dominus of the Cabal. Sometime later, the Neon Wraiths purchased The Bloodbound to keep the Vex and Hive back while they plot and develop weapons.

High Command
-Dominus Xaruun -Primus Trau'ugahn -Primus Pro'utaul

Excavation Team Omega
-Beastmaster Volg -Bracus Tu'ulc -Philech, the Manipulator -Kabratos, the Destroyer -Talusk, the Earthshaker -The Neon Triplets -Bracus Paraquos, the Entrusted

Fleetbase Command
-Valus Karnask -Aquillifer Wraxaur -Kylox, the Ace

Indomitable Captains
-Karusk, Railgun Engineer -Commander Tralkus -Val Loskar

Major Commanders and Important Names
-Val Zethar -Val Thagul -Bracus Pae'gor -Bracus Tolus -Bracus Sha'urn

Guardian Collaborators
-Sorra Lys, the Rogue -Mikael Pryse, the Stormbringer -Kyrha-3, the Crusher -Rokland Myers

Unique Forces
The Neon Wraiths use the same soldiers, weapons and technology as do other Cabal legions. However, some are unique only to them and the Bloodbound, due to the Scout Legions evacuation and the condition of the Red Legion.


 * Modified War Beast—Larger, more resilient War Beasts that can poison a foe for Void damage if the melee connects.


 * Wraith Psion—Larger Psion variant which, rather than running, will crouch down and teleport to where they want to go.


 * Venator—Psions armed with cloaking tech, silenced weaponry, and the Mortem Sword. Utilizes a Solar ability that sends a spray of semi-explosive flechettes.


 * Wraith Venator—Larger Venator armed with a grapple hook for movement and pulling in targets in their Sword phase.


 * Wraith Legionary—Larger Legionary that fires 3 highly volatile Frag Detonators in a fan.


 * Hoplite—Cabal troops armed with a small shield that can be emplaced for other troops.


 * Wraith Hoplite—Larger Hoplite whose Shield also drops a mountable turret only usable by Cabal.


 * Wraith Phalanx—Larger Phalanx who carries a larger, metal shield armed with small lights with the ability to blind targets.


 * Wraith Incendior—Larger Incendior with a secondary attack which can freeze targets. Alternation between weapon types is instant.


 * Venator Prime—Cabal armed with cloaking tech, silenced weaponry, and the Mortem Sword. Hones supreme agility and utilizes thruster packs more often than other Cabal.


 * Wraith Venator Prime—Larger Venator Prime which shares the same ability as a Wraith Venator.


 * Barbarian—Gladiator variant that hones a pair of claws that double as shields. Faster than Gladiators, but less armored.


 * Wraith Barbarian—Larger Barbarian who can charge at an opponent to knock them back. Getting hit by this attack will cause a target to be disoriented, where the Guardian's view will shake and swirl.


 * Wraith Gladiator—Larger Gladiator who can throw Cleavers and place traps. Traps will lock a target in place and slowly damages them until target is killed of trap is broken.


 * Vilicus—Psions with more armor, utilizes any psionic ability, and can carry heavier weapons such as Magma Launchers and Excavation Rifles.


 * Wraith Vilicus—Larger Vilicus armed with a Missile Launcher which rapidly fires Solar Missiles. More vulnerable when firing.


 * Wraith Centurion—Larger Centurion with the ability to "Mark" a target. Marked targets take more damage and are targeted by most enemies. Marked debuff lasts until target's demise or effect wears off.


 * Optio—Sometimes replaces Centurions, can deploy Scorpius turrets, and carries an Arc Blade. Rarely packs an Arc shield.


 * Wraith Optio—Larger Optio which now places more resilient and shielded Turrets. Turrets now explode after death. Explosion is fatal for lower power enemies.


 * Cornicen—Sometimes replaces Centurions, can summon 3 Psions only once. Hones psionic powers.


 * Wraith Cornicen—Larger Cornicen who can shield allies. Can summon more allies.


 * Aestus—More resilient Incendiors that carry Magma Throwers, pack Incendiary Grenades, and fire Solar missiles.


 * Wraith Aestus—Larger Aestus which fires Missiles that tunnel underground and chases a target. Missile will surface if near the target. If quick enough, the Missile can be shot before exploding.


 * Argonite—Phalanx variant that is more resilient, can fire a missile swarm and carries the Slug Repeater. Melee takes time, but impact is fatal. Speed is similar to a Colossus.


 * Wraith Argonite—Larger Argonite that carries a large Energy Shield that extends for allies to shoot through. Can still move with extended shield. Can also place shields much like a Hoplite.


 * Wraith Colossus—Larger Colossus that can stomp the ground in which opponents will be flung into the air. Those who were just outside the stomping area will get the "Tremor" debuff, grounding them temporarily. Fling area is within 5 meters and Tremor is within 15 meters.


 * Decanus—A Colossus variant that carries a Flechette Launcher and fires Void Missles that, upon impact with the ground, becomes mines that can be shot.


 * Wraith Decanus—Larger Decanus which carries a large arsenal of weaponry. Can deploy Turrets, deploy Roller Mines and carries a rapidly-firing Missile Launcher. Carries a countermeasure to explosive weaponry. Countermeasure quarters the damage of explosives.

Command Structure

 * War Beast
 * Neon War Beast
 * Modified War Beast
 * Psion
 * Neon Psion
 * Wraith Psion
 * Venator
 * Neon Venator
 * Wraith Venator
 * Legionary
 * Neon Legionary
 * Wraith Legionary
 * Hoplite
 * Neon Hoplite
 * Wraith Hoplite
 * Phalanx
 * Neon Phalanx
 * Wraith Phalanx
 * Incendior
 * Neon Incendior
 * Wraith Incendior
 * Venator Prime
 * Neon Venator Prime
 * Wraith Venator Prime
 * Barbarian
 * Neon Barbarian
 * Wraith Barbarian
 * Gladiator
 * Neon Gladiator
 * Wraith Gladiator
 * Vilicus
 * Neon Vilicus
 * Wraith Vilicus
 * Centurion
 * Neon Centurion
 * Wraith Centurion
 * Optio
 * Neon Optio
 * Wraith Optio
 * Cornicen
 * Neon Cornicen
 * Wraith Cornicen
 * Aestus
 * Neon Aestus
 * Wraith Aestus
 * Argonite
 * Neon Argonite
 * Wraith Argonite
 * Colossus
 * Neon Colossus
 * Wraith Colossus
 * Decanus
 * Neon Decanus
 * Wraith Decanus

Weapons

 * Mortem Sword—Melee weapon used by Venators, deals a high-damage Solar attack.


 * Flechette Launcher—Heavy weapon that fires Void explosives in an arc.


 * Magma Thrower—Flamethrower that fires a continuous stream of burning Solar flame.


 * Umbran Missile—Void missiles that turn into mines upon impact with a surface. Fired only by a Decanus.


 * Slug Repeater—Solar weapon that fires a fast, powerful, 10-round burst of slugs. Used only by Argonites.


 * Excavation Rifle—Arc weapon that fires semi-explosive, high-damage rounds at a slow rate of fire. Can slightly knock enemies back.


 * Drill Cannon—Void weapon that fires an explosive round into the ground that burrows, tracks target, re-surfaces, and detonates. The explosive can be interrupted by shooting it in the ground or killing the wielder.


 * Rendis Gauntlets—Void melee weapon used only by Barbarians, doubles as a shield.


 * Aquilla Staff—Elemental staff used by Praetorians. Element type depends on type of Praetorian.

Vehicles

 * Imperator—Destructible gunship that carries a Heavy Slug Thrower and deploys a small squad of troops.


 * Neon Goliath—Goliath Tanks that carry Projection Rifles rather than Slug Rifles and fires Umbran Missles.


 * Anti-Air Goliath—Goliath Tanks whos turret is replaced with a turret that fires semi-explosive slugs at a target. Less resilient compared to other Goliaths.


 * Neon Scorpio—More resilient Scorpius turrets that have more weapon capabilities. Can be deployed by a Major Optio.


 * Projection Scorpio—Fires a Projection Rifle instead of a Slug Rifle.


 * Aurant Phantom—Larger Goliath Tank variant present only in the Tartarus Raid.


 * The Defense Net—6 unique Scorpius turrets present only in the Tartarus Raid.