Forum:Sumeragi

An alliance of Fallen, Hive, Vex, Cabal, Taken, and Former Guardians. Created by the mysterious leader of this alliance who called himself Nova. They believed the Traveler are the biggest threat in the universe and the Darkness was created to destroy it.

Overview
Created from the Fallen House of Shadow, Hive Cult of the Darkness, Vex Chaos Collective, Cabal Black Legion, The Corrupted Taken, Shadow Guardian and Adeptroid, a race that made up of Nova’s personal forces.

Leadership

 * Nova, Herrscher of Sumeragi (leader of Sumeragi)
 * Skalos, Kell of Shadows (leader of Fallen branch of Sumeragi)
 * Nikros, God of Darkness (leader of Hive branch of Sumeragi)
 * Atlas, Chaos Mind (leader of Vex branch of Sumeragi)
 * Xa'Lus, Dominus of Black (leader of Cabal branch of Sumeragi)
 * Consul, Slave of Corruption (leader of Taken branch of Sumeragi) (Servant of Nikros)
 * Uldren Sov, Vanguard (leader of Shadow Guardians)

Overview
The House of Shadow was formed from remnants of Devils, Exiles, Kings, Winter, and Wolves that believed that the House of Dusk would not be able to beat the Guardians. Using the technology the other houses had, along with the SIVA tech the Devil Splicers had during the SIVA Crisis, they created the House of Shadows. They joined Sumeragi during the Red War. They are distinguishable by black and purple bodysuit along with additional items if they are in higher ranks.

Leadership
The House of Shadow are the most complex house in existence, more so than the House of Dusk. Unlike the triumvirate leadership most houses has, the House of Shadow has more leadership role. Kell is political leader of house, while the Prince, or Princess, is the heir to the house. The Princes can start their own group call Clan which is smaller than a House. Archon are the high priest like most houses, however below are the Priest, or Priestess, which acts as the secondary Archon and heir to the Archon position should the current Archon is dead. Prime Servitor acts like the gods of most houses, however below them are the Sub-Prime which acts like secondary Primes and replacement for the Prime Servitor should the main one is destroyed.


 * Kell
 * Skalos, Kell of Shadows (current)
 * Prince (or Princess)
 * Nakos, Prince of Shadows
 * Sikas, Princess of Shadows
 * Archon
 * Nikis, Archon Shadow (current)
 * Crikis, Splicers Archon
 * Priest (or Priestess)
 * Axiki, Shadow Priest
 * Nariks, Shadow Priestess
 * Prime Servitor
 * Shimi, Prime Servitor
 * Sub-Prime
 * Shada-1, Sub Prime
 * Shade-7, Sub Prime

Dreg

 * Dreg - The lowest rank of Fallen who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow.
 * Pike Dreg - Dregs who ride Pikes as cavalry infantry to harass enemy forces.
 * Scout - Dregs who are equipped with Wire Rifles. They are tasked with scouting areas not under their control and reporting enemies activities.
 * Kamikaze - Dregs who's bodies are covered with Shock Grenades. They charge at enemy forces to take out the majority of them.
 * Kell’s Guard (Dregs) - Along with the Wretch Kell’s Guard, they acts as the first level of defense for their Kell. They wield Scorch Cannons, Shock Pistols, Shock Rifles and/or Shock Daggers.
 * Splicer Dreg - Dregs who are apart of the Shadow Splicer branch of the House of Shadows. Upgraded with SIVA tech, they more faster than most Dregs, and can throw SIVA charges. They act as the frontline infantry. They are equipped with modified Shock Pistols, and SIVA charges.
 * Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modification to allow faster movement and equipped with volatile thrusters that leaves a trail of Arc energy.

Wretch

 * Wretch - Wretches are two-armed, spear-wielding Fallen who serve under the House of Shadow. These Fallen warriors charge their enemies with Arc Spears, attempting to both slice and electrocute them.
 * Guardsman - Wretches who guards important locations and high-ranking fallen such as Barons and High Servitors. They are equipped with an Arc Spear and Shock Shield similar to a Scorn Lurker’s shield with an added Shock ability.
 * Executioner - Wretches who are skilled in killing Guardians and other enemy forces. They also ensure no fallen would do anything to cripple the House of Shadow if their agenda would go against the house. They are equipped with an Arc Axe.
 * Lancer - Wretches who utilize an Arc Lance instead of an Arc Spear. They are faster and more combat efficient than regular Wretches.
 * Paladin - Similar to a Lancer but equipped with a Shock Shield.
 * Kell’s Guard (Wretch) - Like the Dreg variant of the Kell’s Guard, they act as the first level of defense for their Kell. They are equipped with Arc Spear, Shock Shield, and/or Shock Lance.
 * Splicer Wretch - Wretches who are apart of the House of Shadows Splicer branch. Upgraded with SIVA Tech, they’re more faster than their normal counterpart and, using their upgraded Arc Spear, can paralyze their foes for 5 seconds.
 * Splicer Lancer - Similar to normal Lancer but can shoot electric beams with their upgraded Arc Lance.

Initiate

 * Initiate - Dregs and Wretches who are ready to ascend to the Vandal rank. They have two stubby arms during their ascension to Vandal. They have either a Shock Dagger, Shock Pistol, Shock Grenade, and/or Shock Rifle if they are Dreg. For Wretches, they have either Arc Spear, Arc Lance, and/or Shock Shield.
 * Splicer Initiate - Similar to a normal Initiate.

Vandal

 * Vandal - Most common troops of a Fallen crew and can fit in several roles. They are superior to Dregs and Wretches but subordinate to Captains. They wield either a Shock Pistol, Wire Rifle, or Shock Rifle.
 * Hitman - Vandals who wield four Shock Pistols, one for each arm. They're often employed to eliminate enemy leaders.
 * Marksman - Vandals who wield the Wire Rifle. They're used as sniper units to take out enemies from a distance.
 * Grenadier - Vandal who wield Shock Launcher. They launch two to three Shock Grenades to keep enemies at a distance.
 * Kell’s Guards (Vandal) - Along with the Marauder variant of the Kell’s Guard, they acts as the second level of defense for their Kell. They are equipped with Shock Pistols, Wire Rifles, or Shock Launchers.
 * Pike Vandal - Vandals who rides Pikes as cavalry infantry like Dregs but are more experienced as pilots.
 * Heavy Pike Vandal - Vandals who ride Heavy Pikes as heavy cavalry infantry that assault enemy position with heavy firepower.
 * Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to.
 * Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto.

Marauder

 * Marauder - Hooded Fallen with wrist-mounted blades, cloaks, and hoods, sporting gear similar to Guardian Hunters. They have the ability to cloak and are armed with either a Shrapnel Launcher or Shock Blades.
 * Assassin - Marauders that primarily use Shock Blades. They're employed to kill enemy leaders and wreak havoc within hostile territories.
 * Bladesman - Marauders that that wield Shock Blades. They're often been used as fast frontline infantry that sweep through enemies forces.
 * Saboteur - Marauders who've taken up the burden of sneaking into enemies bases to cause chaos and hijack technologies that could be useful for the House of Shadows, and by extension, Sumeragi itself.
 * Kell’s Guard (Marauder) - Along with the Vandal Kell’s Guard, they form the second line of defense for their Kell. They are equipped with Shock Blades, or the Shrapnel Launcher.
 * Shade Enforcer - A class of Marauder that belongs to an elite mercenary unit within the House of Shadow called Shades. They protect the House from assailants and traitors who could harm the house.
 * Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability.
 * Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies.

Captain

 * Captain - commanders of a Fallen crew. They are a known rank of the Fallen, carrying themselves with an air of superiority and nobility. Armed with either a Shrapnel Launcher, Shock Rifle, Shock Blades, or a Scorch Cannon. Equipped with an Arc Shield and can teleport.
 * Pike Leader - Captains who leads squads of Pike Dregs and Pike Vandals as they harass and assault enemies forces.
 * Weapon Forger - Captains who have taken up Gunsmithing to arm the house with new and improved weaponry.
 * Shade Captain - Captains who leads groups of Shade Enforcers as they roam in their lair for signs of insurgents and spies. They are equipped with Shock Blades.
 * Kell’s Guard Captain - Captains who act as the final defense of the Kell as well as serve as the leaders of the Kell’s Guard. Equipped with a Shrapnel Launcher, Shock Rifle, Shock Blades, or a Scorch Cannon.
 * Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity; and their Shock Rifles have higher fire rates and faster ballistic velocity.
 * Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch.

Notable Group

 * Shades
 * Shadow Splicers

Armament

 * Shock Dagger
 * Shock Pistol
 * Shock Blade
 * Arc Spear
 * Arc Lance
 * Arc Axe
 * Shock Shield
 * Wire Rifle
 * Shock Rifle
 * SIVA Charge
 * Shrapnel Launcher
 * Shock Launcher
 * Shock Grenade

Automata

 * Shank - Small floating drones employed by the Fallen as scouts, fire support, or to serve as a distraction.
 * Repeater Shank - Shanks that have a built-in Repeater mini-gun, greatly increasing their firepower.
 * Exploder Shank - Shanks that acts as kamikaze bots in battle.
 * Tracer Shank - Shanks that have a built-in Wire Rifle, allowing them to snipe hostiles from long range as effectively as any Vandal.
 * Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies.
 * Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts.
 * Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons.
 * Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor.
 * Exploder Heavy Shank - Heavy Shank that acts as Heavy kamikaze units. Explosions are more violent, and can coat the area of effect with napalm.
 * Tracer Heavy Shank - Heavy Shank that utilizes a Heavy version of Wire Rifle which have twice the power but requires more time to charge up.
 * Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart.
 * Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport.
 * Pilot Servitor - Servitor that acts as pilot for Ketch and Skiff.
 * Servitor War Mech - Based on the Insurrection Prime war mech, these Servitors serve as advanced warfare troops. However they are weaker than the original model.
 * Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities.
 * Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including a main cannon that fires laser-guided explosive rounds at a high velocity.
 * Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons.
 * Mortar Walker - Based on the Scorn Walker, they are more into anti-infantry weaponry such as flamethrowers and mortars.
 * Missile Walker - Walker that have anti-air weaponry to deal with ships with flak cannons and Surface to Air Missiles from their back mounted turret.
 * Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts.

Vehicle

 * Skriff - drop shuttle that are used to deploy Fallen and can teleport.
 * Ketch - large interstellar starships that act as mobile bases for high ranking Fallen.
 * Pike - light hovercraft primarily utilized as patrol vehicles
 * Heavy Pike - It has a slower rate of fire than the standard Pike, but fires splash-damage rounds. Also, strafing causes the Pike to fire bouncing Shock Grenades. Its armor is significantly stronger than a Sparrow or Pike's.

Overview
The Cult of the Darkness was a Hive sect that left the main Hive army to order to help improve themselves in battle. However, some of the higher members of the sect believe the main group was weak and decided to permanently become a rogue group. Led by Nikros, God of Darkness, along with his Council of Nikros, some of his powerful champion based on aspects of himself or his Queen and Consort, Aivu Arth, War-Queen of Darkness, and Neganul, Will of Nikros. During the Red War, they encountered Sumeragi and joined them after seeing their strength in combat. They have a blackish-purpleish coloring with spiked growth covering some parts of their body, along with red glowing eyes.

Leadership

 * God-King
 * Nikros, God of Darkness (and leader of the Council of Nikros)
 * Queen
 * Aivu Arth, War-Queen of Darkness
 * Consort
 * Neganul, Will of Nikros

Council of Nikros

 * High ranking members
 * Krota, Warpriest (Leader of the Cult’s military)
 * Mrugor, Monster of Nikros (Nikros’ personal Ogre bodyguard)
 * Ir Nukak, Deathsinger of Order (Twin leader of the wizards rank)
 * Ir Bukal, Deathsinger of Chaos (Twin leader of the wizards rank)
 * Lomak, Son of Nikros (Leader of the knights rank)
 * Shira, Daughter of Aivu Arth (Leader of the acolytes rank)
 * Shax, Servant of Neganul (Leader of the thrall rank)
 * Mid ranking members (known mention)
 * Ma Lak, Lady of Life (wizard leader of research and development)(servant of Ir Nukak)
 * Naxx, Vanguard of Krota (Knight leader of the military assault)
 * Sha Ra, Lady of Peace (wizard leader of diplomacy) (servant of Ir Nukak)
 * Kaxx, Guardian of Krota (Knight leader of the military defense)
 * Bikros, Lord of Death (Knight leader of I&T) (servant of Ir Bukal)
 * Kugal, Lord of War (Knight leader of strikes team) (servant of Ir Bukal)
 * Iris, Daughter of Lomak (Wizard Leader of training thrall)
 * Low ranking members (known ones)
 * Aria, Mockery of Neganul (Wizard)
 * Mo Kal, Servant of Shax (Acolyte)
 * Ko Mal, Blade of Shira (Darkblade)
 * Anrux, Fist of Mrugor (Knight)
 * Navathan, Beast of Neganul (Ogre)
 * Auryx, Eye of Aiva Arth (Acolyte)
 * Gaxx, Shield of Nikros (Vanquisher)

Thrall

 * Thrall - berserker pawns that rush into battles in groups and tear their targets apart with a pair of claws.
 * Carrion - winged Thrall that swoop down to attack their foes with mighty claws.
 * Cursed Carrion - winged suicidal bombers that creates a pool of Hive magic that damages foes upon death.
 * Cursed Thrall - kamikaze unit
 * Ogre Aspirant - Thrall that were midway into becoming Ogre. They are bulkier and much taller than Knights but shorter than the Ogre themselves. They have limited eye blast abilities and can slam.
 * Acolyte Ascendent - Thrall that are midway into ascending to Acolyte.

Acolyte

 * Acolyte - commonly encountered foot soldiers that utilize cover and distance to defeat their enemies and are armed with either a Shredder (common) or Boomer (very rare).
 * Adherent - sniper variant of normal Acolytes.
 * Vulture - winged Acolytes that act as aerial troops for ground support. Equipped with a Shredder.
 * Adherent Vulture - sniper variant of Vulture that act as specialist troops for long-range support.
 * Apprentice - magic servants to Wizard and Mages.
 * Knight Ascendent - Acolytes that are midway to becoming Knight, they are bulkier than normal Acolytes but not as much as Knight. Deals more melee damage.
 * Paladin Ascendant - female Acolytes that are undergoing ascension into Paladins. Can defend themselves with a pulse of penumbral fire if any opponent gets too close.
 * Wizard Ascendent - female Acolytes that are midway to becoming Wizard, they are more slender than normal Acolytes and have minor Hive magic abilities, such as an increased velocity and blast radius for their grenades.
 * Mage Ascendent - male Acolytes that are midway to becoming Mage.

Wizard

 * Wizard - the source of all Hive birth and can support them with dark magic. Equipped with a Solar shield.
 * Brood Queen - unique, and extremely rare and high-ranking Hive Wizards that are charged with spawning legions of Hive.
 * Brood Mother - Wizards that are in charge of brooding their spawn of Hive warriors.
 * Deathsinger - a special kind of Hive Wizard which possesses the ability to sing the Deathsong, a powerful song which kills anyone listening when it is complete.
 * Ogre Ritualist - Wizards that are in charge of Ogre creation. Due to their skills and vitality to the Hive, they are often marked as a high-value target. They can summon Ogre Aspirant for defense.
 * Mage - male version of normal Wizard, they have the same abilities as normal Wizard. Can sacrifice weak Hive to ascend to a Major and even Ultra if enough Hive subordinates are sacrificed.

Knight

 * Knight - elite forward heavy infantry of the Hive. Most commonly armed with a Boomer, but can also be seen with either a Cleaver or Shredder.
 * Vanquisher - sub-unit of regular Hive Knights that are armed with a Cleaver and a Hive Shield.
 * Darkblade - terrifying axe-wielding elite Knights.
 * Royal Guard - a fused version of Vanquisher and Darkblade with the former’s shield and the latter’s axe.
 * Ogre Rider - Knight who uses Ogres as a mount. If their mount is lost, they enter an enraged state and gain a higher rate of fire for their equipped weapon.
 * Raven - a heavy, aerial version of the Knight. They are few in number but are stronger than most aerial troops.
 * Raven Vanquisher - a winged version of Vanquisher with a smaller Hive Shield to make it easier to fly.
 * Raven Darkblade - a winged version of Darkblade.
 * Raven Royal Guard - a winged version of the Royal Guard with a smaller Hive Shield.
 * Paladin - female variant of the Hive Knight seen more often defending or leading Hive rituals. They can create a field of Hive magic that heals allies within the writhing aura. More allies healed by the aura also increases the Paladin's resilience and damage output.

Ogre

 * Ogre - mutated Thrall turned into mobile siege engines for the Hive; have devastating ranged and melee attacks.
 * Ritualist Guardian - Ogres who protects the Ogre Ritualist during Ogre creation rituals.
 * Frost Ogre - Arctic Ogres who blasts their opponents with an ice beam rather than the normal Void Eye Blast ability.
 * Blaze Ogre - Solar Ogres who shoots a beam of fire rather than the normal Void Eye Blast ability.
 * Ogre Mount - Ogres who takes Ogre Riders to battle like a cavalry unit. If the Rider is lost, the Ogre enters an enraged state and charges their foes.

Weapon

 * Cleaver
 * Boomer
 * Hive Shield
 * Soulfire Rifle
 * Splinter
 * Shredder
 * Axe

Vehicle

 * Tombship - Hive troop transport ships. They seems to possess a form of teleportation, warping in and out of combat zones with distinctive green wormholes.
 * Heavy Tombship - Hive Transports that carries Ogres.

Structure

 * Shrieker - Sentry that guards certain locations either in Hive territory or places of interest.
 * Snipe Shrieker - Shrieker that have the ability to shoot beams that stretched 15 miles.
 * Blaster Shrieker - Shrieker that shot void blasts like a Gatling gun.

Overview
Formed from the remnants of Vex units from other collectives with the exception of the Sol Divisive and Vex Sol Colletive. Led by Atlas, Chaos Mind with the help of his three Grand Minds, Zeus, Poseidon and Hades. Together they led the collective to a future where they would be free to act on their decision. They joined Sumeragi to enact that future. They can be identified with black plating with the head having horns similar to a Greek Minotaur as well as red lining.

Leadership
They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves.
 * God Mind(s)
 * Atlas, Chaos Mind
 * Grand Mind(s)
 * Zeus, Thunder Mind (Hydra)
 * Hades, Hell Mind (Minotaur)
 * Poseidon, Ocean Mind (Minotaur)
 * Axis Mind(s)
 * Ares, War Mind (Troll)
 * Hermes, Speed Mind (Harpy)
 * Herculus, Strength Mind (Minotaur)
 * Apollo, Sun Mind (Hydra)
 * Thanatos, Death Mind (Reaper)
 * Nyx, Night Mind (Seraphim)
 * Artemis, Huntress Mind (Throne)

Harpy

 * Harpy - scouting and patrolling support units that provide cover fire in a pinch and move around very quickly. Armed with a Harpy Slap Rifle or Vex Beam Weapon.
 * Medusa - based on the Gorgons from the Vault of Glass, they are however weaker than their original counterpart, but they can create a field of time stasis that freezes enemies in time for 5 seconds with any damage they received becomes double in strength.
 * Angel - small aerial Harpy drones that acts as surveillance camera and swarmer drone.
 * Grindylow - an aquatic version of Harpy, they are more sleeker as to move faster underwater, as well as the they tentacles having stingers to paralyze foes.

Goblin

 * Goblin - cannon fodder that rely on swarming to overwhelm their targets. Most commonly armed with a Slap Rifle, but can also been seen with a Torch Hammer (rare), or a Line Rifle (very rare).
 * Gnoll - Goblins that acts as melee fighter with a spear that paralyzed enemies in 3 seconds. Weak individually but strong in groups.
 * Archangel - second rank among the aerial troops, with their jet-pack allowing to fly easier as support troops.
 * Undine - aquatic cannon fodder with a triton as a weapon.

Fanatic

 * Fanatic - glitched Vex that attempt to decimate their opponents with their self-destruct sequences. Can infect Guardians with radiolarian fluid.
 * Blasphemer - glitched Hobgoblin that explode and infect enemies with solar radiolarian fluid.
 * Heretic - glitched Harpy that kamikaze foes in arc radiolarian fluid.
 * Renegade - glitched Minotaur that rammed into foes and covered them in void radiolarian fluid.

Hobgoblin

 * Hobgoblin - energy conduits and long range support machines that provide suppressive fire. Most commonly armed with a Line Rifle, but can also be seen with a Torch Hammer (rare) or a Slap Rifle (very rare).
 * Bugbear - torture and interrogation unit as well as advanced melee combat units.
 * Principality - an elite aerial troops among the lesser troops.
 * Triton - an aquatic long range support infantry, armed with aquatic Line Rifle with an shield that explode if it is hit.

Minotaur

 * Minotaur - large, extremely aggressive mobile foundries that can rapidly teleport to flank their targets. Equipped with a Void Shield. Most commonly armed with a Torch Hammer, but can also be seen with a Slap Rifle or a Vex Beam Weapon.
 * Centaur - An four-legged Minotaur that acts as a elite heavy infantry and elite commanders of Vex forces, just below Hydras. Arm with Torch Hammer, and an Vex Hammer.
 * Troll - an bulky Minotaur that acts as elite melee infantry and berserker of the Vex forces, they are armed with two Vex Hammer on both hands.
 * Flame Troll - Trolls that acts as medium range support units with their Vex Flamethrower and jetback.
 * Shock Troll - Trolls that acts as rare elite melee infantry with their Vex Shock Hammer.
 * Void Troll - Troll that acts as captains of the Troll units. They are a bit sleeker than their counterpart but throw Vex Grenades and uses Torch Hammer as weapons.
 * Power - aerial support units of aerial troops, as well as elite infantry units with their wings as support items.
 * Virtue - higher than Powers, they acts as healer support units with arms modified to repair Vex units.
 * Dominion - mobile weapon foundries among the aerial troops as well as grenadier of the aerial troops.
 * Adaro - elite aquatic Minotaur that acts as captains among the aquatic troops. Armed with a Slap Rifle and Torch Hammer.

Hydra

 * Hydra - aggressive, levitating robotic centipedes that provide heavy support to other Vex units; also serve as processing nodes. Armed with an Aeon Maul and equipped with a rotating shield that blocks all damage.
 * Giant - elite Hydra that acts as commander units among the Trolls and as processing nodes for Axis Minds.
 * Fire Giant - solar based Giant that is armed with Vex Flamethrowers and a Aeon Maul on top of its head and acts as commander units among the Flame Trolls. Also has rotating
 * Storm Giant - arc based Giants that acts as commander units among the Shock Troll. Protect by three rotating shield that reflects energy projection back at foes.
 * Void Giants - Giants that acts as commander units among the Void Troll. They with a Gatling version of Aeon Maul.
 * Throne - Commander units and heavy aerial troops among the flying Vex. Compared to the lower ranks, they are few of them, but they are extremely powerful.
 * Cherubim - Higher and fewer than the Thrones, their gatling-styled Aeon Maul and Healing aura makes them a high-priority target for Strikes and in some cases, Raids.
 * Seraphim - the highest level among the aerial troops. Only 6 of them can existed in a time, else the whole time space continually will collapse due to their power. That makes them an equal to Atheon, Time’s Conflux.