Fang of Xivu Arath

"A relic from the Hive god of war, passed down to you from Osiris and his followers."

- Artifact description

The Fang of Xivu Arath is a Hive Artifact that was in the possession of the Cult of Osiris. It was later sent by Osiris to Commander Zavala for further study when followers of Xivu Arath, God of War began appearing in the Solar System.

Column 1

 * Overload Rounds (Auto Rifle): Landing sustained hits on combatants with any Auto Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Auto Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions.
 * Unstoppable Hand Cannon: Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions.
 * Anti-Barrier Pulse Rifle: Grants weapon shield-piercing to any Pulse Rifle you are wielding bypassing combatant defenses. Pulse Rifles you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions.
 * Overload Rounds (Scout Rifle): Landing sustained hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Scout Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions.
 * Anti-Barrier Submachine Gun: Grants weapon shield-piercing to any Submachine Gun you are wielding bypassing combatant defenses. Submachine Guns you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions.

Column 2

 * Hand Cannon Targeting: Improved target acquisition, accuracy, and aim down sights speed for Hand Cannons.
 * Unflinching Pulse Rifle Aim: Reduces flinching from incoming fire while aiming Pulse Rifles.
 * Scout Rifle Targeting: Improved target acquisition, accuracy, and aim down sights speed for Scout Rifles.
 * Shotgun Dexterity: Faster ready and stow speed for Shotguns.
 * Grenade Launcher Loader: Increases reload speed of Grenade Launchers.

Column 3

 * Unflinching Hand Cannon Aim: Reduces flinching from incoming fire while aiming Hand Cannons.
 * Pulse Rifle Loader: Increases reload speed of Pulse Rifles.
 * Unflinching Scout Rifle Aim: Reduces flinching from incoming fire while aiming Scout Rifles.
 * Shotgun Ammo Finder: Increases your chance of finding ammo while you have a Shotgun equipped.
 * Grenade Launcher Scavenger: Grenade Launchers get bonus reserves when you pick up ammo.

Column 4

 * Momentum Siphon: Recharge your melee ability whenever you or a member of your fireteam staggers a Champion.
 * Surge Eater: Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion.
 * Unstoppable Schwartzschild Condensor: Void melee abilities stagger unshielded combatants. Strong against Unstoppable Champions.
 * Thermal Overload: Solar and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Spoils of War: Defeating a Champion using a finisher spawns Heavy ammo for you and your fireteam.

Column 5

 * Unstoppable Shotgun: Shotguns you wield fire a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions.
 * Pyretic Embrace: Casting a Solar Super restores you to full health and shields.
 * Berserker: When your Super ends, you gain a temporary bonus to weapon damage. The duration and strength of the bonus increases based on the number of combatants you defeated with your Super.
 * Abyssal Charge: Become Charged with Light by defeating combatants with Void melee abilities.
 * Thermal Blooming: Rapidly defeating combatants with Solar or Stasis melee attacks spawns an Orb of Power for your fireteam members.

Lore
[Report by VanNet encrypted router.]

Zavala, your most recent correspondence came as a surprise; while I thank you and Ikora for undergoing the formality of lifting my exile, I had not expected any additional direction from Vanguard High Command—and so I have not read it.

The zealots that followed me to Mercury have proved themselves useful… twice now, actually. They possessed an artifact in their stores: a Hive fang. Look to the grooves that run along its root. They allow it to break away from the jaw so that another may take its place. The Hive bear resemblance to another predator I found in simulations of ancient Earth. I don't imagine you've ever seen a shark, Zavala, but you would admire their simplicity and single-minded devotion. They are creatures of predatory instinct. Pure, in a way, to know what one is and act on it. They are not unlike our enemy. Not evil, but driven.

You will receive a case. Within it, you will find said fang; it is of Xivu Arath, Hive aspect of war. In my travels, I found similar artifacts ground and burnt upon a shrine buried deep beneath Luna's crust. The shrine reeks of Hive magic, and it is obviously the site of a ritual. I fear that in reaction to our Dark visitors, the broken ranks, left leaderless after Hashladûn's demise, called out to be recommitted into the fold. It is time to act, Zavala. She means to test our vulnerability.

Do not wait in your office for the Traveler to guide you. The City looks to the Vanguard to lead us to something better than fear. Be that leader, and I will stand by you.

List of appearances

 * Destiny 2:
 * Beyond Light