Faction

Factions are groups that Guardians can join and earn reputation with. Most factions are based within the Last City, but some are found elsewhere, such as the Reef. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no reputation stat, and furthermore, the enemy races have their own factions dedicated to their own goals.

Consensus Factions
These three factions form the City's government, the Consensus, and seek champions among the Guardians to represent them in the Crucible. Guardians may pledge themselves to a faction for a fee of 2500 Glimmer to support it and earn faction-specific rewards, such as Weapons, Armor, Emblems, and Shaders. Guardians can only change their allegiance once per week, and must pay the fee each time. Players continue to earn Vanguard or Crucible reputation in addition to reputation with their faction.

If players earn Level 25 Reputation with a Faction, they'll unlock a Faction quest that rewards an Exotic Class item that increases Reputation gains with that Faction.

Guardian Factions
These factions give reputation to Guardians by default.


 * Vanguard—the default faction for all Guardians. The Vanguard advise Guardians on missions and see to the City's defense. Guardians earn reputation with the Vanguard by completing Patrol missions, Story Missions, Strikes, and Vanguard Bounties
 * Crucible—the City's competitive arena. Guardians earn reputation by competing and completing Crucible bounties.
 * Iron Banner—a special tournament in the Crucible. Guardians earn reputation by winning matches and completing Iron Banner bounties.
 * Cryptarch—any Guardian who brings engrams for decoding are rewarded for their discoveries.
 * Gunsmith—field test weapons for the Tower's gunsmith, and he'll reward you with a special delivery with one of the City's Weapon Foundries.
 * Sparrow Racing League—complete and win Sparrow races to increase SRL Event Standing and earn better rewards. The Tower Shipwright hosts the event.

Quest Factions
These individuals seek the help of Guardians for their own agendas.


 * Eris Morn—a Guardian who is obsessed with stopping Crota, Son of Oryx. Completing her own set of story missions and bounties will unlock items for sale exclusive to her.
 * Queen's Wrath—the Reef is hiring Guardians to eliminate dangerous members of the House of Wolves that have escaped into the wild. The Queen's Guard awards those who brings the Reef's enemies to justice.
 * House of Judgment—the Queen wants the Prison of Elders cleared of its prisoners, and has tasked Guardians with this duty in exchange for treasures.

Other Factions
These factions are named, but cannot be joined by Guardians or have any Reputation stat.


 * Cult of Osiris: A cult dedicated to the teachings of Osiris. Players can interact with its representative, Brother Vance, but cannot earn reputation with them.
 * Symmetry: A minor faction that was founded on the teachings of Ulan-Tan. Barred from the Consensus for being too dangerous.
 * Concordat: A former Consensus member, ejected after its founder, Lysander, was exiled.

Enemy Factions

 * Fallen Houses:
 * House of Devils—noble House located on Earth, most commonly encountered by Guardians.
 * Devil Splicers—a radical sect of the Fallen Splicers belonging to the House of Devils.
 * House of Kings—secretive yet dangerous noble House on Earth rarely seen by Guardians.
 * House of Exile—a House of outcasts from the Battle of Twilight Gap located on the Moon.
 * House of Winter—large Fallen House on Venus looking to secure Vex technology.
 * House of Wolves—Fallen House that was once loyal to Mara Sov but rebelled under the leadership of Skolas, Kell of Kells.


 * Hive Sects:
 * The Hidden Swarm—the Hive's outermost line of defense on the Moon, most commonly encountered by Guardians.
 * Spawn of Crota—direct servants of Crota, Son of Oryx.
 * Blood of Oryx—direct servants of Oryx, the Taken King.
 * The Silent Brood—wardens of The Sunless Cell on the Dreadnought.


 * Vex Programmings:
 * Hezen Corrective—Vex units that seek out and attack the House of Winter on Venus.
 * Hezen Protective—protectors of important Vex sites like The Citadel.
 * Virgo Prohibition—aggressive and relentless Vex units that test the Cabal's Exclusion Zone.
 * Sol Divisive—protectors of the Black Garden.
 * Precursors—ancient yet futuristic Vex in the Vault of Glass.
 * Descendants—extremely old Vex from the future in the Vault of Glass.


 * Cabal Detachments:
 * Sand Eaters—most commonly encountered infantry on Mars.
 * Dust Giants—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives.
 * Siege Dancers—elite forward soldiers that take over newfound territory.
 * Ice Reapers—an elite Psion unit including the Psion Flayers.
 * Blind Legion—soldiers that seek out and and defend Vex artifacts on Mars.
 * Skyburners—celestial demolitions fleet; formerly a reserve fleet until the Taken War.