Public Event

A Public Event is a type of multiplayer match in Destiny in which several players in the same area work together to achieve a common goal. Events may occur while on patrol or within strike missions.

Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with Glimmer, experience, and sometimes a rare material for Gold-Tier ratings, which are rewarded instantly. Guardians can also pick up an additional reward at the postmaster if its their first gold-tier rating of the day.

Public Event Types

 * Defeat Extraction Crews - Defeat three waves of enemies before time runs out to deactivate the Glimmer Drill.
 * Event: Defend the Warsat - Have your Ghost scan the warsat; the more Guardians that stand near it, the faster it can download the data. Defend yourself from waves of enemy reinforcements.
 * Defeat the Devil Walker - Destroy a Devil Walker before time runs out.
 * Kill an Enemy - A powerful enemy with high health and rapid shield regeneration will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players.
 * Prevent Vex Sacrifices - Similar to Defend the Warsat, keep the Vex away from the object/area, allowing up to 10 sacrifices until failure. There is a countdown to defend the object/area.

Destiny Public Event Schedule
Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful. (i.e. Hallowed Knight, Reaver Captain) Fighting in this event does not reward the player with any bonus experience.

Additional Note: When fighting Hive Wizards for the Kill an Enemy events the wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target.