Hunter

"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw – at least not any more – but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever."

- Class description

The Hunter is a type of Guardian who uses stealth and long ranged weapons to kill their enemies. Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild. Some fear them as being dangerous, but their bravery has led to many discoveries dating back to the Golden Age.

Abilities
Hunters are focused on damage dealing from short and medium range.

All Guardians have certain abilities, some of which are granted by the Traveler, others which may appear more mundane in nature. All Guardians have a double jump ability and a "grenade-type" ability whose effects vary by class. All these abilities with the exception of the double jump can be upgraded over time and can be used in competitive PvP.

Subclasses

 * Gunslinger—"A lone wolf who lives for the perfect shot." A class suited for engaging single high-priority targets, specializing in Solar Light attacks.
 * Super—Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light
 * Grenades—Incendiary Grenade, Tripmine Grenade, Swarm Grenade
 * Melee—Throwing knife: Throw a knife from a distance.
 * Jump—Double Jump; Triple Jump


 * Bladedancer—"Beautiful lethality, relentless style." A class suited for dealing with a large amounts of low level enemies, specializing in Arc Light attacks. Unlocked at level 15.
 * Super—Arc Blade: Charge your blade with Arc Light and consume your foes with lightning.
 * Grenades—Flux Grenade, Skip Grenade, Arcbolt Grenade
 * Melee—Blink Strike: A powerful melee attack with extended range.
 * Jump—Double Jump; Blink


 * Nightstalker—"Draw from the Void. Light the way." A class suited for tying down enemies keeping them at bay, specializing in Void Light attacks. Available in The Taken King.
 * Super—Shadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
 * Grenades—Spike Grenade, Voidwall Grenade, Vortex Grenade
 * Melee—Smoke: Throw Smoke to slow and disorient those within its cloud.
 * Jump—Double Jump; Triple Jump

In-Game

 * Cayde-6
 * Eris Morn
 * Efrideet
 * Shiro-4
 * Tevis (Voice only)

Mentioned

 * Ana Bray
 * Ain Suhu-ässä
 * Andal Brask
 * Dredgen Yor
 * Gheleon
 * Jaren Ward
 * Omar Agah
 * Pahanin
 * Perun
 * Sai Mota
 * Shin Malphur

Trivia

 * Destiny marks the third time a group of entities in a Bungie game has been named "Hunters", the other two being Marathon and Halo. It also marks the first time that Hunters are not an enemy class.


 * The Hunter's outfit is shown to have a 50:50 fabric to armor ratio. Its visual design is meant to look like they scavenge the wilderness for gear, with torn capes and gear based on HAZMAT material.


 * So far, Hunters are the only Guardians that do not have any orders within the Last City, unlike the Titans and Warlocks. It is possible that due to the "lone wolf" mindset of the Hunters and their desire to explore, the Hunters do not have orders bound to the city.

List of appearances

 * The Law Of The Jungle
 * Destiny