Forum:Sumeragi

An alliance of Fallen, Hive, Vex, Cabal, Taken, and Former Guardians. Created by the mysterious leader of this alliance who called himself Nova. They believed the Traveler are the biggest threat in the universe and the Darkness was created to destroy it.

Overview
Created from the Fallen House of Shadow, Hive Cult of the Darkness, Vex Chaos Collective, Cabal Black Legion, The Corrupted Taken, Shadow Guardian and Adeptroid, a race that made up of Nova’s personal forces.

Leadership

 * Nova, Herrscher of Sumeragi (leader of Sumeragi)
 * Skalos, Kell of Shadows (leader of Fallen branch of Sumeragi)
 * Nikros, God of Darkness (leader of Hive branch of Sumeragi)
 * Atlas, Chaos Mind (leader of Vex branch of Sumeragi)
 * Xa'Lus, Dominus of Black (leader of Cabal branch of Sumeragi)
 * Consul, Slave of Corruption (leader of Taken branch of Sumeragi) (Servant of Nikros)
 * Uldren Sov, Vanguard (leader of Shadow Guardians)

Overview
The House of Shadow was formed from remnants of Devils, Exiles, Kings, Winter, and Wolves that believed that the House of Dusk would not be able to beat the Guardians. Using the technology the other houses had, along with the SIVA tech the Devil Splicers had during the SIVA Crisis, they created the House of Shadows. They joined Sumeragi during the Red War. They are distinguishable by black and purple bodysuit along with additional items if they are in higher ranks.

Leadership
The House of Shadow are the most complex house in existence, more so than the House of Dusk. Unlike the triumvirate leadership most houses has, the House of Shadow has more leadership role. Kell is political leader of house, while the Prince, or Princess, is the heir to the house. The Princes can start their own group call Clan which is smaller than a House. Archon are the high priest like most houses, however below are the Priest, or Priestess, which acts as the secondary Archon and heir to the Archon position should the current Archon is dead. Prime Servitor acts like the gods of most houses, however below them are the Sub-Prime which acts like secondary Primes and replacement for the Prime Servitor should the main one is destroyed.


 * Kell
 * Skalos, Kell of Shadows (current)
 * Prince (or Princess)
 * Nakos, Prince of Shadows
 * Sikas, Princess of Shadows
 * Archon
 * Nikis, Archon Shadow (current)
 * Crikis, Splicers Archon
 * Priest (or Priestess)
 * Axiki, Shadow Priest
 * Nariks, Shadow Priestess
 * Prime Servitor
 * Shimi, Prime Servitor
 * Sub-Prime
 * Shada-1, Sub Prime
 * Shade-7, Sub Prime

Dreg

 * Dreg - The lowest rank of Fallen who seek to prove their worth. They act as the frontline soldiers for the House of Shadow, as well as the most versatile units of the House of Shadow.
 * Pike Dreg - Dregs who ride Pikes as cavalry infantry to harass enemy forces.
 * Scout - Dregs who are equipped with Wire Rifles. They are tasked with scouting areas not under their control and reporting enemies activities.
 * Kamikaze - Dregs who's bodies are covered with Shock Grenades. They charge at enemy forces to take out the majority of them.
 * Kell’s Guard (Dregs) - Along with the Wretch Kell’s Guard, they acts as the first level of defense for their Kell. They wield Scorch Cannons, Shock Pistols, Shock Rifles and/or Shock Daggers.
 * Splicer Dreg - Dregs who are apart of the Shadow Splicer branch of the House of Shadows. Upgraded with SIVA tech, they more faster than most Dregs, and can throw SIVA charges. They act as the frontline infantry. They are equipped with modified Shock Pistols, and SIVA charges.
 * Splicer Pike Dreg - Similar to Pike Dregs except the Pike has received heavy modification to allow faster movement and equipped with volatile thrusters that leaves a trail of Arc energy.

Wretch

 * Wretch - Wretches are two-armed, spear-wielding Fallen who serve under the House of Shadow. These Fallen warriors charge their enemies with Arc Spears, attempting to both slice and electrocute them.
 * Guardsman - Wretches who guards important locations and high-ranking fallen such as Barons and High Servitors. They are equipped with an Arc Spear and Shock Shield similar to a Scorn Lurker’s shield with an added Shock ability.
 * Executioner - Wretches who are skilled in killing Guardians and other enemy forces. They also ensure no fallen would do anything to cripple the House of Shadow if their agenda would go against the house. They are equipped with an Arc Axe.
 * Lancer - Wretches who utilize an Arc Lance instead of an Arc Spear. They are faster and more combat efficient than regular Wretches.
 * Paladin - Similar to a Lancer but equipped with a Shock Shield.
 * Kell’s Guard (Wretch) - Like the Dreg variant of the Kell’s Guard, they act as the first level of defense for their Kell. They are equipped with Arc Spear, Shock Shield, and/or Shock Lance.
 * Splicer Wretch - Wretches who are apart of the House of Shadows Splicer branch. Upgraded with SIVA Tech, they’re more faster than their normal counterpart and, using their upgraded Arc Spear, can paralyze their foes for 5 seconds.
 * Splicer Lancer - Similar to normal Lancer but can shoot electric beams with their upgraded Arc Lance.

Initiate

 * Initiate - Dregs and Wretches who are ready to ascend to the Vandal rank. They have two stubby arms during their ascension to Vandal. They have either a Shock Dagger, Shock Pistol, Shock Grenade, and/or Shock Rifle if they are Dreg. For Wretches, they have either Arc Spear, Arc Lance, and/or Shock Shield.
 * Splicer Initiate - Similar to a normal Initiate.

Vandal

 * Vandal - Most common troops of a Fallen crew and can fit in several roles. They are superior to Dregs and Wretches but subordinate to Captains. They wield either a Shock Pistol, Wire Rifle, or Shock Rifle.
 * Hitman - Vandals who wield four Shock Pistols, one for each arm. They're often employed to eliminate enemy leaders.
 * Marksman - Vandals who wield the Wire Rifle. They're used as sniper units to take out enemies from a distance.
 * Grenadier - Vandal who wield Shock Launcher. They launch two to three Shock Grenades to keep enemies at a distance.
 * Kell’s Guards (Vandal) - Along with the Marauder variant of the Kell’s Guard, they acts as the second level of defense for their Kell. They are equipped with Shock Pistols, Wire Rifles, or Shock Launchers.
 * Pike Vandal - Vandals who rides Pikes as cavalry infantry like Dregs but are more experienced as pilots.
 * Heavy Pike Vandal - Vandals who ride Heavy Pikes as heavy cavalry infantry that assault enemy position with heavy firepower.
 * Splicer Vandal - Vandals who are a part of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can regain most of their health and enter a berserk state when prompted to.
 * Splicer Hitman - Acts similar to normal Hitmen but their Shock Pistol shoot semi-auto.

Marauder

 * Marauder - Hooded Fallen with wrist-mounted blades, cloaks, and hoods, sporting gear similar to Guardian Hunters. They have the ability to cloak and are armed with either a Shrapnel Launcher or Shock Blades.
 * Assassin - Marauders that primarily use Shock Blades. They're employed to kill enemy leaders and wreak havoc within hostile territories.
 * Bladesman - Marauders that that wield Shock Blades. They're often been used as fast frontline infantry that sweep through enemies forces.
 * Saboteur - Marauders who've taken up the burden of sneaking into enemies bases to cause chaos and hijack technologies that could be useful for the House of Shadows, and by extension, Sumeragi itself.
 * Kell’s Guard (Marauder) - Along with the Vandal Kell’s Guard, they form the second line of defense for their Kell. They are equipped with Shock Blades, or the Shrapnel Launcher.
 * Shade Enforcer - A class of Marauder that belongs to an elite mercenary unit within the House of Shadow called Shades. They protect the House from assailants and traitors who could harm the house.
 * Splicer Marauder - Marauders who are apart of the House of Shadow Splicer branch. Their weaponry have been upgraded with new abilities. They can permanently cloak themselves, as well as stun and disorient enemies with their enhanced melee ability.
 * Splicer Assassin - Similar to normal Assassins but are faster due to cybernetic implants and, with upgraded Shock Blades, can slow enemies.

Captain

 * Captain - commanders of a Fallen crew. They are a known rank of the Fallen, carrying themselves with an air of superiority and nobility. Armed with either a Shrapnel Launcher, Shock Rifle, Shock Blades, or a Scorch Cannon. Equipped with an Arc Shield and can teleport.
 * Pike Leader - Captains who leads squads of Pike Dregs and Pike Vandals as they harass and assault enemies forces.
 * Weapon Forger - Captains who have taken up Gunsmithing to arm the house with new and improved weaponry.
 * Shade Captain - Captains who leads groups of Shade Enforcers as they roam in their lair for signs of insurgents and spies. They are equipped with Shock Blades.
 * Kell’s Guard Captain - Captains who act as the final defense of the Kell as well as serve as the leaders of the Kell’s Guard. Equipped with a Shrapnel Launcher, Shock Rifle, Shock Blades, or a Scorch Cannon.
 * Splicer Captain - Captains who are apart of the House of Shadow Splicer branch. Their weapons have also been substantially upgraded: their Shrapnel Launchers have higher muzzle velocity; and their Shock Rifles have higher fire rates and faster ballistic velocity.
 * Splicer Weapon Forger - similar to normal Weapon Forger but are more skilled in their craft, capable of upgrading Fallen weaponry to help suit the Splicer branch.

Notable Group

 * Shade
 * Shadow Splicer

Armament

 * Shock Dagger
 * Shock Pistol
 * Shock Blade
 * Arc Spear
 * Arc Lance
 * Arc Axe
 * Shock Shield
 * Wire Rifle
 * Shock Rifle
 * SIVA Charge
 * Shrapnel Launcher
 * Shock Launcher
 * Shock Grenade

Automata

 * Shank - Small floating drones employed by the Fallen as scouts, fire support, or to serve as a distraction.
 * Repeater Shank - Shanks that have a built-in Repeater mini-gun, greatly increasing their firepower.
 * Exploder Shank - Shanks that acts as kamikaze bots in battle.
 * Tracer Shank - Shanks that have a built-in Wire Rifle, allowing them to snipe hostiles from long range as effectively as any Vandal.
 * Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies.
 * Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts.
 * Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons.
 * Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor.
 * Exploder Heavy Shank - Heavy Shank that acts as Heavy kamikaze units. Explosions are more violent, and can coat the area of effect with napalm.
 * Tracer Heavy Shank - Heavy Shank that utilizes a Heavy version of Wire Rifle which have twice the power but requires more time to charge up.
 * Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart.
 * Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport.
 * Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities.
 * Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including a main cannon that fires laser-guided explosive rounds at a high velocity.
 * Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons.
 * Mortar Walker - Based on the Scorn Walker, they are more into anti-infantry weaponry such as flamethrowers and mortars.
 * Missile Walker - Walker that have anti-air weaponry to deal with ships with flak cannons and Surface to Air Missiles from their back mounted turret.
 * Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts.

Vehicle

 * Skriff - drop shuttle that are used to deploy Fallen and can teleport.
 * Ketch - large interstellar starships that act as mobile bases for high ranking Fallen.
 * Pike - light hovercraft primarily utilized as patrol vehicles
 * Heavy Pike - It has a slower rate of fire than the standard Pike, but fires splash-damage rounds. Also, strafing causes the Pike to fire bouncing Shock Grenades. Its armor is significantly stronger than a Sparrow or Pike's.

Overview
The Cult of the Darkness was a Hive sect that left the main Hive army to order to help improve themselves in battle. However, some of the higher members of the sect believe the main group was weak and decided to permanently become a rogue group. Led by Nikros, God of Darkness, along with his Council of Nikros, some of his powerful champion based on aspects of himself or his Queen and Consort, Aivu Arth, War-Queen of Darkness, and Neganul, Will of Nikros. During the Red War, they encountered Sumeragi and joined them after seeing their strength in combat. They have a blackish-purpleish coloring with spiked growth covering some parts of their body, along with red glowing eyes.

Leadership

 * God-King
 * Nikros, God of Darkness (and leader of the Council of Nikros)
 * Queen
 * Aivu Arth, War-Queen of Darkness
 * Consort
 * Neganul, Will of Nikros


 * Council of Nikros
 * Krota, Warpriest (Leader of the Cult’s military)
 * Mrugor, Monster of Nikros (Nikros’ personal bodyguard)
 * Ir Nuk, Deathsinger of Order (Twin leader of the wizards rank)