Sunbreaker

"A Sunbreaker does not answer to any but the will of the Light. [...] Wield no power but the fury of fire!"

- Ouros

Sunbreaker is a Solar-based Titan subclass featured in Destiny and Destiny 2.

Upgrades (Destiny 1)
"Forge the fury of undying suns."

- Class Description

Tier 1—Grenades

 * Fusion Grenade—an explosive grenade that causes bonus damage when attached to its target
 * Thermite Grenade—a grenade that sends forward a burning line of fire
 * Incendiary Grenade—a grenade whose explosion catches enemies on fire, causing additional damage over time

Tier 2—Movement

 * Lift—jump and then press again while in the air to activate Lift
 * Increased Height—upgrades Lift to carry you higher
 * Increased Control—upgrades Lift for better directional control while in the air
 * Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

 * Hammer of Sol—summon a flaming hammer and wreak destruction down upon your enemies
 * Forgemaster—throw more hammers, and hammers cause bigger explosions
 * Suncharge—press during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies
 * Scorched Earth—ignite the world, creating Sunspots everywhere your Hammer of Sol impacts

Tier 4—Melee

 * Sunstrike—burn your enemies with a heavy Solar Melee strike
 * Melting Point—burn away your target's defenses. While burning, targets are weakened to both you and your allies
 * Thermal Vent—Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside
 * Stoke the Forge—reduces Sunstrike cooldown. Getting a killing blow with Sunstrike instantly recharges it

Tier 5—Training 1

 * Titan Codex I—training focused on battle recovery and toughness
 * Titan Codex II—training focused on speed and toughness
 * Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

 * Flameseeker—your Hammer of Sol will alter its flight path to seek out your enemies
 * Explosive Pyre—enemies felled by your hammer explode, chaining fiery Solar damage to others
 * Fleetfire—enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times

Tier 7—Training 2

 * Titan Codex IV—training focused on all attributes
 * Titan Codex V—training focused on maximum recovery
 * Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

 * Simmering Flames—when Super energy is full, grenade and melee abilities recharge twice as fast
 * Cauterize—enemies brought down by your fire regenerate your health
 * Fire Keeper—while standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer

Grenades

 * Incendiary Grenade: An explosive grenade that catches enemies in its radius on fire.
 * Thermite Grenade: A grenade that sends forth a line of fire.
 * Fusion Grenade: A grenade that deals bonus damage when attached to enemies.

Class Ability

 * Towering Barricade: A large barrier that seals off dangerous areas for a short time.
 * Rally Barricade: A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it.

Movement

 * High Lift: Upgrades Lift to reach greater heights.
 * Straft Lift: Upgrades Lift to provide better directional control.
 * Catapult Lift: Upgrades Lift to provide a strong initial burst of speed.

Super

 * Hammer of Sol: Summon forth a flaming hammer that can be thrown at enemies.

Code of the Fireforged

 * Hammer Strike: Unleashes a blazing hammer that weakens enemies after sprinting.
 * Tempered Metal: Solar ability kills grant you and nearby allies better movement and reload speed.
 * Battle Forge: Enemies killed by Hammer of Sol explode.
 * Vulcan Rage: Hammers shatter into explosive molten embers upon impact.

Code of the Siegebreaker

 * Mortar Blast: A melee ability that unleashes a Solar explosion, setting nearby enemies on fire.
 * Sun Warrior: Solar ability kills restore health. Grenade and melee kills leave Sunspots in their wake.
 * Ring of Fire: Solar abilities recharge faster while standing in a Sunspot.
 * Solar Siege: Hammers create a Sunspot on impact. Throw hammers faster while standing in a Sunspot.

Code of the Devastator

 * Throwing Hammer: Melee ability which throws a solar hammer. This hammer will drop on the ground once thrown, and can be picked up to recharge melee ability energy.
 * Tireless Warrior: Picking up a hammer off the ground triggers health regeneration
 * Roaring Flames: Killing enemies with the Throwing Hammer ability or any solar ability increases damage output, stacking up to three times.
 * Burning Maul: Changes the sunbreaker super to be a massive solar hammer, which can be used to strike quick, consecutive blows, or to slam the ground, leaving trails of fire.

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2