King's Fall

"Long live the King."

- Mission description

King's Fall is the raid of The Taken King expansion. It was unlocked on September 18, 2015, three days after the expansion's release. King's Fall will take players into the furthest depths of the Dreadnaught and serve as the conclusion to the Taken War storyline.

Unique among raids, King's Fall features not only a normal and Heroic mode, but also challenge modes like those in the Prison of Elders.

Note that if one wants to obtain the drops needed to obtain Touch of Malice, they should have the quest The Old Hunger active before starting the raid.

Unique Enemies

 * Adept (Major Acolyte)
 * Light-Eater Ogre (Ultra Ogre)
 * Vessel of Oryx (Major Knight)
 * Light-Eater Knight (Ultra Knight) (Only appears in Hard Mode)
 * Shade of Oryx (Echo of Oryx variant)

Bosses

 * Warpriest
 * Golgoroth
 * Ir Anûk, Deathsinger
 * Ir Halak, Deathsinger
 * Oryx, the Taken King

Hall of Souls
This step is easily complete with a full fireteam of six.

1) Separate the team into three groups of two.

2) Two people pick up the two relics and wait as the rest of the fireteam destroys the center gate. Take out all enemies and locate the statue with another relic. Both people must hold X and slam their relics into the statue at roughly the same time.

3) This is where the three groups of two split comes in handy. Two people go left, two people go right and two people stay and take out all enemies in the center. As you travel either left or right you will encounter a relic. For both sides one person must be a gunner and the other one a relic holder. The gunner's duty is to guide the relic holder back to the statues, distracting enemies and destroying shield gates on the way.

4) After both relic holders locate the statue and activate the second relics more relics will appear, this time further away than last time. The whole team must repeat step 3 until both relics are placed into all six statues, thus being six rounds.

5) After the team successfully activated all statues, a portal will open in the Court of Oryx and enemies will come out. Kill them all and proceed into the gate. Once passed, a chest containing mostly moldering shards will appear (we haven't been lucky to get anything else.) The chest cannot be opened until the whole fireteam has passed through the portal.

6)You will now leave Hall of Souls and enter the next location, The Crux.

Basilica
After leaving the Portico, you will enter a room with several Acolytes and Adepts. Assign roles to your team if you have not already. (Ex: Ad control) When everyone is ready, have the 2 in the middle kill the Acolytes and Adepts, while 2 on the left and right pick up the brands. The people who were not dealing with Acolytes and Adepts MUST get on their respective Annihilator Totems. Once every Acolyte and Adept is dead in the middle, have the two guardians in the middle go to left or right, one on each. The player who first picked up the brand should head to the middle, while the remaining two deal with boomers that appear just above a small statue of Oryx. This repeats itself (except the Acolytes and Adepts part) 10 times on each side, then the Warpriest fight starts. Step on all 3 plates at the same time and then kill all the adds. when you hear A Knight yell (Which is when all the Adepts are dead), a Hallowed melee knight will spawn. Kill it and once all 3 are dead, the Glyph sequence starts. Have one person call out the sequence (Most often, the 1st sequence is either left, middle, right, or left, right, middle.) The person who stepped on the last plate will get the "Brand of The Initiate." This Brand is the only way to inflict damage on the Warpriest. And when their timer is at 3 seconds, kill an add or you will die (If you have the brand) While the remaining 5 Unload DPS on the Warpriest. After the last brand expires, All players must hide behind a Monolith (There are 3.) because the Warpriest will call upon his Oculus. If you do not stand behind a monolith, you will die to Searing Torrent from the Oculus. In Hard Mode, the Warpriest will draw power from a monolith and will gain a Taken ability based on the monolith (Left is Axion Dart, Middle is Hobgoblin orbs, and Right is Darkness Bolt). This repeats until the Warpriest is dead, just with different Sequences. After 2 Pillars (Or half the fight) have been destroyed, Taken start spawning, And the Yellow bar knights spawn right on the plates. After 4 DPS rounds have passed and you have not yet killed The Warpriest, your team will wipe due to there being no monoliths to hide behind and Searing Torrent going off killing everyone and making you do it all over again. After Enraging, Searing Torrent's effect of killing you is persistent even after the Oculus goes away.

Golgoroth's Cellar
After defeating The Warpriest you will go through the portal and end up in Golgoroth's Cellar and will have to traverse a maze to get to boss once your fireteam reaches the exit a door will open and you will be able to fight Golgoroth. Start the fight by shooting the orb hanging from the celling and Golgoroth will spawn with lots of Thrall, Cursed Thrall, Acolytes and Adepts. After killing all the enemies except Golgoroth have one player shoot Golgoroth in the back while the rest shoot one of the orbs hanging from the celling and when you stand in it you will get a massive damage buff against Golgoroth by entering the Pool of Reclaimed Light and you will do the most damage by shooting him in the chest and to do that have the player who captured his gaze stand behind the players on the upper platform shooting the projectiles Golgoroth is firing at you when the player who has the gaze when the Gaze timer reaches zero tell your fireteam to get out before Golgoroth wipes them out. Repeat the process until Golgoroth dies and you will receive loot then when you're ready proceed into the cave behind the Tablet of Ruin into the Transept. If a player dies it will charge the Tablet of Ruin and if 6 players die or Golgoroth Enrages the Tablet will complete and its a wipe because you will be Drained of Light.

Rewards

 * Kingsbane - Emblem
 * Kingslayer - Ghost Shell
 * Moldering Shards
 * Silence of A'arn - Shotgun
 * Doom of Chelchis - Scout Rifle
 * The Ascendant - Emblem (Only from Hard)
 * Smite of Merain - Pulse Rifle
 * Zaouli's Bane - Hand Cannon
 * Defiance of Yasmin - Sniper Rifle
 * Quillim's Terminus - Machine Gun
 * Elulim's Frenzy - Rocket Launcher
 * Bond of the Wormlore - Warlock Bond
 * Worm Gods' Boon - Warlock Bond (Only from Hard)
 * Cloak of Seven Bones - Hunter Cloak (Hard Mode Exclusive)
 * Mark of the Old Challenge - Titan Mark (Hard Mode Exclusive)