Orin

"I need to know what you found out there."

- Orin

Orin the Lost, born Nasya Sarwar as a Human and Nasan Ar as an Awoken, is a Titan Sunbreaker who once served in the Pilgrim Guard and was a friend of Queen Mara Sov before she went searching for The Nine sometime after the Red War. Her encounter with the Nine transformed her into the Emissary, and she now watches over the Trials of the Nine and serves as their liaison to Queen Mara and The Drifter.

Life as a Human
When Nasya was twenty-seven years old she won a lottery to board the Exodus vessel Yang Liwei, which sought to establish a human colony outside of the Sol System and away from the Traveler's influence. Among the few possessions she brought with her were a silver jar containing her mother's ashes, an unopened letter from her brother, an augment with over thirty-thousand songs and videos stored on it, and several seeds and cuttings from her favorite neighborhood plants. As the Yang Liwei left Earth, Naysa worked aboard the ship as a Scopare, a member of the janitorial group. Starting small, she worked with the hope either being granted one of the remaining civilian cryopods or receiving a promotion to Auturge so that she could work in the hydroponics facilities. Nasya utilized her multilingualism to make friends amongst the other workers, many of whom did not share a common language, and quickly began teaching them other languages so they could all communicate better. As with all passengers of the ship she was pulled into the singularity formed between the clash between Light and Darkness and transformed into an Awoken.

Life in The Distributary
"It seems to me that you lend people grace when you help them explain themselves." "That's just mediation." "Don't sell yourself short. Anyone can break up a fight. Few people can so clearly grasp the spirit of a thought, then rephrase it so that deaf ears hear it. Gifts like that can end wars."

- The Diasyrm recruiting Nasan as a translator

Upon awakening in the Distributary with only the silver jar containing her mother's ashes remaining of her possessions, although she did not remember what it contained and only felt that she could not part with it. Taking the new name of Nasan Ar, she made her home under the largest tree she found and welcomed any Awoken passersby to stay by her campfire. Over time, these visitors helped her build a house and many eventually settled there as well, leading to the creation of a small village. Eventually, she reluctantly became the mayor of her village, but although she loved her community she felt trapped by her responsibilities and knew that she did not want to be shackled to the village forever. Tormented by these feelings, Nasan departed the village one night with her silver jar to leave in search of her true purpose.

Nasan began wandering the Distributary and took up random jobs, including being a Corsair for a few weeks, working as a field hand for a summer, and being an accountant for an atom merchant. She did not find fulfillment in any of these tasks, but met a man who noted her silver jar and suggested she might be a treasure hunter. Intrigued by the possibility, Nasan went exploring in a cavern where she met and befriended the Paladin Sjur Eido. The warrior suggested that if she was searching for a purpose she should meet the the Diasyrm, leader of the Eccaleists. After spending time in the Eccaleists camp, Nasan was approached by the Diasyrm and offered the job of a translator. Nasan pointed out that all of the Awoken there could communicate with each other and that no regional dialect was distinct enough to require translation. The Diasyrm explained that Nasan had spent her time there helping to stop arguments and fights before they began by understanding both sides and helping peacefully guide them to a solution. Prideful but embarrassed, Nasan tried to wave that off as simple mediation, but the Diasyrm insisted she had a gift for helping people understand each other and that gifts like hers could end war, although she warned that the Sanguine would not like that talent. With her purpose found for the time being, Nasan helped deal with the wounds in Awoken society caused by the Theodicy War and its aftermath, including the disappearance of the Diasyrm. She worked in small groups of less than ten people, believing that change could only happen at smaller personal levels.

Many years later, Nasan heard Mara Sov give a speech advocating that the Awoken leave the Distributary and return to the Sol System out of the belief that they owed the rest of humanity a debt for leaving them behind in their time of crisis. The idea of having abandoned the worlds of humanity in such a manner hurt Nasan deeply, and after four nights of not sleeping concluded that she would join Mara. By then, her friend Sjur had become Mara's paramour and introduced Nasan to her and the preparations for departure were made. Nasan vowed to talk with Awoken who had chosen to remain and convince them to come, but Mara rebuked her and asked that she instead help those who chose to leave come to terms with the grief that came with that decision. She accepted this task and saw some of the stress in Mara's face fade. During their exodus, Nasan felt a deep schism from the separation of their people. Holding onto the silver jar for comfort, Nasan wondered who she had left behind so long ago and if they might still be alive when the Awoken returned.

The Queen's Emissary
"I want them to understand that you are—that you—that you are good. That you aren't what they think. And if they know that and still wish to live apart from us on Earth, that's fine. That's their choice."

- Nasan asking Mara's permission to serve as her emissary to the Awoken of Earth

Following the return to the Sol System and the Awoken's attempt to build a society within the wrecked starships of the asteroid belt, Nasan bonded further with Mara and became an unofficial counselor to the Awoken leader. Realizing that Mara was an enigma to their people due to her style of speaking, Nasan did her best to convey her true meaning to the rest of their people. However, the aftermath of the Long Unquiet Night and the schism following the discovery of the Traveler and the Fallen on Earth led to many Awoken abandoning the Reef in favor of returning to Earth to directly help the remnants of humanity there.

The day after Mara was made Queen and proclaimed that the riven group cannot return if they leave, Nasan asks to follow them and convince them that Mara was a good person and not the tyrant they believed. She saw Sjur bristle at that suggestion, but Mara held up a hand and allowed Nasan to continue. She wished for them to understand this truth and that if they still chose to live on Earth that would be acceptable. Mara noted softly that she did not need them to understand, but Nasan heard the grief buried in her comment. She was relieved and reassured Mara that she understood that and admired her courage to be disliked, but that good will needed to be cultivated. She left unsaid her thoughts that Mara was not used to feeling like she did not know everything, although she suspected that Mara heard that thought. Mara turned away and agreed to her request, but reminded her that if she left she could not return. Clasping her Queen and friend's hand, Nasan told her she understood.

Traveling to Earth with a gun, a survival kit, and her silver jar, Nasan did not find any Awoken near her landing site. She began wandering a prairie and slept in lonely campsites. Slightly under two weeks after her landing, a group of Risen who were afraid of the strange world and of her strange appearance attacked Nasan's campsite as she slept and murdered her.

A Guardian of Humanity
When Nasar was revived by her Ghost, one of the first things she did was request that her Ghost give her a name. Accepting Orin to be her new name, she named her Ghost Gol. Gol mentioned a nearby settlement that they could reach by foot in several days, and the threat of aliens they would have to face. Trusting her Ghost, Orin fashioned a mace out of tree branches and the two moved out. Once they reached the settlement, they found it had been destroyed and the residents slaughtered by nuclear weaponry. Upset by the senseless slaughter, Orin asked who was responsible. Gol explained that a Warlord was likely responsible, and with none to oppose them, the massacre was the end result. While Gol calculated the likely time-frame of the raid, Orin contracted radiation poisoning, and Gol herded her away from the danger zone.

Moved by what happened, Orin began a one Titan campaign against the Warlord. Though she had no quarrel with the Fallen, she hunted them to salvage their gear and weapons. Eventually getting her hands on a Scorch Cannon, she became a threat to Risen that have been around longer than her, eventually becoming a target of mercenaries. During a battle with a gang of such mercenaries, she was rescued by the Pilgrim Guard. At first assuming the Guard to be more enemies, she eventually learned of their purpose and befriended them. The Guard offered her a place with them, and she accepted, being gifted a new war hammer. One day, Orin encountered another Awoken, and learned that her people lived in the asteroid belt, but no one could tell her why they were not on Earth. As the decades passed, Orin worked with the Guard, fighting Warlords, defending against Fallen, and protecting civilians. Eventually, the same restlessness that overtook her in her days as a reborn Awoken came again. Despite loving her role and her community, she confided in Gol that she was itching for something else, despite not knowing what or why.

During her search for answers, Orin met Namqi Sen, an Reef native pilot stranded on Earth after his ship was downed by a Fallen Skiff. Orin questioned him about the Reef and the Awoken there as he struggled to repair his ship. Eventually, Orin went with Namqi for drinks and continued her questioning, where she began to find Namqi's looks and listening ability attractive. After eight weeks, Namqi finally repaired his ship. Still unsatisfied with the knowledge she had gained, Orin convinced her new friend to smuggle her and Gol into the Reef. He obliged, but they were caught and imprisoned partway into the asteroid belt.

Orin was visited in her cell by Sjur, who was slightly disheartened to see her old friend as a Guardian. After a brief detainment, Queen Mara had Orin brought before her without Gol or Namqi. Despite remembering nothing of her past, Orin immediately recognized her. Mara explained to her why she was banished from the Reef. Orin was brought before her former Queen several times over the course of her imprisonment, where Mara spoke to her about things more terrifying than anything she learned since she was first revived. Eventually, Mara decided that since Orin no longer had memories of being Nasar, she could not be held accountable for violating an oath made in her past life. Instead, she was punished for sneaking into the Reef and was allowed to go free in exchange for a favor that Mara would call upon later. After being released, Orin returned to Earth to contemplate everything she learned.

Over time, Orin watched the Pilgrim Guard become famous, and lived to see the Risen take up the title the people bestowed on them: Guardians. Despite being happy for her friends and their success, Orin opted to leave the Pilgrim Guard permanently. Orin was kept busy by Namqi, who called her everyday while serving out his sentence in the Reef. Once his time was served, Orin convinced Namqi to come to Earth and take her across the system in search of answers to humanity's past. The two of them traversed the inner solar system, working odd jobs to keep Namqi's ship running. The two eventually began a romantic relationship, spending centuries exploring together.

On the day that Sjur died, Mara called in Orin's favor to her: to investigate Sjur's death and find the killer. Orin suspected Mara want the killer dead, but explained that she was not convinced that Sjur's death was murder. Orin obliged, her searching leading her to a being with tentacles for a face. The creature told her to forgive someone, but not who needed forgiving. The man reached into his robes, and Orin struck him with her hammer, only to find that he was reaching for a silver jar. Puncturing the lid, Orin found the jar to be full of dust. The man made a cryptic statement about the dust and vanished.

At some point, Namqi perished in an Aphelion attack. After learning of his death, the Drifter, claiming to have been a friend of Namqi, found Orin to offer his condolences.

Orin sought out nine Ghosts who had gone beyond the Solar System and inquired after their findings. Receiving only a set of coordinates, she left them. She also found several "deep-orbit minds" in the midst of her search, although these may be the same Ghosts.

Emissary of the Nine


"Welcome, Guardian... to the place where everything dies. And begins anew."

- The Emissary

She soon encountered some of the Nine herself. After warning her of the possibility of going mad from the conversation  and of a potential price as a consequence, they tasked her with finding three "worthy keys". They then commended her for seeking them out, for her resourcefulness in acquiring a ship and her decision to avoid "a golden snake who poses as a god".

However, at some point, Orin was transformed from a Guardian to a "Shell" as Mara Sov calls her, becoming the Emissary of the Nine.

The Emissary was sent to meet with Mara in her court during the third cycle of the Taken curse placed on the Dreaming City. She brought Mara vital information on behalf of the Nine along with an offer. The Guardian known as the Young Wolf arrived as their meeting came to a close, with Mara agreeing to the deal and requesting that the Emissary have an unknown asset move into place somewhere beyond the grave of the first fleet. The Emissary then departed from the Queen's throne to convey the agreement back to the Nine.

Personality and Traits
After being transformed into an Emissary, Orin's will is no longer wholly her own, although she does retain some free thought and desire. The physical transformation she underwent also gave her pupil-less glowing eyes and the ability to float in mid-air. She also gained a degree of telepathy, as she seems to be speaking nonverbally.

Quotes

 * "Your battles paint a portrait."
 * "You think you found this place. It wants to be found. There are many like me, and so this place serves myriad purpose."
 * "One is judgment. In all of its connotation. The weight of it as a weapon. Another is death. Inevitable. Relentless."
 * "This battle is yours to win. Or lose."
 * "The mysteries of the universe are open to you! On the edge of a blade, on the tip of a bullet, burning in the Light. You are judgment relentless. 'Til the end of all things."
 * "You're not like the others. You don't hesitate as judgment falls upon you like the night. Good. Perhaps you understand. Not like the others, the ones who ask - beg - for mercy. Mercy is broken and bleeding. Judgment stands in its place. Of all your whispered questions, I will say this: I am no "Lord Shaxx" I am judgment. Those I serve have seen to it."
 * "My judgment is final."
 * "Confront your fate."
 * "The end is here."
 * "To enter this realm is to leave mercy behind."
 * "Yes I understand, it will be done."
 * "I will be damned, they will be perfect, they will cease to be!"
 * "Everything dies, so die well."

Beginning match

 * "Your team... Versus... Your opponents."
 * "Fight and live."

Course of match

 * "Three lives left!"
 * "Five lives left."
 * "No more chances for the enemy."
 * "No more second chances on your side."
 * "One minute left."
 * ''"One minute. Do not falter."
 * ''"One minute left. You have the edge."
 * "One minute. You have them. Finish this!"
 * "One minute. Both sides on death's door."
 * "Thirty seconds. Night falls."
 * "Thirty seconds. The Nine are watching you."
 * "Thirty seconds. The Nine are eager for a result."
 * "Thirty seconds. The enemy is fading."
 * "Ten seconds."
 * "Your enemy has no reserves left."
 * "No reserves left on your side."
 * "The lead is yours."
 * "You're ahead."
 * "One foe left."
 * "One opponent remains."
 * "One enemy remains."
 * "With that you are complete."
 * "You are the last. For good or ill."
 * "Your cunning is lethal."
 * "Warlocks win before the fight ever begins."
 * "They lack your focus, Warlock."
 * "Now it's your turn."
 * "Your defining moment has arrived."
 * "You broke them."

Match beginning

 * "The Nine demand perfection. Now make them cower."
 * "The Nine watch eagerly, for now."
 * "The Nine await your victory."
 * "Deadlocked. The Nine demand an outcome."
 * "Numbers favor you."
 * "You have the edge."
 * "The enemy has the edge."
 * "Your enemy has favor."
 * "Your enemy intends to finish this."
 * "Enemies coming for you."
 * "Heaven or hell."
 * "This battle is yours to win. Or lose."

Match end

 * "You crushed them."
 * "You are the oncoming storm! You show no mercy."
 * "You have their attention, Guardian."
 * "All lives expended. Welcome to the end."
 * "All lives depleted. Live well."
 * "The enemy is out of lives."
 * "No more second chances for the enemy."
 * "The Nine are losing interest."
 * "And still you remain. The Nine look to you!"
 * "That made you stronger."
 * "You have thoughts that kill."
 * "You persist!"
 * "And still you persist. The Nine favor you."
 * "Death is inevitable. Relentless."
 * "This is not a place for mercy."
 * "Even Guardians die."
 * "Judgment."
 * "Yours is a war without end."

Trivia

 * Orin is voiced by Moira Quirk.

List of appearances

 * Destiny 2
 * Warmind
 * Forsaken
 * Joker's Wild
 * Season of Arrivals