Striker

"The dream of the City. Its Walls keep it together. Its spears—the Strikers—are what keep it alive."

- Commander Zavala

Striker is an Arc-based Titan subclass featured in Destiny and Destiny 2. This subclass of Titan is associated with pure offense and facing the enemy head-on and at melee range.

Notable Strikers

 * Lord Shaxx
 * Lord Saladin Forge
 * Rezyl Azzir

Upgrades (Destiny 1)
"At close quarters a fist is better than any gun."

- Class Description

Tier 1—Grenades

 * Flashbang Grenade—an explosive grenade that disorients the enemies it damages
 * Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
 * Lightning Grenade—a grenade that sticks to any surface, periodically emitting bolts of lightning

Tier 2—Movement

 * Lift—Jump and then press again while in the air to activate Lift
 * Increased Height—upgrades Lift to travel to greater heights
 * Increased Control—upgrades Lift for better directional control while in the air
 * Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

 * Fist of Havoc—smash the ground and dissolve nearby enemies in a maelstrom of Arc Light
 * Aftermath—Fist of Havoc leaves a damage-dealing field in its wake
 * Death from Above—after jumping, Fist of Havoc can be aimed at enemies below
 * Shockwave—Fist of Havoc unleashes a wave of devastating energy which travels along the ground

Tier 4—Melee

 * Storm Fist—a punishing melee attack that deals bonus damage.
 * Overload—hits with Storm Fist have a chance to immediately reset its cooldown
 * Discharge—hits with Storm Fist deal area of effect damage around the target
 * Amplify—kills with Storm Fist significantly reduce the cooldown of Fist of Havoc

Tier 5—Training 1

 * Titan Codex I—training focused on battle recovery and toughness
 * Titan Codex II—training focused on speed and toughness
 * Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

 * Headstrong—sprinting increases the leap distance of Fist of Havoc
 * Aftershocks—increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath
 * Transfusion—kills with Storm Fist or Shoulder Charge immediately trigger health regeneration

Tier 7—Training 2

 * Titan Codex IV—training focused on all attributes
 * Titan Codex V—training focused on maximum battle recovery
 * Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

 * Unstoppable—you are harder to kill while using Fist of Havoc
 * Shoulder Charge—after sprinting for a short time, press to unleash a devastating melee attack
 * Juggernaut—after sprinting for a short time, gain a protective shield

Set 1 - Grenades

 * Flashbang Grenade−An explosive grenade that disorients enemies upon detonation.
 * Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius.
 * Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies.

Set 2 - Movement

 * Increased Height−Upgrades Lift for higher vertical reach.
 * Increased Control−Upgrades Lift for more directional control.
 * Catapult−Upgrades Lift for a strong initial momentum burst.

Set 3 - Super

 * Fist of Havoc−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted.

Set 4 - Class Abilities

 * Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time.
 * Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Set 5 - Passive Path 1: Code of the Juggernaut

 * Frontal Assault−A powerful melee punch that increases weapon stability and damage.
 * Reversal−Melee kills trigger health regeneration.
 * Knockout−Breaking enemy shields or critically injuring enemies increases melee range and damage.
 * Trample−Kills with Fists of Havoc extend its duration.

Set 6 - Passive Path 2: Code of the Earthshaker

 * Seismic Strike−After sprinting for a short time, hurl yourself shoulder-first towards your target.
 * Aftershocks-Damaging enemies with Seismic Strike recharges your grenade.
 * Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath and gives you an extra charge.
 * Terminal Velocity-Fist of Havoc leaves behind a damage-dealing field in its wake and increases its damage the longer you are airborne.

Set 7 - Passive Path 3: Code of the Missile

 * Ballistic Slam-After running, jump into the air to slam into the ground.
 * Impact Conversion-Damage with Ballistic Slam and arc abilities gives super energy
 * Inertia Override-Sliding through dropped ammo will reload held guns and increase weapon damage for a short time
 * Thundercrash-A modification of Fist of Havoc which sends you into the sky in a guided, missile-like attack which is able to be controlled to slam into enemies from far away.

Melee Type

 * Arc-Based Fist Punch
 * Arc-Based Shouder Charge

List of appearances

 * Destiny
 * Destiny 2