Revenant (subclass)

Revenant is a Stasis-based Hunter subclass. It was released in the Beyond Light Expansion in Destiny 2.

Lore
''A Fallen Captain stalks his prey through the barrens of Europa, Servitor at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison.''

''His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes.''

''A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind.''

Super

 * Silence and Squall - Summon two Stasis kamas, Silence and Squall, that you throw one after the other.
 * Silence - Creates a flash-freeze blast that freezes and damages targets.
 * Squall - Creates a Stasis Storm that slows and damages targets caught inside.

Grenades

 * Glacier Grenade - A grenade that creates walls out of Stasis shards to block damage and freeze targets; these walls can be shattered for damage.
 * Duskfield Grenade - A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
 * Coldsnap Grenade - A grenade that freezes on impact and sends another seeker to find and freeze targets.

Melee

 * Withering Blade - Toss a Stasis Shuriken at targets to damage and slow them.

Movement

 * High Jump - Upgrades Double Jump with even greater height.
 * Strafe Jump - Upgrades Double Jump with better directional control while in the air.
 * Triple Jump - Upgrades Double Jump with a third jump.

Class Abilities

 * Marksman Dodge - Automatically reload your equipped weapon while dodging.
 * Gambler’s Dodge - Dodging near enemies generates Melee energy.

Aspects

 * Shatterdive (A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.) - Activate while midair to quickly descend and shatter nearby targets on impact.


 * Winter’s Shroud (A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.) - Dodging slows nearby targets.


 * Grim Harvest (A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.) - melee ability kills summon a stasis shard that can be picked up for melee energy.


 * Touch of Winter (The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.) - Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time.

Fragments

 * Whisper of Bonds – Defeating frozen targets with weapons grants super energy; -10 Intellect; -10 Discipline. (added in Season 12)
 * Whisper of Chains – While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets; +10 recovery. (added in Season 13)
 * Whisper of Conduction – Nearby Stasis shards track to your position; +10 Intellect; +10 Resilience. (added in Season 14)
 * Whisper of Durance – Increases the duration of slow effects and those with lingering effects also last longer; +10 strength. (added in Season 12)
 * Whisper of Fissures – Increases the damage and burst radius of Stasis when you destroy a Stasis crystal or defeat a frozen target. (added in Season 12)
 * Whisper of Fractures – Your melee energy recharges faster when you are near two or more targets; -10 Discipline. (added in Season 13)
 * Whisper of Hedrons – Gain bonus weapon damage after freezing a target with Stasis; -10 strength. (added in Season 12)
 * Whisper of Hunger – Increases the melee energy gained from picking up Stasis shards; -10 Mobility; -10 Recovery. (added in Season 14)
 * Whisper of Impetus – Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. (added in Season 13)
 * Whisper of Refraction – Defeating a slowed or frozen enemy provides class ability energy. (added in Season 12)
 * Whisper of Rending – Kinetic weapons do increased damage to Stasis crystals and frozen targets. (added in Season 14)
 * Whisper of Rime – Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. (added in Season 14)
 * Whisper of Shards – Shattering a Stasis crystal boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect; +10 Resilience. (added in Season 12)
 * Whisper of Torment – You gain grenade energy each time you take damage from targets. (added in Season 13)

List of appearances

 * Destiny 2
 * Beyond Light