False Promises

"Gripped in the hands of the desperate many."

- Weapon description

The False Promises is a Legendary Auto Rifle available during the Season of Arrivals.

Weapon perks

 * High-Impact Frame: Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.

• Slightly increases range • Increases stability • Slightly increases range • Slightly increases stability • Greatly increases reload speed • Increases reload speed • Slightly increases range • Greatly increases magazine size • Greatly decreases reload speed • Increases magazine size
 * Magazine Perks
 * High-Caliber Rounds: Shots from this weapon knock the target back farther.
 * Ricochet Rounds: Rounds ricochet off hard surfaces.
 * Flared Magwell: Optimized for fast reloading.
 * Light Mag: Improved reload and range.
 * Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower.
 * Appended Mag: This weapon's magazine is built for higher capacity.


 * 1st Perk Slot
 * Overflow: Picking up Special or Heavy ammo reloads this weapon to beyond normal capacity.
 * Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration.
 * Feeding Frenzy: Each rapid kill with this weapon progressively increases reload speed for a short time.
 * Subsistence: Kills partially reload the magazine from reserves, but reserve capacity is reduced.
 * Dynamic Sway Reduction: Improves accuracy and stability while continuously holding down the trigger.


 * 2nd Perk Slot
 * Swashbuckler: This weapon gains increased damage from melee kills and kills with this weapon.
 * Unrelenting: Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
 * Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
 * Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
 * Sympathetic Arsenal: Reloading after a final blow also reloads stowed weapons.
 * Zen Moment: Causing damage with this weapon increases its stability.
 * Eye of the Storm: This weapon becomes more accurate and boosts handling as your health gets lower.

Lore
The Spider eyes the Drifter, boots to bandana.

"Mm. My favorite…" Spider trails off with a drag of ether to select a title befitting the Drifter, "…nothing."

"You think this'll take?" The Drifter says and nods skyward, kicking an empty ether canister off the side of their floating mote of Reef. Red streaks burn in the star-sea sky beyond the vast cloud of asteroids and dust, drawing the shape of a new constellation as the Warmind launches fresh guns.

"An 'almighty' effort. Splendid." Spider steps off a transit craft, alone. "We could have met in… a more protected place."

"You don't like being seen with me?"

"The Spider is a friend to all, but not all my friends are friends," Spider says and focuses his gaze on the Drifter. "You should have come to me."

"You keep too many bodies around. Bodies can stab you in the back."

"Running shows your back," the Spider's voice shudders, "to everyone."

Drifter pauses a moment and looks around at the desolate scape. Small boulders hang in space. They slowly drift towards each other, make contact, and bounce away on random trajectories. Some stick; incorporated via destructive consummation. He scowls and turns back to Spider. "Stretch your legs. No one here for miles."

The Spider unfurls himself, slurping a heavy vacuumous drag from his rebreather. Fully upright, he dwarfs the Drifter in shadow. "Isolation… is not the same as protection, friend."

"Friendship gonna save us from what's coming?" Drifter asks. He places his fingertips together, the space between his hands resembling a triangle.

"The odds aren't in your favor, but…" a guttural laugh ripples from Spider's belly and sends vibration through the loose-packed dirt underfoot, "I'm the wrong one to come to for comfort."

"I get it. You tried running last time. Didn't work. Now you're trying to hide. Let me give you some advice: that don't work either."

"Hiding? the Spider asks and waits. "The board changes. The board clears. I don't play, I just price the pieces."

"Cold-blooded. World's ending and you want a run at it for all it's got."

"'End' is a matter of perspective. Devastation is oftentimes," he says with a breath, "profitable."

"What if nothing's left? Skin and bones?"

"There's always ivory among the bones."

"Bull."

Spider slings a single breathy, "Ha."

"You remind me of my compatriots." Spider wraps his fingers around a small clod of earth drifting by. "They looked at the Whirlwind, just like you. Scared." He closes his hand, crushing the clod into a dense mound. It fractures into several pieces that waft away as Spider releases his grip. "But here we are, living on anyway."

"Yeah. Fallen."

"Fallen. I hold favor among Witches, and Kells, and whispering agents… of every shade and shape. My web is vast, and I have proven useful. Let the kings bloody each other. I'll direct the runoff."

"You talking about Guardians? Hate to break it to you, but they're a cheap date."

"Cheap is malleable. Cheap becomes… cheaper in desperation."

"Yeah." The Drifter pulls a small and ornate box of Awoken design from his rucksack. "Who you lookin' for with this anyway?"

The Spider steps toward Drifter, smothering his personal space. "Options, my dear rogue; tangled in the web." He takes the box with his dominant arms and plops two stuffed sacks of Ghost shells into the Drifter's hands with his others.

"Went through hell to get that little box. Don't come with no throne," Drifter says, holding his voice steady, jaw tense to stay the trembling.

The Spider chitters as a shiver runs through him. "No. Just a looking-glass window. Good business, friend." The hulking Fallen Don turns to leave. "Remember… remain useful."

"When you find 'em, you sure the past won't come knocking?"

"No one minds the Spider."

"Lucky."

List of appearances

 * Destiny 2: Season of Arrivals