Forum:Stygian Brood

''”I don’t care what happens to them. Just get them out of my turf.”''— Vothriks, the Lost.

''”It would seem that the Grasp of Nokris was not the only sect to turn away from the Sword Logic. These ones, though, I fear that they could prove to be far more troublesome. They have already developed their own new hideous morphs and acquired the power to Take. I shudder to think what else they could be capable of. Peacock.”''— Parvus-4.

The Stygian Brood is a heretical sect of Hive operating in the Tangled Shore, identifiable with their black-colored armor with spikes. They are led by the former Blood of Oryx member, Viznoor, the Black. They can also be found in Old Chicago, attempting to carve a realm for themselves beyond the Tangled Shore, in which they are currently locked in a territorial dispute with the Scorn and a mysterious faction of rogue Taken for control over The Wreck.

The Stygian Brood aims to be free of the hunger of the Worms, and to become the strongest Hive power in the system even if it means defying the Sword Logic, which they see as a constraint. As such, they have taken to practicing Necromancy, and have developed several new and threatening Hive morphs.

Formation
The Stygian Brood were formerly members of the Blood of Oryx. During the Battle of Saturn, the warship they were on was disabled and crashed into an asteroid on the outskirts of the Reef, much like the vessel that housed In Anânh, Brood Queen. A portion of the ship’s crew had survived, although few in number and marooned, with no way of contacting for help, essentially crippling the horde. The Hive soon went into hiding in order to rebuild their numbers for the duration of the Taken War.

Among the stranded Hive was the champion Viznoor. As they remained in isolation, Viznoor quickly rallied many supporters under him as they grew disillusioned from their brethren in their weakened state. Viznoor sought power at any costs, viewing the Sword Logic and Worms as nothing but restrictions to accessing new forms of strength and power. As a result, many of them cast off their allegiance to Oryx and founded the Stygian Brood, with Viznoor as its leader and Prince.

Breaking the Pact
Sometime after the formation of the Stygian Brood, Viznoor and his consort, Ir Azari, began working to find ways to free themselves and their brood from the Worms. They took to practicing necromancy as a possible first step to learning how to do so, perhaps even use it as a sort of building point to their liberation from the Worms. They hand-picked several of their most loyal followers for the experiments, which they willingly chose to partake in. After some time of their guinea-pigs being continuously slaughtered and resurrected in order to find new ways to circumvent the Worm’s constant hunger. Eventually, Ir Azari developed what could be a possible solution, and began performing her own experiments with her power of necromancy. She managed to develop a new form of necromancy, which allowed Hive to be reanimated without Worms in their bodies, but still retaining their immortality and power.

But without the Worms, the undead Hive would have no way of gathering tribute, to grow from Thrall, to Acolyte, to Knight/Wizard. Thus, Viznoor sought a way for newborn Hive to mature overtime without having to rely on the tithing system followed by the broods of Crota or Oryx. He, Ir Azari and their Daughters then worked together to concoct an elaborate scheme to meet this end.

Before they could subvert the Sword Logic however, they first needed to exploit it. Ir Azari and her daughters constructed a device from the remains of Hive from other broods which they named the ‘Kill Battery’, and sent numerous scouts who still had their Worms, magically transformed to appear as members of the Grasp of Nokris to the Hellas Basin of Mars. These scouts infiltrated the Escalation Protocol and would be repeatedly slain by Guardians participating in the event. The Kill Battery would draw power from the scouts’ continuous deaths, before finally being charged enough to be able to create a Throne World in the Ascendant Realm. The Kill Battery was then moved into this new throne world, so that they could begin the next phase of their plan.

The Daughters of Viznoor, through the Kill Battery, manipulated the passage of time in the throne world so that while a single second passed outside, a year would pass within the throne world. They then captured numerous Hive that were not a part of the Stygian Brood as well as Vex, and placed them within the throne world to fight each other. The abducted Hive were replaced with doppelgängers from the Brood to cover their tracks.

The Kill Battery continuously drew power from the acts of violence as the battle between the Hive and Vex raged, stealing more and more tribute from each kill made by the Hive until it became “fat with tithing”. The Kill Battery was then brought back into real space. Ir Azari and her daughters carefully extracted a piece from the Kill Battery and inserted it into a newborn Thrall, which was then sent into the throne world, where they could monitor its growth. Soon enough, it matured from a Thrall, to an Acolyte, to a Knight as time few by within the dimension, all without having to kill even once. This was certainly a sigh of progress, but was only a stepping stone to achieve natural Hive evolution. Viznoor, Ir Azari and their daughters then worked together to perfect a powerful spell, one that took all of their combined effort and involved Ir Azari’s form of necromancy and a fragment of the Kill Battery. If the spell worked, all Hive of the Stygian Brood would grow naturally without ever having to amass tribute to sate Worms they don’t have.

Notable Members

 * Ir Azari, Will of Viznoor
 * Daughters of Viznoor
 * Ir Vyrok, Daughter of Viznoor
 * Ir Asrath, Daughter of Viznoor
 * Ir Ziras, Daughter of Viznoor
 * Ir Karash, Daughter of Viznoor
 * Ir Noktil, Daughter of Viznoor
 * Duzil, Daughter of Viznoor
 * Balrok, Might of Viznoor
 * Sardrok, Fist of Viznoor
 * Evizil, Eye of Viznoor
 * Enzok, Hand of Viznoor
 * Kar-Ghul, Thane of Viznoor
 * Avaka, Chosen by Viznoor
 * Wrath of Viznoor
 * Toruk, Wrath of Viznoor
 * Zughol, Wrath of Viznoor
 * Drazoth, Wrath of Viznoor
 * Granorth, Wrath of Viznoor
 * Attrox, Tongue of Viznoor
 * Verazul, Decree of Viznoor
 * Baujal, Roar of Viznoor
 * Korvul, Gaze of Viznoor
 * Karas, Gauntlet of Viznoor
 * Draneth-Ul, Wormless
 * Morgul, Beloved of Viznoor
 * Parax, Sword of Viznoor
 * NarzuI, Agent of Viznoor
 * Agrax, Call of Viznoor
 * Varmul, Shadow of Viznoor

Unique Forces

 * Thrall
 * Unhallowed Thrall
 * Noxious Thrall - Thrall identifiable by their glowing green auras that inflict the Poison debuff with their claws.
 * Cursed Thrall
 * Dredge Exploder
 * Frenzied Cursed Thrall - Cursed Thrall that are able to sprint towards their foes.
 * Stasis Thrall - Ice-covered Thrall that inflict the Chilled debuff when they explode, temporarily slowing down enemies caught in the blast.
 * Acolyte
 * Unhallowed Acolyte
 * Adherent
 * Adept - The Adepts of the Stygian Brood are exclusively female, and have dark red-colored armor.
 * Lancer - Acolytes armed with spears which they use to impale their enemies. They also have the ability to charge down their enemies in a straight line.
 * Squire - Resemble bulkier and horned Acolytes that stand at their full height, and are taller than normal Acolytes but shorter than Knights. They have the ability to cast immunity shields over nearby allies and slowly heal them until they are killed. They wield Arc Rippers and Splinters. Any Knights they are near when they are killed will immediately go berserk.
 * Unhallowed Squire
 * Balrok’s Hand
 * Knight
 * Unhallowed Knight
 * Vanquisher
 * Unhallowed Vanquisher
 * Blade of Viznoor - Major Cleaver-wielding Knights that can send damaging shockwaves across the ground like Sardon. Like Swordbearers, they drop their cleavers for Guardians to use when they are killed.
 * Darkblade
 * Crusader - Female, Cleaver-wielding Knights that can fire a volley of Solar projectiles from their free hand and can send out a swarm of homing Solar fireballs. They have Solar shields.
 * Unhallowed Crusader
 * Paladin
 * Gargoyle - Winged Hive. They mainly attack from the air, flying around their opponents and firing Void fireballs from their hands. They can also perform swooping attacks which knock players back.
 * Unhallowed Gargoyle
 * Cursed Gargoyle - Gargoyles that don’t fire fireballs, but explode on impact when they dive bomb.
 * Wizard
 * Unhallowed Wizard
 * Deathsinger - Appear as Majors with Void shields for the Stygian Brood. When a player enters their vicinity, they will perform the Deathsong, which will kill the player unless their shields are disabled and they suffer damage.
 * Necromancer - Wizards with the ability to resurrect Hive that have killed near them.
 * Watcher - Wizards with the ability to summon Vestiges. All Vestiges made by a Watcher disappear when they are killed.
 * Rogue - Thin, female Hive morphs that act as stealthy assassins. They have the ability to turn invisible and teleport short distances. They can be seen with Soulfire Rifles, or a pair of Wormfang Daggers to slash at enemies up close, as well as poison them. They can also throw grenades that temporarily blind and poison enemies they damage.
 * Unhallowed Rogue
 * Cleric
 * Bard
 * Ghoul
 * Revenant Ghoul
 * Infested Ghoul
 * Wyrm
 * Ogre
 * Unhallowed Ogre
 * Enraged Ogre
 * Troll
 * Unhallowed Troll
 * Maggot
 * Bonemount