Sword

"There is no grace in their making, but we can change that."

- Lord Shaxx

Swords are a class of heavy weapon introduced in The Taken King expansion.

Overview
Unlike all other player weapon types, Swords are close-quarter melee weapons. Prior to the addition of Swords, the only melee weapons players could use (excluding the Hunter's knife) were Knight Cleavers and The Aegis relic, which were available temporarily in specific situations.

Additional unique qualities of Swords include that they have an alternate "Guard" function that can partially deflect damage from incoming enemy attacks which is good for defensive situations, consuming an amount of Heavy Ammo with each attack despite being melee weapons, and they can only be obtained by completing certain Quests instead of from random drops.

There are three Legendary and three Exotic Swords, one for each element. The Exotic swords all feature a special attack as their Exotic perk.

To obtain a sword, the player first has to complete The Taken King quest, and then the mission Dread Patrol. Eris will recover a shard of Oryx's sword Willbreaker for reverse-engineering. Then, A Broken Will quest becomes available. To upgrade their sword into an exotic sword, A Sword Reforged quest becomes available after upgrading every node on the sword's perk tree and infusing it to level 280 light.

In the Rise of Iron the player obtains The Young Wolf's Howl upon completion of The Iron Tomb from Lord Saladin.

Legendary

 * Arc Edge
 * Arc Infinite Edge
 * Sol Edge
 * Solar Infinite Edge
 * Void Edge
 * Void Infinite Edge
 * Dreadfang

Exotic

 * Bolt-Caster
 * Dark-Drinker
 * Raze-Lighter

Exotic

 * The Young Wolf's Howl

Uncommon

 * Nasreddin

Rare

 * Future Imperfect
 * Rest for the Wicked

Legendary

 * Eternity's Edge
 * Crown-Splitter
 * Complex Solution
 * Negative Space
 * Quickfang
 * It Stared Back
 * Unspoken Promise
 * Steel Sybil Z-14

List of appearances

 * Destiny
 * The Taken King
 * Rise of Iron
 * Destiny 2