User:MorningWalker

Priority

 * The Taken King:
 * Story mission articles
 * Material/Consumable/Loot articles
 * Add Grimoire cards and images
 * Add Shaders and images
 * Add Emblems and images
 * Add Ghost Shells and images
 * Add Artifacts
 * Add Sparrows and Jumpships
 * New zones on Earth (The Mine, Bunker WAR-4, the colony ship interior), Venus (Echo Chamber), Mars (possibly)
 * Update vendor inventories (Speaker doesn't sell Emblems anymore, etc.)
 * New bosses, Ultras and Majors
 * New enemy units (Taken)
 * Explanation of Light value, then and now
 * New lore from missions, places, weapons, armor, etc.

Eventually

 * Pages for enemy weapons/tech like in Template:Hive, Template:Vex, Template:Cabal
 * Pages for patches
 * Pages for achievements
 * Pages for minor lore characters like Ulan-Tan, the Iron Lords, etc.
 * Go through and identify Patrol zones that share activity names (Devils' Lair, The Nexus, etc.) and split them into specific zone pages and activity pages (i.e. Devil's Lair is both a strike and a zone, so there should be a "Devils' Lair (strike)" page and a "Devils' Lair (location or whatever. Cosmodrome? Like Gateway (Cosmodrome)?)" page
 * Quest pages.
 * Pages for all Guardian subclasses and abilities.
 * Nav Templates like Template:Primaries for all armor in the game. Either organize by class (Warlock, Hunter, Titan armor templates) or by rarity depending on which is more efficient.
 * Pages for the other Crucible modes.
 * Fill out location pages (Gateway and etc.) with details.
 * Fill out story mission pages with details.
 * Maybe templates (or full lists on the pages) that include exact rewards (armor and weapon lists, random drops) for end-game activities (raids and so on) and limited events (Iron Banner).
 * Finish updating weapon type pages (Scout rifle and etc.) with complete lists of all weapons of that type. Template:Primaries, Template:Specials, and Template:Heavies already have complete lists of all Year One weapons.
 * Create articles for all weapons and armor.

As of May 30, 2015

 * The Taken King - We might learn more about this at E3 2015 if the rumors are true that Bungie is showcasing a new expansion there (and not just letting fans play HoW at a convention because Bungie needs to have a presence there but isn't ready to show new stuff). For now, I see TTK going one of four routes: it's a decoy copyright to confuse fans and muddle potential leaks about the Comet; it's the name of an ARG related to the Comet; it's the new name of the Comet, replacing "Plague of Darkness"; it's the name of a raid that will either be included with the Comet or as a separate (hopefully free) single-feature DLC. The first is the least likely, but you never know. I favor the fourth option.


 * The Comet - Contrary to my previous assumptions, all signs point toward an imminent confrontation with Oryx in the Comet. I find this surprising because I expected Bungie to stretch Oryx's mystery across the entire series. Oryx is being portrayed as the Hive's main god, so it's anticlimactic to confront him so soon, especially since we have no hints of the nature of Oryx's connection to the Darkness. If the Comet is where we'll fight Oryx, then what does this mean for the Hive given that we'll inevitably defeat Oryx? Will the Hive be destroyed or weakened beyond recovery and thus absent from Destiny 2, replaced by a new enemy faction? Is Oryx not the main god of the Hive, and are the other Hive gods more powerful than him rather than subservient?


 * The Traveler's motives - I see no reason to not take the lore as it's presented: the Traveler is good, and the Darkness is a hostile and pursuing evil. I've seen others speculate from stuff like Pujari's vision and the new HoW Grimoire cards that the Traveler is either deceiving the Guardians or even causing the Darkness, and is itself evil. But then why do Guardians wield "Light"? Why do the enemy factions exemplify evil paradigms: the Fallen as thieves, the Hive as torturers and desecrators, the Vex as a cold mockery of life, the Cabal as militant conquerors? Maybe Destiny will have twists down the line, but I'm certain "the Traveler is evil" won't be one of them. What's more likely is the Traveler is a tragic figure, always running from star to star, uplifting civilizations in the hope they will be strong enough to defeat the Darkness and fleeing when they fail. Humanity is the first race the Traveler hasn't abandoned; why?


 * The Nine - I've given up trying to figure out what the Nine are. The Nine are the Nine. What's more interesting is their overall plans given that they aid the Guardians through Xur, have some sort of diplomatic relations with the Reef, and yet freed Skolas. Maybe Skolas's rebellion was necessary in order to remove the House of Wolves from the Queen's protection and allow us to kill them so wouldn't pose a threat in the future; the Nine think in the long-term. I'm not convinced the Nine are a proxy of the Darkness, unless members of the Nine are working at cross-purposes.


 * The Darkness - Variks mentions in the Grimoire that during the Whirlwind, the sky fell away. In another card, an Exo attempting to be a Thanatonaut experiences a vision of the sky becoming utterly black during the Collapse. This relates to the physical form of the Darkness. If in fact the Darkness is a massive, singular entity somewhat smaller than Saturn, then it would certainly be large enough to blot out not only a sun, but the stars as well.


 * The Jovians and beyond - It's increasingly unlikely that humanity developed FTL tech in the Golden Age and colonized beyond the Solar System. There's just no evidence for it, and the most common ships known from that time (Arcadia models and the like) only use NLS (Near-Light Speed?) Drives. This means Destiny is restricted to the Solar System despite some pre-launch hype. Destiny 2 might let us explore the Jovians, and future games will use other local planets and objects (Pluto, more of the Asteroid Belt, Mercury, maybe a few surprising places like an actual comet).


 * Seven Seraphs - Still need to figure out Rasputin's exact connection to Seven Seraphs, which seems to be part of the "hidden lore" that Bungie knows about or is planning but which we won't see until later content releases. Are Seven Seraphs the Warminds themselves or their creators? Could Seven Seraphs have been an old name for the Nine early in Bungie's development?


 * Variks, the Loyal - Keeping an eye on Variks. He gave up Skolas and sided with the Queen because he was disgusted by Skolas's violence and hatred. The Fallen were good once, like humanity, and Variks thinks they can be good again. But we know he doubts supporting the Awoken and the Guardians, and thought House of Kings might be taking the right approach to saving their race. There's also a Grimoire card where Petra jokingly says Variks might be the true Kell of Kells from the prophecy, and Variks seemingly ignores her. What if Variks is the Kell of Kells after all and the fulfillment of the prophecy is coming? He will either betray his erstwhile allies for the sake of the Fallen and become a major villain, or lead the Fallen to glory against the Darkness.

As of August 31, 2015

 * Skriviks, the Sharp-Eyed - The Maraid and the Wanted Bounty for Kaliks-12 mention a Wolf noble: Skriviks, the Sharp-Eyed. It was easy to overlook that she made no appearance during the story and patrol events of House of Wolves, she was buried in the lore. But the achievement list for The Taken King was posted the other day, and one achievement caught my eye: "Still Got Wolf Problems". Apparently, some Wolf holdouts remain and we'll be undertaking a questline on Mars to root them out. Could Skriviks be their leader, now that every other Wolf noble of note is dead?

As of September 2, 2015

 * Harbingers - We all know the Dreadnaught and the Hive fleet are in a holding pattern above Saturn, but we don't know why. Oryx came all the way to the Solar System for revenge, and yet he stays put at a planet with no immediate value to anyone? The forces of the Reef attack the Hive at Saturn, likely as a prelude to the Guardian gaining access to the Dreadnaught, so I think it's this attack that force Oryx to halt his invasion. The Queen summons her Harbingers, which are powerful enough to subdue the Dreadnaught. Oryx is either planning a way to nullify them, or they have already been destroyed (per Telesto) and the Dreadnaught suffered enough damage that it needs repairs before it can advance.
 * Hive biology - Old concept art shows that the Hive were composed of a host organism with a worm-like parasite that grotesquely replaced the host's lower skull and extended into the body cavity. This isn't as apparent in the final form of Hive enemies, but I think it's still part of the "hidden lore". Seeing Wormspore on the Dreadnaught gave me an idea. Thralls are the original, base species of the Hive (look at the Court of Oryx statues), but so degenerated after millions of years of breeding that by themselves they are mindless, rabid beasts; Thralls have no eyes. Acolytes are Thralls that were recently implanted with the parasite (grown from Wormspore), giving them intelligence; the parasites have three eyes, which are the glowing, green eyes we see when we fight most Hive units. Knights and Wizards are mature Acolytes; females become Wizards, and males become Knights. Ogres are Knights that are deliberately mutated through arcane, corrupting rituals; they are physically powerful, but the pain from the rituals drives them as mad as Thralls.