Super



Supers are the most powerful Abilities that Guardians are able to use according to their subclass. Manifestations of the Traveler arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.

Overview
Players have a "Super meter" above their weapon icons; when its full, the player can cast their super. The meter can be filled in various ways, including but not limited to:
 * Slowly but gradually refilling over time (cooldown reduced with a higher Intellect score on armor).
 * Defeating combatants.
 * Landing precision final blows (Critical hits).
 * Picking up Orbs of Power.

Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen with a sound effect.

Some effects and Mods can make use of part of the player's Super meter for various benefits. Both players and combatants have access to ways to impede or stop a Super ability, such as Void Suppression or the Darkness Bolt of Taken Captains.

The Hive Lightbearers of the Lucent Brood are also capable of using Supers, which they need to charge over time. When their Super is available, their eyes will glow in the color of their element.

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2
 * Forsaken
 * Beyond Light
 * The Witch Queen
 * Season of Plunder
 * Lightfall