Nightmare Harvester

"It is safe."

- Artifact description

The Nightmare Harvester is a Seasonal Artifact for the Season of the Haunted.

Column 1

 * Piercing Sidearms (Arms): Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
 * Requires 1 Energy


 * Overload Rounds (Arms): Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Requires 1 Energy


 * Unstoppable Scout Rifles (Arms): Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
 * Requires 1 Energy


 * Unstoppable Glaive (Arms): Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
 * Requires 3 Energy


 * Anti-Barrier Pulse Rifle (Arms): Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
 * Requires 1 Energy

Column 2

 * Shotgun Holster (Legs): Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
 * Requires 1 Energy


 * Trace Rifle Ammo Finder (Helmet): Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
 * Requires 1 Energy


 * Nightmarish Opulence (Helmet): Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
 * Requires 1 Energy


 * Pulse Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
 * Requires 1 Energy


 * Sidearm Holster (Legs): Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
 * Requires 1 Energy

Column 3

 * Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
 * Requires 1 Energy


 * Trace Rifle Reserves (Chest): Increases the amount of Trace Rifle ammo you can carry.
 * Requires 1 Energy


 * Unquenchable Thirst (Helmet): Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
 * Requires 1 Energy


 * Amor of the Dying Star (Chest): Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
 * Requires 2 Energy


 * Sidearm Dexterity (Arms): Faster ready and stow speed for Sidearms.
 * Requires 1 Energy

Column 4

 * Overload Trace Rifles (Arms): Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Requires 3 Energy


 * Revitalizing Blast (Class Item): Stunning a Champion causes it to ignite and clears your shield stun.
 * Requires 4 Energy


 * Withering Heat (Class Item): Causing damage with a Solar ability weakens Champions for a short duration.
 * Requires 6 Energy


 * Molten Overload (Class Item): Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Requires 2 Energy


 * Glaive of Dreams (Arms): While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
 * Requires 2 Energy

Column 5

 * Classy Restoration (Class Item): Activating your Solar class abilities grants you restoration.
 * Requires 6 Energy


 * Radiant Orbs (Class Item): Picking up an Orb of Power makes you radiant.
 * Requires 5 Energy


 * Rays of Precision (Class Item): While radiant, Solar precision final blows cause combatants to ignite.
 * Requires 6 Energy


 * Flame Harvesting (Class Item): Solar Exotic final blows create Solar elemental wells.
 * Requires 5 Energy


 * Solar Fulmination (Class Item): Your ignitions do increased damage in an increased radius.
 * Requires 3 Energy

Lore
IT IS SAFE.

// SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED // // TRANSMISSION ORIGIN: [REDACTED] // // RECEIVING TERMINAL(S): VG:CMDR, VG-REY // // DESIGNATION: ERI-223 // // ARCHIVAL ACCESS: GRANTED //

The Relic on Mars reveals much about the Crown, and Savathûn's corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the Darkness tethered by Hive incantations and ritual. It is not unlike how the Pyramid projects Nightmares from troubled persons, or phantoms from places of great loss.

I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.

Until we know more about Calus's plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.

I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.

Trust,

Eris Morn

P.S. [FABRICATION REQUIREMENTS:] Note: Hazardous materials require Lv-3 oversight. Fundamental Osmium – 6 Ingots //:ThW-S Petrified Egregore – 1 Sample //:GkV Soulfire Ichor – 3 High-Density Canisters Dark Ether – 1 High-Density Canister Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr Osmium _Ringlet_PreFab.STL Order_of_operations.log Warnings.log

List of appearances

 * Destiny 2: Season of the Haunted