Wayfinder's Compass

"The needle guides the thread to a goal. Obstacles stripped from the path."

- Artifact description

The Wayfinder's Compass is a Seasonal Artifact for the Season of the Lost.

Column 1

 * Anti-Barrier Auto Rifle (Arms): Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
 * Requires 1 Energy


 * Overload Bow (Arms): Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Requires 1 Energy


 * Unstoppable Pulse Rifle (Arms): Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions.
 * Requires 1 Energy


 * Unstoppable Sidearm (Arms): Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
 * Requires 1 Energy


 * Disrupting Blade (Arms): Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 * Requires 1 Energy

Column 2

 * Hands-On (Helmet): Gain bonus Super energy on melee kills.
 * Requires 1 Energy


 * Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
 * Requires 1 Energy


 * Sword Scavenger (Leg): Swords get larger bonus reserves when you pick up ammo.
 * Requires 1 Energy


 * Fusion Rifle Loader (Arms): Increases reload speed of Fusion Rifles.
 * Requires 1 Energy


 * Linear Fusion Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles.
 * Requires 1 Energy

Column 3

 * Auto Rifle Loader (Arms): Increased reload speed of Auto Rifles.
 * Requires 1 Energy


 * Shotgun Ammo Finder (Helmet): Increased your chance of finding ammo while you have a Shotgun equipped.
 * Requires 1 Energy


 * Passive Guard (Class Item): Receive less damage from combatants that are close to you while you are wielding a sword.
 * Requires 6 Energy


 * Fusion Scavenger (Legs): Fusion Rifles get bonus reserves when picking up ammo used by that Fusion Rifle. Same effect applies for Linear Fusion Rifles.
 * Requires 3 Energy


 * Sidearm Dexterity (Arms): Faster ready and stow speed for Shotguns.
 * Requires 1 Energy

Column 4

 * Unstoppable Fusion Rifles (Arms): Aiming down Fusion Rifles and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions.
 * Requires 6 Energy


 * Withering Heat (Class Item): Causing damage with Solar ability weakens Champions for a short duration.
 * Requires 6 Energy


 * Resonance Siphon (Class Item): Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
 * Requires 2 Energy


 * Thermoclastic Strike (Class Item): Solar and Stasis melee disrupt combatants. Strong against Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion.
 * Requires 3 Energy


 * Fire and Ice (Elemental Well): Defeating a Champion spawns a random array of Solar and Stasis wells.
 * Requires 1 Energy

Column 5

 * Well of Potency (Elemental Well): Picking up matching elemental well grants you Super energy.
 * Requires 5 Energy


 * Pyretic Embrace (Class Item): Casting a Solar Super restores you to full health and shields.
 * Requires 4 Energy


 * Thermoclastic Blooming (Arms): Defeating a combatant with a Solar or Stasis melee creates an Orb of Power.
 * Requires 2 Energy


 * Focusing Lens (Class Item): Your Light abilities do bonus damage to combatants affected by Stasis.
 * Requires 3 Energy


 * Particle Deconstruction (Class Item): Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus Fusion damage against that combatant for a short duration. This effect stacks up to 5 times.
 * Requires 7 Energy

Lore
'The needle guides the thread to a goal. Obstacles stripped from the path.'

[Cimmerian Garrison] Borrowed a Wayfinder's Compass. It keeps leading me to places that are almost familiar. But there are missing pieces. I tell Glint I feel drawn here when he asks. I know he doesn't buy it, but he doesn't want to call me a liar. It's pretty deep in the caves. I found a shard of glass, stained with queensfoil. Sniffing the glass made my mouth flare with menthol. Smelled nostalgic. That's the only way I can explain it.

[Ouroborea] Compass keeps leading me around here, but… only for a few weeks at a time. I feel like I know which weeks it'll be before the compass tries to bring me here. It's like an internal clock going off. I saw a Taken Wizard disappear in thin air. I feel like I should know why, but it's buried underneath a fog. I'll keep looking and see if it clears up.

[Forfeit Shrine] Waking up on that gravestone was like carving a border through my brain. Sometimes I feel like things cross over it, one way or the other. But it blurs and I'm not sure if it's something new or just new to this me. I remember standing here, making a wish. I don't know if it was before or… I just know it's something I started doing… or kept doing… back when I first became a Lightbearer. I'd flick coins off the cliff and whisper little wishes—nothing big, just little stuff I thought I could get away with. Seems less silly now that I know about the Ahamkara.

[Shattered Ruins] There's this spot near the Spine of Keres. Big guy, that Keres. Carrying the whole Dreaming City on his back. Her back? Every day, I realize how little I actually know, and no one seems keen on filling in the blanks. Anyway, it feels… right. Like home. Glint tells me there's some kind of palace hidden underneath the Dreaming City, but I just see more mist. Jumping might be a good idea… the worst it could do is kill me. Maybe I'll see something useful on my way down. Glint disagrees.

[Keep of Honed Edges] There's something wrong happening here. When I touch the stone architecture, it feels hollow. Not physically, but like it's an imitation of what it used to be. I don't like how familiar that feels.

I think I can hear voices.

[Agonarch Abyss] I was standing in the bay for a long time before I figured it out. All these places, they're gateways. Not the only ones, I think. The queensfoil does the trick. Thanks, Glint. The taste is… well, it's still disgusting, still nostalgic. What does it say about me if I'm starting to like it? Now I just need to get enough so I can map out all of these secret paths. Time to go hunting.

List of appearances

 * Destiny 2
 * Season of the Lost