Guardian

The Guardians are a group of protectors tasked with the protection of the City from outside threats.

Overview
The Guardians' origins stem back to that of the City itself, in the wars that followed the Collapse. Guardians of the present are chosen from the ranks of ancient dead by the Ghosts of the Traveler, and have defended the City for centuries. However, that defense cannot hold out forever.

Guardians are charged with the protection of humanity's survivors, but many have splintered off into other groups with their own agendas. For example, it is commonplace for Guardians to align with one of the City's many factions for support. Some however leave the city altogether, such as those aligned with Concordat or the Cult of Osiris. Few have turned their back on the Light and humanity, such as the villainous Dredgen Yor.

Guardians are equipped with an advanced arsenal of weaponry and vehicles, as well as the ability to channel the Traveler's power (referred to by some as "magic"). It is said that Guardians rarely speak.

Thanks to their Ghosts, Guardians are effectively immortal in most situations. They take advantage of this fact in a number of ways, whether its the live-fire training exercises of the Crucible, or by making new discoveries via visions as thanatonauts. However, Guardians can be permanently killed if their light is drained by a powerful enemy, or if their Ghost is destroyed.

Gameplay
There are three classes of Guardian: Hunters, Warlocks, and Titans. Hunters utilize swiftness, accuracy, and stealth. Warlocks have the least amount of armor but the fastest regeneration, and utilize a variety of projectile attacks in their abilities. Titans are able to both take and deal massive amounts of damage, prioritizing either one depending on their subclass. Titans emphasize armor and raw power, while warlocks emphasize the use of their magical abilities and agility. Hunters fall in between both classes. The Guardians include members of the human, Awoken and Exo races, and can be either male or female.

While the choice of race is mostly aesthetic, the choice of class will have more impact. Note that all three classes have access to the same weapons, and are not "locked in" to any particular role. However, each class can specialize in a particular direction depending on which subclass the player is using. Choice of subclass will determine what Super the player can use, as well as what bonuses and other lesser abilities they'll have access to. Subclasses can be leveled up and switched on the fly, allowing a single character a degree of flexibility for different combat scenarios.

Guardians have three base stats determined by their choice of subclass: Armor (shield strength), Agility (movement speed and jump height), and Recovery (shield regeneration speed). Each class emphasizes each of these stats differently, but can be modified slightly. Choice of armor can boost any of the three cooldown stats: Strength (melee cooldown), Discipline (grenade cooldown), and Intellect (Super cooldown).

While players gain levels with experience, these levels are mainly for determining what gear and missions are unlocked. The player's actual strength is determined by Light levels. Light represents the average attack and defense values of the player's currently equipped weapons and armor; every mission has a recommended light level, so players who meet that recommendation are more likely to succeed said mission. Generally speaking, items with more rarity have a higher light level than others.

Primary Organizations

 * Vanguard
 * Crucible

Orders

 * Praxic Order
 * Firebreak Order
 * Pilgrim Guard

Fireteams

 * Eris' Fireteam
 * Kabr's Fireteam
 * Fireteam Tuyet
 * Six Coyotes
 * Holborn's Host

List of appearances

 * The Law Of The Jungle
 * Destiny