Xol, Will of the Thousands

"There is no Light here. You are alone. You shall drift. You shall drown in the Deep."

- Xol, Will of the Thousands.

Xol, Will of the Thousands is one of the five Worm Gods, ancient beings second only to the Darkness itself in the hierarchy of the Hive pantheon. He leads the Grasp of Nokris, and is the main antagonist of the Warmind expansion.

Biography
Xol originated as one of the great Worm Gods trapped beneath Fundament by the Leviathan, who helped orchestrate the rise of Oryx, the Taken King and the corruption of the Hive precursor race. After Oryx slew Akka, the Worm of Secrets, Xol began to fear that Yul, the Honest Worm would eventually turn against him in order to gain the strength needed to withstand Oryx. Making a pact with Oryx's abandoned child, Nokris, the two fled Fundament and sought a new world to rule. Xol and Nokris engaged with the Warmind Rasputin and became trapped under the Hellas Basin of Mars, before being freed by multiple Warsat impacts in the region centuries later.

Upon reawakening, Xol and his Hive sect, the Grasp of Nokris, sought to gain control of Mars by disabling the Warmind Rasputin. Their plans were interrupted by the intervention of the Guardian, who defeated Nokris and attempted to execute a plan by Commander Zavala to lure Xol into a trap with a Light-filled shard of the Traveler. Xol appeared before the Guardian and assaulted them telepathically, rendering them unconscious. The Guardian recovered shortly thereafter, however.

As Xol set about destroying Rasputin's neural network, he was pursued by the Guardian to the vicinity of Rasputin's central core, where he trapped the Guardian on a platform and engaged them in battle, using his jaws, bulk and paracausal abilities to attempt to destroy his foe. Ultimately, Xol was defeated by the Guardian using a super-charged Valkyrie javelin provided by Rasputin, leaving the Grasp of Nokris leaderless and reducing the remainder of the Worm God pantheon from four to three.

Gameplay
Xol is the final boss of the Will of the Thousands mission and of Warmind. He is encountered after he destroys the bridge to Rasputin's core. His primary attack consists of shooting fire blasts out of his mouth, which is also his critical spot, and if approached, he will rear his head back before lashing out viciously, instantly swallowing the player in one hit. Xol will take almost no damage until the Valkyrie is summoned by Ana Bray. Occasionally, Xol will retreat under the platform and will come up on a random side of the platform, charge, and will crush whatever is in his way. Along with that, he can cover the ground in Void energy that will briefly burn away at Guardians' shields before launching the player upwards. Hitting Xol in his weak spot with the Valkyrie will stun him for a short time. In addition, whenever he retreats, Xol summons Hive reinforcements. He summons more reinforcements as his health reaches zero, distracting the player from attacking and overwhelming them, and will also be immune as he retreats.

Trivia

 * Xol is the first Worm God the Guardians encounter.
 * In addition, Xol is the second Worm God to die, Akka being the first.
 * Appearance-wise, Xol bears a striking resemblance to Dark Amorbis, a boss from the Metroid Prime series, and the Graboids from the Tremors film series.
 * Xol is suggested to be the weakest of the five Worm Gods through the lore tabs of armor received at the end of the campaign, as he feared Yul would target him first
 * Xol also stated in those tabs that he sees himself in Nokris, possibly because they were both the weakest in their respective families.
 * In one of the first missions of the expansion, Xol can be seen slithering in the background.

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2
 * Warmind