Grimoire:Activities/Crucible Playlists

The Crucible Playlists subsection of the Grimoire covers subjects related to the Crucible's different match types and special events.

Crucible Introduction
"You wanna live? You're gonna have to prove it."

- Lord Shaxx, Crucible Handler and veteran of the Twilight Gap

The Crucible is a series of grueling challenges that pit Guardians against one another in open combat. Crucible combat is live-fire, with Ghosts standing by to save the dead.

Whether alone or with a Fireteam, Guardians enter the Crucible to hone vital survival skills, build their own reputations, and win the patronage of City factions. Most importantly, the Crucible allows Guardians to train against formidable adversaries without fear of disaster.

Control
"Capture and defend, Guardians!"

- Lord Shaxx

6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum.

Seize control of key locations. The more zones you hold, the more points each kill will be worth.

Clash
"Engage and execute all targets!"

- Lord Shaxx

6v6. Form an alliance and fight for supremacy across the ruins of our old worlds.

Pure combat. Two teams. Engage and eliminate your enemy utilizing teamwork and skill. In victory or defeat, all Guardians who brave the Crucible will be better prepared for the dangers beyond the City.

Rumble
"Watch your back, Guardian. No one else will."

- Lord Shaxx

You against all. Hone your Light by challenging your fellow Guardians in a fight for survival.

Rumble is a free-for-all fight for dominance. You have no friends here. There will be no mercy. Challenge the strong and prey on the weak.

Skirmish
"Stick together, team!"

- Lord Shaxx

3v3. A focused engagement between two fireteams. Teamwork is your greatest weapon.

Small scale tactical combat. Revive teammates to get them back in the fight, but be wary: you might just be feeding the enemy kills.

Salvage
"Secure the relics! But expect heavy resistance."

- Lord Shaxx

3v3. Secure and defend the Relics to claim the secrets of our past.

Golden Age mysteries litter our old worlds. Scour the battlefield for the relics, lock them down, and keep the other team from contesting your claim.

Combined Arms
"Honor is earned, not given. So earn it."

- Lord Shaxx

6v6. Coordinate vehicles and your ground game to control the battlefield and rout your opponents.

This is war. Guardians face off in large-scale combat across harsh terrain with vehicles in play.

Doubles
"Work together... and you might survive." - Lord Shaxx

2v2 with teammate revival. Sometimes the only Light you can rely on is your Ghost and another Guardian.

Partner with a single Guardian for an efficient duel with an opposing pair of adversaries and their Ghosts. Watch each other's back, and shut down the enemy.

Inferno
"Pick your fights. Stay focused. Or this only gets worse." - Lord Shaxx

A modified variant of multiple Crucible match types, Inferno tests your Light against the darkest of conditions. Darkness prevails, leaving Guardians to rely on their weaponry and combat skills alone. The enemy can be found solely by sight and sound. Rely on your teammates and keen tracking to stalk your enemies and shut them down.

No trackers. Simplified scoring. True skill put to the ultimate test.

Crucible Events
"I've seen the best, Guardian. Do you think you can match them?" - Lord Shaxx

The Crucible offers a variety of challenges for Guardians to test their mettle, each with their own unique combat strategies and tactics. The most formidable Guardians are versatile enough to master them all, and prove their worth in new challenges when they arise.

The battlefield is unpredictable and a Guardian’s training needs to follow suit. Never content to let the City’s Guardians get too comfortable, Lord Shaxx offers up a diverse regiment of special field exercises and tournaments featuring varied team structures, objectives and combat challenges that keep Guardians on their toes. The City needs seasoned survivors, and values those Guardians who test their Light to the limit.

Elimination
"Until none stand." - Lord Shaxx

3v3 Round-based competitive combat engagements. The objective: eliminate the enemy team before they eliminate you. Points are awarded by Round.

Work together and revive teammates to keep fighting. Teamwork and communication are as powerful as any weapon.

Iron Banner
"Only the strong are welcome here." - Lord Saladin Forge, hero of the Twilight Gap

The Lords of Iron, ancient warriors from the City's founding, have no time for mollycoddling. The City remembers Felwinter and Jolder, Skorri and Timur, Radegast and Gheleon and the others, for their invincible patrols during Six Fronts and the Wall-building. The Iron Banner asks Guardians to live up to that legend.

Lord Saladin, once Shaxx's mentor, runs the Iron Banner tournaments to strip Crucible weaklings of their illusions and prepare them for a battle with no concept of fair play. The Iron Banner tests a Guardian and the Guardian's gear in a definitive, relentless mock war.

By order of the City Consensus and the Speaker, Saladin and Shaxx cooperate in administration, and the Iron Banner is technically a component of the Crucible. In practice, Saladin keeps his own schedule, his own rewards, and his own territory in the Tower. Now and then someone tries to get Zavala, Shaxx, and Saladin to sit down for dinner and sort out their differences, but they remain as awkward and as stubborn as Saint-14's skull.

Trials of Osiris
"If you think you're ready, then you're ready." - Brother Vance, Disciple of Osiris

The Cult of Osiris wants something. Whatever it is, it might be obtained through violence. The Trials are a competition built to identify Guardians who never lose.

The Warlock Osiris vanished into exile years ago. Unlike solitary Toland, Osiris left a network of acolytes and admirers who carry on his work.

The Cult invites only select Guardians to their tournament, and only in teams of three. The Cult wants effortless teamwork, inexorable momentum, and something else: consistency, perhaps, or luck, or fate. Any fireteam that loses three matches is ejected from the tournament. Fireteams that win again and again earn spectacular rewards.