Forum:Vestige of the Listener

Vestige of the Listener is a Dungeon that was added to Destiny 2. It requires players to enter the hidden city of Acheron to investigate the origin of whispers that echo throughout the system. Guardians must battle through many layers of the city's security to pulverize the origin of the whispers.

Transcript
{Loading Screen}
 * Rita: I've heard some other Ghosts mention that they and their Guardians have been hearing whispers. Unintelligible, loud screeches. If this has something to do with that Pyramid, we've got to do something about it. I'll meet you there.

{Gameplay}

''The Guardians arrive on Callisto, with a Vex Gate in front of them. They will encounter Rita floating next to the gate.''


 * Rita: This isn't right. We killed all of the Swarm's champions. If these whispers are truly a threat, something nefarious is going on. Luckily, I was able to set up this Vex Gate for you. It leads straight to the gate of their city, Acheron. I wish you the best of luck out there, Guardian. I'll have Vanguard units on standby, just in case.

TBC

Walkthrough
When entering the dungeon, players will need to walk forward to see a partially functional Vex Warp Gate. Entering the gate, players will be teleported further down into Callisto's caverns. The area will resemble an open cave, with spires touching the roof. Further into the cave will be a massive door, with Sol Divisive units standing in front of it. Shooting these vex will start the first encounter.

The Gate
Once these vex are shot, a massive Minotaur known as Acheron's Gatekeeper will appear in front of the gate. It will constantly shoot at the players and appear immune. To get down the immunity shields, two players must go to opposite sides of the area and kill a unique Hydra, the Gatekeeper's Heart, while the third player clears the enemies and draws the boss's fire. Killing the Gatekeeper's Heart will drop a Vex Cranium. Players must pick up this Cranium and use it to damage the Pyramid Spikes that float in the air above the Gatekeeper. Once the spikes are destroyed, the Gatekeeper's shields will go down, allowing it to be damaged. After a period of 45 seconds, the Gatekeeper's shield will replenish. Players must repeat this process until the Gatekeeper is killed.

Once the Gatekeeper is killed, one player must pick up its eye, revealing an ascending jumping puzzle leading to the top of the gate. Once that player reaches the top, there will be a station waiting for them. Depositing the eye in the station will open the gate and allow the team to enter.

Bosses

 * Acheron's Gatekeeper
 * Ruva'ak, Sun Eater
 * Qahna'ar, Moon Drinker
 * Zahkri'i, Land Splitter
 * Callisto Champion (Gatekeeper's Talons Quest)
 * Sotrec, the Beast
 * Malvarune, the Whisperer

Unique Enemies

 * Gatekeeper's Heart
 * Soulbinder Acolyte
 * Shieldweaver
 * Imitation of Sotrec
 * Blightborn
 * Navigator's Key
 * Spine of the Whisperer

Weapons

 * Peace and Pleasure - Legendary Auto Rifle
 * Inyria's Error - Legendary Fusion Rifle
 * Bone of the Beast - Legendary Glaive
 * Scar of the Whisperer - Legendary Sword

Armor

 * Sky Breaker Suit
 * Gatekeeper's Talons - Exotic Warlock Gauntlets

Lost Fragments
Within the Dungeon, there are 12 collectable objects that, when interacted with, will give dialogue to the players. There are 10 claws and 2 eyes, seemingly belonging to Malvarune. These collectables tell of Malvarune's life on Callisto, as well as the messages he received from the Black Nomad in the form of whispers.

Claw 1

 * Malvarune: One must have patience in the efforts of the subjugator. Not every thought must become an action. Impulse, my friend. I will guide our people to a new age, where the sky lives no more. They tell me of great potential, that which resides in you, young one. You'll see it one day, I'm sure of it. Now, you must be hungry. Please, take all of the worms you'd like. Soon enough, we won't be needing them, young Ekrinov.

Claw 2

 * Malvarune: Foolish Sotrec, your blade is dull. To sever the head of that beast from its body will require a strong determination. Did he not teach you that? Say, I've met a new friend. One with a knack for creation, a hand for craft. His name is Ekrinov. To strengthen your blade, I recommend you go see him. To sharpen your mind, I suggest you attune with the whispers, for they will shape you into an impenetrable fortress.