Forum:House of Salvation (Twisted Fate)

"To my Eliksni brothers and sisters among the stars, and here at home on Europa: for too long have we been mere playthings of the universe, where we have suffered and lived in despair as we called out desperately to a so-called god that had long-since forsaken us. And yet, time and time again the Great Machine has stood by and did NOTHING, while our hopes and dreams have been stripped from us by its very own vile spawn. Well, no longer! We must be our own Salvation, and together, we will pave the way to the Eliksni’s future! Remember: Light only burns bright for so long....but Darkness, is forever."

- Eramis

The House of Salvation, also known as House Salvation to the Eliksni, is a massive House of Fallen, distinguishable by their indigo cloaks and armor.

Founded by Eramis, the Shipstealer, former Baroness of the House of Devils, the House of Salvation is a dark empire comprised of former Devil, Wolf, Winter and Dusk members who have rallied under Eramis out of sheer desperation due to numerous Fallen losses over the years from Cabal, Hive, Taken, Scorn and most notably the Guardians. Believing the Traveler to have forsaken the Eliksni race, they aim to destroy not only the Guardians and every other threat that has pushed their kind to the brink of extinction, but to also destroy the Great Machine they once worshipped and restore their people to greatness.

Eramis would lead the newly-formed House to Europa where she would claim the power of the Darkness to strengthen her House with so they would be able to challenge the Guardians. Europa would then become the House of Salvation’s primary base of operations for their campaign against the Last City and Scorn, and with their powers of Stasis, deadly arsenal and vast numbers they would quickly become one of the most powerful and threatening Houses the City would ever face.

Structure
For a House of such size, the House of Salvation is far more organized and disciplined than other Houses, and bears an almost militaristic structure as a testament to Eramis’ leadership. Unlike other Fallen the House of Salvation utilizes an entirely different set of infantry never before seen, apart from the standard Dreg, Vandal or Marauder. Soldiers under this house are identified by their thick indigo-colored armor with fur-lined cloaks. Elites and Majors meanwhile tend of have prominent accents of white in their armor.

Being armed with the power of the Darkness, the House of Salvation is especially dangerous, with almost every member of the House equipped with Splinters of Darkness that are harvested from Cruxes. Stasis does not only have prominent use among their ground forces, but has also been incorporated into some of their weapons technology, with all new armaments and devices being constructed with the ability to use Stasis in some form. Through the machinations of Praksis, the House of Salvation has also learned to invent entirely new forms of Fallen automata and vehicles, such as the Galleon gunship, and they have even managed to fabricate their very own Light disruption technology using Darkness energy.

In accordance to the House of Salvation’s beliefs and goals, Eramis has abolished some of the old Fallen traditions. They no longer make use of Dregs, and any recruited in their House are fully permitted to regrow their arms, starting off as Grunts until their lower pair of arms are fully regrown. They no longer revere Servitors as objects of worship, keeping them around solely for the sake of Ether production. Instead of an Archon, their Prime Servitor is tended to and protected by a crew of maintenance workers and high-ranking officers. While they retain Captains as field commanders, they do not have proper Barons. High-ranking members are instead referred to as ‘Salvation Elites’ owing to the House’ more militarized structure.

The House of Salvation also utilizes technology from other factions, particularly the Vex, Cabal, Awoken and even the Scorn with their production of Brigs, the schematics of such salvaged from the Insurrection Prime war machine once deployed by The Machinist against the Last City. They also make of some Golden Age ordinance taken from not only the ruins of the Braytech facility on Europa, but also from Golden Age ruins across the system.

Similarly to the House of Wolves and House of Dusk before them, the House of Salvation has a few different specialized groups or posts within them that are given certain tasks. The Silent Fang and Kell’s Guard are two such groups, which have now been amalgamated under Salvation from their original Houses. Some of these syndicates are given a decent amount of autonomy, as long as it benefits the House and its members retain their loyalties to it.

Kell

 * Eramis, Kell of Darkness

Dark Council

 * Kridis, Salvation Priestess
 * Phylaks, the Archfiend
 * Praksis, the Technocrat
 * Atraks, the Wildcard

Prime Servitor

 * Yamiks Prime

Unique Forces

 * Grunt — The lowest rank within the House of Salvation. Formerly Dregs from other Houses now currently in the process of regrowing their lower arms. They can wield either a Shock Repeater (common) or a Shrapnel Launcher (uncommon). For melee they can summon a pair of Stasis blades to slash at enemies with.
 * Rifleman - Standard frontline troops of the House of Salvation, equipped with better armor. They wield Shock Rifles (common), Stasis Spearguns (common) or Hailfire Rifles (uncommon). They can also throw down Glacier Grenades to create cover for themselves.

[TBA]

List of Appearances

 * Destiny: Twisted Fate