Vault of Glass (raid)

The Vault of Glass is a Raid located on Venus. It was made available in Destiny on September 16, 2014, and is one of the four Raids in the game.

Overview
"The Vault of Glass. A wound in time, a landmark to the Guardians. Only a legend such as you would be up to the challenge."

- Ikora Rey

Described as the "Vex underworld" by the Ishtar Collective, the Vault is a virtual realm unlike the Infinite Forest where the Vex can control reality-even erase people from existence, as oppose to simulate. The Vault also exists simultaneously in multiple realities of the Nexus, acting as an anchor for the Vex's operations. While these reality-bending powers do not extend to outside the vault, its enigmatic nature has lured countless Guardians, including the ill-fated Kabr, the Legionless.

History
"The Vault of Glass is unique in all of the solar system. My scans indicate that other realities brush up against our own within the confines of the vault. So maybe you could even say it's unique in all the universes? The Vex are confusing."

- Ghost

When the Guardians Kabr, the Legionless, Pahanin, and Praedyth ventured into the Vault of Glass on Venus, a major confluence of the Nexus network, they were thwarted by the Templar and its Gorgons. Pahanin managed to escape, but leaving Kabr to perish as the Vex took his Ghost and leaving him to be gradually assimilated by their technology, but not before his Light was reforged into the Aegis, a powerful shield that can alter fate itself. Meanwhile, Praedyth became lost to the ravages of time, but his ghost continued to dwell across multiple alternate timelines within the Vault; one of which bore a future where Oryx and his Taken army corrupted the whole Vex conflux network.

After Guardians cleared out the Vault by defeating its master, Atheon, Skolas attempted to seize the power of the vault for himself in Wolves' Gambit. Skolas succeeded in tapping into the network and attempted to use it to pull the entire House of Wolves through time, but ultimately failed.

Another attempt to seize the vault, this time by Oryx and the Taken, proved a much greater threat. Oryx utilized a corrupted Axis Mind, Morphon, for this task. The Vex believed that this would have truly meant the end for the Vex, for Oryx would have had access to and infected the entire Vex conflux network, until they realized that they could trick the Guardians into entering the Vault and stopping the Taken for them.

Gameplay
The Vault is said to be "the most challenging experience that [ Bungie ] has ever created," and that players who complete it would "earn Destiny's ultimate rewards." It is a raid that will take "hours upon hours to complete."

According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack." A well-coordinated team however can open the entrance more quickly.

The Vault of Glass includes a number of challenging puzzles, unique enemies, and boss fights, as well as various traps to instantly kill the entire party if performed incorrectly. Time travel to the past and future also plays an important part in the Vault.

Unique Enemies

 * Fanatic
 * Supplicant
 * Praetorian
 * Oracle
 * Descendants
 * Precursors
 * Gatekeepers

Bosses

 * Atheon, Time's Conflux
 * The Templar
 * The Gorgons

Trivia

 * In the final boss room you will face several different programmings of Vex. As you exit the door leading into the room, they are as follows: left: Sol Primeval, center: Aphix Invasive, right: Sol Imminent . Respectively, these Vex signify past, present and future. This is similar to the last fight in the Black Garden, where you must fight three bosses who symbolize past, present and future (the Sol Progeny).


 * At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination it is shown these are actually projections of Ghosts.

List of appearances

 * Destiny
 * House of Wolves
 * The Taken King
 * Age of Triumph