ALR96-40 Overkill

"Enough is never enough."

- Weapon Description

The ALR96-40 Overkill is a Year One Rare Auto Rifle.

TIER 1

 * Kinetic Damage- This weapon causes Kinetic Damage.

TIER 2

 * Random Scope Upgrade
 * First Scope choice will randomize from these Scopes:
 * SteadyHand IS - "Stable sight. Optimized for excellent recoil control." (Affects: Stability, Reload, Equip Speed)
 * QuickDraw IS - "Agile sight. Lightning-fast handling." (Affects: Reload, Equip Speed)
 * SureShot IS - "Snapshot sight. Excellent handling. Superb target acquisition." (Affects: Stability, Reload, Equip Speed, Aim Assistance)
 * Red Dot-OES - "Agile sight. For smooth engagement in close quarters." (Affects: Range, Stability, Optics)
 * Red Dot-ORS - "Accurized sight. For precise fire." (Affects: Range, Stability, Optics)
 * Red Dot-OAS - "Snapshot sight. Enhances target acquisition." (Affects: Stability, Optics, Aim Assistance)
 * Second Scope choice will randomize from these Scopes (Unlocked at 7480 XP; Requires 95 Glimmer to upgrade):
 * Red Dot-ORS1 - "Precision sight. Highest zoom in class. Enhanced range." (Affects: Range, Stability, Optics)
 * Red Dot-ORES - "Flexible sight. Enhances handling, range, and recoil control." (Affects: Range, Stability, Reload, Optics, Equip Speed)
 * Third Scope choice will randomize from these Scopes (Unlocked at 11560 XP; Requires 95 Glimmer to upgrade):
 * Focus Lens FLS2 - "Agile scope. Modest zoom. Light and snappy." (Affects: Range, Stability, Optics)
 * Ranged Lens RLS3 - "Mid-range scope. Good effective range and recoil control. Heavy and slow." (Affects: Range, Stability, Reload, Optics, Equip Speed)

TIER 3

 * Random Perk
 * Upgrade Choice will randomize from these options (Unlocked at 3400 XP; Requires 95 Glimmer to upgrade):
 * Cascade - "Melee kills automatically reload a portion of this weapons's magazine."
 * Counterbalance - "This weapon has increased stability."
 * Focused Fire - "When zoomed, this weapon fires slower, but causes additional damage."
 * Hip Fire - "This weapon has bonus accuracy while firing from the hip."
 * Glass Half Full - "The bottom half of each magazine causes additional damage."
 * Grenadier - "Kills with this weapon reduce the cooldown of your grenade."
 * Unflinching - "It's easier to aim under fire using this weapon."
 * Feeding Frenzy - "Kills with this weapon increase reload speed for a short time."
 * Life Support - "Recovering from near death grants additional ammo and briefly increases reload speed."
 * Rangefinder - "Aiming this weapon increases its effective range."
 * Reactive Reload - "Reloading this weapon after a kill grants a damage bonus for a short time."
 * Spray and Play - "Increases the reload speed of this weapon when its mag is empty."
 * Persistence - "This weapon grows more accurate the longer it is fired."
 * Take a Knee - "Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire."

TIER 4

 * Upgrade Damage (Unlocked at 11560 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)

TIER 5

 * Random Perk
 * First Perk Choice will randomize from these options (Unlocked at 15640 XP; Requires 95 Glimmer to upgrade):
 * Lightweight - "When held, this weapon grants +2 character Agility."
 * Fitted Stock - "Increases weapon stability." (Affects: Stability)
 * Skip Rounds - "Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling." (Affects: Inventory Size, Equip Speed, Range)
 * Second Perk Choice will randomize from these options (Unlocked at 19720 XP; Requires 95 Glimmer to Upgrade)
 * Snapshot - "Aiming this weapon is incredibly fast."
 * Hand Loaded - "This weapon is effective at an extended range." (Affects: Range)
 * Single Point Sling - "Switch weapons faster. Move quicker while aiming."

TIER 6

 * Upgrade Damage (Unlocked at 23800 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)