The Taken King



"We have slain his brood. We have murdered his son. And now, the Taken King comes for us all."

- Eris Morn

The expansion's story centers around Oryx, the mysterious God-King of the Hive, and his quest for revenge, after the Guardians had slain his son Crota. He has brought a massive Dreadnought into the system and has launched an invasion using his personal army, the Taken, members of the other races warped by the power of the Darkness into Oryx's slaves. The game's story also expands upon the Darkness, the Cabal, and the Nine.

The expansion was showcased at E3 2015.

Guardian Subclasses & changes

 * New Subclasses and Super Abilities, acquired via special Questlines
 * Titan: Team up with a mercenary clan of rogue Titans on Mercury to unlock the Sunbreaker class and the Hammer of Sol.
 * Hunter: Track down a solitary nomad in the Black Garden to unlock the Nightstalker class and the Shadowshot.
 * Warlock: Join a shamanistic ritual on Mars with Ikora Rey to unlock the Stormcaller class and the Stormtrance.
 * Level cap is now 40, and leveling is dependent on earning experience from gameplay and is no longer tied to armor acquisition.
 * Upon first logging in to Destiny after The Taken King launches, a player's characters will automatically convert to the new level system and their existing levels will be preserved. For example, a level 16 character will remain level 16, and a level 31 character will remain level 31; however, a level 27 character who owns (but does not have equipped at the time of conversion) fully upgraded armor pieces with a total Light value that would take them to level 33, will convert to level 33.
 * Every purchase of The Taken King includes one Spark of Light item, a single-use consumable that will instantly boost one character to level 25 (the level required to play the expansion's content).
 * Ghost now provides in-game lore when prompted at certain points

Loot

 * Class-specific weapons available through Vanguard quests
 * Weapon Foundry gear, with each foundry having its own unique design and playstyle.
 * Weapons upgraded through Infusion: dismantle more powerful weapons to increase the attack value on your equipped weapon.
 * New heavy weapon class unlocked through a Quest from Eris Morn: the Sword
 * 26 total Exotic weapons, including some improved variants of Year One Exotics
 * New Year Two Exotic weapons
 * 347 Vesta Dynasty
 * Fate of All Fools
 * Jade Rabbit(PlayStation exclusive)
 * No Time To Explain
 * Raze-Lighter
 * Sleeper Simulant
 * Telesto
 * The Chaperone
 * Ukonvasara
 * Unnamed Sniper Rifle that blinds targets on precision hits
 * Improved Year One Exotic weapons
 * Bad Juju
 * Hawkmoon
 * Invective
 * Monte Carlo
 * Red Death
 * SUROS Regime
 * The Fourth Horseman
 * The Last Word
 * Thunderlord
 * Truth
 * 18 new Exotic armor pieces plus a number of improved Year One armor pieces
 * New Year Two Exotic armor
 * Alchemist's Raiment
 * Empyrean Bellicose
 * Sealed Ahamkara Grasps
 * Improved Year One Exotic armor
 * Helm of Saint-14
 * Light Beyond Nemesis
 * Obsidian Mind
 * Voidfang Vestments
 * Exotic Blueprints - any previously acquired Year One Exotic gear can be repurchased from terminals at the Tower for one Exotic Shard and 2500 glimmer each. Year Two Exotics can also be repurchased, but for 150 Legendary Marks.
 * Vanguard and Crucible marks have now been combined into Legendary Marks, which will be an account-wide currency like Glimmer. Although the player can only hold a maximum of 200 Legendary Marks at a time, there will be no limit to how many can be earned per week.
 * Hadronic Essence, Plasteel Plating, and Sapphire Wire are now combined into a single universal crafting material: Armor Materials.
 * Emblems and Shaders are unlockable items at new collection kiosks near Eva Levante. Obtaining an Emblem or Shader once will unlock it permanently at the kiosks where it can be reacquired an unlimited number of times, in the same manner that Special Orders items are always available from Tess Everis once unlocked.
 * More intelligent loot-dropping system that takes previous drops into account.
 * Shaders will be removed from the player's potential loot pool as they drop, so that only ones the player has not yet obtained will appear in subsequent drops.
 * Ghost Shells provide defense buffs and additional effects such as resource-finding abilities.
 * New item slot for Artifacts: these items allow guardians to generate Orbs of Light in ways other than using Supers.
 * Vault space is doubled; Weapons and Armor sections will have 72 spaces each, and General items will be increased to 36 spaces.

Locations

 * The Dreadnaught orbiting Saturn - a new Patrol location and the focus of the expansion
 * Fleetbase Korus on Phobos - a new location only visited during certain Story missions

PVE Content

 * New Enemy race, The Taken, with each enemy possesing a new ability designed to counter Guardian abilities.
 * Complete Revamp of Patrol mode, including for current destinations, to integrate new events and The Taken War.
 * Court of Oryx - a player-instigated Public Event aboard the Dreadnaught featuring randomized enemies and Ultra bosses
 * Over eight new Story Missions
 * The Coming War
 * Unsealed Paradox
 * Questing system is completely retooled
 * Quests for each subclass and many NPC vendors
 * Earn reputation with Banshee-44 by equipping experimental weapons to be tried out in the field. Completing these challenges will allow you to order for a legendary weapon that will arrive on Wednesday with a set of randomized perks.
 * Multi-part quest to acquire a new exotic weapon
 * Quests for older content add lore to the game
 * Four new Strikes and three remixed strikes; the new strikes feature multiple different scenarios and can swap out enemy races. Also feature "raid-lite" mechanics.
 * Echo Chamber(Playstation Exclusive until Fall 2016)
 * Fallen S.A.B.E.R.
 * Shield Brothers
 * The Sunless Cell
 * Strikes now have unique rewards such as strike-specific armor or weapons. These rewards will help prepare players for Raids.
 * New versions of Cerberus Vae III, Dust Palace, and The Undying Mind featuring the Taken
 * Playlists reorganized into Legacy (all year 1 strikes), Ursa (randomly selected heroic-level strikes) and Marmoset (all Taken King strikes)
 * The Heroic playlist will be replacing the Weekly Heroic Strike altogether.
 * The Nightfall modifier has been adjusted so that instead of forcing the fireteam into orbit upon a wipe, instead it uses the same 30 second wait to revive that is featured in Raids.
 * New Raid that pits players against Oryx and the Taken known as King's Fall. The raid won't be unlocked until September 18, 2015, three days after The Taken King releases.

Crucible

 * Crucible and Faction Quests
 * Earning reputation for Dead Orbit, Future War Cult, and New Monarchy no longer requires wearing a class item. Instead, players can pledge themselves indefinitely to one faction, allowing them to earn reputation for that faction at the same time as they earn normal Vanguard and Crucible reputation. Pledging costs 2500 Glimmer and can be changed once per week.
 * Five weekly bounties are available. Completing them all unlocks a sixth bounty for a chance to earn a legendary or exotic weapon.
 * New "Mercy Rule" ends matches early if they are extremely unbalanced (as in, half of one team leaves in the middle of the match, and the other team gains a huge lead in points)
 * Eight New Crucible maps
 * Bannerfall - The Last City, Earth
 * The Dungeons - Dreadnaught, Saturn
 * Frontier - City Perimeter, Earth
 * The Drifter - Foundling's Gyre, The Reef
 * Sector 618 - Cosmodrome Wall, Earth
 * Crossroads - The Lost Oasis, Mars
 * Memento - European Dead Zone, Earth
 * Vertigo - Caloris Basin, Mercury
 * New Crucible Modes
 * Mayhem Clash
 * Zone Control
 * Rift

Editions
1Will be available for separate purchase ($20 USD) on September 15, 2015 for all players.
 * Notes

2Only included with pre-orders.