Taken

The Taken are the personal army of Oryx, the Taken King. The Taken are formed from the ranks of the other enemy races in the game; they are ripped out of our dimension and then sent back, wholly possessed by the Darkness and have been twisted and corrupted, mind and body, by Oryx's power. Taken are unwaveringly loyal to Oryx, and will turn on their former allies. Even powerful enemies such as Vex Axis Minds or Cabal commanders are incapable of resisting this change, as shown when Oryx used a blighted mind to attack the Vault of Glass and used a corrupted Cabal centurion as his personal guard.

These Taken versions behave radically different from the standard version of enemies, including new abilities designed to counter Guardian abilities. Groups of Taken can be mixed with members of different species, and appear on every planet.

Fallen

 * Taken Vandal - Summons a spherical shield similar to Ward of Dawn. This shield heals enemies inside and allows them to shoot out but not in.
 * Consumed Vandal
 * Devoured Vandal
 * Taken Captain - Sends out moving balls of Darkness to blind Guardians. Arc damage shrapnel launcher and Solar Shielded.

Hive

 * Taken Thrall - Ability to teleport short distances in an instant. Does solar damage.
 * Shadow Thrall - A shadowy imitation of a Thrall summoned by Taken Wizards. Does Solar damage.
 * Taken Acolyte - Deploys Acolyte's Eye turrets. Does arc damage with their shredders.
 * Taken Wizard - Can summon Shadow Thralls. Does Solar Damage, has a void shield.
 * Tortured Wizard
 * Taken Knight - Fires explosive solar jets in a wave to dissuade close combat, teleports short distances to evade attacks. Does void damage with their boomer.
 * Tortured Knight
 * Taken Ogre - Does arc damage with both its eye blast and ground slam.
 * Light-Eater Ogre

Vex

 * Taken Goblin - Spawn in groups of three. When in close proximity, one or two generate an invincible shield for the third.
 * Taken Hobgoblin - Fires a Shrieker-like fast-moving projectile. Fires a void Line Rifle.
 * Devoured Hobgoblin
 * Taken Minotaur - Always cloaked. Fires solar Torch Hammer.
 * Tortured Minotaur

Cabal

 * Taken Psion - Has the ability to multiply itself. Does arc damage with their slug rifle.
 * Taken Phalanx - Can fire arc blasts from their shield that can push guardians, much like the physical shields themselves.
 * Devoured Phalanx
 * Taken Centurion - Fires tracking Arc orbs that can reach enemies around corners. The orbs can be shot and detonated to avoid damage.
 * Tortured Centurion

Unique

 * Taken Blight - A sphere of darkness that can appear procedurally in the world. The blight can summon Taken ambushes, which can include named characters that drop runes.
 * Acolyte's Eye - A stationary unit deployed by Taken Acolytes. It is an orb of Darkness energy that fires Arc shots at enemies, and detonates in an Arc blast when destroyed.

Named Taken

 * Taken Lieutenants in Patrol encounters
 * Aarta - Hull Breach, Dreadnaught
 * Blighted Descendant - The Hollows, Mars
 * Darnu, Horn of Oryx - The Divide, Earth
 * Falsek, Lost to Oryx - Dock 13, Earth
 * Gornith - Hull Breach, Dreadnaught
 * Grayris, Baroness - The Shattered Coast, Venus
 * Irxori, Lost to Oryx - Skywatch, Earth
 * Purtra, the False Tongue - Hull Breach, Dreadnaught
 * Stirok, Banner of Oryx - Rocketyard, Earth


 * Taken Lieutenants in Court of Oryx (Hall of Souls, Dreadnaught)
 * Bracus Horu'usk
 * Cra'adug
 * Kagoor


 * Taken Lieutenants in Story missions, Quests, and Strikes
 * Balvog, Shield of Oryx - Dread Patrol quest
 * Baxx, Hand of Oryx - Regicide mission
 * Morphon, Blighted Mind - Paradox mission
 * Mysik, Daughter of Oryx - Blighted Coven mission
 * Sarkoor - Lost to Light mission
 * Syrok, Word of Oryx - The Coming War mission
 * Ta'aun, Hand of Oryx - Regicide mission
 * Thyshik, Matron of Oryx - Blighted Coven mission
 * Urlot, the Trampler - The Sunless Cell strike
 * Vro'ourn, Fist of Oryx - Outbound Signal mission
 * Zyrak, Daughter of Oryx - Blighted Coven mission

List of appearances

 * Destiny
 * The Taken King