Forum:Asylum of Screams

Asylum of Screams is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.

Description
The Asylum of Screams is a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from The Kell's Scourge Syndicate of the Fallen to the Taken.

The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players

After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.

Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a Raid Lair with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.

Difficulty
There are 6 difficulties to choose from:
 * Normal:


 * Hard:


 * Heroic:


 * Midnight:


 * Eclipse:


 * Catalyst:

Encounters

 * Boss Encounter


 * Puzzle Encounter


 * Ambush Encounter


 * Stronghold Encounter


 * Time Trial Encounter


 * Marathon Encounter


 * Sparrow Encounter


 * Stealth Encounter


 * Siege Encounter


 * Defense Encounter

History
Centuries ago, a major segment of Darumel's Ascendant Plane splintered off from his prison, and was forever forgotten. Over the years, enemies of many factions were ripped from their realms and forced to walk the infinite realm of screams. Forgotten for years, the treasures of this Asylum remained untouched.

Once again appearing, the many enemies who roam this land engaged with Darumel's Hive, causing widespread casualties. With it's appearance, the enemies also began to worm their way back to the physical realm, sowing havoc at wherever they once again appear. Seeking retribution, Darumel called upon the wrath of Guardians to dispose of his rivals in turn for the bounties and treasures of the Asylum.

Bosses
Boss encounters come in many varieties; from basic Ultra encounters to Raid sophisticated bosses.

Unique Bosses

 * Wrath of Savathûn
 * Malphikaris, Demon Perfected
 * Bolka'urahn, Dominus to None
 * Katherion, Metaphysical Predator
 * Makal, Prince of Shadows Unspoken
 * Fireteam Dawnbreak
 * TBA

Fallen

 * Goyris the Forgotten, Kell's Scourge (Introduction)
 * Ropheliks, the Renegade Bomber
 * Erethix, Spicer Priest
 * Makis-Beta, Sentinel Servitor
 * Ilkilis, Wyvern Commander
 * Kalkis Prime, Overseer
 * Shasis Reborn, the Kitbashed
 * Noviks-4, Interdimensional Probe
 * Phiriks, the Gunrunner
 * Likis, Exile Vagabond
 * Dreksul, Dusk Baroness
 * Dalkulii, Abomination Tamer
 * Azekaa, Exiled Archon
 * Vakaal, Ether Glutton
 * Seleksis, Presumed Dead
 * Nullifying Chieftains
 * Skavis, Vengeful Wolf
 * Scorned Machination
 * TBC

Hive

 * Kariil, Fool of Darumel
 * Ekthael, Will of the Void
 * Symphony of the Void
 * Urbaxx, Cardinal of the Void
 * Trebaluk, Deacon of the Void
 * Koroth, Beloved by Calus
 * Servoxx, Abhorrent Monstrosity
 * Ghalkor, the Butcher
 * Orm Kahma, the Corruptor
 * Akhuur, Fist of the Void
 * Kalgoth, Blessed of the Void
 * Zûk Akallu, Heart of the Void
 * Eru'talar, Avatar of Xivu Arath
 * Meruk, Guardian Hunter
 * The Midnight Guards
 * Daughter of Nokris (Darkblade of the Grasp of Nokris, Nokris's Daughter and Granddaughter of Oryx, the Taken King)
 * TBC

Vex

 * Valthei, Depraved Mind
 * Qalrepos, the Cartographer
 * Zepherion, the Chronicler
 * Akrynos, Fatekeeper
 * Phodron, the Gatekeeper
 * Aperion, Weaver Aspirant
 * Orphos, Hijacked Core
 * Kalidon, Modular Omega
 * Therybon, Weaver Deacon
 * Black Garden Survivor (Vex Catoblepas)
 * Hypasantes, Gorgon Lord
 * Muralos, Gate Lord
 * Luragon, Vertical Mind & Qervon, Horizontal Mind
 * TBC

Cabal

 * Yuvurg, Blind Razer
 * Commander Leshk, the Skullbreaker
 * Val Pirysk, the Craftsman
 * Alderusk, the Barbican
 * Val Kyreth, Tank Commander
 * Imperial Flayers
 * Rurebyx, Dark Technocrat
 * Bracus Vo'ourg, the Demolitionist
 * Bracus Reshk, the Taskmaster
 * Draconis Gunship
 * Dominus Swadi, Student Of Srikes (Blood Guard Legionary in Sand Eaters colors. One of Srikes’s students)
 * Val Kal'eng, the Oathbound
 * Vortigan, Null Flayer
 * A.E.G.I.S, Factory Defender
 * Praeuro, Napalm Valus
 * Volkus, Bloodguard Juggernaut
 * Rakaira, Bloodguard Valkyrie
 * Phobos survivor (Blood Guard Legionary(Again, yes of course) in Skyburners colors(Duh) and welding Dual slug rifles)
 * Swadi, The Beach Champ (Of course it’s Dominus Swadi But in the beach,if you defeat him you you’ll get something very special)
 * TBC

Taken

 * Rekaatï, Architect of Savathûn
 * Kerusk, Blightlord
 * Arachanos, the Putrescent
 * Erzentï, Avarice of Darumel
 * Klyapos, Strangled Mind
 * Drakion, Hatred of the Void
 * Lohgalé, Crest of Darumel
 * Ereviks, Loyal to Savathûn
 * Val Fa'eng of Two Minds
 * Verxii, Scorned of Xivu
 * Qervaxx, Hunger of the Void
 * Xaviks, Cunning of the Void
 * Aselios, Fury of Quria
 * Zakalm, Shield of the Void
 * Kha'dobah, the Maddened
 * TBC

Misc

 * Horrified Wampa (Dusk Splicers Failed Experiment)

Fallen

 * Castaway Dreg
 * Castaway Vandal
 * Castaway Marauder
 * Castaway Captain
 * Kitbashed Shank
 * Kitbashed Servitor
 * Kitbashed Walker

Scorn

 * Eidolon Raider
 * Eidolon Chieftain
 * Eidolon Scorch Chieftain
 * Eidolon Volt Chieftain
 * Eidolon Abyssal Chieftain
 * Eidolon Abomination
 * Kitbashed Scorn Walker

Hive

 * Warlord Acolyte
 * Warlord Wizard
 * Warlord Knight
 * Siege Ogre
 * Siege Shrieker

Vex

 * Disconnected Harpy
 * Disconnected Goblin
 * Disconnected Hobgoblin
 * Disconnected Minotaur
 * Abducted Hydra
 * Crafted Cyclops

Cabal

 * Rogue Psion
 * Remnant Legionary
 * Remnant Phalanx
 * Remnant Incendior
 * Remnant Gladiator
 * Remnant Centurion
 * Remnant Colossus
 * Remnant Salvaged Goliath
 * Remnant Salvaged Thresher

Taken

 * Forgotten Pathfinder (Taken Vandal)
 * Forgotten Baron/Baroness (Taken Captain)
 * Forgotten Idol (Chimera)
 * Forgotten Aspirant (Taken Acolyte)
 * Forgotten Summoner (Taken Wizard)
 * Forgotten Priest (Taken Knight)
 * Forgotten Dreadnought (Taken Ogre)
 * Forgotten Receptor (Taken Goblin)
 * Forgotten Processor (Taken Hobgoblin)
 * Forgotten Node (Taken Minotaur)
 * Forgotten Nexus (Taken Hydra)
 * Forgotten Lineman (Taken Phalanx)
 * Forgotten Pointman (Taken Centurion)
 * Mediator Titan
 * Mediator Hunter
 * Mediator Warlock

Weapons

 * Fate of the Fallen (Heavy Machinegun, Quest for weapon drops from Malphikaris, Demon Perfected.)
 * Curse of the Dominus (Grenade Launcher, Quest for weapon drops from Bolka'urahn, Dominus to None.)
 * Dual Khvostov 7G-02
 * Dūl Axe
 * TBC

Artifacts

 * Splicer Wampa Horn (by Slaying the Horrified Wampa, Legendary Artifact,Summons a Friendly Shank That aid you in Combat until all enemies are down)
 * TBC