Combustion

Combustion is the fourth story mission of Destiny 2, taking place after Spark and A New Frontier and before Hope with a recommended power level of +30. It is unlocked at the same time as adventures Calling Them Home and Poor Reception after completion of A New Frontier.

With their Light restored, the Guardian and Ghost make their way to the Salt Mines in the EDZ, in order to help Hawthorne re-establish communication between themselves and Commander Zavala. Only, the mines have become infested with Fallen scavengers.

Objectives

 * Rendezvous with Hawthorne

Enemies
Fallen - House of Dusk
 * Kiriks-16

Transcript

 * Recommended power level: +30


 * Trostland, European Dead Zone


 * Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.

Gameplay

 * Complete mission "Combustion" in the EDZ
 * Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.


 * Start Mission.


 * Rendezvous with Hawthorne
 * Bring Devrim's signal booster up through the mines to Hawthorne.


 * The player moves towards the Salt Mines

Hawthorne: Hey, Dev. I'm still sitting up here above the mines with this busted comm relay. Where's that signal booster?

Devrim Kay: Our new Guardian friend is en route. I'm getting too old to clean up after you, Suraya.

Hawthorne: Finally! He admits he's old. Hahaha! Bail me out on one assault charge and you never let me live it down.

Devrim: Aww, don't you mean one a week? You're the reason my hair is grey.

Hawthorne: Yeah, yeah. Keep talking old man.


 * Rendezvous with Hawthorne
 * Ride the elevator to the top of the mines to meet with Hawthorne.


 * The player enters the Salt Mines finding it full of Fallen.


 * Rendezvous with Hawthorne
 * Clear the area of Fallen to safely use the elevator


 * The player enters the area of the elevator and fights the Fallen. The area contains Ghost Scan EDZ-SM-1 which reads:


 * Ghost: "These House banners are rare on the ground these days. Between the Guardians and the Cabal they've buried a lot of the old grudges. All four hands on deck."


 * The player kills the Fallen.

Ghost: That elevator should take us up to the top of the mines.


 * Rendezvous with Hawthorne
 * Ride the elevator to the top of the mines to meet with Hawthorne.


 * Call Elevator


 * The player summons the elevator, which comes crashing to the ground at full speed, its breaks cut. The player heads towards the gate leading deeper into the mines.

Ghost: We'll have to find another way up to Hawthorne


 * Find another way up to Hawthorne
 * Enter the mines to find another elevator that can take you up to Hawthorne


 * Open Gate.

Devrim: Careful. The Fallen are scavengers of the highest order. They're going to put up a fight for whatever they can get their grubby claws on.


 * The player continues through the mines, killing more Fallen and encountering a dead servitor, GS-EDZ-SM-2:
 * Ghost: "I'm not detecting any Ether. The Servitors keep the Fallen going with that stuff. Bet they took it all before they moved on."


 * In the next room on the far side of a gap is a Fallen terminal in House of Kings colours, GS-EDZ-SM-3


 * Version 1


 * Ghost: "They were using this terminal to control the elevator. No wonder it almost crushed us into Guardian and Ghost soup."


 * Version 2


 * Ghost: "This terminal was first powered on in the Cosmodrome during the SIVA crisis. Maybe we shouldn't get too close.


 * The player continues through the mines, encountering a Sniper Rifle, the Dead Zone Rifle, next to a dead body.


 * Pick up Sniper Rifle


 * The player continues into the next area where a large cave opens up before them. Shanks start rising out of the hole and flying around shooting at the player, giving them the opportunity for a skeet shoot in which they can be trained on the usage of Sniper Rifles against fast moving targets, or the more static Vandal snipers also present.


 * The player defeats the Fallen and descends through the cavern as they proceed through the Salt Mine, before finding their progression blocked by a web of Fallen Trip Mines which can either be safely destroyed at a distance, or carefully navigated to pass.

Devrim: Ah! You'll be pleased to know that I can see the Fallen fleeing the mine. Seem's like you've really kicked the hornet's nest, haven't you.


 * The player makes it past the trip mines and enters a vast underground cavern at the center of the mine, with an elevator visible at the far end.


 * Find another way up to Hawthorne
 * Ride the elevator to the top of the mine to meet with Hawthorne

Ghost: We found an elevator.

Hawthrone: You're good. Almost as good as Louis.


 * Call Elevator


 * The player summons the elevator but nothing happens.

Ghost: Elevator's not working. Power must be out.


 * The Fallen enter the scene, with numerous Servitors in tow, introducing these units to the player. The Servitors shield nearby Fallen units, making them immune to player damage, requiring the player to prioritise the Servitors destruction over the other enemies. Yellow bar Dregs titled "Resilient Dregs" guard the several Servitors.

Ghost: And we've upset the Fallen.