The Will of Crota

"Omnigul is the last of Crota's generals. She is the architect of her master's wakening. She'll spawn countless armies to feed his will. As long as she lives... the threat of Crota's return will always haunt this world. Track her down, and exterminate every Hive that stands in your way."

- Eris Morn

Will of Crota is a level 26 strike in the Cosmodrome. The fireteam's objective is to kill Omnigul, Will of Crota to put a stop to Crota's invasion of Earth. It is part of The Dark Below expansion.

Fallen

 * Dregs
 * Vandals
 * Stealth Vandals
 * Captains
 * Shanks

Hive

 * Thralls
 * Cursed Thralls
 * Acolytes
 * Knights
 * Wizards
 * Ogre

How to Unlock
Unlike other strikes, which simply unlock with level progression, Will of Crota cannot be accessed before completing certain missions with Eris Morn. The steps required are as follows:


 * 1) Complete the three story missions that come with The Dark Below.
 * 2) Collect the quest "Disciples of Crota" from Eris. This quest has three parts; the Hand of Crota, the Eyes of Crota, and the Heart of Crota.
 * 3) Go to the Cosmodrome in Patrol mode.
 * 4) The Hand of Crota is in the Lunar Complex. There is a single thrall hiding in the corner of the first dark room; kill it to summon the Hand of Crota, as well as multiple thralls. Kill the Hand to progress in the quest.
 * 5) The Eyes of Crota are in the Terrestrial Complex, where the Last Array took place. Kill the Knight guarding the vase and loot it; this will summon a Tombship and the Eyes of Crota will appear. Kill all three to progress in the quest.
 * 6) The Heart of Crota is in the Refinery, and is being summoned by a group of acolytes. Kill the Heart to complete the quest.
 * 7) Turn in the bounties to Eris and collect the new bounty to activate Will of Crota.

Terrestrial Complex
Head inside the Terrestial Complex. There will be multiple Fallen waiting around the edges of the room, including a few snipers and melee captains. Stay close to the room entrance to minimize enemy avenues of attack, especially when the melee captains, stealth vandals, and shanks rush in. After some enemies have been defeated, a large number of Hive will start entering the room, mostly thralls. Defeat the thralls quickly, as there will still be Fallen and a few Knights to contend with.

Once the room is clear, a few more Fallen will come down the stairs on the opposite end of the room. Dispatch them, and head upstairs to the next area.

Objective: Kill Physkin, King Baron

The room upstairs is empty, but immediately outside are numerous fallen, including more snipers and melee captains. Fallen reinforcements will start arriving via skiffs near the edge of the cliff, so maintain distance and pick off enemies before they get close to the doorway. Be aware that there is one sniper camped out directly above the doorway, so take him out before venturing outside. Also be wary that walking a few feet outside puts you in range of the Skiff's guns, so find good cover. The last wave will deploy several captains, including Physkin, King Baron. Eliminating him will allow Guardians to venture to the next area.

Skywatch
Guardians will enter the Skywatch public area. This area can be skipped entirely, but entering it triggers a Tombship to appear, deploying a Hive knight called Protector of the Will. He can be ignored.

Jovian Complex
Enter the Jovian Complex and have Ghost open the door. Inside, Omnigul is waiting; she summons a swarm of thralls and some melee Knights, with a few cursed thralls mixed in. Two wizards will also appear at the end of the hallway. Kill these wizards before turning around the corner, as a lot of enemies are waiting on the other side. Omnigul will start summoning more cursed thralls and an Ogre. There are also several melee and boomer knights at the top of the incline, so be careful not to rush and thin out the enemy defenses.

Objective: Kill Omnigul

At the top of the incline, the fireteam will reach another small room opening into a larger room. Inside this larger room is Omnigul, who will remain mostly on top of a catwalk. She is surrounded by acolytes and boomer knights, but will also summon melee knights, thralls, and cursed thralls every time she loses 20-25% of her health. Thin out the enemies before engaging Omnigul, as she is very difficult to deal with if there are other enemies nearby. Retreat every time she summons more enemies; if needed, there is a ledge in the previous room that enemies can't reach, making it useful for avoiding thralls and knights (cursed thrall explosions may reach you though). During the later part of the fight, she will also summon wizards, which will flank her and fire very rapidly and throw down poison. Remember that Omnigul's shields are Arc, not Solar, so equip appropriate weapons.

While the small entry room is relatively safe, an alternate strategy requires the full fireteam to rush to a nearby ledge at the opposite end of the room. This room has very limited cover (only enough for one Guardian) so the other two are exposed. However, the Guardian behind cover can revive the other two, allowing them to try to burn through Omnigul's health quickly.