Stormcaller

"A Stormcaller's lightning awaits release. So release it on the Darkness. Show the universe how your Light can burn down armies."

- Ikora Rey

Stormcaller is an Arc-based Warlock subclass. It was introduced in The Taken King.

Summary
For Stormcallers to use lightning, it requires meditation, to focus and draw on the static within, Arc lies within all life, to feel it take hold and flow through the Warlock, but not to be consumed by it, to be a conduit that connects sky and earth, electricity and matter, life and death, they become a living weapon, turning one's inner lightning outward to a battle can change it. Ikora Rey said that the trademark to a Stormcaller technique is to project and redirect Arc energy as a way to find more lightning bolts to throw. There is also a difference between the raging fury of the Stormtrance and the control nature of a the Stormcaller which exercises when pulling down the sky. A Stormcaller is the eye of their own storm, and their lightning reaches out to everything in front of them.

Upgrades (Destiny 1)
"Harmony within, hurricane without."

- Class Description

Tier 1 - Grenades

 * Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
 * Storm Grenade—a grenade that calls down a focused lightning storm
 * Arcbolt Grenade—a grenade that chains bolts of lightning to nearby enemies.

Tier 2 - Movement

 * Glide—jump and then press again while in the air to activate Glide
 * Focused Control—upgrades Glide for better directional control while in the air
 * Focused Burst—upgrades Glide to provide an initial boost of speed
 * Balanced Glide—upgrades Glide to provide bonuses to both speed and control

Tier 3 - Super

 * Stormtrance—chain Arc Lightning from your hands
 * Landfall—on casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you
 * Superconductor—doubles your Stormtrance lightning's chaining capabilities
 * Ionic Blink—press L3 to teleport during Stormtrance

Tier 4 - Melee

 * Thunderstrike—deliver an electrocuting Arc melee strike at extended range
 * Chain Lighting—your Thunderstrike chains to another nearby enemy
 * Amplitude—your Thunderstrike has greater range
 * Rising Storm—hits with Thunderstrike charge your Super, Ability and melee energy

Tier 5 - Training 1

 * Arcane Wisdom—training focused on battle recovery and speed
 * Arcane Spirit—training focused on battle recovery and toughness
 * Arcane Force—training focused on toughness and speed

Tier 6 - Perks 1

 * Pulsewave—when critically wounded, trigger a Pulsewave that boosts speed for you and your allies
 * Feedback—incoming melee attacks fully recharge and intensify your Thunderstrike
 * Transcendence—when cast with full grenade and melee energy, Stormtrance restores your health to full and drains slower

Tier 7 - Training 2

 * Ancestral Order—training focused on all attributes
 * Chaos Order—training focused on raw speed
 * Divine Order—training focused on toughness at all costs

Tier 8 - Perks 2

 * Electrostatic Mind—Stormtrance charges faster when allies are near. When Stormtrance is active, nearby enemies take damage
 * Arc Web—enemies damaged by your grenades chain deadly lightning to nearby enemies
 * Perpetual Charge—grenade kills recharge your melee. Melee kills recharge your grenade

Upgrades (Destiny 2)
D2 Stormcaller.jpg

Grenades

 * Arcbolt Grenade: Chains bolts of lightning to nearby enemies.
 * Pulse Grenade: Continuously damages enemies in its radius.
 * Storm Grenade: Calls forth a focused lightning bolt.

Class Ability

 * Healing Rift: A well of Light that continuously heals those inside it.
 * Empowering Rift: A well of Light that increases the weapon damage of those inside it.

Movement

 * Balanced Glide: Glide gets bonuses to both control and speed.
 * Burst Glide: Upgrades Glide for strong speed boosts.
 * Controlled Glide: Glide gets better directional control.

Super

 * Stormtrance: Chain Arc lightning to enemies from your hands.

Attunement of Conduction

 * Chain Lightning: A longer-ranged melee attack that chains lightning to one other enemy.
 * Transcendence: Stormtrance restores health and lasts longer when cast with full melee and grenade energy.
 * Arc Web: Grenades chain lightning to nearby enemies upon detonation.
 * Ionic Blink: Sprinting during Stormtrance causes the player to Blink.

Attunement of Elements

 * Gale Force: A longer-ranged melee attack that recharges Super, grenade and Melee energy.
 * Rising Storm: Rifts charge faster when nearby allies.
 * Arc Soul: Rifts now grant an Arc Soul to aid whoever uses it in battle.
 * Landfall: Summons a lightning bolt upon casting Stormtrance, creating a shockwave.

Attunement of Control

 * Chaos Reach: A spin on Stormtrance which produces a beam of arc energy which destroys enemies in its path. It can be deactivated to save super energy, but you will lose some.
 * Ball Lightning: A ranged melee attack which shoots out a slow moving projectile that radiates lightning.
 * Ionic Trace: Killed enemies sprout spikes of arc energy, which partially refill grenade, melee, rift, and super energy when collected.
 * Pulsewave: Collecting Ionic Traces while wounded gives you and nearby allies a speed boost.

Trivia

 * The stormtrance is inspired by the force lighting from Star wars

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2