The Dark Within

"Investigate reports of a hidden power trapped in the Cosmodrome Array stations."

- In game description

The Dark Within is a story mission that takes place in Old Russia. This mission opens up the Skywatch for exploration, and introduces the player to the Hive race.

Objectives

 * Head to Skywatch
 * Unlock gate
 * Search the complex
 * Kill the Hive Wizard

Transcript
{Loading Screen}


 * GHOST: There are are reports that the Fallen back at the Cosmodrome are keeping a pretty tight guard on the old Skywatch. Could be one of their leaders, or it could be something valuable. The Speaker's asking Guardians to look into it.

{Gameplay}


 * GHOST: Okay, the Skywatch is just on the other side of the Steppes. And it's surrounded by Fallen. Well, I'm ready if you are.

The Guardian heads in the direction of the Skywatch.


 * GHOST: You know, this place must've been amazing before the Collapse. Thousands of humans boarding the colony ships, off to build cities beyond.

The Guardian reaches the Mothyards.


 * GHOST: Up the hill. The building with the radar. That's the Skywatch.

The Guardian enters the Skywatch.


 * GHOST: We're in. This was one of Skywatch's old array stations—a link to the lunar colonies.

The Guardian enters the Lunar Complex and find a locked door.


 * GHOST: Dead end. Fallen sealed this gate. I can get it open.

The Guardian deploys the Ghost to hack the door.


 * GHOST: The Fallen really didn't want anyone getting in. Or out.

''The door unlocks. The Guardian continues through the complex.''


 * GHOST: What is this? Lots of motion ahead. I've got a bad feeling about this.

The Guardian is ambushed by Hive.


 * GHOST: The Hive! They're already here!

The Guardian kills all of the Hive enemies and proceeds further into the complex.


 * GHOST: There's a Wizard here. You have to kill it!

The Guardian finds the Wizard.


 * GHOST: The Wizard's here!

The Guardian kills the Hive Wizard.


 * 'GHOST: The Hive haven't been on Earth in centuries. The Darkness could be a lot closer than we think. We should probably get moving.

{Mission ends}

Walkthrough
Ghost tells the player that there's something sealed off within the Skywatch that the Fallen are protecting, and that the Speaker wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the Mothyards. The entrance is guarded by a pair of Vandals and a Captain, but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a Darkness Zone. Ghost will prompt the player into unlocking the door.

Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of Thralls will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of Acolytes will also start shooting; at higher difficulty levels there may also be a Knight. Dispatch the thralls first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs.

Ghost will warn the player that a Wizard (Gotra, Eir Spawn) is nearby. Before the Wizard can be dealt with, more Thralls and Acolytes appear. The Wizard is inside the final room, supported by more Thralls and Acolytes; it is not completely necessary to eliminate them all, since killing the Wizard will kill all the other enemies.

Before the mission ends, there is a Golden Chest on the roof above the enclosed room.

Enemies

 * Fallen
 * Shank
 * Dreg
 * Vandal
 * Hive
 * Thrall
 * Acolyte
 * Knight
 * Wizard
 * Gotra, Eir Spawn