Nightfall

Nightfall is a Vanguard playlist activity, and the "endgame" PvE activity. It went through several iterations over the lifespan of Destiny and Destiny 2.

Destiny
The Nightfall Strike is an extremely difficult Level 42 strike with five modifiers total. One of the modifiers is Epic, which replaces Heroic. The remaining four modifiers are random. Matchmaking is unavailable. The Nightfall is always a different Strike from the Weekly Heroic Strike; before House of Wolves, the two used the same Strike each week. A minimum Light level of 380 is recommended.


 * Year One
 * Random—rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.
 * Radiant Light buff—all experience and reputation gains are increased for the rest of the week. Radiant Light was removed in The Taken King; sources of XP and Reputation were adjusted accordingly to make up for its absence.
 * Year Two
 * Random—rewards can include up to a dozen Strange Coins, various crafting materials, and Legendary or even Exotic gear.

Destiny 2
In their current iteration, Destiny 2 Nightfalls are chosen between 6 strikes or battlegrounds every season. Completing Nightfalls contributes more to the Vanguard pinnacle objective, with more progression depending on difficulty. Obtaining 200,000 points across multiple runs also awards Pinnacle Gear. Nightfalls have a personal Threat Modifier, two of the seasonal Surge modifiers, and a rotating Overcharged weapon. Nightfalls are the only way to obtain Nightfall weapons, with one weapon being awarded by each different Nightfall for the season. The Nightfall node has 3 difficulty levels available, with increasingly dangerous enemies and improving rewards.


 * Hero: two modifiers are applied to the Strike alongside the Threat, Surges, and Overcharges, as well as the Champion Foes modifier. The minimum Power Level suggested is 40 below the Pinnacle Cap. Rewards include Exotic gear (uncommon), Enhancement Cores (common), Enhancement Prisms (rare), and Nightfall weapons (uncommon). Matchmaking is available.
 * Legend: the Shielded Foes modifier is applied on top of the previous ones, as well as the Equipment Locked modifier. The minimum Power Level suggested is 10 below the Pinnacle Cap or the Powerful Cap. Rewards include Exotic gear (common), Enhancement Prisms (uncommon), and Nightfall weapons (common). Matchmaking is unavailable.
 * Master: another Modifier is applied on top of the previous ones, as well as the Champions Mob modifier. The minimum Power Level suggested is 20 above the Pinnacle Cap. Rewards include Exotic gear (common), Enhancement Prisms (common), Ascendant Shards (uncommon), and Nightfall weapons (common). Matchmaking is unavailable.

Grandmaster Nightfalls


Grandmaster Nightfalls are the final difficulty level for Nightfalls. They are selected from a separate node, though they share Weekly Challenge rewards with regular Nightfalls. Grandmaster Nightfalls become available 6 weeks into a Season after all of the seasonal Nightfalls have had a chance to be played. Completion of all the seasonal Grandmaster Nightfalls is required for the Conqueror Seal, or to gild it. While normally one can only play the weekly Nightfall, players with the Conqueror seal have access to a "Catchup Node" that allows them to complete each Nightfall once outside of their chosen week.

On top of all the modifiers of Master difficulty, including no matchmaking, two modifiers are added, one of which is specific for that Nightfall. The Limited Revives and Extinguish modifiers are also applied. Players cannot Join In Progress for this activity. The minimum Power Level suggested is 40 above the Pinnacle Cap, but the Contest modifiers lower the player's level to 15 above the cap. Rewards include Exotic gear (common), Ascendant Shards (common), and Adept Nightfall weapons (common), which can be only obtained from Grandmasters. You are also rewarded with a Nightfall Memento every time you complete a Grandmaster Nightfall.

Scoring
The scoring system of Nightfalls has two aspects. The direct numerical score counts enemy kills, with an increasing amount of points awarded for Elite, Major, and Ultra combatants, as well as the way they are killed, such as multi-kills or precision damage. Collecting Orbs of Power and reviving teammates also increases your score. The second metric, present in Hero or higher difficulty, is Champion scoring. Defeating all Champions in the strike grants Platinum rewards, and access to the prizes mentioned above. Missing Champions gives a lower score, going to Gold, Silver, and Bronze, with decreasing rewards. There is also a time limit to the strike, after which players will no longer gain points from actions, will steadily lose points, and will be deprived of all revive tokens, if present.

Rewards

 * Buzzard - Legendary KineticS.png Sidearm
 * Hung Jury - Legendary KineticS.png Scout Rifle
 * The Swarm - Legendary ArcS.png Machine Gun
 * Wendigo GL3 - Legendary ArcS.png Grenade Launcher
 * Loaded Question - Legendary ArcS.png Fusion Rifle
 * Braytech Osprey - Legendary VoidSym.png Rocket Launcher

Trivia

 * With the release of Beyond Light, base Nightfalls were removed, leaving only Nightfall: The Ordeal. With the release of The Witch Queen, The Ordeal was renamed Nightfall, though it didn't fundamentally change.
 * With the release of Lightfall, the championless Adept difficulty was removed from Nightfalls.

List of appearances

 * Destiny
 * The Taken King
 * Rise of Iron
 * Destiny 2
 * Curse of Osiris
 * Warmind
 * Forsaken
 * Season of the Forge
 * Season of the Drifter
 * Season of Opulence
 * Shadowkeep
 * Season of the Undying
 * Season of Dawn
 * Season of the Worthy
 * Season of Arrivals
 * Beyond Light
 * Season of the Hunt
 * Season of the Chosen
 * Season of the Splicer
 * Season of the Lost
 * The Witch Queen
 * Season of the Risen
 * Season of the Haunted
 * Season of Plunder
 * Season of the Seraph
 * Lightfall
 * Season of Defiance