User:Arcmind-1/Other

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Overview

Praetorians

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Trevis
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North Atlantic Imperium
The North Atlantic Imperium was one of the ancient Powers of Earth, known for its defensive strongholds and robust infrastructure.

Europe
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Vault 17
The War Vaults were constructed at a time when Earth's future seemed grim, and the threat of nuclear conflict loomed. Although such tensions ultimately subsided and many of the War Vaults were decommissioned, sites like Vault 17 remained, serving as clandestine bunkers and safehouses. As the Praetorians laid siege to Europe, Vault 17 became a Praetorian stronghold, the Overmind waiting within.

The Overwatch
Utilizing a vast communications array in order to maintain contact with the various Outposts, Overwatch is the central hub of the Protectorate as well as a major nexus point in Earth's ENET. Apart from its defensive purposes, the Overwatch also houses an immense repository containing what little remains of mankind's former cultures and civilizations, providing an invaluable link to the past - one that may hold the key to our survival.

}} Timeline {{Scroll box|transparent|content= {{col-begin}} {{col-2}} = The Timeline =

21st century

 * The International Bureau of Aeronautics is established on Earth to assuage an increasingly high demand for humans to expand out-world. The organization would go on to develop various new air and space technologies throughout the years, contributing greatly to the furthering of space engineering.
 * The first off-Earth colony is established on the Moon by the International Bureau of Aeronautics. The base is subsequently decommissioned, however, after the physiological systems of the colonists begin to deteriorate, a result of the low lunar gravity and lack of atmosphere.
 * The exoscience corporation known as Exodus is founded in the years following the I.B.A.'s decline. Unlike its predecessor which strove to build Earth's aerospace capabilities, Exodus seeks to solve the challenges of reshaping the inhospitable worlds of Sol into sustainable, Earth-like environments by advancing vital technologies geared toward settling the system.

22nd century

 * The Red Eden is launched - fully automated and equipped with an onboard AI to oversee the construction of Mars' atmospheric processing systems, the vessel—its cargo holds laden with nanites—is launched to the desert world. For the next two hundred and fifty years humanity remains confined to Earth while the terraforming process finishes.
 * Mars Mission Angel: Dozens of Probes are sent to the red planet to monitor the Eden's activities and ensure nothing goes wrong with the terraforming process.
 * A colony ship factory known as The Foundry is established in Deutschland.
 * Exodus shifts its resources and decides to focus on other endeavors. As a result, the Angel mission is abandoned.
 * The Praetorians awaken and begin to overrun the surface of Mars.

23rd century

 * A first group of colonists make the journey to Mars. Upon their arrival, it is discovered that a hostile race of machines have taken over the planet's surface. The Praetorian War begins.

24th century

 * The Praetorians invade Earth. During the course of the invasion, Vault 17 becomes a Praetorian stronghold, the Overmind dwelling within.
 * Europe is completely overrun by Praetorians. In the wake of their invasion, much of Earth is occupied by the machines, and mysterious structures seemingly buried beneath the surface begin rising from the abandoned wastes.

25th century

 * The Praetorians invade a human enclave to claim more land for the Terraformer's operations. Assuming a communications system failure, the Protectorate dispatches a team of Rangers to bring the encampment back online.

Base Game
=Timeline=
 * Having survived a Praetorian incursion, a lone pilot attempting to flee the onslaught is shot down and crashes in the Arid Desert. A team of Rangers investigating a remote settlement that recently dropped out of contact with the Iron Line see the crash and pull the pilot from its burning wreckage. Following a brief introduction, the Rangers invite the pilot go with them. Remembering little of their past and stranded otherwise, the pilot accepts the invitation, and the group sets off. Along the way, the team fends off a Praetorian scouting mission before arriving at the remains of a decimated town.
 * After assisting to eliminate the machine presence at the far-flung settlement and wanting to help stop their advance, the pilot aids the Rangers in restoring an old radar system capable of determining how far the Praetorian occupation extends. The subsequent retrieval of sensor logs from a heavily damaged monitoring station then reveals that a Permutative hull known as the Terraformer has begun pushing into Protectorate territory, prompting the group to venture into the Cyberlands and defeat the construct.
 * Protectorate Dropship fly-overs confirm the reports from Holborn's fireteam: the Praetorians did indeed decimate the settlement in Sector 14 and the death of the terraformer at the hands of the Rangers has slowed their advance. Fenrir is advised that immediate military action is recommended in order to exploit the lack of Praetorian leadership elements and cohesion.
 * The Terraformer destroyed, the group returns to the Iron Line to warn the Protectorate of the rising Praetorian threat. At the Outpost, the pilot is introduced to Commander Fenrir who invites them to partake in a discussion concerning the resurgent Praetorian activity and after a protracted debate, becomes convinced to launch a counter-offensive to push them back. The sortie is a success, and Praetorian forces begin falling back.
 * While helping to establish a sensor grid across the seven miles of land reclaimed during Fenrir's offensive, the pilot surveys an abandoned military complex designated Carrhae station. Data recovered from the facility later points to a location in Europe which Protectorate intelligence sources come to believe is acting as a nexus point of Praetorian efforts on Earth: the War Vault.
 * Lacking the resources needed to sustain an assault convoy to the region, the pilot volunteers to lead a foraging party in the gathering of enough raw materials to fuel the Protectorate strike force. The ships then fly to Europe but are impeded while en route to the Vault by Praetorian defenses.
 * Unable to push forward, the pilot is deployed alongside the Rangers to disable a series of gun platforms preventing the fleet from advancing. Grounded in the aftermath, the group is forced to seek out transport at an old flight hangar nearby. Upon reaching the base, the group fights their way into the Praetorian fortress and destroys the Overmind, dealing a devastating blow to the machine hivemind.

Distant past

 * Creation
 * The Primeval
 * War of the Sivian
 * Occupation of Sol

}} A.A.R. {{Scroll box|transparent|content= {{col-begin}} {{col-2}}

After-action reports
}} Weapons {{Scroll box|transparent|content= {{col-begin}} {{col-2}}

The Dropship has been a popular form of transport within the Protectorate for years. In times past these vessels were used for terrestrial excursions and material transport.

Projectile Weapons
Though the war brought many advancements in terms of weaponry, there are still those who prefer the instruments of old, seeking new ways to employ these ancient firearms in a variety of combat scenarios. Despite their popularity among outlaws and mercenaries, Projectile Weapons are largely unsanctioned by the Protectorate as a result of their often unstable nature.

Heavy weapons
The base model CHAOSBRINGER is a heavy weapon built in an age of perpetual war long ago. While the machine gun's original iteration made use of only metal projectiles, Protectorate weaponsmiths have modified its systems to superheat munitions with solar energy before firing. The result is a combination of rapid succession fire and molten metal able to penetrate the hulls of even the toughest Praetorians.

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