The Devils' Lair (strike)

"The Fallen will continue to claw at the walls of our city unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' lair, and the High Servitor, feeding them their strength. We must destroy this machine god, and send their souls screaming back to Hell."

- Commander Zavala, mission briefing

The Devils' Lair is a Level 8 Strike that sends Guardians deep into the lair of the Fallen House of Devils to eliminate Sepiks Prime. Some Hive forces are located in this area, fighting the Fallen occupants. Guardians who are not on a Strike cannot reach the Lair itself, as they will be unable to advance any farther than The Blast.

As the Prime Servitor of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against the Last City.

Objectives

 * Enter the Devils' Lair
 * Fight into the Lair
 * Take back the Refinery
 * Hack the Mesh Generator
 * Secure the Refinery
 * Infiltrate Devils' Lair
 * Cut through the Fallen
 * Find Sepiks Prime
 * Decimate the Fallen
 * Destroy Sepiks Prime

Transcript
{Loading screen}

COMMANDER ZAVALA: The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.

{Gameplay}

The fireteam enters the complex.

GHOST: Fallen and Hive. Let's hope we can avoid the crossfire.

The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.

GHOST: Pretty complex. I'll need time.

The fireteam defeats the first wave of enemies.

GHOST: The Fallen are getting smarter. It's like the entire system is wired to a...

An alarm sounds.

GHOST: I'll work faster.

The fireteam defeats the second wave of enemies.

GHOST: I'm close. But, just so you know, there's more Fallen and Hive on the way.

The fireteam defeats Naksis, Devil Baron during the third wave of enemies.

GHOST: Barrier is down. We can move now.

The fireteam moves through the next area and into a clearing.

GHOST: The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils.

A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.

GHOST: So, this is the Devils' Lair...

After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.

COMMANDER ZAVALA: Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do.

{Mission ends}

Hive

 * Acolyte
 * Knight
 * Thrall
 * Wizard

Fallen

 * Shank
 * Dreg
 * Vandal
 * Stealth Vandal
 * Captain
 * Naksis, Devil Baron
 * Servitor

Bosses

 * Devil Walker
 * Sepiks Prime

Enemies (Rise of Iron version)
Splicers
 * Splicer Dreg
 * Splicer Reaver Dreg
 * Splicer Vandal
 * Splicer Reaver Vandal
 * Splicer Stealth Vandal
 * Splicer Captain
 * Splicer Reaver Captain
 * Splicer Servitor
 * Splicer High Servitor

Hive
 * Thrall
 * Cursed Thrall
 * Acolyte
 * Hallowed Acolyte
 * Knight
 * Hallowed Knight
 * Wizard
 * Hallowed Wizard

Bosses

 * Dresiks, Splicer Baron
 * Rakta, the Mournful
 * Perfected Walker
 * Sepiks Perfected
 * Shock Captain
 * Splicer Scorch Captain
 * Null Captain

List of appearances

 * Destiny
 * Rise of Iron