Sentinel

The Sentinel is a Void-based Titan subclass that will be available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.

Lore Description
"I'm shaking, hands on my knees, panting. Let the monsters come. Let them come forever. Let them climb the piled bodies of their dead. I don't care. That's the thing I do better than anyone. Not care. Let them come in their hundreds and everyone will die at my feet. I don't care about their homing rockets, their exotic matter slugs, their blades from another dimension. I don't care because I cannot be moved. I am the wall against which the Darkness breaks. Malphur can turn his gun to fire and Shinobu can dance with lightning, but when the horrors run out of the dark, I am the one who does not move.  I am a wall. And walls don't move. Because walls don't care."

- Sentinel Lore tab

Upgrades
"Valiant heart, unwavering resolve."

- Class Description

Set 1 - Grenades

 * Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
 * Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
 * Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.

Set 2 - Movement

 * High Lift—Upgrades Lift for higher vertical reach.
 * Strafe Lift—Upgrades Lift for more directional control.
 * Catapult Lift—Upgrades Lift for a strong initial momentum burst.

Set 3 - Super

 * Sentinel Shield—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.

Set 4 - Class Abilities

 * Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
 * Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Set 5 - Passive Path 1: Code of the Protector

 * Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
 * Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
 * Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
 * Rallying Force—Melee kills restore health for you and nearby allies.

Set 6 - Passive Path 2: Code of the Aggressor

 * Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
 * Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
 * In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
 * Superior Arsenal—Grenade kills recharge your Grenade energy.

Melee Type

 * Void-Based Fist Punch
 * Void-Based Shoulder Charge

List of appearances

 * Destiny 2