Forum:The Black Fleet

"We were betrayed. Our savior, our messiah, has fallen to them. We have fled our home. We have nothing left to shelter behind. Please, we beg of you, do not cast us out to the dark."

- Ikora Rey

The Black Fleet is a fleet of tetrahedral megastructures responsible for the enshrouding of the Solar System. They are the eternal nemesis of the Traveler and all servants of the Light, and actively pursue the Traveler wherever it may go.

Pyramid
Overwhelmingly, the dominant representative of the Fleet is the solitary ISO, a regular tetrahedron (in which all four faces are equilateral triangles). These pyramids share a consistent design and size, double the size of Eliksni Ketches, with the exception of the so-called "J-brain" units, pyramids with the mass and size of Jupiter. Running down their edges and converging at the four points are banks of exotic weaponry. They possess acausal shielding in which any object, projectile, or photonic particle is fired at gets caught and held in seemingly eternal stasis; moreover the object is physically shifted onto another plane of reality entirely, trapped, yet still "present" in the main plane. They are made from a black substance that seemingly ripples and flows like water to the naked eye but is dry and smooth upon touch. It is impervious to all known weaponry, including Light-empowered weapons and powers. Any apparent injury will leave a minor scar of glowing material that quickly heals and returns to normal. Light-blessed beings report a chilling sensation upon touch.

Each pyramid contains a fleet of "scales", hexagonal prisms, with daggerlike points orbiting about it. These dagger points are apparently semi-autonomous and will react as either a unit or individually, by either physically swarming the target or attacking from afar. The "scales" are known to the Hierarchy as autowars, and range from a few dozen to a hundred meters. They are made from the same substance as their larger brethren and are equipped with similar weapons.

Inside the larger pyramids are endless halls and chambers intended for human habitation, illuminated by golden lights amid deep shadows. Each pyramidal "side" faces inwards towards the center; gravity consistently maintains a recognizable up and down until one reaches the boundary between sides, at which point the perspective changes, and the inner ear struggles to maintain balance. At the center of each pyramid, where upon an ordinary vessel would be a fusion reactor, is a large spherical chamber with four "entrances" leading into it. Upon a dais is a veiled statue with folded wings of sinuous membrane and feather, and surrounding it are smaller effigies of indistinct creatures. Before The Guardian's corruption these halls remained empty; afterward, they teem with the armies of Darkness.

Shadowkeeper
The name given to entities wholly corrupted by the pyramids in service to the Darkness is simply the "Shadowkeeper". There is no distinction between willing servitude and outright enslavement. Members of all six species present in the solar system are among their ranks—Human, Awoken, Eliksni, Cabal, Hive, and Vex. Their physical appearance is that of a rippling shadow, more opaque than the Taken armies commanded by Oryx, with eyes of golden fire. They command powers and abilities that are unlike the powers of the Light, based upon the physics of paracausality, and bound completely to the Darkness.

According to remnants of Rasputin's analyses from the First Collapse, there is growing evidence that these beings are wholly artificial, drawn out of the collective psyche of entire racial minds. Examples include the Black Swordsman, otherwise known as Kirito, apparently created wholesale out of an artificial program that had formerly been under Rasputin's prerogative, which in turn had been based upon a character from a centuries-old entertainment series.

The most notable of these servants is simply The Guardian, hero of the Last City and killer of their many and varied foes. It is unknown how The Guardian finally fell to the Darkness' service but it is believed exposure to Stasis is what hastened their fall, much in the same manner as what happened to Rezyl Azzir. What is known for certain is that, during the war against the Black Fleet, the Guardian slowly and surely grew more erratic, disappearing for weeks on end in pursuit of the City's enemies—and finally, one day after a very lengthily departure, returned at the head of an army by the side of the Black Swordsman and the Angel, and overran Earth's defenses. They personally slew millions of Guardians and civilians where before they had once staunchly defended.

The Ancient Past
Millions of years ago the Black Fleet had waged war against an advanced civilization known as the Hierarchy of Hierarchies and an AI God of the fourth singularity. This war lasted for many centuries, the archailect using Displacement cannons to fire implosion bubbles to great effect against invading Hive forces and was capable of destroying minor pyramids. It was all for naught as the pyramidic fleet discovered the clarketech device left behind by the Traveler and used it to detonate the system's star, and the archailect succumbed to a Vex mind-eater virus.

At least one major pyramid unit was left behind, heavily damaged, in orbit of Titania for inscrutable purposes.

Arrival of the Black Fleet
Many months after the destruction of The Almighty, during which the remnants of the Cabal empire trickled in after the sudden loss of Torobatl and their core worlds, the Black Fleet arrived en mass into the system. Multiple pyramidic fleet units entered from all areas surrounding the system, taking up holding positions around the major Jovian worlds, and began converting all local matter into gigantic constructs called "J-brains". Uranus, Neptune, and most of the Kuiper belt bodies were absorbed in this manner. Saturn was the next to fall, the inert Dreadnaught becoming a seed for the new J-brain, and Jupiter soon followed almost simultaneously.

None of this happened without major resistance. The House of Time launched several attacks upon Saturn's growing brain, utilizing hundreds of thousands of ships in its greatest offensive since the Red War and the Viral conflict. To a ship they were summarily executed, their forces no match for pyramidic scales. The forces of the Nine also launched a similar assault on the invaders of Jupiter in conjunction with the Reef and, bizarrely enough, a Cabal warfleet that had been intent on conquering the asteroid belt. These too similarly failed to catastrophic effect; the survivors universally fled to Earth and cis-lunar space, Mars having been swallowed up completely.

The Traveler was the final stand against the onslaught. Venus and Mercury disappeared, and the very Sun itself started to go black from the first stages of enshrouding—for the construction of each J-brain projected an unfathomable amount of physical Darkness. Soon it became a literal battle between Light and Dark, as the Traveler's form grew visibly brighter with pulsations of energy, and the boundaries of its influence mingled with that of the pyramids on the Moon, where horrors were birthed out of the twisted graves of the First Collapse. In the outermost limits of the atmosphere, the fleets of Caiatl's regime and the House of Time battled against endless sorties of scales.

Upon Earth itself blights appeared everywhere except where the Traveler's shield of light was strongest. Hordes of horrors poured forth—Nightmares conjured out of the collective psyches of many species. Cabal and human fought side by side, Eliksni and Awoken defended the walls of the Last City, which had grown to encompass most of South America and parts of Central America, against the armies of the Dark. The Guardians themselves numbered in the hundreds of millions, the greatest concentration since the Twilight Gap; nary a free Ghost remained Unpaired. It seemed it would be an endless stalemate, the Traveler still recovering from wounds both deep and ancient, and fresh and recent, and the Darkness in the fullness of its strength.

The Betrayal
The Darkness had a backdoor. Through the power of Stasis it wielded an undue influence over the minds of those Guardians who adopted its usage, and gradually began to sow discord within the ranks of the Alliance. Those Guardians who hadn't fully embraced Stasis were less affected than those who did; and they who were most affected began to forsake using the Light, preferring to fight fire with fire. They started exploring the rifts and portals created by the Darkness, ending up in strange and mysterious places, and some became lost. When they returned, they had become twisted—the first harbingers of the Shadowkeepers.

Among these were the Guardian themselves. A notable figure in the history of the Last City, who felled numerous godlike beings and slew countless lieutenants of evil, they were among the first targets the Darkness attempted to subvert to its own side. After Stasis was gifted to them on Europa, through the siren song of the J-brains the Guardian began to lose sight of their mission and started becoming despondent. Their Ghost obviously noticed this and was concerned, only to have it waved off. Though they remained mute their neurological patterns became nigh unintelligible, rendering them effectively mad.

What Ghost could decipher was a consistent sense of urgency; at first this was assumed to be the destruction of the Pyramids, however impossible that sounded. What was not clear was that this urgency was actually directed towards getting closer to the source of the songs. After long last the Guardian volunteered on a solo mission in the depths of the European Dead Zone, where the Shard of the Traveler once lay, and subsequently disappeared. The Vanguard were too busy to be concerned when they did not return; Elsie Bray, however, went after them with Eris Morn.

Instead they encountered the Black Swordsman. They briefly fought him until the Guardian themselves reappeared. Their Ghost was gone, their arms and armor replaced with living Darkness. Before, the Black Swordsman was evenly matched with the Exo and the Hunter; with the Dark Guardian, the battle was turned in their favor, and the two Allies barely escaped with their lives. They were able to make it back to the City in time to relay to the Vanguard and the Consensus the terrible truth before the Descent happened.

The Second Collapse
At the head of a great army of Nightmares and twisted beings now known as Shadowkeepers—fallen Guardians among them—came marching the Swordsman and Dark Guardian. In the skies above the unified Cabal and Eliksni fleets broke and fell, and a great Pyramid began its descent downwards. The Moon started to disassemble itself into a J-brain. The Traveler pulsated, and blasted forth a wave of power. The Shadowkeeper host was obliterated—save for two. The Dark Guardian had thrown a shield of Darkness over themselves and the Black Swordsman. When it lifted, a third figure had joined them: the White Angel. More portals were opened and a new host of Shadowkeepers poured forth, encompassing the walls of the City, and began their assault. The Last City's end was nigh.

Again the Traveler pulsed with power—it rose up into the sky to meet its dark mirror, a living sphere of flame against an obsidian diamond. The Pyramid fired an esoteric beam of power and the Traveler halted, shivering slightly, as their ontological energies clashed. More pyramids entered, adding their own weaponry to the fray. Upon the ground the Last City's walls had collapsed and the endless cycle of death and destruction had begun. Millions upon millions were slain, Zavala among them. With a final scream the Traveler split in two with a dazzling burst of light. Its lower half disintegrating completely, the upper was propelled out into space, blasting a hole through the first Pyramid.

As the Shadowkeepers faltered those of the City who were able to slip past fled into ships in secret places, and launched after the Traveler. The pyramids in the skies were not as dazzled—scores upon scores of ships were annihilated as they turned their paracausal weapons upon them. Ketches and Barques exploded like crystals, Cabal warships and carriers fell like stones, City jumpships simply faded away into puffs of dust. Nonetheless over a thousand ships were able to breach the atmosphere and penetrate the almost physical mesh of Darkness now beginning its enshrouding of Earth.

They fled onwards, fleeing Earth, following after the dying guiding light of the Traveler. Pyramidic scales picked off ships like flies, until two hundred and twenty ships remained to exit the realm where the Solar System had once sat in. The age of the City was over, and an age of Darkness had begun.

Hierarchy

 * Angel—baseline soldier of the Black Fleet, armed with Shadow Launchers and utilize Barrier Shields.
 * Angelic Dreg
 * Angelic Psion
 * Angelic Thrall
 * Archangel—frontline infantry, comes in light and heavy variants; light variant carries Shadow Launchers and Barrier Shields, heavy variant carries Pitch Javelins and Shade Bulwarks.
 * Archangelic Centurion
 * Archangelic Knight
 * Ruler—morale booster unit, extremely aggressive, armed with Darkness Scepter and uses Darkness Blasts.
 * Ruling Hydra
 * Ruling Phalanx
 * Power—long-range rearguard support unit, armed with Chaos Rifles and Fusion Knives.
 * Empowered Minotaur
 * Empowered Wraith
 * Stronghold—large defensive unit that flank and provide heavy support, armed with omnidirectional Shade Bulwarks and Soulrenders.
 * Fortified Harpy
 * Fortified Wizard
 * Lordship—support unit, actively heals others, armed with Shade Incantation and Tenebrous Shield.
 * Lord Servitor
 * Lord Wyvern
 * Throne—mobile siege cannon. Shielded by Stasis, a Darkness-based subclass.
 * Enthroned Goblin
 * Enthroned Legionary
 * Cherub—lesser command unit, provides various debuffs for enemies, has greater morale boosting range. Shielded by one of three Darkness-based subclasses; armed with twin High Swords.
 * Cherubic Acolyte
 * Cherubic Screeb
 * Seraph—higher command unit, provides various buffs for allies; makes certain units invulnerable until killed. Shielded by one of three Darkness-based subclasses; armed with a High Sword and Tenebrous Shield.
 * Seraphic Colossi
 * Seraphic Ogre
 * Incarna—highest command unit, provides buffs and debuffs for allies and enemies; shielded by all three Darkness-based subclasses; armed with a Soulstealer Sword and Darkness Glyph.
 * Incarnated Guardian
 * Incarnated Techeun
 * Incarnated Ahamkara

Offensive

 * Shade Launcher
 * Pitch Javelin
 * Chaos Rifle
 * Fusion Knife
 * Soulrender
 * Shade Incantation
 * High Sword
 * Soulstealer Sword
 * Darkness Glyph

Defensive

 * Barrier Shield
 * Shade Bulwark
 * Darkness Scepter
 * Tenebrous Shield

Shipbased
to be added