Forum:Collective Configurative

Collective Minds

 * Chronos, the Collective Mind
 * Kampê, the Hezen Mind
 * Proteus, the Virgo Mind
 * Erinyes, the Aphix Mind
 * The Sol Minds

Tartarus Lost

 * The Striding Mind
 * Tekrython, the Defensive Mind
 * Pandres, Virgo Polyphage
 * Salbrinion, the Conduit Mind
 * The Disciples
 * Pyrhodion, the Key
 * Amicros, Gate Lord
 * Buklores, the Praetorian Mind
 * The Warden Minds

Conflux Minds

 * Thebes, Archival Librarian
 * Corinthion, Restorative Conflux
 * Spartos, Assault Node
 * Knossos, Configurative Ancilla
 * Delphios, Oracle Overmind
 * Troia, Banished Core
 * Atheon, Conflux Reborn

Other Leadership

 * Akrion, the Primal Mind and Lagron, the Vague Mind
 * Psykron, the Adaptive Mind
 * Qarnos, the Matrix Mind
 * Keldron, the Detective Mind
 * Slanthos, the Entrapment Mind

Unique Forces

 * Siren-Vex units armed with Timestream Chisels and extreme agility. They function as Frontline troops and serve as disciples to the Weavers.
 * Chimaera-Large, heavily armored Vex units armed with a Solar weapon (Slap Rifle, Line Rifle or Phase Rifle), an Arc Wrist Gauntlet and Star Shapers. They function as Mortars and Conversion proxies.
 * Nymph-Vex units which can slowly heal allies within it's vicinity (Doesn't apply to Ultras). They serve as the “Mechanics” of the Vex.
 * Satyr-Vex units akin to Minotaurs. They carry no shield but can place Blank Mines. They function as Guardsmen of major Vex structures and strongholds.
 * Crocotta-Various powerful Vex units who utilize enemy abilities. They function as proxies to simulations such as the Infinite Forest.
 * Task Crocotta-Crocotta armed with 2 weapons. Some pack Cloaking abilities.
 * Servitude Crocotta-Harpy-like units which disperses an empowerment aura to other units. Armed with an Aeon Maul.
 * Paladin Crocotta-The most agressive Vex unit of the Crocotta family. Summons a destructible shield for allies.
 * Mage Crocotta-Shielded Crocotta which can temporarily hover and “resurrect” killed enemies into Shades. Fires off Torch Hammers.
 * Shade-Simulated enemies summoned by Mage Crocottas through fallen enemies. Doesn’t apply to Taken or Guardians.
 * Brute Crocotta-Largest, and the most resilient of the Crocotta family. Fires the Chronology Rifle.
 * Warden Crocotta-Crocotta whom wields a shield. Crouches down to emplace to increase accuracy and damage.
 * Tactical Crocotta-Smallest of the Crocotta family. Rolls out a tracking bolt of Arc energy which kicks enemies back.
 * Sentry Crocotta
 * Archival Sentry-Armed with a Void Shield, and flings a high damage Void bomb. Only Sentry to teleport.
 * Trickster Sentry-Armed with a Solar shield and fires a high-damage 3-round burst of Solar rounds. Rolls for extra mobility and deal damage.
 * Crusher Sentry-Armed with an Arc shield and slams the ground for high Arc damage. Can Shield allies with an Arc shield.
 * Orthrus-Large Vex “tank” armed with a Slap Rifle, Torch Hammer grenades, Epoch Shredders, and a Prime Cannon. They serve as monitors and mobile artillery.
 * Cerberus-Ultra version of the Orthrus.
 * Roc-Vex “gunship” used as a proxy for assault or conversion. Armed with an Arc Slap Rifle, faster Aeon Mauls, and drops Solar “bombs”. Weak-point found on it’s eye and wings.

Command Structure

 * Fanatic
 * Collective Fanatic
 * '''Harpy
 * Collective Harpy
 * Goblin
 * Collective Goblin
 * Siren
 * Collective Siren
 * Hobgoblin
 * Collective Hobgoblin
 * Nymph
 * Collective Nymph
 * Minotaur
 * Collective Minotaur
 * Satyr
 * Collective Satyr
 * Crocotta
 * Collective Crocotta
 * Chimaera
 * Collective Chimaera
 * Cyclops
 * Collective Cyclops
 * Orthrus
 * Collective Orthrus
 * Cerberus
 * Roc
 * Hydra
 * Collective Hydra

Technology

 * Aeon Rippers-Alternative Hydra Weapon that fires Void rounds at a high rate of fire.
 * Rend Cannon-Arc weapon that fires a spread of 4 arcing Arc rounds. Upon impact with a horizontal surface, the rounds slide and increase their "Hit box". They will continue sliding until they either hit their target or hit a barrier of any kind.
 * Phase Rifle-Solar shotgun which fires 6 rounds within each burst. Bolts are fired in a 4-round burst. Rounds will fragment if in close proximity to a target.
 * Prime Cannon-Arc Cannon which fires an arcing explosive flechette which creates a detain barrier at the impact site. Only seen on Orthrus and Cerberus units.
 * Timestream Chisel-Arc melee weapon used only by Sirens.
 * Epoch Shredders-Special version of Timestream Chisel used by Proteus, the Virgo Mind, and Orthrus units.
 * Star Shapers-High-impact Void mortar only carried by Chimaeras.
 * Blank Mines-Act similarly to Web Mines. Target is detained within the mine. Can be found on missions or placed by Satyrs.