Grimoire:Guardian

The following is a list of Guardian entries for the Grimoire:

Guardians
"Legends are carved into history by the brave."

- Card blurb

Guardians are warriors forged in the Traveler's Light, a final hope in a universe that is slowly falling into darkness.

Chosen from the dead by the Traveler's Ghosts, Guardians are those rare few able to wield the Light as a weapon. For centuries they have defended the City. But that defense cannot hold forever.

Now, with the Darkness rising again, the time has come to retake our lost worlds. The Guardians who lead the way will save humanity - and become legend.

Class: Hunter
"Our old worlds have grown feral&mdash;rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken."

- Card blurb

Hunters stalk the wilderness beyond the City, harnessing the Light to reclaim the secrets of our lost worlds. They are daring scouts and stealthy killers, expert with knives and precision weapons. Hunters blaze their own trails and write their own laws.

Ghost Fragment: Hunter
She leaves the Sparrow and climbs a long way across spars of volcano rock and between vents of blue fire. Down below the Ishtar ruins spark with skirmish light but the guns seem as distant and brief as the constant starfall and the brooding crater high above. She is alone on the rock. She goes on with her head down so as to fight the sense that she is going to fall up off the world and burn like an inverse meteor.

The message that brought her to this place had no sign but she could hear Cayde in it. Draksis in the Cinders it said. Is it true?

And also: Remember your promise.

At dawn she finds a sentry and kills it with her knife. Its throat bleeds gas. She takes its post and lays out her bullets one by one on the rock as if to make a count of all the years she has been waiting. Her rifle is near as long as she is tall. She lies down by her bullets and uses them to kill the other sentries one by one until at last they understand the thunder and the Shanks rise up angry from the Cinders below to seek her out.

She leaves the rifle and walks across the naked obsidian into the swarm firing from the hip as she goes, each kick of the old revolver a word, Draksis, Draksis, Kell of Winter, Kell of hate, lord of the kingdom of her vendetta. Her jaw aches. She used to imagine biting out his throat with armored teeth.

The stone smokes around her where the arc fire lashes it and the shrapnel guns throw up leaves of obsidian like glass butterflies. She shoots her bandoliers dry and a team of Vandals in glassy stealth leap up to rush her with knives but she raises her hand and burns them down with the golden gun, laughing, crying out Draksis, Draksis, I am come!

She kills them all and takes the next ridge, high above the Cinders. She can see the blue-green pools and the cave mouths where the Vex lights dance. And there among them, gowned in smoke and ash, is the long shark shape of a Ketch, a Wintership, the Kell's ship, come down to nest.

She could go down there now and finish this. But she made a promise.

A Captain jumps her. She throws two knives into his armor and then staves his chest in with her own Ghost, wrapped up in her fist like a stone.

"Tell the Vanguard," she says to her Ether-spattered fist. "Tell them Draksis is here."

Her Ghost looks up at her in silence. When she makes no move to go down the cliff towards the ship it blinks once, in its own way, and makes a soft sound, like a sigh, like relief.

Class: Titan
"Stand. Not only to fight, but to strive. For honor. For hope. We bleed, we die, we defend."

- Card blurb

Titans are warriors&mdash;heroic defenders of the Light, channeling the gifts of the Traveler to wage war on the Darkness. Steadfast and sure, Titans face any challenge head-on, serving as living, blunt force instruments of the Traveler’s will.

Ghost Fragment: Titan
/ Tighten that strap.

/ Eh?

/ The gardbrace is loose. Could slip.

/ Huh.

/ It's new?

/ Agema. Type 1.

/ How's it hold up? I tried using Agema at the Gap, remember? It didn't - well, what's this?

/ A Ghost!

/ Yes. Light be with you.

/ Excuse me, little Ghost - Tubach, pass me my helmet - thank you. Little Ghost, what are you doing here?

/ It's just looking around.

/ Where's your Guardian?

/ I don't think it has one.

/ Well, any servant of the Light is welcome among us. We are Holborn's Host, and I'm Holborn. The City's hand on Mars.

/ Tubach.

/ That's Tubach, my second. One of the finest Titans of the City. Now see here, little Ghost, on my shoulder? That's the mark of Holborn's Host. Record it. The twelve-pointed star. One for each of the - oh well, off it goes! It doesn't look well.

/ We should get moving.

/ A Ghost without a Guardian. I remember when I was risen, you know. When I woke in that wreckage, to see my Ghost hovering there, its light in my eyes, like an angel. And it said -

/ This story again.

/ Disrespectful youngster.

/ Youngster? I could be older than you, Tibon!

/ True. The gardbrace is fine now. Stop worrying at it. Will you take the Jigoku?

/ Thought I'd take the long rifle. Bayle has the Jigoku.

/ Good. That Ghost - what do you think is wrong with it? It's echoing something ancient, an Old Earth language. You know what that Ghost reminds me of, flitting about over there?

/ I don't.

/ The time Ghosts from Jagi's Host came back without them. Remember - they got in that fight at some point east of the Caspian? Seven Ghosts, damn near silent, buzzing with some sort of corruption. Drifting back to the Tower, one by one. Scared the Speaker well enough.

/ I remember. A long time ago. Jagi tells the story differently.

/ Well. We all grow old. In our way. Little Ghost! Come back here!

/ It's not going to make it, wherever it's going.

/ I want to talk to it. Little Ghost!

/ Lyssa and Bayle are probably there already.

/ Cabal move slowly. We've got time.

/ But the Warlocks have had a vision.

/ Yes. That new one, what's her name. Ingora?

/ Ikora.

/ She's always been hasty. I've faced these Cabal before. I know 'em like I know my own armor.

/ Message from Lyssa. "At the Dust Palace, now. All quiet."

/ See? All quiet. Why not come with us, little Ghost? We are looking for the old Warmind here, and the one who guards it.

Class: Warlock
"We have found new ways to weaponize curiosity. Pathways into the darkness."

- Card blurb

Warrior-scholars of the Light, Warlocks devote themselves to understanding the Traveler and its power. A Warlock mind is an arsenal of deadly secrets, balanced between godhood and madness. On the battlefield, those secrets can shatter reality itself.

Ghost Fragment: Warlock
Why did I set her on the trail?

You try and try to explain, but no one ever understands. No one who's not a Warlock. Who hasn't spent a dozen years scouring the ruins for one string of symbols, one clean code, one black talon. Titans just make a hmphing noise, if they've stayed awake. Hunters clean their nails with their knives and look at you like you've grown a third eye.

But when you've spent your life searching through arcana for ancient power, you have the urge to reach out and educate others. Especially if you've had one too many.

Nah, she's not my type at all. We've played dice, cards, war games, you know, the usual stuff. I'd never tried to show off before. I don't know what came over me.

I had a broken vertebrae in my pocket that I'd borrowed from - yes, borrowed, I was going to put it back - what do you think you are, my conscience? It was a fossil, that means mineral replacement, a rock, basically. They can survive a few hours in my pocket. Do shut up.

The Cryptarchs weren't going to miss it. Everyone knows the Ahamkaras were hunted to extinction. There's nothing to be afraid of anymore.

Think of how mysterious this system is, I said. How much life sprang up when the Traveler came. Like the Ahamkara. Do you know the legends? The dragon that made promises? And I pulled out the fossil with a flourish -

She pulled out her knife and started to pick the dirt from her nails. That set me off. You could never have brought down one of these, Isaid. Ever. Not the greatest Hunter, not the brawniest Titan.

Her eyes narrowed. She said, Oh? Is that so? And I saw right then that she wasn't going to pass on the challenge.

I've murdered a Guardian, I thought. She's going to die. It'll be my fault. And I looked at the piece of spine in my hand and wondered - why did I say that? What moved me to such pride?

Ghost Fragment: Warlock 2
My name is Eriana-3, disciple of the Praxic Warlocks, marked by the Cormorant Seal. We came here under one banner, united in a host of thousands, to claim the Moon. But the battle goes against us. I have taken a prisoner and this is the record of its interrogation. If I transgress in your eyes I ask for your forgiveness.

[sound of current or discharge]

/Eriana. It responds to pain.

It responds to the Light. Hurt it again. Monster, heed me. Who is your master with the sword?

[static event]

I can hear it. In my head. The swordbearer's name is CROTA. Record that.

/Should I burn it again?

No. I think you're only feeding it. I will touch its mind. Ghost - help.

They call you Wizard. You must be ancient. I think you value power very much. Will you still be powerful without this piece of your mind?

Tell me how to kill Crota.

[static event]

It showed me the battle. It showed me Wei Ning dead on Crota's blade. It showed me how Crota killed a Guardian with a screaming knife hammered out of his own Ghost.

So I will take a piece of its mind, and ask again.

Tell me how to kill Crota.

[static event]

Incredible. Where? Where is his throne? Where is the twilight world under the dead star eye?

/Eriana there's word from the company in Mare Imbrium. Crota is upon them. Half a hundred dead. They need us.

Tell me where! Tell me how! TELL ME!

[static event]

/Eriana what did it say -

It showed me how it did this, just exactly this, to an Awoken man, the knives arranged by its will, like little silver ships, like Ghosts -

It laughed at me. It said we were the same.

/Crota marches with a thousand Knights and they say the sky above Mare Imbrium has turned into green fire. They are dying in numbers I cannot bear to repeat. He kills them one by one with a sword that eats their Light. Eriana, we have to do something -

Kill the Wizard. Scatter the ash. It has nothing but lies to offer.

Get your Sparrows. We have Light and fury. That will be enough.

Awoken
"The others sing this song of Light and Dark. We, together, have transcended such unimaginative limitations."

- Card blurb

It is said the Awoken were born in the Collapse, descended from those who tried to flee its wrath. Something happened to them out on the edge of the deep Black, and they were forever changed. Today many Awoken live in the distant reef aloof and mysterious, but others returned to Earth, where their descendants now fight for the City. Earthborn Awoken sometimes venture out to the Reef, hoping to learn its secrets - but find no special welcome from the reclusive Queen.

Ghost Fragment: Awoken
Reports from a derelict vessel boarded in the first known voyage to the Reef

Eleven hundred meter length. Active gravity generation. Residual heat. Fast neutron scatter. Designation code: CORRUPTED Date of commissioning: Unknown Origin point: Unknown

Presumed to have collided/merged with one-kilometer comet: assessment based on depth of hydrocarbon crust covering the hull, water content of soil, atmosphere of oxygen and carbon dioxide with isotopic ratios placing the comet in the Oort population.

Low-light foliage grown from terrestrial stocks, mirrors focusing starlight into growth chambers...resident fauna...five insect species, plus rats descended from uncertain ancestors.

Surface heavily wooded until recently, unknown event triggering firestorm...seventy percent of world forest consumed, atmosphere laced with smoke and particulates...free oxygen in short supply.

No distress calls noted. No evidence of crew or passengers on exterior.

Interior scans inconclusive.

Cleared to attempt approach.

Ghost Fragment: Awoken 2
I was nothingness. If I existed before, I existed as possibility, as potential, stretched thin across the aether. And maybe there was a body that looked like my body, complete with a soul that could be confused for someone rather like me. What I am now was not yet real. And then I was born, and the universe was free to begin.

Others were present at my birth.

A great ceremony had just begun. Because newborns are selfish beasts, I assumed I was the object of attention.

I didn't notice the singing until the singers fell silent. And then She appeared.

She was above me. Ethereal and handsome and elegant. I assumed my face was like her face and that odd idea gave me strength enough to smile.

"Secrets," she said. "Creation is built on secrets and the encryptions that keep those secrets safe."

I made my first sound. It meant nothing but she understood it as a question.

"We are a beautiful creation," she said. "And we must keep ourselves very safe."

Exo
"Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?"

- Card blurb

Built for a long forgotten struggle, the Exos are self-aware war machines so advanced that nothing short of a Ghost can understand their inner functions. They remain ciphers, even to themselves: their origins and purposes lost to time.

Whoever built the Exos fashioned them in humanity's image, gifting them with diversity of mind and body. Many of the City's Exo citizens live and work alongside their organic brethren. But others fight again, re-forged in the Light of the Traveler to serve as Guardians.

Ghost Fragment: Exo
- which in the end is just a matter of substrate chauvinism. It doesn't matter if the system thinks with flesh or superconductor or topological braids in doped metallic hydrogen, as long as the logic is the same. And our logic is the same. Yours and mine.

If I am a machine then so are you. If you are not a machine then neither am I. Exo minds are human. It is incontrovertible.

You understand? I'm going to take that slack-jawed stare as understanding.

Now here's the real question. Why are Exo minds human? What's the design imperative? Why does a war machine - yes, absolutely, I am a war machine, built by human hands; and you are a survival machine built by the engine of evolution. Don't interrupt me.

Why does a war machine have emotions? Why should a war machine have awareness? These are not useful traits on the battlefield. Don't flatter yourself. They are not useful. So why should the Exo mind mimic the human architecture so closely?

You know what I smell on you? I smell the stink of anthropocentrism. I think you think that there's only one way to think. That's why the Exo mind is so human, you presume. Because all higher thought converges.

My friend, you should meet the Vex. There is nothing human in them.

Now. This is what I believe happened, back in the time before any Exo can remember. It explains everything.

I think someone wanted to live forever.

Ghost Fragment: Exo 2
Hi. Thanks for your interest. I'm recording this for posterity.

Warlock thanatonauts die and come back with insight. I'm going to attempt the same process to get at buried memories. Specifically, I'm going to fire a charged particle beam into my head and see what comes out. We Exos have been around a very long time. I want to know what's in there.

My Ghost is standing by to repair me.

Okay. Three two one

STAG echo six SWORD sierra nine SERPENT

We are falling into the world. Everyone is on fire. There's a ship above us but it's coming apart just like a flower, alloy and fusion flash, pierced through and through -

The voice says Atmospheric interface. Trajectory nominal. Rabid two three you are outside the window. (I think I am the voice)

I can see the whole earth below me and the sky we are falling out of is black without stars.

Ghost, shoot me again.

RAPID four RAMPART four RATCHET tango eight zero

We are on the ice. This is elsewhere and elsewhen. There is a mighty aurora and it is reflected in the ice so I walk between two fires although the one below is cracked and full of corpses. I have and am a weapon.

Up in the sky there is a hole in Jupiter and it tears at me when I look at it. It tears at me. It is hungry. Maybe the hole is not in Jupiter but in me.

CROWN castle candor cobalt coral

Ghost bring me back.

serrate sulfur ANATHEMA amber actual aspen

Ghost bring me back now.

Human
"This was our world, our solar system. We were here first. And no matter what the darkness brings, we will be here at the dawn."

- Card blurb

Humans are survivors, tough and resilient, descended from those who built a Golden Age only to see it ripped away. Now, after an age of retreat and desperate struggle, they fight to take back their solar system and claim a new future. There are those who believe the Traveler chose Earth for a reason. Now it is humanity's obligation to prove itself worthy of the Traveler's faith.

Ghost Fragment: Human
From the diaries of Commander Jacob Hardy, pilot, Ares One

The mission is a go. Crew of three: Mihaylova, Qiao, myself. Immediate departure at the next Hohmann window to Mars. The MREs and return ships will chase us out.

How do I feel? I said at the press conference I felt privileged. Historians will read this diary, but it won't take their insight to tell the world that I'm terrified. It's the human reaction.

What I wish I could convey is the - the exhilaration. That's the biggest thing. I'm not a spiritual man, but I've always believed there's something transcendent about spaceflight. Something pure. We go out there because we can. Because it's who we are.

Now we go because we have to. Because the unknown came to us. In fourteen months we'll be face to face with it, and by the time we arrive, it should be active again - just like it was active on Jupiter, and Mercury, and Venus.

I wonder what happens if it doesn't stop at Mars. I wonder if it'll leave us there in the sand, and come to Earth, and do here what it's done everywhere else.

I hate that we're carrying weapons. I understand the necessity. But I hold to my belief: there's something beautiful out there.

It's up to us to reach it.

Ghost Fragment: Human 2
From the diaries of Commander Jacob Hardy, pilot, Ares One

Everybody asks about the words.

The truth is I'm not much of a poet. Ares One didn't leave us with bandwidth for anything except blunt competence. We came in perilously hot, trying to select a landing site through the chaos of thickening atmosphere and turbulence that bloomed off the target. A twenty minute round-trip lightspeed delay to Earth meant we could only count on ourselves.

When the number three engine went diagnostic during the second course correction, I thought we might go catastrophic.

But Qiao brought us in. Mihaylova brought us in. I just flew the ship.

The Ares One excursion vehicle was built for thin winds and icy dust. We came down into a storm: the breath of God, a ripple of change rolling down off the artifact. We aborted on three sites and finally I took us into powered hover and brought us down on reflexes and instinct.

Then we ran the checklists, suited up, and left the vehicle.

There was a script, and it's true, I botched it. I got my boots down and I made the most famous gaffe in human history. Said the first thing that came to mind: a warning to the others.

"We're walking into a rising wind."

I didn't mean to say anything immortal. I just thought it'd be useful to know.

Ghost Fragment: Human 3
From the diaries of Commander Jacob Hardy, pilot, Ares One

The hike from Ares One.

You've watched it. Everything was recorded. I think you can get it in full immersion, now, and fly around like a hummingbird. I'll add what I can.

The route was planned. We all went together - the CEV and Ares One itself had enough automation to go home alone in the event of crew loss. Whatever we'd find at the artifact, it needed the human element.

We carried rifles. They made us heavier and slower and probably less safe. I think the argument about the rifles can be left for another time. What's important is -

It turned out well. Look at me. Look at us! You're talking to a ninety-year-old man. A ninety-year-old who's never been sharper. I'm miles ahead of every cognitive benchmark.

What's happened to me is good. What's happened to all of us is good. When we crested that rise and made visual contact with the artifact I don't think any one of us dared dream that it would end this well.

We went to Mars at the cutting edge of human civilization. And it wasn't our weapons that won the day.

It was our ship. Our training. Our camaraderie. Our belief that if we just reached out to the universe, not to grasp for profit or security but with an open hand, we would be elevated.

We were right. That makes me so happy. To this day.

Ghost Fragment: Human 4
From the diaries of Commander Jacob Hardy, pilot, Ares One

Three human beings stood on a high ridge and saw the shape of the future. Saw rain strike a millennia-old desert. Felt the air sweeten with oxygen and warm water and the beginnings of life.

I am sometimes asked if I felt something die. The end of the era of human self-sufficiency.

I don't know how to answer that question. I do know that I was changed. Nobody could experience that kind of wonder and remain unchanged. The decades since have proven that to me.

I knew I'd never fly another mission like that. I recognized the need for a new love. That's why I threw my fresh cognitive skills into understanding the Traveler. How can one entity so quickly and utterly remake an entire world? Fifty years later, I'm conversant in high mathematics, particularly topological thoughts and the slippery irreality of Light. I'm involved in a project to study the Traveler's terraforming actions right now.

But I still enjoy the interviews. I like going back to that mission.

It makes me unspeakably happy to see how well it all turned out. And it makes me happy to remember I was there.

Ghosts
"In its dying breath, the Traveler created the Ghosts… To seek out those who can wield its Light as a weapon. Guardians, to protect us, and do what the Traveler itself no longer can."

- The Speaker

Built from machinery and the Traveler's Light, Ghosts guide their Guardian companions in the quest to reclaim our solar system.

Every Ghost seeks out its Guardian among the ancient dead. The Ghost serves as scout, librarian, and mechanic, waking ancient machinery and cracking alien codes. In the right situations, a Ghost can even save a Guardian from death.

But Ghosts are not immortal. Every loss is irreplaceable.

Dead Ghosts
Battered and drained of their Light, these Ghosts are nevertheless valuable for the information they preserve. Their recovered memories may well prove vital to the City's survival.

The problem of dead Ghosts troubles the City's scholars. Are new Ghosts still being born? Or is the number of Ghosts dwindling? Will there come a day when no more remain - an end to the rise of new Guardians?

If that day is coming, then the City faces a desperate race against time to heal the Traveler before attrition takes its toll.

Ghost Fragment: Ghosts
Beyond.

It is a place, a place casting shadows and emotion.

It's a real place, I know.

One hot blue sun, say. And other suns too. Five? I like seven better. What I'm recalling is a giant star with a family of six smaller suns, and you could spend days and nights counting all of the planets circling those suns...except there are no planets. Not anymore. The powers in charge have carved up all of the worlds, and maybe a brown dwarf or two for good measure. With that rubble, they fashioned a topologically creative enclosure, a twisting of space and time sealed behind doors that admit only those who know the magic words. The bones of a hundred planets have been cut smooth and laid out like a floor, a polished and lovely floor creating vast living spaces. A floor bigger than ten thousand worlds, catching the fierce glory of the seven suns. For light, for food. For beauty. And nothing escapes. Not heat, not gravity. Not even the faintest proud sound.

It could be anywhere. It can live in the cold between galaxies, or folded up inside matter, near enough to touch right now...

I remember it and maybe it's exactly as I describe it. Seven suns wrapped inside magic. Or it's something else entirely, perhaps. A place still fat with life. An abundance of sentient souls, some decent, maybe a few of lesser quality, and everybody stands about or floats about, or they bounce between dimensions. The point is that the residents of this hidden realm live inside a bottle so perfectly hidden that they can't see beyond their own borders. Which shapes a mind in very specific ways.

But, Beyond is their name for a mysterious, doubtful realm that they can't see.

Which is us, of course.

Guardian Abilities
"There is a Light in you from which no Darkness can hide."

Only Guardians have the gift of the Traveler's Light - the ability to channel its energies to project vast power into the world. Even without a firearm, a Guardian is a radiant engine of destruction.

While these abilities rise from within, Guardians master their power in different ways. Titans understand the Light as a force to hone through practice and strict discipline. Hunters roam and explore in order to learn, using dangerous methods to survive the wilds. And Warlocks study the Light and its inner mechanisms, confronting unfathomable mysteries in the search for transcendent might.

Ghost Fragment: Abilities
From Lord Saladin's Induction Speech

Nothing born is born strong.

I know I began weak, the same as you. I don't care if you're an Exo, staring at that number and wondering where you've come from. Or a Human hungry to understand the ancient world that left you for dead. Or an Awoken reborn in the very essence of what your people hide from. Together, we're the pointed end of a long stick of happenstance. Change one ripple in an ancient ocean and we would never have been granted the Light within us, or the good Ghosts that want to help us.

Humble origins.

Every world begins as a big pebble lost among trillions of pebbles. Every worthy sun was once cold hydrogen spread thin across the vacuum. Even the universe, this cosmic garden that surrounds us and awes us...this monument to Creation was once the size of an apple seed. And everything that's splendid and great stands at the end of incalculable chance and mayhem.

Yes, you have talents. Enormous, wondrous powers. But you should put the smirk away. Do you know what a Guardian is? Not yet. Your name is another pebble. You are a cold apple seed.

But you will grow.

Striker
"At close quarters a fist is better than any gun."

- Card blurb

Striker Titans charge into close combat, armored in Light and wielding fistfuls of thunder.

Striker tactics depend on shock and disciplined aggression. They must awe and scatter the enemy, or risk being overwhelmed. Fellow Guardians prize their ability to draw fire as they shatter the enemy line.

Defender
"The wall against which the Darkness breaks."

- Card blurb

Defender Titans are immovable anchors, trained to absorb punishment and control the flow of battle.

Armed with unflinching conviction and an armory of Void techniques, Defenders block the enemy's movements, shrug off their fiercest weapons, and rally fellow Guardians to strike back.

Gunslinger
"A lone wolf who lives for the perfect shot"

-Card Blurb

In the end, doesn't it all come down to you and your gun?

Don't see much else to say about it. That's just truth.

Bladedancer
"Beautiful lethality, relentless style."

- Card blurb

There's something to be said for the blade. A knife won't jam. A knife won't run dry. A knife is very, very quiet.

Leave the noise and fire to others. There's work to be done, out there in the dark - monsters that deserve death, delivered quickly, sometimes silently, and without mercy.

Voidwalker
"Those who have stared into the Void are not bound by the laws of space and time."

- Card blurb

The Traveler came out of the void that surrounds all things. Thus we know that the void is full of power. Thus we enter the void without fear.

Small minds will call your abilities blasphemous. They will compare you to the abominable Wizards of the Hive.

But you will not be held back. Gifted with the Traveler's Light, armed with the secret physics of a lost age, you will tear reality asunder.

You fear nothing, and nothing will not fear you.

Sunsinger
"There are flames that even the Darkness cannot extinguish."

- Card blurb

These are dark times. Humanity stands on the brink of extinction. We will carry fire into that darkness - a beacon to guide the way, and a pyre to consume our great enemy.

The Light saved us from death and forged us into weapons. We seek to understand it, to embrace it, to consume and be consumed by it. We hope to become radiant.

Our fellow Guardians need our power. Our civilization needs our strength.

Punch
"The clenched fist of a Titan is a hammer capable of reshaping our lost worlds."

- Card blurb

The raw, brute strength of a Titan's melee offers a full-force response to immediate danger —- perfect for quick strikes when overrun or when taking the fight directly to the enemy.

Stab
"A Hunter's survival comes down to two essential ingredients: skill and preparation."

- Card blurb

With their finely tuned reflexes, Hunters are naturally gifted with knives. In the right situation, a sharpened blade can make quick work of any enemy.

Palm
"The Warlocks have long-mastered the forces surrounding the Light..."

- Card blurb

A Warlock's curiosity can often lead to interesting predicaments. To aid in their survival beyond, the Orders learned to harness the physical world into quick, focused bursts with deadly intent.

Flashbang Grenade
An explosive grenade that disorients the enemies it damages, leaving them vulnerable to gunfire and close combat.

Pulse Grenade
A grenade that periodically damages enemies inside its explosion radius. An effective tool for area denial.

Lightning Grenade
A grenade that sticks to any surface, periodically emitting bolts of lightning.

Magnetic Grenade
A grenade that attaches to enemies and explodes twice. Designed to crack the armor of hard targets.

Spike Grenade
A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Suppressor Grenade
An explosive grenade that prevents enemies from using abilities for a short time.

Skip Grenade
A grenade which splits on impact, creating multiple projectiles which seek out enemies.

Arcbolt Grenade
A grenade that chains bolts of lightning to nearby enemies, tidying up groups of hostiles.

Flux Grenade
A grenade which deals additional damage when attached to enemies. Practice your toss.

Incendiary Grenade
An explosive grenade that catches enemies on fire, causing additional damage over time.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.

Swarm Grenade
A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.

Solar Grenade
A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.

Firebolt Grenade
A grenade that unleashes bolts of Solar Light at nearby enemies.

Fusion Grenade
An explosive grenade that causes bonus damage when attached to its target.

Vortex Grenade
A grenade that creates a Vortex which continually damages enemies trapped inside.

Scatter Grenade
A grenade that splits into many submunitions and covers a large area with explosions.

Axion Bolt
A bolt of Void Light which forks into smaller bolts on impact, seeking out enemies.

Double Jump
Bend momentum to jump again in mid-air. Leap to even greater heights, or make a quick adjustment while airborne to disorient your foes.

Glide
Break the bonds of gravity and convert your jump into a long, smooth glide. Cross dangerous terrain and float from perch to perch to keep the high ground.

Lift
Leap into a powered jump. The long, slow arc makes you a target, but used carefully, it's a superb way to break contact, gain control of the high ground, or set up devastating ambushes.

Blink
Rip a hole in space and leap from point to point. Master the Blink, and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down. But beware: the technique takes time to recharge.

Fist of Havoc
Leap forward and smash the ground, obliterating everything nearby. You will be a thunderbolt - but use your fury carefully. If there are survivors, you will surely draw their wrath.

Ward of Dawn
Open a pocket in the universe, an impregnable fortress for you and your allies. The mighty Ward allows Guardians to hold key points and gather their strength in the face of overwhelming opposition.

Golden Gun
Draw a hand cannon burning with Solar Light and loaded with three rounds of sunfire. Aim steady and keep your wits about you. You are a Gunslinger, and this is what you live for.

Arc Blade
Set aside your weapons and lose yourself in the blade trance. Arc Light galvanizes your armor and hastens your movements, and when your knife finds a target it discharges a snap of annihilating current. For as long as the trance lasts, you are the very shadow of death.

Nova Bomb
Channel the Traveler's Light into a bolt of energy with the power of a collapsing star. The devastating Nova Bomb scours the battlefield with ethereal fire - but be careful in its use. It takes precious moments to summon, and it must be aimed precisely to avoid obstacles.

Radiance
Open yourself to the Light. Glimpse, for a few rapturous moments, the truth beyond the powers you wield.

A Warlock in a state of Radiance threatens to slip beyond the bonds of the material, shrugging off physical harm, channeling a torrent of abilities. Some may learn to elevate nearby Guardians, gifting them with power. Others, entranced by the Ghosts' power to reach beyond death, may learn to pluck themselves out of nothingness like the phoenix of ancient myth.

Trivia
The phrase "pathways into the darkness" may be a reference to Pathways into Darkness, an early FPS created by Bungie.