Valus Ta'aurc

"The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc."

- Grimoire description

Valus Ta'aurc is a Cabal Colossus boss in Cerberus Vae III strike mission. Ta'aurc is the commander of the Siege Dancers, though he is a member of the Dust Giants, and is infamous for conquering more land on Mars than any other Cabal commander.

Gameplay
"From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."

- Commander Zavala

He is the final boss for the Cerberus Vae III Strike, where the Guardians battle against him within his base of operations, an Imperial Land Tank. He is armed with a Heavy Slug Thrower and Rocket Pods, and is supported by Skyburners Legionaries, Phalanxes and Psions. His Heavy Slug Thrower fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Valus Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.

Trivia

 * "Valus" appears to be a title or rank within the Cabal command structure, along with "Val", "Bracus" and "Primus".
 * Valus Ta'aurc is also infamous among the Destiny community for being labeled as a bulletsponge due to his habit of absorbing unrealistically enormous amounts of punishment.
 * Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed.
 * Until the Rise of Iron expansion was released, Valus Ta'aurc was immune even after the doors behind him were completely closed. This was fixed in Rise of Iron but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed.

List of appearances

 * Destiny