Weapons Exchange

Weapons Exchange, or Destroy the Fallen Walker is a Public Event that takes place in many locations in the both games. The Fallen deploy a Walker in the area and Guardian are tasked with stopping it.

Objectives

 * Defeat the Fallen Walker to destroy the Drill

Gameplay
A Fallen Walker is deployed in the area via a Skiff to protect a Glimmer Drill. During the event, many reinforcements will arrive to support the war machine, which will also frequently summon Pit Shanks from its sides. Destroying the Walker

Enemies

 * House of Devils
 * Dreg
 * Shank
 * Pit Shank
 * Vandal
 * Captain
 * Noble Devil Walker


 * House of Exile
 * Dreg
 * Shank
 * Pit Shank
 * Vandal
 * Captain
 * Servitor
 * Noble Iron Walker


 * House of Winter
 * Dreg
 * Shank
 * Pit Shank
 * Vandal
 * Captain
 * Noble Winter Walker


 * Devil Splicers
 * Splicer Dreg
 * Splicer Shank
 * Splicer Vandal
 * Splicer Captain
 * Splicer Walker

Gameplay
Guardians must expel Fallen Extraction Crews that are attempting to extract caches of Glimmer from various sites around the area. The sites will be guarded by increasingly powerful enemies deployed by Skiffs. At each site, Guardians must kill three Fallen Extractors and then an Extractor Captain, all highlighted by the Public Event symbol. Once all extractors are slain at all sites, the event is completed.

Heroic Event: Defend Glimmer
Shooting out the legs of the Walker will cause it to drop Arc Charges, which can be deposited in the generators near the weapon caches to unlock them. Unlocking all three weapon caches will trigger the Heroic version of the event. A second Arsenal Walker will arrive in support of the first, alongside more frequent reinforcements. Destroying both Walkers will complete the event.

Enemies

 * House of Dusk
 * Shank
 * Dreg
 * Resilient Dreg
 * Vandal
 * Resilient Vandal
 * Fallen Extractor
 * Marauder
 * Resilient Marauder
 * Wretch
 * Resilient Wretch
 * Resilient Captain
 * Arsenal Walker - Boss

List of appearances

 * Destiny
 * Destiny 2
 * Shadowkeep
 * Beyond Light