Grimoire:Activities



The following is a list of Activity entries for the Grimoire:

Story Activity Introduction
You are a Guardian. You choose your own path.

Before you lie the worlds of our broken past, overrun by nature, claimed by Darkness and alien intent. There are secrets to uncover, alliances to forge, and implacable foes to vanquish.

What will your legend say?

A Guardian Rises
And so you rise again. Who you were before or how you ended up at the wall of an Old Russian spaceport is a story for another time. You have been chosen by the Traveler as one of our Guardians, gifted with the power to wield its Light in the coming battles of a timeless war. Trust this Ghost. It will guide you on your path.

Restoration
"Taking down an Archon is no easy task. With the master of the Fallen servitors gone, the House of Devils will scramble to protect their Prime Servitor. And securing an NLS Drive will let you join the fight beyond Earth. Mind the Speaker's wise words. I believe he speaks for the Traveler."

- Commander Zavala

The Dark Within
"We always feared the Hive would rise again, harbingers of the Darkness to come. Their presence on Earth demands that we strike their strongholds on the Moon, the last place we faced them. A lot of Guardians never come back, especially the new. Are you new? Oh. Well! I'm sure you'll make it."

- Cayde-6

The Warmind
"They say the Warminds were a legend, even in their own time. Now we know Rasputin lives. Your discovery is priceless, Guardian. Nothing in the Cosmodrome is more important."

- Ikora Rey

The Last Array
"The Terrestrial Array was Dead Orbit's hope to reconnect to the lost colonies of our inner system. You succeeded where they failed. Though Rasputin seized control of the Array, that only strengthens our resolve to break the old Warmind's firewalls and enlist its help in the wars to come. We must reach Rasputin, and make our case."

- Commander Zavala

The Dark Beyond
"Your foray into the Hive fortress marks the beginning of our next battle against an ancient foe. After centuries of silence, they have turned their will against Earth. We must be ready for this war."

- The Speaker

The World's Grave
"At long last we have a chance to learn the Hive's ultimate goals. The Cryptarchs are in a frenzy, working day and night to decipher what you stole from the World's Grave."

- Ikora Rey

The Sword of Crota
"The Swarm Princes are dead, and the Sword of Crota is gone. Though many still believe Crota's return is inevitable, that thousands of weapons will be forged in His name, I have faith that we are now one step closer to ending the Hive's reign over the Moon."

- Master Rahool

Chamber of Night
"Your discovery is perhaps the greatest of our time. If the Hive were able to infect the Traveler through this long-lost shard of its battered shell, Ulan-Tan's theory may be true - all Light remains connected, across space and time. We cannot let our enemies use this power against us."

- Ikora Rey

Shrine of Oryx
"Though Osiris has vanished, his prophecies and parables offer undeniable insight. Even in his time among the Vanguard he spoke with fear of the King named Oryx. His Eyes still hunt for the Shrines. If Osiris lives, he will know that you struck a blow against one."

- Master Rahool

A Stranger's Call
"The Ishtar Collective studied the Vex with all the instruments and power of the Golden Age. And we must understand the Vex if we are to survive. There are tales of the Black Garden and the Darkness that lives at its heart. If this is where the Vex are born, then finding it is of the utmost importance."

- The Speaker

Ishtar Collective
"The Vex have us all worried. Terrible things are stirring beneath Venus, but what you've discovered gives us hope that we can stop them. Just be careful when you make deals with the Awoken, would you? The Queen always collects."

- Cayde-6

The Archive
"The Cryptarchs are overjoyed, Guardian. An entire hidden Archive full of Vex research. Even chronicles of the legendary Vault of Glass. Perhaps this will finally help us crack its riddles."

- Master Rahool

Scourge of Winter
"I will admit to a very personal satisfaction at the death of Draksis. He hurt my City and he hurt my friends. Few Guardians have ever assaulted a Kell in the throne room of his own Ketch. The entire Tower is abuzz at the chance to explore this downed Wintership, but more important, we've removed another Fallen nightmare from our worlds. We thank you, Guardian."

- Commander Zavala

Eye of a Gate Lord
"While defeat of any champion of the Dark is cause for celebration, be leery of the promises of the Queen. The Awoken play both sides of this battle, and a debt to her is potentially ruinous. But if it gets you into the Black Garden, you have the City's full support."

- The Speaker

Exclusion Zone
"Breaking the Exclusion Zone brings us one step closer to the Garden - and it gives us access to Freehold, a triumph of Golden Age civilization. But I must warn you again of the Awoken's tactics. They see us all as playthings in some cosmic joke."

- The Speaker

The Buried City
"I wish I could walk the halls of Clovis Bray. Losing their machines to Rasputin is unfortunate, but we still have access to so much we thought we'd lost. This is the dawn of a new era for us."

- Master Rahool

The Garden's Spire
"No one's ever penetrated the Blind Legion perimeter and made it into that Warbase. Until now. I'm going to tell everyone you took out an admiral and seized the Spire, and they won't believe me, and then I will win so very many bets. Speaking of, I have a thousand Glimmer down on your death in the Black Garden. Nothing personal!"

- Cayde-6

A Rising Tide
"Of all the tactics we have to use against the Vex, shutting down their gates may be the most effective. You may have saved Freehold from being overrun. I sense a pattern here - a connection between this Vex outbreak, the Black Garden, and the Vault of Glass...I need to know more."

- Cayde-6

The Black Garden
"At last, the Heart of the Garden has been destroyed, its stranglehold on the Traveler released. Our Light brightens. But the power of the Vex is not broken. Look into the Vault, Guardian, for it is said to hold powers the Progeny were meant to bring forth."

- The Speaker

Strikes Introduction
"There are threats that must be faced with unfettered aggression. Are you ready?"

- Commander Zavala

Our enemies hide among our lost worlds, plotting to ensure our extinction. But the Vanguard keeps a vigilant watch on places where the creatures of the Darkness grow strongest, and seeks Guardians bold enough to join forces to face them.

The Summoning Pits
"Something dark stirs in the depths of the Hellmouth. We can feel it. A Hive abomination bred for unthinkable evil. We must pierce the veil of their Summoning Pits and destroy this creature...before the Hive unleash it upon us all."

- Ikora Rey

The Nexus
"Far below the Ishtar Academy, the Vex have set something in motion, a world-eating machine transforming Venus into another link in their intergalactic chain. This Nexus must be stopped and the Mind that controls it, destroyed."

- Ikora Rey

Devils' Lair
"The Fallen will continue to claw at the walls of our City, unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair - and the High Servitor feeding them their strength. We must destroy this machine god...and send their souls screaming back to hell."

- Commander Zavala

Cerberus Vae III
"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."

- Commander Zavala

Winter's Run
"Those Fallen in the Ishtar Sink on Venus...story is they raided the Prison of Elders in the Reef. Got an Archon Priest. The Queen's bounty is high so we know it's powerful. We need to hunt this thing down before they fully restore its soul."

- Cayde-6

Weekly Strike Challenges Introduction
Our enemies thrive among the Darkness, and where it gathers the Light will face great challenges. Expect to face the enemy's elite under shifting, dangerous conditions.

Raids Introduction
Some evils you cannot fight alone. Join with other brave Guardians to quest deep into the heart of Darkness and confront threats beyond imagination.

Steel yourself. You will be tested to the very edge of your strength.

Crucible Introduction
"You wanna live? You're gonna have to prove it."

- Lord Shaxx, Crucible Handler and veteran of the Twilight Gap

The Crucible is a series of grueling challenges that pit Guardians against one another in open combat. Crucible combat is live-fire, with Ghosts standing by to save the dead.

Whether alone or with a Fireteam, Guardians enter the Crucible to hone vital survival skills, build their own reputations, and win the patronage of City factions. Most importantly, the Crucible allows Guardians to train against formidable adversaries without fear of disaster.

Control
"Capture and defend, Guardians!"

- Lord Shaxx

6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum.

Seize control of key locations. The more zones you hold, the more points each kill will be worth.

Clash
"Engage and execute all targets!"

- Lord Shaxx

6v6. Form an alliance and fight for supremacy across the ruins of our old worlds.

Pure combat. Two teams. Engage and eliminate your enemy utilizing teamwork and skill. In victory or defeat, all Guardians who brave the Crucible will be better prepared for the dangers beyond the City.

Rumble
"Watch your back, Guardian. No one else will."

- Lord Shaxx

You against all. Hone your Light by challenging your fellow Guardians in a fight for survival.

Rumble is a free-for-all fight for dominance. You have no friends here. There will be no mercy. Challenge the strong and prey on the weak.

Skirmish
"Stick together, team!"

- Lord Shaxx

3v3. A focused engagement between two fireteams. Teamwork is your greatest weapon.

Small scale tactical combat. Revive teammates to get them back in the fight, but be wary: you might just be feeding the enemy kills.

Salvage
"Secure the relics! But expect heavy resistance."

- Lord Shaxx

3v3. Secure and defend the Relics to claim the secrets of our past.

Golden Age mysteries litter our old worlds. Scour the battlefield for the relics, lock them down, and keep the other team from contesting your claim.

Combined Arms
"Honor is earned, not given. So earn it."

- Lord Shaxx

6v6. Coordinate vehicles and your ground game to control the battlefield and rout your opponents.

This is war. Guardians face off in large-scale combat across harsh terrain with vehicles in play.

The Burning Shrine
"They do not simply invade new worlds, they infect them - remaking them in their image, until only Vex remain."

ARENA DESIGNATION: The Burning Shrine LOCATION: Fields of Glass, Mercury

This clockwork impossibility is but one small conduit in a vast network, extending throughout the dead planet's core.

The unknown energies and complex mechanics of the Shrine have been studied and mapped by the curious, yet its purpose remains a mystery. The only truth that can be agreed upon is that the structure is intimately tied to the past, and future, of one of our greatest enemies - the Vex.

The Shrine has been claimed as a battleground for the Crucible in an effort to familiarize Guardians with both Vex architecture and the otherworldly energies that signal their presence. Having a constant flow of combat-ready Guardians on hand should the Shrine ever achieve a higher functionality is simply a strategic byproduct of the Crucible's presence.

Shores of Time
"All power is humbled when weighed against the eternal tide."

ARENA DESIGNATION: Shores of Time LOCATION: Maat Mons, Venus

The sulfur caves along the Shores of Time are now too unstable to be an effective base of operations for the Vex, but they suit the purposes of the Crucible just fine.

The region, which also houses the remains of one of the Ishtar Collective's many research stations, is a mix of geological chaos and the structured intent of ancient Vex machinery. The contrast between jagged, boiling terrain and the measured purpose of each Vex surface creates a unique battlefield - one where the planet itself seems to have risen up in defiance of the Vex intrusion.

Asylum
"There used to be life here. Now it's just overgrowth."

ARENA DESIGNATION: Asylum LOCATION: Ishtar Sink, Venus

Before the Collapse, this would've been just another stop on the subway line between Clovis Bray's Venus arcology headquarters and the Academy campus by the shore. Now, it's a grim reminder of the lives, the dreams, and the progress we lost when the Darkness came. For the Guardians of the Crucible, it's a place to sharpen their blades in the shadow of the Vex, an enemy who knows no such sentimentality.

Twilight Gap
"Here we fight, for the memory of those who stood. Here we die, for the glory of the Light that never fades."

ARENA DESIGNATION: Twilight Gap LOCATION: City Perimeter, Earth

Named for the City's greatest battle, this defensive battery once held the front line against the combined might of the Fallen Houses. Overrun during the course of the invasion, many Guardians lost their lives to hold the line.

That the Crucible now claims this hallowed ground is seen as a privilege - a rite of passage, as new generations of Guardians stand and fight where the brave fell, heroes rose, and legends were born.

The Rusted Lands
"The scars of our collapse mark the land. Reminders that all is fragile in the face of time."

ARENA DESIGNATION: The Rusted Lands LOCATION: Eastern Flood Zone, Earth

"The Hive never leaves the Moon." This is dogma - a way to soothe frightened children and reassure wary Guardians.

Not so long ago, a wandering Hunter and her Fireteam stumbled onto a feral community in the Eastern Flood Zone. The gaunt survivors huddled in these bombed-out ruins spoke of a terrible presence and begged for protection. No self-respecting Guardian could refuse.

As night fell, the Guardians found themselves the hunted - stalked through the ruins by shapes of bone and shadow. The discovery of a Hive Seeder made the truth plain. Mankind's ancient enemy had come to Earth.

The final confrontation came in the shadow of the Seeder, as a Hive Wizard and her Knights rose to challenge the Guardians. Only one Guardian returned to the City, her knife painted in black ash, a trail of grateful survivors in tow.

Now, in the chilling shadows of the Hive's pods, Guardians hone their skills in hopes that they may one day live up to the heroes of the Rusted Lands.

Exodus Blue
"In the shadows of all that we were, we fight for all we can be."

ARENA DESIGNATION: Exodus Blue LOCATION: Cosmodrome, Earth

Grimly referred to as "The Graveyard," Exodus Blue was only recently secured for Crucible combat. Located among the ruins of one of the Cosmodrome's colony ship gantries, this site is a memorial to the grief and horror of the Collapse. Thousands died here in a last-ditch effort to outrun the oncoming Darkness.

But it is also a sign of hope. Once the Cosmodrome is secure, the great colony ships may fly again. And this location was chosen specifically to send a message to the Fallen House of Devils - "You may be picking at the bones of our history, but we are still here, and we are still strong."

The Anomaly
"Our greatest enemy is the unknown."

ARENA DESIGNATION: Anomaly LOCATION: Mare Cognitum, Earth's Moon

Documents recovered on-site listed this research station only as "K1", although the location was hard to keep secret, given the intense electromagnetic fluctuations emanating from what City scholars have come to know as the Anomaly. Attempts to scan the Anomaly itself have proven futile, as the casing is constructed in a manner that defies modern techniques.

Reports suggest that those who spent time in proximity to the Anomaly reported symptoms of insomnia, some so severe they required hospitalization. It was the City's recommendation that only remote sensing equipment be used until such time that a full review of the existing data could be completed.

In the meantime, stewardship of the facility was handed over to the Guardians in order to maintain a watch against the Hive forces that will inevitably come in search of this mysterious power.

First Light
"The Earth shines so bright from here."

ARENA DESIGNATION: First Light LOCATION: Mare Cognitum, Earth's Moon

What was once an unassuming exobotany laboratory complex turned into ringside seats to the end of the world during the Collapse. Immense fissures in the Moon's crust spew a sickly yellow miasma, and hint at the utter destruction going on deep beneath the surface. Whatever the Hive are up to, they've been at it a long time, and they're not overly concerned with keeping Luna in one piece.

Firebase Delphi
"It's empty for now - like a ghost town. But for how long...and why?"

ARENA DESIGNATION: Firebase Delphi LOCATION: Eos Chasma, Mars

When the Cabal decide to hold an area, they dig in deep. It's surprising, then, that the tunnel system at Firebase Delphi is woefully incomplete by Sand Eater standards. One theory is that it was built simply to be inspected, to satisfy some commander's lack of progress on another front. Perhaps the Cabal simply cut their losses once they realized that the location of the base was sub-optimal, although half-measures are really not something they're known for. We're talking about a culture that will grind a mountain to dust rather than build around it.

Bastion
"There's no telling the scale of devastation hidden beneath these red sands."

ARENA DESIGNATION: Bastion LOCATION: Meridian Bay, Mars

Thick, rugged terrain masks one of the largest Vex structures on Mars, leaving this imposing gate as the only conventional entrance. With the Cabal's interest in Vex activity, it was a matter of when, not if, they would set their sights here.

The Cabal deployed a massive ground and air offensive to breach the wall and enter the subterranean labyrinth. We don't know what the Vex deployed in defense, but we know this: the Cabal didn't make it very far.

The Vex have since mysteriously vanished from this region, giving the Crucible one of its largest arenas in the solar system. The Cabal, on the other hand, still prefer to keep their distance.

Blind Watch
"Dry as the bones you'll break."

ARENA DESIGNATION: The Blind Watch LOCATION: Meridian Bay, Mars

The Blind Watch was once a clandestine Guardian outpost on the outskirts of Freehold, used to monitor Cabal activity in and around the Buried City. After the Cabal consolidated their forces nearer their fortified Exclusion Zone, the site was reclaimed by the Crucible as a combat training ground.

Resting atop an old Clovis Bray science facility, the Blind Watch allows Guardians to acclimate to the harsh Martian environment, while maintaining a combat ready presence should the Cabal ever begin to mobilize.

Patrols Introduction
"These are our worlds...Take them back. Inch by inch. Bullet by bullet."

Some Guardians roam the wastelands in search of adventure. For decades they have placed beacons across the frontier, so that our allies in the Tower can transmit requests to those out in the wilds.

There are ancient mysteries buried in the ruins, great treasures of our Golden Age to seek. There are fearsome enemies to be slaughtered, their secrets and technology to be brought home and studied. Only Guardians can push through the Darkness to reach these contested areas, and this makes their particular expertise very valuable to those bound by the City's walls.

Public Events Introduction
"Trust me. You can't do this alone."

Our enemies never rest. If the City is to reclaim its lost worlds, Guardians must band together to stop our foes from completing their objectives.

The City trusts its Guardians to assess the situation - whether a Fallen extraction crew, a Cabal demolition team, a Hive ritual, a mysterious Vex behavior, or something stranger yet - and engage or retreat as you see fit. Every battle won is another victory against the Darkness. But our foes will send their strongest, and they may be too much to overcome alone.

Guardians who band together will survive to tell stories of their triumph. Watch the skies. When the enemy moves, look to the Guardians beside you, comrades and strangers alike.