World Event: Difference between revisions

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*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy is usually a [[Major]], but can be an [[Ultra]] or an [[Elite]], and can even be followed by a squad of its fellows. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.
*'''[[High-Value Target]]s''' - A special enemy will appear somewhere in the area, accompanied by a brief on-screen notice. Guardians must eliminate them before they depart. This enemy is usually a [[Major]], but can be an [[Ultra]] or an [[Elite]], and can even be followed by a squad of its fellows. Successfully killing the enemy will yield a chest containing [[Glimmer]] and a reputation token. An [[Engram]] may drop from the enemy itself. This event occurs in all locations, with enemies of the faction present there.


*'''Enemies move against each other''' - A message can annunce that two enemy factions have started fighting each other. They will keep sending stronger and stronger troops as the battle goes on, eventually becoming outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] became active. The belligerents will retreat after some time, signaled by a message. While there is no chest reward for this event, it is a good place to find large amounts of powerful enemies. This event occurs in all locations where two factions hostile to each other are present.
*'''Enemies move against each other''' - A message can announce that two enemy factions have started fighting each other. They will keep sending stronger and stronger troops as the battle goes on, eventually becoming outfitted with [[Absorption Shield]]s, as if the Shielded Foes [[Modifier]] became active. The belligerents will retreat after some time, signaled by a message. While there is no chest reward for this event, it is a good place to find large amounts of powerful enemies. This event occurs in all locations where two factions hostile to each other are present.


*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]], [[New Pacific Arcology]] and on the [[Moon]].
*'''[[Fallen Scavengers]]''' - A Skiff will drop off a crew of Fallen Scavengers with two [[Sentry Servitor]]s. The Fallen will scatter across the area, while the Servitors will move to guard a locked loot chest in the vicinity. If both Servitors are destroyed before the Fallen Scavengers finish their scavenging, the loot chest will unlock and reward Glimmer and a reputation token. This event occurs in the [[European Dead Zone]], [[New Pacific Arcology]] and on the [[Moon]].
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*'''Jump Gates''' - On worlds with [[Vex]] presence, a series of [[Jump Gate]]s may appear around an area, guarded by [[Elite|Quantum]] Vex. Defeating a pair of combatants will activate their jump gate, which will launch the player towards another group of combatants guarding a gate, and so on, eventually returning to the first gate. Once a full lap is completed, [[Storm Minotaur]]s will appear at the gates, alongside other troops. Each Minotaur killed will drop a chest, as if they were High-Value Targets. This event occurs on [[Nessus]] and [[Io]].
*'''Jump Gates''' - On worlds with [[Vex]] presence, a series of [[Jump Gate]]s may appear around an area, guarded by [[Elite|Quantum]] Vex. Defeating a pair of combatants will activate their jump gate, which will launch the player towards another group of combatants guarding a gate, and so on, eventually returning to the first gate. Once a full lap is completed, [[Storm Minotaur]]s will appear at the gates, alongside other troops. Each Minotaur killed will drop a chest, as if they were High-Value Targets. This event occurs on [[Nessus]] and [[Io]].


*'''[[Prisoner Exchange]]''' - On worlds with a Vex presence, such as [[Nessus]], [[Io]] and [[Mercury]], a [[Minotaur Guard]] guarding an energy cage with an [[Ultra]] will appear. This event also occurs on [[Europa]], were a Storm Minotaur guards a cage imprisoning an Elite Fallen. Eliminating the Minotaur will drop nothing, but will make the energy shield around the prisoner disperse, releasing it. Defeating this enemy will drop a loot chest which could contain reputation tokens, engrams or pure loot. In Flashpoints, sometimes the health and loot drops of the prisoner were increased, or more enemies were added to the cage. For example in the Mercury Fields of Glass prisoner exchange, three [[Psion Flayers]] joined the [[Brawl Gladiator]] in the cage. After a while, the Minotaur and its prisioner will disappear.
*'''[[Prisoner Exchange]]''' - On worlds with a Vex presence, such as [[Nessus]], [[Io]] and [[Mercury]], a [[Minotaur Guard]] guarding an energy cage with an [[Ultra]] will appear. This event also occurs on [[Europa]], were a Storm Minotaur guards a cage imprisoning an Elite Fallen. Eliminating the Minotaur will drop nothing, but will make the energy shield around the prisoner disperse, releasing it. Defeating this enemy will drop a loot chest which could contain reputation tokens, engrams or pure loot. In Flashpoints, sometimes the health and loot drops of the prisoner were increased, or more enemies were added to the cage. For example in the Mercury Fields of Glass prisoner exchange, three [[Psion Flayers]] joined the [[Brawl Gladiator]] in the cage. After a while, the Minotaur and its prisoner will disappear.


*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  
*'''Flashpoint Bosses''' - During a [[Flashpoint]], Majors will spawn near Public Events such as the [[War Hound]]. These units will have a significantly large health pool and when defeated will drop loot, glimmer, reputation tokens and possibly engrams.  
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*'''Enemy waiting out the storm''' - On Europa, in the [[Eventide Ruins]], there is a chance a [[Technorunner]] will appear whenever a snowstorm happens, announced by a message. Players that kill this Captain can begin a small quest that leads to Europan Gear.
*'''Enemy waiting out the storm''' - On Europa, in the [[Eventide Ruins]], there is a chance a [[Technorunner]] will appear whenever a snowstorm happens, announced by a message. Players that kill this Captain can begin a small quest that leads to Europan Gear.


*'''Strange Signal''' - On Europa, in the [[Asterion Abyss]], a group of Vex led by a [[Wyvern Venator]] may appear, announced by a message. Killing the Venator will give the player the "Strange Signal" buff, which allows them to encounter the [[Friendly Harpy]] in the [[Nexus (location)|Nexus]]. Though the Venator can enventually respawn, only one Strange Signal quest may be completed each week.
*'''Strange Signal''' - On Europa, in the [[Asterion Abyss]], a group of Vex led by a [[Wyvern Venator]] may appear, announced by a message. Killing the Venator will give the player the "Strange Signal" buff, which allows them to encounter the [[Friendly Harpy]] in the [[Nexus (location)|Nexus]]. Though the Venator can eventually respawn, only one Strange Signal quest may be completed each week.


*'''Lucent Hive Inquisitors''' - In the [[Court of Savathûn]], a group of glowing [[Elite|Revenant]] [[Hive]] may appear in an area, announced by a message. Defeating these Hive will prompt their [[Major]] commander to appear. Once the commander is defeated, another group will be announced nearby. After three such groups are defeated, three [[Ultra]] [[Lightbearer]]s will appear, alongside some reinforcements. Killing these and crushing their [[Ghost]]s will prompt the reinforcements to leave, and award a Chest with World Drops and [[Qualichor]]. Your [[Deepsight]] will also activate, revealing another chest with better loot that can only be opened with Refined Qualichor. This event happens in any of the three main locations, changing on a weekly basis.
*'''Lucent Hive Inquisitors''' - In the [[Court of Savathûn]], a group of glowing [[Elite|Revenant]] [[Hive]] may appear in an area, announced by a message. Defeating these Hive will prompt their [[Major]] commander to appear. Once the commander is defeated, another group will be announced nearby. After three such groups are defeated, three [[Ultra]] [[Lightbearer]]s will appear, alongside some reinforcements. Killing these and crushing their [[Ghost]]s will prompt the reinforcements to leave, and award a Chest with World Drops and [[Qualichor]]. Your [[Deepsight]] will also activate, revealing another chest with better loot that can only be opened with Refined Qualichor. This event happens in any of the three main locations, changing on a weekly basis.