Threadrunner: Difference between revisions

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*'''Ensnaring Slam''' ''(A small shadow box with an arachnid on display showcasing the creature's deadly beauty. Give them something to really catch their eye.)'': Activate your air move to consume your class ability energy and dive to the ground, '''suspending''' all nearby targets on impact. Using this ability extends class ability cooldown time. Fragment Slots (2)
*'''Ensnaring Slam''' ''(A small shadow box with an arachnid on display showcasing the creature's deadly beauty. Give them something to really catch their eye.)'': Activate your air move to consume your class ability energy and dive to the ground, '''suspending''' all nearby targets on impact. Using this ability extends class ability cooldown time. Fragment Slots (2)
*'''Threaded Specter''' (''A cracked hand mirror, held together with dark wire. What looks back is yours, but not you.''): Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing '''Threadlings''' that seek out and attack nearby foes. Fragment Slots (2)
*'''Threaded Specter''' (''A cracked hand mirror, held together with dark wire. What looks back is yours, but not you.''): Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing '''Threadlings''' that seek out and attack nearby foes. Fragment Slots (2)
*'''Whirling Maelstrom'''


===Fragments===
===Fragments===
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