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In [[Destiny 2]], Defender Titans were renamed to [[Sentinel]] Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a [[Sentinel Shield]]. | In [[Destiny 2]], Defender Titans were renamed to [[Sentinel]] Titans, keeping the ability to summon a Ward of Dawn, while also gaining the ability to condense the Void Light into a small, hand-held, throwable shield known as a [[Sentinel Shield]]. | ||
[[Nightstalker]] [[Hunter (class)|Hunters]] manifest Void Light to create bow of Void to shoot an arrow that tethers enemies to it making them slower and more susceptible to damage known as [[Shadowshot]]. As of Destiny 2, Nightstalker Hunters also gain the ability to summon dual blades made from Void Light, known as [[Spectral Blades]]. | [[Nightstalker]] [[Hunter (class)|Hunters]] manifest Void Light to create a bow of Void to shoot an arrow that tethers enemies to it making them slower and more susceptible to damage known as [[Shadowshot]]. As of Destiny 2, Nightstalker Hunters also gain the ability to summon dual blades made from Void Light, known as [[Spectral Blades]]. | ||
[[Voidwalker]] [[Warlock]]s use Void Light to hurl out a dying star known as [[Nova Bomb]]. In Destiny 2, they can instead channel the Void Light through themselves | [[Voidwalker]] [[Warlock]]s use Void Light to hurl out a dying star known as [[Nova Bomb]]. In Destiny 2, they can instead channel the Void Light through themselves and choose to cast [[Nova Warp]] instead, a close-range, explosive super. | ||
====Verbs==== | ====Verbs==== | ||
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*'''Invisibility''' - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility. | *'''Invisibility''' - You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility. | ||
*'''Devour''' - Feast on the energy of your defeated foes. Kills restore you to full health, grant [[Grenade]] energy, and extend Devour. | *'''Devour''' - Feast on the energy of your defeated foes. Kills restore you to full health, grant [[Grenade]] energy, and extend Devour. | ||
*'''Weaken''' - The target takes increased damage, and has | *'''Weaken''' - The target takes increased damage, and has its movement speed slowed. Afflicted combatants have difficulty firing accurately. | ||
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. | *'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. | ||
**A weakened player has their screen turn | **A weakened player has their screen turn greyer. | ||
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. | *'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. | ||
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*'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility; +10 Intellect. | *'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility; +10 Intellect. | ||
*'''Echo of Domineering''': After '''suppressing''' a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; +10 | *'''Echo of Domineering''': After '''suppressing''' a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; +10 Discipline. | ||
*'''Echo of Exchange''': [[Melee]] final blows grant grenade energy. | *'''Echo of Exchange''': [[Melee]] final blows grant grenade energy. | ||
*'''Echo of Expulsion''': Void ability final blows cause targets to explode; +10 Intellect. | *'''Echo of Expulsion''': Void ability final blows cause targets to explode; +10 Intellect. | ||
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===Enemies=== | ===Enemies=== | ||
[[Scorn]] and [[Taken]] of all ranks can be encountered with Void weapons and abilities. [[Vex]] heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not the case in ''Destiny 1'', the [[Cabal]] have adopted [[Cabal Bronto Cannon]]s, and [[Psion]]s mainly use Void abilities. The [[Hive]] have Void damage in their [[Shredder]]s, as well as the rapid fire bolts of [[Ogre]]s and [[Shrieker]]s. [[Fallen]] only show Void damage in the blasts of [[Servitor]]s and the turrets of [[Heavy Shank]]s. | [[Scorn]] and [[Taken]] of all ranks can be encountered with Void weapons and abilities. [[Vex]] heavy weapons are Void powered, as well as their Grenades and some melee attacks. While not the case in ''Destiny 1'', the [[Cabal]] have adopted [[Cabal Bronto Cannon]]s, and [[Psion]]s mainly use Void abilities. The [[Hive]] have Void damage in their [[Shredder]]s, as well as the rapid-fire bolts of [[Ogre]]s and [[Shrieker]]s. [[Fallen]] only show Void damage in the blasts of [[Servitor]]s and the turrets of [[Heavy Shank]]s. | ||
Void [[Absorption Shield]]s are commonly used by Vex [[Minotaur]]s, [[Taken Wizard]]s, [[Splicer Captain]]s, Scorn [[Chieftain]]s and [[Blood Guard Incendior]]s, and are equipped by [[Taken Acolyte]]s, [[Incendior]]s, [[Interceptor Pilot]]s, [[Raider]]s and [[Servitor]]s in higher difficulty activities, such as Legend [[Nightfall]]s. Some rare [[Wizard]]s and [[Captain]]s have Void shields. | Void [[Absorption Shield]]s are commonly used by Vex [[Minotaur]]s, [[Taken Wizard]]s, [[Splicer Captain]]s, Scorn [[Chieftain]]s and [[Blood Guard Incendior]]s, and are equipped by [[Taken Acolyte]]s, [[Incendior]]s, [[Interceptor Pilot]]s, [[Raider]]s and [[Servitor]]s in higher difficulty activities, such as Legend [[Nightfall]]s. Some rare [[Wizard]]s and [[Captain]]s have Void shields. | ||
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<references/> | <references/> | ||
{{Elements}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
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