Crucible: Difference between revisions

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*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Inferno Clash]]: 6 vs. 6 mode. Identical to regular Clash. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Inferno Control]]: 6 vs. 6 mode. Identical to regular Control. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Inferno Rumble]]: Identical to regular Rumble. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Inferno Skirmish]]: Identical to regular Skirmish. Radar is disabled, even with special artifacts and [[Knucklehead Radar]].
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.  
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.


====Special Events====
====Special Events====
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