Forum:The Indenture: Difference between revisions

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(→‎Rare Units: Just thought I'd another super OP enemy unit.)
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*'''Myrmecian''': Extremely aggressive, armored troopers equipped for heavy melee combat. Wields Poison Maces in their upper arms that inflict a heavy poison effect. Uses Arthrogrippers in their lower pairs of arms to snatch targets at close range that can either snap targets’ limbs and leave them disfigured, fully constrict their targets to death, or bring them in range of a back-mounted Stinger Cell injection device that skewers the victim and inflicts with a rapid-damage venom. Will constantly teleport towards the player. When damaged, they smash the ground to release a pulsating shockwave. Equipped with a Solar shield that deflects kinetic damage sources.  
*'''Myrmecian''': Extremely aggressive, armored troopers equipped for heavy melee combat. Wields Poison Maces in their upper arms that inflict a heavy poison effect. Uses Arthrogrippers in their lower pairs of arms to snatch targets at close range that can either snap targets’ limbs and leave them disfigured, fully constrict their targets to death, or bring them in range of a back-mounted Stinger Cell injection device that skewers the victim and inflicts with a rapid-damage venom. Will constantly teleport towards the player. When damaged, they smash the ground to release a pulsating shockwave. Equipped with a Solar shield that deflects kinetic damage sources.  


*'''Harvestman''': Large, armored, commander units packed with heavy weapons and a variety of defense gadgets to provide utility and suppressive fire for Arthropod squads. Armed with dual shoulder-fired Arthropod Coils on their upper arms, firing a hail of seeking Void microrockets which temporarily suppress Guardian abilities upon detonation. Equipped with Scorch Repeaters on its middle arms to fire incendiary rounds which inflict stacking burning effects. Attacks with Arthropod Lances on its lower arms to perform forward thrusting attacks that can break Guardians’ shields and pierce multiple targets. Sprays slowness and disorientation gases. Packs a Void shield.
*'''Harvestman''': Large, armored, commander units packed with heavy weapons and a variety of defense gadgets to provide utility and suppressive fire for Arthropod squads. Armed with dual shoulder-fired Arthropod Coils on their upper arms, firing a hail of seeking Void microrockets which temporarily suppress Guardian abilities upon detonation. Equipped with Scorch Repeaters on its middle arms to fire incendiary rounds which inflict stacking burning effects. Attacks with Arthropod Lances on its lower arms to perform forward thrusting attacks that can break Guardians’ shields and pierce multiple targets. Sprays slowness and disorientation gases. Void-shielded.


*'''Vinegaroon''': Massive, circular support drones which are worshipped by the Arthropods and are equipped with the essentials to sustain the rank and file of Arthropod battalions. Armed with a directed energy weapon in its eye, firing slow, but powerful seeking Web Rockets which release Web Mine spheres upon detonation. Equipped with four mechanical arms which attack with independently rotating Scorch Repeaters. Unleashes a sustained beam at close range which drains the player’s health and heals itself. Comes with a teleportation device and built-in shield rays that fully heal and shield all nearby Fallen. Equipped with a Void shield.
*'''Vinegaroon''': Massive, circular support drones which are worshipped by the Arthropods and are equipped with the essentials to sustain the rank and file of Arthropod battalions. Armed with a directed energy weapon in its eye, firing slow, but powerful seeking Web Rockets which release Web Mine spheres upon detonation. Equipped with four mechanical arms which attack with independently rotating Scorch Repeaters. Unleashes a sustained beam at close range which drains the player’s health and heals itself. Comes with a teleportation device and built-in shield rays that fully heal and shield all nearby Fallen. Equipped with a Void shield.