Malfeasance: Difference between revisions

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The next step is a mission version of the [[Strike]] [[The Corrupted]] with a recommended Power level of 580. The player will head to [[Callum Sol]]'s Grave to obtain a '''Depleted Weapon Core''', which will start the next step when brought back to the Drifter.
The next step is a mission version of the [[Strike]] [[The Corrupted]] with a recommended Power level of 580. The player will head to [[Callum Sol]]'s Grave to obtain a '''Depleted Weapon Core''', which will start the next step when brought back to the Drifter.


The next step requires the player to win Gambit matches and deposit motes. However, dropped motes will subtract x2, so the safest strategy is to only deposit a few at a time.  
The next step requires the player to win Gambit matches and deposit motes. However, dropped motes will subtract x2, so the safest strategy is to frequently deposit only a few at a time, to avoid the risk of exposure to Invading rivals or being slain by dangerous hostiles while carrying motes.


The last step requires the player to defeat 25 opposing Guardians, either by invading the other side or killing an invading enemy, and defeat 4 opponents during a single invade. This step can be completed by either themselves or a teammate, but requires three team wipes from a teammate instead of 1. When both tasks are completed, the Malfeasance will be rewarded when visiting the Drifter again.
The last step requires the player to defeat 25 opposing Guardians, either by invading the other side or killing an invading enemy, and defeat 4 opponents during a single invade. This step can be completed by either themselves or a teammate, but requires three team wipes from a teammate instead of 1. When both tasks are completed, the Malfeasance will be rewarded when visiting the Drifter again.
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