Malfeasance: Difference between revisions
→Acquisition
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The next step is a mission version of the [[Strike]] [[The Corrupted]] with a recommended Power level of 580. The player will head to [[Callum Sol]]'s Grave to obtain a '''Depleted Weapon Core''', which will start the next step when brought back to the Drifter. | The next step is a mission version of the [[Strike]] [[The Corrupted]] with a recommended Power level of 580. The player will head to [[Callum Sol]]'s Grave to obtain a '''Depleted Weapon Core''', which will start the next step when brought back to the Drifter. | ||
The next step requires the player to win Gambit matches and deposit motes. However, dropped motes will subtract x2, so the safest strategy is to only | The next step requires the player to win Gambit matches and deposit motes. However, dropped motes will subtract x2, so the safest strategy is to frequently deposit only a few at a time, to avoid the risk of exposure to Invading rivals or being slain by dangerous hostiles while carrying motes. | ||
The last step requires the player to defeat 25 opposing Guardians, either by invading the other side or killing an invading enemy, and defeat 4 opponents during a single invade. This step can be completed by either themselves or a teammate, but requires three team wipes from a teammate instead of 1. When both tasks are completed, the Malfeasance will be rewarded when visiting the Drifter again. | The last step requires the player to defeat 25 opposing Guardians, either by invading the other side or killing an invading enemy, and defeat 4 opponents during a single invade. This step can be completed by either themselves or a teammate, but requires three team wipes from a teammate instead of 1. When both tasks are completed, the Malfeasance will be rewarded when visiting the Drifter again. |