Void: Difference between revisions

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*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
*'''Suppression''' - The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. Strong against Overload Champions
**A weakened player has their screen turn greyer.
**A weakened player has their screen turn greyer.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage. Strong against Barrier Champions.
*'''Volatile''' - The target is afflicted with unstable Void energy, and will explode upon taking additional damage.
*'''Void Breach''' - An object created through Void fragments; grants class ability energy on pickup.
*'''Void Breach''' - An object created through Void fragments; grants class ability energy on pickup.


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*'''Echo of Expulsion''': Void ability final blows cause targets to explode. +10 Intellect.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode. +10 Intellect.
*'''Echo of Harvest''': Defeating '''weakened''' targets with precision final blows will create an [[Orb of Light|Orb of Power]] and a '''Void Breach'''. -10 Intellect.
*'''Echo of Harvest''': Defeating '''weakened''' targets with precision final blows will create an [[Orb of Light|Orb of Power]] and a '''Void Breach'''. -10 Intellect.
*'''Echo of Instability''': Defeating targets with grenades grants '''Volatile''' Rounds to your Void weapons. +10 Strength.
*'''Echo of Instability''': Defeating targets with grenades grants '''Volatile''' Rounds to your Void weapons. Strong against Barrier Champions. +10 Strength.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': [[Finisher]] final blows grant '''Invisibility'''. +10 Recovery.
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