Knight: Difference between revisions

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|height=  
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|weapon(s)= [[Splinter]] (common) <br> [[Boomer]] (common) <br> [[Cleaver]] (uncommon) <br> [[Shredder]] (rare)
|weapon(s)= [[Splinter]] (common) <br> [[Boomer]] (common) <br> [[Cleaver]] (uncommon) <br> [[Hive Shield]] (rare, with Cleaver) <br> [[Shredder]] (rare)
|abilities= Wall of Darkness <br> High Durability <br> Rapid Movement <br> Berserk Mode <br> [[Arc]] [[Absorption Shield]] (Epic) <br> Knight Melee
|abilities= Wall of Darkness <br> High Durability <br> Rapid Movement <br> Berserk Mode <br> [[Arc]] [[Absorption Shield]] {{C|high difficulty}} <br> Knight Melee
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{{Quote|You Knights ''[...]'', lead your followers in battle. Take enough devastation to feed your worm, and a little more to grow, and take the tithe of your followers. Then take another portion, as much as you dare, and use it for your own purposes. But if it is too much, your peers will kill you and take it. Then tithe the remainder to the [[Hive#Pantheon|Ascendant]] you serve.|[[Oryx, the Taken King]]}}
{{Quote|You Knights ''[...]'', lead your followers in battle. Take enough devastation to feed your worm, and a little more to grow, and take the tithe of your followers. Then take another portion, as much as you dare, and use it for your own purposes. But if it is too much, your peers will kill you and take it. Then tithe the remainder to the [[Hive#Pantheon|Ascendant]] you serve.|[[Oryx, the Taken King]]}}
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{{Quote|It put up a hand and swallowed the rocket with a wall of shadow.|[[Grimoire]] description.}}
{{Quote|It put up a hand and swallowed the rocket with a wall of shadow.|[[Grimoire]] description.}}


Clad in armor as hard as relic iron, Knights serve as the Hive's forward heavy infantry and are their most versatile soldiers due to their superior arsenal. All Knights are capable of putting forth a Wall of Darkness, a large, black and ovular shield that completely protects them from frontal assaults and restores a set portion of their health. They are also surprisingly fast given their heavy armor, and are far more durable than most other Hive troops. Additionally, when on low health, they will be sent into a berserker rage, rushing towards the player for a high-damage melee attack while regenerating some of their lost health. The weapon they carry will affect their combat behavior.
Clad in armor as hard as relic iron, Knights serve as the Hive's forward heavy infantry and are their most versatile soldiers due to their superior arsenal. All Knights are capable of putting forth a Wall of Darkness, a large, black and ovular shield that completely protects them from frontal assaults and restores a set portion of their health. They are also surprisingly fast and agile given their heavy armor, capable of rolling to the sides to dodge incoming fire, and are far more durable than most other Hive troops. Additionally, when low on health, they will be sent into a berserk rage, glowing with a green aura, and rush towards the player for a high damage melee attack, while regenerating some of their lost health. The weapon they carry will affect their combat behavior.


Knights are most commonly armed with a [[Boomer]], a handheld siege weapon capable of launching explosive [[Arc]] bolts that have devastating splash damage properties. Each bolt has a long effective range and can easily be fired one after another, forcing [[Guardian]]s to fall back to another position on the battlefield while allowing the Knight to slowly corner his target. Since this dissuades any sort of close range combat, long-range weaponry with sustained damage output will fare the best against such Knights.
Knights are most commonly armed with a [[Boomer]], a handheld siege weapon capable of launching explosive [[Arc]] bolts that have devastating splash damage properties. Each bolt has a long effective range and can easily be fired one after another, forcing [[Guardian]]s to fall back to another position on the battlefield while allowing the Knight to slowly corner his target. Since this dissuades any sort of close range combat, long-range weaponry with sustained damage output will fare the best against such Knights.
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Knights armed with a [[Cleaver]] are some of the deadliest close-range enemies the player will encounter. They will constantly rush towards their target to land a series of powerful sword strikes, and will not stop until they kill them. Keep them at a distance to negate the use of their weapon and concentrate your fire on them to keep them stunlocked.
Knights armed with a [[Cleaver]] are some of the deadliest close-range enemies the player will encounter. They will constantly rush towards their target to land a series of powerful sword strikes, and will not stop until they kill them. Keep them at a distance to negate the use of their weapon and concentrate your fire on them to keep them stunlocked.
===Destiny 2===
===Destiny 2===
Knights behave the same as before, but most now carry new crossbow-like weapons called Splinters, which shoot a fanning spread of [[Solar]] bolts.
Knights behave the same as before, but can now also carry the new crossbow-like weapons called Splinters, which shoot a fanning spread of [[Solar]] bolts. Knights with this weapon tend to move close to the enemy, to make it harder for them to dodge the fan of bolts.


In ''[[Warmind (expansion)|Warmind]]'', new variants of Knights appear under the [[Grasp of Nokris]] faction. Some Knights wield their trademark Cleavers but are also equipped with a shield. The shield provides enough protection for the Knight to close the distance with its target but it can still be destroyed. Otherwise, the Knights remain the same.
In ''[[Warmind (expansion)|Warmind]]'', new variants of Knights appeared, equipped with [[Hive Shield|shields]]. Initially exclusive to the [[Vanquisher]]s of the [[Grasp of Nokris]], they would later be encountered in the hands of regular Knights across all the Broods of the [[Solar System]].


==Known Knights==
==Known Knights==
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