Weapon: Difference between revisions

905 bytes added ,  2 years ago
Added information about Witch Queen's weapon crafting system, infinite ammo primaries, and stasis weapons, clarified the definition of add clear
(Added information about Witch Queen's weapon crafting system, infinite ammo primaries, and stasis weapons, clarified the definition of add clear)
Line 1: Line 1:
{{New content|Destiny 2}}
{{New content|The Witch Queen}}
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardians]] to use in combat.  
As a [[first-person shooter]], ''[[Destiny]]'' features numerous '''weapons''' for [[Guardians]] to use in combat.  


==Overview==
==Overview==
===Destiny 1===
Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the [[Fate of All Fools]], [[Thunderlord]], [[Patience and Time]], [[Red Death]], and [[Gjallarhorn]], along with [[Thorn]], [[Pocket Infinity]], and [[Super Good Advice]]. <ref name= "Closed Doors Demo">[http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013'']</ref><ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'']</ref> Scopes and various sights have also been seen. <ref>''[[:File:Destiny First Person 1.png|First-person view]]''</ref>
Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Such notable "exotics" include the [[Fate of All Fools]], [[Thunderlord]], [[Patience and Time]], [[Red Death]], and [[Gjallarhorn]], along with [[Thorn]], [[Pocket Infinity]], and [[Super Good Advice]]. <ref name= "Closed Doors Demo">[http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013'']</ref><ref>[http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1 '''IGN''' - ''Bungie's Destiny: A Land of Hope and Dreams'']</ref> Scopes and various sights have also been seen. <ref>''[[:File:Destiny First Person 1.png|First-person view]]''</ref>
Each Guardian has 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 9 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''How Halo Got The Star Wars Treatment'']</ref><ref name= "Destiny News"> [http://www.youtube.com/watch?v=PYv6eiokRIE '''Destiny News''' - ''Armor, Weapon Upgrades, Player Customization - Analysis''] </ref><ref name= "Closed Doors Demo"></ref> Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. <ref>'''Game Informer January 2014''', ''page 54''</ref> Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.<ref name="Alpha">'''[[Destiny Alpha]]'''</ref> Certain weapons are [[Elemental damage|infused]] with different energies - Solar damage, Arc damage, and Void damage. These weapons have a damage bonus against [[absorption shield]]s, with an additional bonus to matching shield energies. <ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard''</ref>
Each Guardian has 3 weapon slots to be able to carry a Primary, Special, and Heavy Weapon on their person, with the potential to store and access up to 9 additional weapons of each type. The primary slot is for the weapon used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons. The secondary slot is for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles. The third slot is for heavy weapons such as rocket launchers and heavy machine guns.<ref>[http://au.ign.com/articles/2013/11/01/destiny-how-halo-got-the-star-wars-treatment '''IGN''': ''How Halo Got The Star Wars Treatment'']</ref><ref name= "Destiny News"> [http://www.youtube.com/watch?v=PYv6eiokRIE '''Destiny News''' - ''Armor, Weapon Upgrades, Player Customization - Analysis''] </ref><ref name= "Closed Doors Demo"></ref> Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. <ref>'''Game Informer January 2014''', ''page 54''</ref> Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.<ref name="Alpha">'''[[Destiny Alpha]]'''</ref> Certain weapons are [[Elemental damage|infused]] with different energies - Solar damage, Arc damage, and Void damage. These weapons have a damage bonus against [[absorption shield]]s, with an additional bonus to matching shield energies. <ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard''</ref>
Line 14: Line 15:
Certain weapons are re-forgeable, which is done by [[Lord Saladin]]. This re-rolls their stats, but resets progression.<ref>[http://www.bungie.net/7_Bungie-Weekly-Update---10242014/en/News/News?aid=12318 '''Bungie Weekly Update'''- ''10/24/2014'']</ref>
Certain weapons are re-forgeable, which is done by [[Lord Saladin]]. This re-rolls their stats, but resets progression.<ref>[http://www.bungie.net/7_Bungie-Weekly-Update---10242014/en/News/News?aid=12318 '''Bungie Weekly Update'''- ''10/24/2014'']</ref>


===Weapon upgrades===
====Weapon upgrades====
Weapons that are Common quality or better are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of [[Glimmer]] and potentially other materials. Each individual upgrade per weapon is unlocked with more experience.<ref name= "Closed Doors Demo"></ref> Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.<ref>[http://www.ausgamers.com/features/read/3321493 '''Ausgamers''': ''Bungie Talks Destiny Networking, Loot and Customization, Community, Vehicles and Much More'']</ref>
Weapons that are Common quality or better are capable of being upgraded by Guardians. Each weapon has an upgrade path that allows certain capabilities and improvements to be applied to the weapon, at the cost of a certain amount of [[Glimmer]] and potentially other materials. Each individual upgrade per weapon is unlocked with more experience.<ref name= "Closed Doors Demo"></ref> Additionally, while certain weapons will have a more or less "linear" upgrade tree, some weapon trees will diverge into different "branches", allowing for certain weapons to have more specialized applications as well as making it impossible to obtain all upgrades for that particular weapon.<ref>[http://www.ausgamers.com/features/read/3321493 '''Ausgamers''': ''Bungie Talks Destiny Networking, Loot and Customization, Community, Vehicles and Much More'']</ref>


Line 21: Line 22:
===Destiny 2===
===Destiny 2===
In ''[[Destiny 2]]'', the weapon system is revamped, devising weapons into three categories: Power weapons, kinetic weapons, and energy weapons, which allow for increased player preference in regards to their arsenal layout. Weapon upgrades and progression were removed, instead opting for a simpler system where each weapon is assigned unchangeable perks when first acquired, with the potential option of a different perk of the same type that can be swapped between on the fly. Weapons that are Legendary quality can have randomized perks, and select Exotic weapons such as [[Hawkmoon]] and [[Dead Man's Tale]] can also have randomized perks upon repeat drops.
In ''[[Destiny 2]]'', the weapon system is revamped, devising weapons into three categories: Power weapons, kinetic weapons, and energy weapons, which allow for increased player preference in regards to their arsenal layout. Weapon upgrades and progression were removed, instead opting for a simpler system where each weapon is assigned unchangeable perks when first acquired, with the potential option of a different perk of the same type that can be swapped between on the fly. Weapons that are Legendary quality can have randomized perks, and select Exotic weapons such as [[Hawkmoon]] and [[Dead Man's Tale]] can also have randomized perks upon repeat drops.
====Weapon crafting====
Coming in ''[[The Witch Queen]]'' is a weapon crafting system, which will allow players to fully control the attributes of weapons. On launch, it will only be possible to craft weapons from the new Destination, Raid, and season, but more will be added over time.<ref name="2021Showcase">[https://youtu.be/ktTfzug0Qbc?t=4765 '''YouTube''' - ''Destiny 2 Showcase 2021 - Livestream'']</ref><ref name="WitchQueenSite">[https://www.bungie.net/7/en/Destiny/WitchQueen '''Bungie.net''' - ''WITCH QUEEN'']</ref>


==Weapon Types (Destiny 1)==
==Weapon Types (Destiny 1)==
Line 109: Line 113:


===Kinetic and Energy Weapons===
===Kinetic and Energy Weapons===
Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots.
Kinetic and energy weapons will be the same types of weapons, but the differentiation is that kinetic weapons will deal more damage against non-shielded enemies, whereas energy weapons will have an element on them, be it [[Arc]], [[Solar]], or [[Void]], and will deal more damage against enemy shields. Weapons in the kinetic slot may have a Darkness element such as [[Stasis]], but this simply allows perks based on that element to appear on the weapon.<ref>[https://www.bungie.net/en/Explore/Detail/News/50572 '''This Week At Bungie''' - ''8/19/2021'']</ref> The concept of primary and special weapons is retained from ''Destiny'', though players can opt to carry any combination of the two in their kinetic and energy slots. As of ''[[Season of the Lost]]'', primary weapons have infinite ammo.


====Primary Weapons====
====Primary Weapons====
Line 126: Line 130:
*[[Fusion Rifle]]—charge-fire weapons that release a cluster of seven elemental bolts that can kill at medium range.
*[[Fusion Rifle]]—charge-fire weapons that release a cluster of seven elemental bolts that can kill at medium range.
*[[Trace rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.
*[[Trace rifle]]—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.
*[[Glaive]]-a melee & ranged weapon all in one.
*[[Glaive]]—a melee & ranged weapon all in one.


===Power Weapons===
===Power Weapons===
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once, engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref>
Power weapons have a defined role and will be used to take on either entire crowds of enemies at once (referred to as add clear), engage a single high-priority target, or deal a high amount of damage incredibly fast (referred to as burst damage).<ref>[https://www.bungie.net/en/Explore/Detail/News/50287 '''This Week At Bungie''' - ''4/29/2021'']</ref>


*Drum-loaded [[Grenade Launcher]]—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.
*Drum-loaded [[Grenade Launcher]]—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.
*[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.
*[[Linear Fusion Rifle]]—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.
*[[Machine gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage.
*[[Machine gun]]—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage.
*[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and crowd clearing.
*[[Rocket Launcher]]—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.
*[[Sword]]—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.


1,155

edits