Elemental damage: Difference between revisions

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Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play, unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to arc damage applies to both Guardians ''and'' enemies, so enemies that do arc damage are especially dangerous.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play, unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to arc damage applies to both Guardians ''and'' enemies, so enemies that do arc damage are especially dangerous.
{| class="wikitable"
|-
! Race !! Thermal !! Arc !! Void
|-
| Fallen || Shrapnel Launcher, [[Fallen Walker]]'s main cannon || Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Sword, [[Pike]], [[Skiff]] turrets, Fallen Walker's secondary armaments || x
|-
| Hive || x || Boomer, [[Thrall]]'s melee attack, [[Wizard]]'s projectile attack || Shredder, [[Ogre]]'s eye beam attack, [[Shrieker]]'s projectile attack, [[Tombship]] turrets
|-
| Vex || Slap Rifle, Line Rifle || x || Torch Hammer, Slap Grenade, [[Goblin]]'s melee attack, [[Hydra]]'s projectile attack, [[Cyclops]]' projectile attack
|-
| Cabal || Slug Rifle, Projection Rifle, Heavy Slug Thrower, [[Harvester]] turret, [[Interceptor]], [[Goliath Tank]] || [[Psion]] Psychic attack || x
|}


==References==
==References==