Forum:Kell's Scourge

Kell's Scourge is an anarchistic Fallen syndicate tampering with Black Armory Forges and using them to craft tainted weapons. They use these weapons to spread chaos in their wake.

Unique Forces

 * Scourge Shank: Armed with a burst-fire Shank Turret that fires a flurry of high-velocity Arc rounds which have seeking properties. Deploys a Scourge Taser at close range to briefly shock and paralyze their targets.
 * Scourge Exploder Shank: Leaves a trail of electricity in its wake, which inflicts shocking and slowness effects to anyone in its path. Activates its self-destruction mechanism when faced at close range; explosions will blind all targets within the blast radius for a short time.
 * Scourge Tracer Shank: Armed with a modified Wire Rifle that deals precision damage and blinds enemies for a short time; charge time and damage alter based on proximity to its target. Capable of using strafe thrusters to flank and evade their targets.
 * Scourge Heavy Shank: Armed with a pair of Heavy Shank Turrets that automatically fire a barrage of high-velocity Void rounds that inflict a stacking debuff which decreases the target's weapon accuracy by up to 100% for a short time. Deploys Scourge Flamers at close range to burn their targets.


 * Scourge Dreg: Armed with a burst-fire Shock Pistol that fires a flurry of high-velocity Arc rounds which have seeking properties and enhanced aim assistance. Throws a Scourge Grenade that detonates on impact and leaves behind a potent Arc vortex. Deploys a poison-inducing Scourge Dagger for close combat.
 * Scourge Hitman: Armed with dual burst-fire Shock Pistols that fire a barrage of high-velocity Arc rounds which have seeking properties, enhanced aim assistance, and slowness effects. Capable of dashing around their targets and jumping over their heads to flank them and evade their attacks.
 * Scourge Rogue: Rushes towards their targets with dual Scourge Daggers, which inflict heavy poison effects that delay recovery for an extended period of time. Constantly dodges ranged attacks and can throw their daggers at longer-ranged targets, which can deal precision damage.
 * Scourge Rascal: Armed with an enhanced burst-fire Shock Pistol that fires a flurry of high-velocity Arc rounds which seek their targets, have enhanced aim assistance, and inflict slowness effects. Throws a Scourge Grenade that detonates on impact and creates a potent Arc vortex. Can dodge attacks, dash around their targets, and jump over them. Uses a Scourge Dagger for close combat to inflict heavy poison effects that delay recovery.


 * Scourge Wretch: Armed with a modified Arc Spear that inflicts shocking effects on their targets for an extended period. Throws an enhanced Scourge Grenade that tracks their targets, detonates on impact, and leaves a potent blinding Arc vortex. Deals additional damage when hitting targets from behind.
 * Scourge Miscreant: Armed with a modified Arc Spear that inflicts heavy shocking effects on their targets for an extended period. Throws their spear to create a feedback field that blinds and slows all targets in its radius. Deals additional damage when hitting targets from behind; backstabs inflict a brief sundering effect.
 * Scourge Criminal: Armed with a modified Arc Spear that inflicts heavy shocking effects on their targets for an extended period. Launches a Scourge Hook from their spear to stun their targets and reel them in; hooked targets are inflicted with a brief bleeding effect. Finishes off stunned targets with precision damage strikes.
 * Scourge Creeper: Armed with a modified Arc Spear that inflicts heavy shocking effects on their targets for an extended period. Throws an enhanced Scourge Grenade that tracks its targets, detonates on impact, and leaves a potent blinding Arc vortex. Throws their spear to create a feedback field that blinds and slows all targets in its radius. Launches a Scourge Hook from their spear to stun their targets and reel them in. Deals additional damage when attacking from behind.


 * Scourge Vandal: Armed with a modified Shock Rifle that fires a flurry of high-velocity Arc rounds that seek their targets, have enhanced aim assistance, and inflicts shocking and slowness effects. When attacked, they turn into a nanite swarm that leaves behind a trail of fire in its wake; they materialize once behind cover. When on low health, they restores all of it and enter a berserker rage, gaining increased movement speed and damage output.
 * Scourge Despoiler: Armed with a modified Wire Rifle that deals precision damage, inflicts brief blindness effects, and has greatly enhanced aim assistance; charge time and damage alter based on proximity to their target. When attacked they turn into a nanite swarm that leaves behind a trail of seeking flames; they materialize once behind cover. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
 * Scourge Saboteur: Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflict stacking burning effects with sustained fire. When attacked, they turn into a nanite swarm that leaves behind a large pool of flame in its wake; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserker rage, gaining increased movement speed and damage output.
 * Scourge Barbarian: Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts stacking burning effects with sustained fire and restores their health. When attacked, they turn into a nanite swarm that leaves behind a fiery whirlwind; they materialize once behind cover and restore a small portion of health. When on low health, they restore all of it and enter a berserk rage, gaining increased movement speed, damage output, and damage resistance.


 * Scourge Marauder: Armed with a modified Shrapnel Launcher that fires a burst of high-velocity Solar rounds which inflicts heavy stacking burning effects with sustained fire and restores their health. When attacked, they turn invisible and scurries behind their target to stab them in the back with dual Shock Blades that inflict brief shocking effects. Capable of teleporting short distances to flank and evade their opponents.
 * Scourge Assassin: Armed with a modified Shrapnel Launcher that automatically fires a barrage of high-velocity Solar rounds which inflict heavy stacking burning effects with sustained fire and restores their health. When attacked, they turn invisible and scurries behind their target to stab them in the back with dual Shock Blades that inflict brief shocking and paralysis effects. Capable of performing advanced parkour mechanics and teleports short distances.
 * Scourge Murderer: Armed with a modified Shrapnel Launcher that automatically fires a barrage of high-velocity Solar rounds which inflict heavy lingering burning effects, which stack with sustained fire and restores their health. When attacked, they turn invisible and scurry behind their targets to stab them in the back with Dual Shock Blades that inflict brief shocking, paralysis, and blindness effects. Rapidly teleports short distances when not invisible.
 * Scourge Executioner: Armed with a modified Shrapnel Launcher that automatically fires a barrage of seeking, high-velocity Solar rounds which inflict heavy lingering burning effects, which stack with sustained fire and restores their health. When attacked they turn invisible and scurry behind their targets to stab them in the back with dual Shock Blades that inflict brief shocking, paralysis, and blindness effects. Rapidly teleports short distances and performs advanced parkour mechanics.


 * Scourge Captain: Armed with a modified Molten Welder that fires a cluster of explosive shrapnel that seeks its targets and leave cluster bombs upon detonation. Throws a Scourge Torch that creates a large pool of fire which inflicts heavy burning and sundering effects. Protected by a Solar shield. When their shield breaks, they gain increased teleportation rate, health regeneration, and immunity to Solar damage. When on low health, they gain drastically increased movement speed.
 * Scourge Commander: Armed with a modified Molten Welder that fires a three-round burst of clustered explosive shrapnel that have seeking properties and leave cluster bombs upon detonation. Throws a Scourge Current that creates a large pool of electricity that inflicts heavy shocking and blindness effects. Protected by an Arc shield. When their shield breaks, they gain increased teleportation rate, health regeneration, and immunity to Arc damage. When on low health, they gain drastically increased movement speed and teleportation range.
 * Scourge Controller: Armed with a modified Molten Welder that fires a five-round burst of clustered explosive shrapnel that have seeking properties and leave incendiary cluster bombs upon detonation. Throws a Scourge Suppressant that creates a large pool of toxins that inflict heavy poison and slowness effects. Protected by a Void shield. When their shield breaks, they gain increased teleportation rate, health regeneration, and immunity to Void damage. When on low health, they gain drastically increased movement speed, teleportation range, and weapon fire rate.
 * Scourge Overseer: Armed with a modified Molten Welder that automatically fires clustered explosive shrapnel that has seeking properties and a larger blast radius, and leaves incendiary cluster bombs upon detonation. Throws Scourge Torches, Scourge Currents, and Scourge Suppressants all at once. Protected by a random elemental shield. When their shield breaks, they gain increased teleportation rate, health regeneration, and greatly increased overall damage resistance to all weapons. When on low health, they gain drastically increased movement speed, teleportation range, and weapon fire rate and accuracy.


 * Scourge Servitor: Launches a barrage of high-explosive Void blasts that track their targets and inflict them with a debuff that decreases their weapon damage by a significant portion for a short time. When damaged, it projects a barrier around itself that heals a small portion of health. Rapidly teleports short distances when damaged. Projects a shield ray onto all nearby Scourge units to fully restore their health and grant them complete damage immunity. When shield-linked, they gain the ability to perform a bashing melee attack that disorients their targets for a short time; distorted targets suffer increased stagger vulnerability.
 * Scourge Surveyor: Launches a barrage of high-explosive Void blasts that track their targets and inflict them with a debuff that decreases their weapon damage by a significant portion for an extended period. When damaged, it projects a barrier around itself that heals a small portion of health and brief damage resistance. Rapidly teleports short distances when on low health. Projects a shield ray onto all nearby Scourge units to fully restore their health, grant them complete damage immunity, and increase damage output. When shield-linked, they gain the ability to perform a bashing melee attack that knocks back and disorients for a short time; disoriented targets suffer increased stagger vulnerability.
 * Scourge Watchguard: Launches a barrage of high-explosive seeking Void blasts that inflict their targets with a debuff that both drastically reduces their weapon damage and ability recharge rate for an extended period. When damaged, it projects a barrier around itself that heals a small portion of health and grants it brief damage immunity. Rapidly teleports short distances when on low health. Projects a shield ray onto all nearby Scourge units to fully restore their health, grant them complete damage immunity, increase damage output, and deflect incoming attacks. When shield-linked, it gains the ability to perform a bashing melee attack that knocks back, disorients, and sunders their targets for a short time; disoriented target suffer increased stagger vulnerability.
 * Scourge Kingpin: Automatically fires a barrage of high-explosive seeking Void blasts that inflict their targets with a debuff that both drastically reduces their weapon damage and ability recharge rate for an extended period; Super regeneration is also delayed. When damaged, it projects a barrier around itself that heals a small portion of health and grants it both brief damage immunity and attack deflection. Rapidly teleports short distances when on low health. Projects a shield ray onto all nearby Scourge units to fully restore their health, grant them complete damage immunity, increase damage output, deflect incoming attacks, and increase movement speed. When shield-linked, it performs a bashing melee attack that knocks back, disorients, sunders and blinds their targets for an extended period; disoriented targets suffer increased stagger vulnerability and reduced movement speed.


 * Scourge Walker: Large insectoid tank armed with several weapons: a main cannon that fires a cluster of homing explosive Void blasts which suppress their targets'abilities for an extended period upon detonation; a secondary cannon that fires a barrage of Solar rockets that home in on their targets and leave behind large pools of fire upon detonation which heavily burn and sunder their victims; an Arc missile salvo that leaves behind feedback field upon detonation that blind and shock all targets in their wake; chambers on its legs which release large homing Solar blasts that cause heavy bleeding effects that also redden their victim's view; a nose-mounted machine gun that rapidly fires a barrage of Solar rounds that inject nanites into their victims to drain their health at a rapid rate; a nose-mounted flamethrower that launches a cone of fire that rapidly burns away at the player's health; chambers on its body to launch bouncing Shock Grenades to deter close assaults; and an EMP pulsewave to jam the player's equipped weapons for an extended period. When damaged, it surrounds itself in a defensive shield that is immune to damage and deflects all attacks back at the player; its core has significantly higher damage resistance than a normal weaker.