Forum:Redesigning the Loyalists

The Loyalists are a royal legion of Cabal who serve Emperor Calus onboard The Leviathan. Since the recent assault by the Red Legion, they have since and recovered over time and increased their defensive capabilities. They can be identified by their heavily reinforced gold-clad armor, imperial crests on their shoulder pads, and polished helmets.

Unique Forces
The heavy golden armor worn by the Loyalists slows them down to a crawl and are particularly vulnerable to headshots, which can stun them and deal high bonus damage. However, this increase in bulk also gives them massively increased health and damage resistance, and some sections are even completely immune to damage and can deflect shots back at their attackers. Each unit also comes in different tiers with varying combat behaviors.


 * Loyalist War Beast－An aggressive breed of War Beast serving under Calus’ Loyalists. Armed with reinforced claws that cause their targets to bleed on hit. Equipped with tusks on their armor to perform a charge attack that knocks opponents back. Uses a chained mace on their tail to perform wide spinning attacks.
 * Imperial War Beast－An Elite-class Loyalist War Beast armed with reinforced tusks that are tipped with toxic nectar, inflicting rapid poison damage on their targets. Anything hit by a charge attack is also inflicted with a slowness debuff.
 * Sentry War Beast－A Major-class Loyalist War Beast armed with a reinforced tail mace that knocks targets down on hit; can also slam the ground with the mace to knock attackers into the air for a short time. Anything hit by a charge attack is also disoriented.
 * Guardian War Beast－A large Ultra-class Loyalist War Beast armed with reinforced claws that cause their targets to bleed profusely. Equipped with tusks on their armor that poison, slow, and disorient their targets upon a charge attack. Uses a reinforced tail mace that also pins targets to it for a short time. Capable of spitting a stream of acid that sunders resilience.


 * Loyalist Psion－Psionic infantry deployed for supportive combat roles in Calus’ Loyalists. Armed with a fully automatic Slug Rifle that has a greatly increased fire rate. Launches Void psionic blasts that travel along the ground and split into multiple different lines of homing floor projectiles that explode upon impact and knock their targets back. Uses an Arc psionic melee attack at close range to blind their attackers for a sustained period of time.
 * Imperial Psion－An Elite-class Loyalist Psion armed with a fully automatic Slug Rifle which fires seeking rounds. Launches multiple explosive psionic blasts which home in on their targets, knock them back, and sunder their resilience. Psionic melee attacks inflict long-lasting blindness and slowness effects.
 * Sentry Psion－A Major-class Loyalist Psion armed with a fully automatic Slug Rifle which fires seeking rounds with an explosive effect, stumbling and briefly disorienting their targets. Launches a large psionic wave that pushes its victims back and sunders their resilience. Psionic melee attacks inflict long-lasting blindness and paralysis effects.
 * Guardian Psion－A large Ultra-class Loyalist Psion armed with a Cabal Headhunter that deals precision damage and cripples their targets on a hit, knocking them down and disorienting their vision. Launches a large psionic wave that pushes back and sunders everything in its path. Uses its eye to fire a large psionic beam which deals rapid damage over time to anything in its wake. Psionic melee attacks blind, slow, and eventually paralyze their victims.


 * Councilor－A variation of Psion that favors psionic power and support roles over direct combat. Surrounded by a psionic sphere that blocks and deflects all incoming damage; anyone who enters this sphere has their vision hazed and their movements greatly slowed. Gives all nearby Loyalists randomly rotating elemental shielding, smarter pathing, increased movement speed, and faster fire rate.
 * Imperial Councilor－An Elite-class Councilor surrounded by a psionic sphere that blocks and deflects all incoming damage; anyone who enters this sphere is disoriented, slowed, and sundered. Gives all nearby Loyalists randomly rotating elemental shielding, smarter pathing, increased movement speed, and higher weapon accuracy.
 * Sentry Councilor－A Major-class Councilor surrounded by a psionic sphere that blocks and deflects all incoming damage; anyone within this sphere is disoriented, slowed, and burned. Gives all nearby Loyalists randomly rotating elemental shielding, smarter pathing, greatly increased movement speed, and innate health regeneration.
 * Guardian Councilor－A large Ultra-class Councilor surrounded by an extremely wide psionic sphere that blocks all incoming damage; anyone within this sphere is disoriented, slow, sundered, and burned. Gives all nearby Loyalists immunity shields, smarter pathing, and increased weapon damage. Launches large psionic beams that rapidly damage anything in their path. Psionic melee attacks inflict a heavy shocking effect.


 * Loyalist Legionary－A variant of Legionary that serves as the backbone of Calus’ Loyalists. Armed with a slower-firing but much higher-damaging Slug Rifle with an underbarrel Projection Rifle attachment which fires high-explosive Solar grenades at a rapid rate. Fires a scatter of 3 Frag Detonators that explode on impact. Unsheathes a Solar blade at close range, which burns their target on a hit.
 * Imperial Legionary－An Elite-class Loyalist Legionary armed with a Cabal Slug Shotgun that fires shock-inflicting slugs and has an underbarrel Projection Rifle attachment. Fires a scatter of 5 Frag Detonators that travel faster and explode on impact. Unsheathes a Solar blade at close range which heavily burns their target on a hit.
 * Sentry Legionary－A Major-class Loyalist Legionary armed with a Cabal Headhunter that fires high-impact burn-inflicting slugs that also deal precision damage and has an underbarrel Projectile Rifle attachment. Fires a scatter of 5 Frag Detonators that act as tripmines, detonating once triggered. Unsheathes a Solar blade at close range, inflicting a stacking burning effect.
 * Guardian Legionary－A large Ultra-class Loyalist Legionary armed with a Cabal Bronto Cannon that fires a scatter of 2 Void blasts which have a large blast radius. Fires a scatter of 7 Frag Detonators which detonate on impact upon a direct hit and act as tripmines once they hit a surface; have seeking properties while in midair. Unsheathes a Solar blade at close range, inflicting stacking burning and sundering effects upon a hit.


 * Loyalist Phalanx－A variant of Phalanx that serves as the mainstay defensive unit of Calus’ Loyalists. Equipped with a Leviathan Shield that blocks and deflects all incoming damage; can expand into a large circular barrier that fully protects all Loyalists inside of it. Loyalists inside the barrier gain an increase in fire rate and weapon damage; anything else is heavily burned. Armed with a fully automatic Slug Rifle that fires seeking rounds. Uses the shield to bash targets at close range to knock them back.
 * Imperial Phalanx－An Elite-class Loyalists Phalanx armed with a fully automatic Cabal Slug Shotgun that fires blinding slugs. Fires a Frag Detonator that seeks its target and explodes on impact. Unsheathes a Solar blade at close range, burning targets on hit.
 * Sentry Phalanx－A Major-class Loyalist Phalanx armed with a fully automatic Projection Rifle that fires seeking high-explosive Solar grenades at a rapid rate. Fires 2 Frag Detonators which seek out their victims and explode on impact. Uses a burning Solar blade for close range.
 * Guardian Phalanx－A large Ultra-class Loyalist Phalanx armed with a Cabal Bronto Cannon that fires 3 high-explosive Void blasts at once. Its shield forms a spherical barrier instead of a circular one, blocking and deflecting all incoming damage. All Loyalists inside gain increased fire rate, weapon damage, and innate health regeneration; anything is is burned and sundered. Shield bashes also knock their victims down.


 * Loyalist Incendior－A variant of Incendior that serves as the pyrotechnic weapon specialists of Calus’ Loyalists. Armed with a modified Cabal Magma Launcher that fires a constant jet of flame which leaves behind a burning pool of fire upon impact. Equipped with a reinforced fuel tank that nullifies and deflects all incoming damage. Uses a compression blast at close range which sunders their targets.
 * Imperial Incendior－An Elite-class Loyalist Incendior armed with a modified Cabal Magma Launcher that also launches Leviathan Grenades which burn their targets upon detonation. Compression blasts sunder and slow their targets at close range.
 * Sentry Incendior－A Major-class Loyalist Incendior armed with a modified Cabal Magma Launcher that fires a stream of flames at medium range. Equipped with a burning Solar blade for melee combat. Compression blasts also have greater range and knockback force.
 * Guardian Incendior－A large Ultra-class Loyalist Incendior armed with a modified Cabal Magma Launcher that also fires both Leviathan Grenades and streams of flame. Equipped with a reinforced fuel tank that also fires Napalm Shells, which track their targets and leave large pools of fire upon detonation. Compression blasts also have greater range and knockback force, and slow and sunder their targets upon a hit.


 * Loyalist Gladiator－A variant of Gladiator that serves exclusively as the melee tank unit of Calus’ Loyalists. Armed with dual Cabal Severus blades which burn their targets on hit. Can throw their blades at distant targets to inflict them with a slowness effect. Performs a charge attack which knocks their victims down.
 * Imperial Gladiator－An Elite-class Loyalist Gladiator armed with a Cabal Severus blade which burns and sunder their targets on hit. Uses a Slug Harpooner speargun to fire homing Arc harpoons that pin their targets to a surface to a short time and shock them for a short time.
 * Sentry Gladiator－A Major-class Loyalist Gladiator equipped with a small Leviathan Shield to block and deflect all incoming damage. Armed with a Cabal Severus blade that burns, sunders, and slows its targets upon a hit. Shoulder charge attacks have greater knockback.
 * Guardian Gladiator－A large Ultra-class Loyalist Gladiator equipped with a small Leviathan Shield which blocks and deflects all incoming damage. Has greatly increased resistance to staggering effects. Armed with a Slug Harpooner speargun with a Cabal Severus blade attachment that heavily burns their targets and inflicts them with stacking sundering and slowness effects.


 * Loyalist Centurion－A variant of Centurion that serves as the field commanders of Calus’ Loyalists. Armed with an enhanced Cabal Bronto Cannon that fires 4 high-explosive Void blasts at once; each blast leaves behind a sphere that suppresses the abilities of everything inside. Throws Leviathan Bombs at distant targets which have an extremely wide blast radius and mark their targets upon detonation; marked targets suffer increased damage and slowed movement. Protected by a Solar absorption shield.
 * Imperial Centurion－An Elite-class Loyalist Centurion armed with an enhanced Cabal Bronto Cannon that fires 5 Void blasts that each leave behind a sphere which suppresses and poisons anything inside. Protected by an Arc absorption shield.
 * Sentry Centurion－A Major-class Loyalist Centurion armed with an enhanced Cabal Bronto Cannon that fires 6 Void blasts at once that poison and suppress their targets with the spheres they leave behind. Fires a scatter of 3 Frag Detonators with incendiary properties. Protected by a Void absorption shield.
 * Guardian Centurion－A large Ultra-class Loyalist Centurion armed with an enhanced Cabal Bronto Cannon that fires 7 seeking Void blasts that leave behind spheres which poison, suppress, and sunder everything inside. Throws Leviathan Bombs that mark their victims and briefly disable recovery. Fires a scatter of 4 seeking Frag Detonators that explode on impact. Unsheathes a large Void vibroblade with greater melee range. Protected by randomly rotating elemental shielding simultaneously.


 * Loyalist Colossus－A variant of Colossus that serves as the heavy artillery units of Calus’ Loyalists. Armed with an enhanced Heavy Slug Thrower that has greatly increased fire rate, much higher accuracy, and cause high aim deflection on hit. Fires Leviathan Missiles which slow their targets on it. Uses a Leviathan Drill for melee combat, creating rapid-damage shockwaves.
 * Imperial Colossus－An Elite-class Loyalist Colossus armed with an enhanced Cabal Slug Launcher that blinds and knocks its target back on hit and fires much faster. Fires enhanced Leviathan missiles that shock and slow their targets on hit. Uses a Leviathan Drill up close.
 * Sentry Colossus－A Major-class Loyalist Colossus armed with a Cabal Phaser Cannon which fires a heavy beam of Void energy that disrupts their target’s vision, decreases weapon damage, and suppresses abilities. Fires enhanced Leviathan Missiles that also briefly jam their target’s equipped weapon. Uses an enhanced Leviathan Drill in melee combat that spins faster.
 * Guardian Colossus－A large Ultra-class Loyalist Colossus armed with a shoulder-fired heavy weapons system that makes use of the enhanced Heavy Slug Thrower, enhanced Cabal Slug Launcher, and Cabal Phaser Cannon all at once. Uses a greatly enhanced Leviathan Drill that unleashes homing quakes as it spins; these quakes push the player back and knock them upward once they erupt.

Reinforcements

 * Loyalist Scorpius－A variant of Scorpius that serve as defensive turrets for Calus’ Loyalists. Fires a barrage of homing Solar slugs that sunder their targets upon a hit.
 * Imperial Scorpius－An Elite-class Loyalist Scorpius with greatly enhanced fire rate, higher base damage, and precision damage capabilities.
 * Sentry Scorpius－A Major-class Loyalist Scorpius that fires homing, precision damage slugs that also inflict a stacking slowness effect on their targets.
 * Guardian Scorpius－A large Ultra-class Loyalist Scorpius that fires a barrage of homing, precision damage, sundering, slowness-inflicting, burning Solar slugs. Surrounded by an energy sphere that blocks and deflects all incoming damage. Locks down the area.


 * Loyalist Volcanic Scorpius－A variant of Volcanic Scorpius that act as the pyrotechnic turrets for Calus’ Loyalists. Fires a constant jet of fire that inflicts stacking burning effects.
 * Imperial Volcanic Scorpius－An Elite-class class Loyalist Volcanic Scorpius that fires a constant stream of flame at medium range that rapidly burns away at its targets.
 * Sentry Volcanic Scorpius－A Major-class Loyalist Volcanic Scorpius that fires a barrage of Leviathan Grenades that track their targets and sunder them upon detonation.
 * Guardian Volcanic Scorpius－A large Ultra-class Loyalist Volcanic Scorpius that fires a constant battery of Napalm Rockets that aggressively seek out their targets and leave behind a large pool of fire upon detonation. Surrounded by an energy sphere that blocks and deflects all incoming damage. Locks down the area.