Nightstalker

"Some of us know the difference a Fireteam makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming."

- Cayde-6

Nightstalker is a Void-based Hunter subclass.

Upgrades (Destiny 1)
"Draw from the Void. Light the way."

- Class Description

Tier 1—Grenades

 * Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
 * Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
 * Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside

Tier 2—Movement

 * Double Jump—jump a second time after leaving the ground
 * Higher Jump—upgrades Double Jump for even greater height
 * Better Control—upgrades Double Jump for better directional control while in the air
 * Triple Jump—upgrades Double Jump with a third jump

Tier 3—Super

 * Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
 * Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
 * Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
 * Quiver—fire Shadowshot up to three times. Void Anchors have reduced range

Tier 4—Melee

 * Smoke—throw Smoke to slow and disorient those trapped in its cloud
 * Envenomed—adds a toxin that damages enemies within Smoke
 * Vanish in Smoke—you and allies near Smoke explosions vanish from sight
 * Snare—allows Smoke to stick to surfaces, detonating when enemies are near

Tier 5—Training 1

 * Path Forgotten—training focused on toughness and speed
 * Path Forbidden—training focused on battle recovery and speed
 * Path Unknown—training focused on battle recovery and toughness

Tier 6—Perks 1

 * Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
 * Light of the Pack—killing tethered targets creates Orbs of Light for your allies
 * Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control

Tier 7—Training 2

 * Way of the Drifter—training focused on all attributes
 * Way of the Fearless—training focused on toughness at all costs
 * Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

 * Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
 * Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
 * Shadestep—press O, O (PlayStation) or B, B (Xbox) to evade

Grenades

 * Vortex Grenade: Creates a vortex that continuously damages enemies trapped inside.
 * Spike Grenade: Attaches to any surface and emits a damaging torrent of Void Light.
 * Voidwall Grenade: Creates a horizontal burning wall of Void Light.

Class Ability

 * Marksman's Dodge: Dodging automatically reloads your equipped weapon.
 * Gambler's Dodge: Dodging near enemies recharges melee energy.

Movement

 * High Jump: Upgrades Double Jump to reach greater height.
 * Strafe Jump: Upgrades Double Jump with better directional control.
 * Triple Jump: Upgrades Double Jump with an extra midair jump.

Super

 * Shadowshot—Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies

Way of the Trapper

 * Snare Bomb: Throw a smoke bomb that attaches to surfaces and detonates when enemies are near, slowing and disorienting them.
 * Keen Scout: Gain increased sprint and sneak speeds, and an enhanced motion tracker. Tethered enemies are marked.
 * Deadfall: Shadowshot's Anchors have increased range and duration, and attach to surfaces to wait for prey.
 * Vanishing Step: Dodging makes you vanish for a short time.

Way of the Pathfinder

 * Vanish in Smoke: Throw a smoke bomb that makes you and nearby allies invisible for a short time.
 * Lockdown: Grenade and smoke bomb effects last twice as long.
 * Heart of the Pack: Killing tethered enemies creates Orbs of Light and increases Mobility, Resilience, and Recovery for you and nearby allies.
 * Moebius Quiver: Shadowshot can be fired in rapid succession and deal bonus damage to tethered enemies.

Way of the Wraith

 * Spectral Blades: A roaming Void super which grants invisibility with Truesight when cast and gives the player two void daggers which deal massive damage.
 * Corrosive Smoke: Melee ability which throws a smoke bomb that explodes in a line, damaging and slowing enemies from afar.
 * Flawless Execution: Scoring precision kills while crouched grants invisibility and Truesight.
 * Shattering Strike: Hitting enemies with a melee attack after triggering Flawless Execution weakens then and also reduces their damage output.

List of appearances

 * Destiny
 * The Taken King
 * Destiny 2